[END] LEWD, an online erotic choose-your-own-adventure
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Mikeinel. Enough said.
http://fc01.deviantart.net/fs71/f/2011/056/c/b/crowd_by_mikeinel-d3aeede.jpg
http://fc01.deviantart.net/fs71/f/2011/056/c/b/crowd_by_mikeinel-d3aeede.jpg
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Ah, Mike Inel has some fantastic stuff. I didn't come across him.
I was really looking for someone like as109 or doomfest/softmode that does a more realistic style. Or just something that's not a typical anime style.
I can't say I like the art in Opala..
There's some art in game for many of the characters now.
I consider it mostly placeholder art. I'm sure I'll have opportunities to work with different artists later on.
There's also some art I had done, but I don't have content in the game to use it yet. I uploaded those to an imgur album so you all can see it in the mean time.

http://imgur.com/a/OCdut
I was really looking for someone like as109 or doomfest/softmode that does a more realistic style. Or just something that's not a typical anime style.
I can't say I like the art in Opala..
There's some art in game for many of the characters now.
I consider it mostly placeholder art. I'm sure I'll have opportunities to work with different artists later on.
There's also some art I had done, but I don't have content in the game to use it yet. I uploaded those to an imgur album so you all can see it in the mean time.

http://imgur.com/a/OCdut
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Creightr - Make and play games easily
I decided to changed directions a bit and focus on the engine, and getting that available to anyone to use for free to make games with.
I was making these tools so I can have people who are just writers, with no programming experience, who could add rich and dynamic content. I made it really open ended, so anything can be done with it.
Before I planned on making LEWD and improving the engine along side and giving it back to the community. I think the better thing is to put the engine and tools at the forefront.
I think it's just the more interesting thing, for people to easily be able to make their own games easily, and for them to be easily available to everyone on the web, with their own writing, artwork, or SFM gifs/webms, and so on. It'll also help me to get the engine even more matured and capable for LEWD earlier on.
Part of this change is, yes, because it was hard to find people to help with the content.
There's way more information on the engine, tools, and how it's going to work on that site above.
I want to launch a Kickstarter, so I can purchase more servers needed so people can make their own games for free. I also still have a few last things to do to make that happen, such as the programming and server infrastructure that'll allow these game servers to be instantly instantiated when someone requests one.
I want to do that this month. I'm working on a video that'll explain what it is, and what you can do with it, more easily. Assuming there is enough hype and interest, I guess. @@
Otherwise, I may end up waiting until after the holidays, and making a card game and an RPG example with it in the mean while to show more of what it can do, as well as getting a draft of a proper client API done.
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As I work on Creightr and other things, I've decided I'd basically hand LEWD over to a team of others to work on. Make it a community effort, basically.
http://www.playlewd.com/tryout.php
I set this up for anyone to give a shot and show that they can write well, and that they understand the tool well enough to add content to the game.
You're free to play around with the snippet of the tool that's used there, but please don't submit something unless you're serious about joining a team and working to add a significant amount of content to it.
And thanks, YamItheonly1.
http://www.playlewd.com/tryout.php
I set this up for anyone to give a shot and show that they can write well, and that they understand the tool well enough to add content to the game.
You're free to play around with the snippet of the tool that's used there, but please don't submit something unless you're serious about joining a team and working to add a significant amount of content to it.
And thanks, YamItheonly1.
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I haven't added new content yet, except for some fixes to what was there. Still working on getting writers together and situated.
I have some new blog posts on up http://www.playlewd.com and I tried to improve the site a bit. The "info" page is hopefully a lot better at giving an idea of what I'm making.
The newest blog post tells a bit about the progress on working on bringing the client from its current prototype state to "alpha".
I have some new blog posts on up http://www.playlewd.com and I tried to improve the site a bit. The "info" page is hopefully a lot better at giving an idea of what I'm making.
The newest blog post tells a bit about the progress on working on bringing the client from its current prototype state to "alpha".
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I made a new blog post to detail a new feature that's coming, that'll enable supporters to easily give feedback about content.

http://www.playlewd.com/blog/?p=384
I need some feedback on something important that I'm going to be working on:
In LEWD, you have those sliders for your descriptions. They tend to go smaller->larger, or feminine->masculine.
The sort of problem is: people can just write in any description they want there, making it say it's huge even though the slider is down small.
Also, for the role playing and player interaction side of things for multiplayer, I figured people should be basically able to change their descriptions at any time, or at least easily. But obviously this could really conflict with transformation that the game itself might do on the player. Does it matter that something made your dick huge if you can change it to something else? And maybe you don't like those huge dick descriptions, and want to change them.
So I'm not completely sure what would be the best way to handle that. To make sense of the variation between the hard set data that can't be changed, and descriptions that can.
A "Small Dicked Wonder" and "Not Compensating" trait that can get forced on someone might be better than really using the sliders for anything.
But... there's still the thing where the content might often want to change people around when I want people to really play their character that they want, that I'm not sure how exactly to work around. Those things really conflict with one another. I need to figure out some things to balance between the whole players playing the character they want, but also the game being able to change them.

http://www.playlewd.com/blog/?p=384
I need some feedback on something important that I'm going to be working on:
In LEWD, you have those sliders for your descriptions. They tend to go smaller->larger, or feminine->masculine.
The sort of problem is: people can just write in any description they want there, making it say it's huge even though the slider is down small.
Also, for the role playing and player interaction side of things for multiplayer, I figured people should be basically able to change their descriptions at any time, or at least easily. But obviously this could really conflict with transformation that the game itself might do on the player. Does it matter that something made your dick huge if you can change it to something else? And maybe you don't like those huge dick descriptions, and want to change them.
So I'm not completely sure what would be the best way to handle that. To make sense of the variation between the hard set data that can't be changed, and descriptions that can.
A "Small Dicked Wonder" and "Not Compensating" trait that can get forced on someone might be better than really using the sliders for anything.
But... there's still the thing where the content might often want to change people around when I want people to really play their character that they want, that I'm not sure how exactly to work around. Those things really conflict with one another. I need to figure out some things to balance between the whole players playing the character they want, but also the game being able to change them.
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Progress on the alpha is coming along smoothly and on schedule~
I wrote up a blog post on one of the improvements coming http://www.playlewd.com/blog/?p=399
Basically brings support for heterochromia iridis and a bunch of other stuff that can follow, on top of just plain improving how player descriptions are created.
I wrote up a blog post on one of the improvements coming http://www.playlewd.com/blog/?p=399
Basically brings support for heterochromia iridis and a bunch of other stuff that can follow, on top of just plain improving how player descriptions are created.
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I need help figuring out what to give out in return for Patreon pledges.
I have a system where it tracks how much money someone has cumulatively pledged and credits their account. Then they can "spend" those credits to basically purchase extra content to be made that they want (if it can be agreed that it fits the game).
I'm just not sure what exactly to have for people to "cash out".
Getting a NPC added that someone wants is a potential thing, but most NPCs will be tens of thousands of words each, so that's a tall order. I want to have deep characters, instead of something you interact with once and it's done. I need lower end reward ideas.
I have a system where it tracks how much money someone has cumulatively pledged and credits their account. Then they can "spend" those credits to basically purchase extra content to be made that they want (if it can be agreed that it fits the game).
I'm just not sure what exactly to have for people to "cash out".
Getting a NPC added that someone wants is a potential thing, but most NPCs will be tens of thousands of words each, so that's a tall order. I want to have deep characters, instead of something you interact with once and it's done. I need lower end reward ideas.
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Test server for the alpha is now up for patrons
A public release that's open to all, and not just those helping funding it, will come in August or early September. At which point the test server will remain for Patrons.
Short recap thing on what has been done the past ~2 months:
There's also a reward system for the supporters that I'll get finalized sometime in August.
A public release that's open to all, and not just those helping funding it, will come in August or early September. At which point the test server will remain for Patrons.
Short recap thing on what has been done the past ~2 months:
- Now running on my new engine, which will become a lot more relevant in the future. Mostly just a port right now, which took a lot of time.
About 50% more content
Some basic character saving.
Hundreds of little changes, but also some new bugs for now. (That's why it's a test server)
See http://www.playlewd.com/blog/?p=432 for a more detailed list and info!
There's also a reward system for the supporters that I'll get finalized sometime in August.
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I got some of those major things implemented in the engine that i mentioned in the original post. The one that would make it easily to procedural generate content (though the writing for the amphibious aliens to make use of that isn't finished and in just yet), and most things done the implement the others though they still need some finishing up.
Been a whole bunch of updates as well that you can read on the site. Dev tracker is one, some map changes too.
Also updated the Patreon bot to keep people's pledges and how much they've contributed updated to their LEWD account.
Also had to do implement some things to deal with people stealing. 'cause you know, who cares about supporting someone working so hard at something. May as well abuse Patreon's poorly implemented system to steal. :/
Been a whole bunch of updates as well that you can read on the site. Dev tracker is one, some map changes too.
Also updated the Patreon bot to keep people's pledges and how much they've contributed updated to their LEWD account.
Also had to do implement some things to deal with people stealing. 'cause you know, who cares about supporting someone working so hard at something. May as well abuse Patreon's poorly implemented system to steal. :/
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Got another update up http://www.playlewd.com/blog/?p=505
And I'm still looking for more writers http://www.playlewd.com/blog/?p=460
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There's been two updates the past two weeks, but I decided to wait to compile two together since I don't want to needlessly bump it too much on this forum since it's not that active~
Alpha 1 pre-release Update 6
A big update is up. This is the 6th major update in less than 5 weeks, and I'm getting close to a stable alpha release. A bit more detail is here http://www.playlewd.com/blog/?p=519
There's also been a lot more content added. Maybe I'll start doing monthly content update recaps or something.
Most things are almost in order now, except for some more efficiency stuff I need to do to get my costs lowered. Hopefully I'll have the stable release out at the end of this month and the next month or two I can put more time toward adding new features and neat stuff that I have in mind.
Also, we are still looking for another good writer to join the team. See: http://www.playlewd.com/blog/?p=460
Engine changes:
General:
Those that have successful payments of at least $15 now gain test server access even if they're no longer pledging (previously it required an active pledge)
This will be cut off once the alpha is launched and public. This is just to continue to give access for those that already supported a significant amount so they can keep playing/testing until there is the public alpha to play on. After that, test server access will remain a month-by-month thing.
Alpha 1 pre-release Update 7
This update is rather small. I’ve been really burned out working 60-100+ hours a week the few weeks prior to this past one.
I’m not really sure I’ll get it all polished up and ready for the public by the end of September. I’m extremely burned out and there’s still significant things left to do.
I want the public release to be nice and it’s just not nice enough yet. The release is largely delayed because I added a number of things that I didn’t originally plan to, but still.
Changes coming with Public Server release
Eventually I’ll put out a few extra keys besides the Patrons’ that each have dozens or hundreds of uses each once I feel it’s more ready to have more people playing it, but not quite totally open to the public completely until it’s more where I want it to be.
And further on I’ll eventually have it completely open, without requiring a key, to play for free.
I’m not sure if I’ll open up that thousand or so extra spots at the end of September like I wanted, or if it’ll be a bit later. Like I said, I’m super burned out right now.
Alpha 1 pre-release Update 6
A big update is up. This is the 6th major update in less than 5 weeks, and I'm getting close to a stable alpha release. A bit more detail is here http://www.playlewd.com/blog/?p=519
There's also been a lot more content added. Maybe I'll start doing monthly content update recaps or something.
Most things are almost in order now, except for some more efficiency stuff I need to do to get my costs lowered. Hopefully I'll have the stable release out at the end of this month and the next month or two I can put more time toward adding new features and neat stuff that I have in mind.
Also, we are still looking for another good writer to join the team. See: http://www.playlewd.com/blog/?p=460
Engine changes:
- I did some major recoding that increases efficiency on both ends (a lot less data will be used, as well as less wasted CPU and memory on the client to handle some duplicate network events that could happen.)
- Added some preliminary code to handle some client caching and instancing of things that can come up repeatedly, but it's not fully implemented.
- Also a lot of stream lining of APIs on both ends that further reduces the amount of code that needs to be written to achieve things, including a client API fix that would sometimes make unnecessary calls when game objects are updated, which lowered performance.
- This also helped fix a lot of issues in general, namely with restoring save states.
- Server also sends a lot of updates in batches to improve both network and client performance.
General:
- Fixed a bug with the phallic symbiote sometimes not counting as a penis when it should... sort of (see known issues)
- Fixed an issue with the writing parser that would be problematic with falsey values.
- Fixed equipping and unequipping clothing not working correctly on a restored save. (would still show a top as on when topless, etc)
- Fixed underwear and other previous items not restoring with the restored save.
- Fixed a new issue where sex traits weren't showing as checked on a restored save.
- Fixed the "more info" link on the game connection screen not actually doing anything.
- Dev Tracker now shows dates for the updates.
- Saves have been wiped since the way some player data is arranged has been changed. After the first alpha release I'll avoid save wipes, but right now it's not like there's a lot of progression lost. There are ways to refractor saves instead of wiping them later on, but I'm just not bothering with that right now.
Those that have successful payments of at least $15 now gain test server access even if they're no longer pledging (previously it required an active pledge)
This will be cut off once the alpha is launched and public. This is just to continue to give access for those that already supported a significant amount so they can keep playing/testing until there is the public alpha to play on. After that, test server access will remain a month-by-month thing.
Alpha 1 pre-release Update 7
This update is rather small. I’ve been really burned out working 60-100+ hours a week the few weeks prior to this past one.
- Fixed an issue where players could get stuck and unable to move after a scenario ends.
- Fixed getting stuck on the part where recalling what you used the injector on after the last update.
- Fixed Feedback on Scenarios not working. Feedback also now confirms the submission. (Again, please don’t use this to report bugs. Use the forums for that)
- Client side descriptions now save and restore properly. (Clearing saved site data will clear them out, I should note. May add some cloud saving for them in the future for supporters so you can keep them across devices, browsers, or after clearing out browser data.)
I’m not really sure I’ll get it all polished up and ready for the public by the end of September. I’m extremely burned out and there’s still significant things left to do.
I want the public release to be nice and it’s just not nice enough yet. The release is largely delayed because I added a number of things that I didn’t originally plan to, but still.
Changes coming with Public Server release
- Over the next few days a few things are going to be changing to faciliate the two servers and access.
- The “Play” button on the front page will change to direct to the new public game server URL.
- Your Account Page will change a bit to reflect what access you have (IE test server access, public server access)
- Patreon supporters will have access to the test server and permanent access to the public server.
- Each Patreon supporter will also get a key to share that can be used to gain access once for each $ they’ve spent. (IE, someone that has
- Those that use an access key will gain free permanent access to the main (stable/public) server.
- Test server will remain something that gets broken occasionally, but has upcoming features being worked
Eventually I’ll put out a few extra keys besides the Patrons’ that each have dozens or hundreds of uses each once I feel it’s more ready to have more people playing it, but not quite totally open to the public completely until it’s more where I want it to be.
And further on I’ll eventually have it completely open, without requiring a key, to play for free.
I’m not sure if I’ll open up that thousand or so extra spots at the end of September like I wanted, or if it’ll be a bit later. Like I said, I’m super burned out right now.
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There's been two updates since the last.
See update 8: http://www.playlewd.com/blog/?p=543
Update 9: http://www.playlewd.com/blog/?p=547
Some sort of public access outside of just the test server for Patrons should be available soon.
See update 8: http://www.playlewd.com/blog/?p=543
Update 9: http://www.playlewd.com/blog/?p=547
Some sort of public access outside of just the test server for Patrons should be available soon.
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Alpha 1 Release Candidate
Well this is a lot later than I wanted to get this ready and released.
It’s a combination of there being a lot more that had to be recoded for the game to work on my new engine than I thought, and adding a lot of things that I originally didn’t plan on but thought I was making good time and had time for.
There’s also the demotivating factor of Paypal stealing almost $500. I thought the Patreon would take off considerably more and that I’d have more help with writing, too.
I should have the public server(non test-server) up within a day or two, now.
Updates
Lots of content bugs fixed.
Set lots of libido draining amounts to different sex scenes. (May have missed some)
Fixed the "you have disconnected" message not showing up when that happens.
Implemented some additional functionality to the writing parser to allow us to modify writing depending on what dialog option lead to it in the cases where two or more different scenes lead to the same other scene.
Implemented &&/AND psuedocode parsing on the writing parser, rather than needing to nest stanzas. There's also an update to make sure whitespace doesn't mess anything up and some general cleanups.
Fixed the server being unable to set adjectives on something of a player's by sub-reference lookups that used to work in the old engine, such as for their primary orifice.
Fixed another server crash. Also added in some logging since I think there is an issue with one of the player teleporting events. I should be able to figure out the whole root of that issue as people play and test it out, but if you get “stuck” selecting an option, report that on the forums, thanks.
Fixed some new bugs with it not displaying some connection errors.
Fixed an engine issue that had a ton of things bugged, including not being able to reduce stats. This probably fixed a whole bunch of recent issues since some of the major reworking to it I did last month.
Updated description generation to be a bit smarter in how it chooses possible descriptions. You’ll no longer get something overly redundant like “egg-laden, egg-stuffed and egg-filled pussy”.
Fixed the isArea conditional that was used in the back end to change things based on where you are or where you last came from and such. Was making some text not show correctly based on those sorts of parameters.
Fixed an issue where items couldn’t be consumed on the backend by key word (ie top, bottoms). Things that take/destroy your clothes no properly do so again.
Fixed an issue where you couldn’t move back and forth to a zone/map that you had already visited.
Fixed planetary system map text showing over the local map sometimes.
Fixed 5 cases that could cause writing to not parse correctly.
Fixed a bug in generating descriptions that would cause everything to be blank. This was an issue with it writing something as torn, sticky, etc.
Fixed the revive-from-clone not working(though it’s intended behavior is still unfinished)
More fixes to the optimized way it detects levels of bareness on the server.
More content fixes.
Known issues
Items you had equipped aren’t always requipped right on the client after loading from a save, which shows descriptions as if bare even though the game thinks you have clothing on. You’ll need to reequip them.
Some client side variables set like if a scenario has been viewed before is not restored between sets, giving a bit wrong of writing sometimes.
Eggs not disappearing?
Site
Created a system for giving out access keys and redeeming them that I’m using so people can give out access to the main server. It should automatically give out keys and update the amount of uses whenever someone is charged through Patreon in a few days from now once I launch the main server.
You can find your keys to share, if you’ve been charged through Patreon, on your account page.
Added a way to change your account password if you’ve forgotten it.
“Return to last page” links on the site will no longer point to the login page, since that was silly.
Supporter Forum can be viewed by everyone now, but you still have to be a Patreon supporter to post there.
Some styling changes for errors and confirmations on the site to make them more apparent, since some people weren’t noticing them.
Enabled character deletion on the account page. (previously did nothing)
Other
Updated the Patreon connecting bot so it doesn’t repeatedly message about their payments not working, and to work around some bugs Patreon itself has.
Well this is a lot later than I wanted to get this ready and released.
It’s a combination of there being a lot more that had to be recoded for the game to work on my new engine than I thought, and adding a lot of things that I originally didn’t plan on but thought I was making good time and had time for.
There’s also the demotivating factor of Paypal stealing almost $500. I thought the Patreon would take off considerably more and that I’d have more help with writing, too.
I should have the public server(non test-server) up within a day or two, now.
Updates
Lots of content bugs fixed.
Set lots of libido draining amounts to different sex scenes. (May have missed some)
Fixed the "you have disconnected" message not showing up when that happens.
Implemented some additional functionality to the writing parser to allow us to modify writing depending on what dialog option lead to it in the cases where two or more different scenes lead to the same other scene.
Implemented &&/AND psuedocode parsing on the writing parser, rather than needing to nest stanzas. There's also an update to make sure whitespace doesn't mess anything up and some general cleanups.
Fixed the server being unable to set adjectives on something of a player's by sub-reference lookups that used to work in the old engine, such as for their primary orifice.
Fixed another server crash. Also added in some logging since I think there is an issue with one of the player teleporting events. I should be able to figure out the whole root of that issue as people play and test it out, but if you get “stuck” selecting an option, report that on the forums, thanks.
Fixed some new bugs with it not displaying some connection errors.
Fixed an engine issue that had a ton of things bugged, including not being able to reduce stats. This probably fixed a whole bunch of recent issues since some of the major reworking to it I did last month.
Updated description generation to be a bit smarter in how it chooses possible descriptions. You’ll no longer get something overly redundant like “egg-laden, egg-stuffed and egg-filled pussy”.
Fixed the isArea conditional that was used in the back end to change things based on where you are or where you last came from and such. Was making some text not show correctly based on those sorts of parameters.
Fixed an issue where items couldn’t be consumed on the backend by key word (ie top, bottoms). Things that take/destroy your clothes no properly do so again.
Fixed an issue where you couldn’t move back and forth to a zone/map that you had already visited.
Fixed planetary system map text showing over the local map sometimes.
Fixed 5 cases that could cause writing to not parse correctly.
Fixed a bug in generating descriptions that would cause everything to be blank. This was an issue with it writing something as torn, sticky, etc.
Fixed the revive-from-clone not working(though it’s intended behavior is still unfinished)
More fixes to the optimized way it detects levels of bareness on the server.
More content fixes.
Known issues
Items you had equipped aren’t always requipped right on the client after loading from a save, which shows descriptions as if bare even though the game thinks you have clothing on. You’ll need to reequip them.
Some client side variables set like if a scenario has been viewed before is not restored between sets, giving a bit wrong of writing sometimes.
Eggs not disappearing?
Site
Created a system for giving out access keys and redeeming them that I’m using so people can give out access to the main server. It should automatically give out keys and update the amount of uses whenever someone is charged through Patreon in a few days from now once I launch the main server.
You can find your keys to share, if you’ve been charged through Patreon, on your account page.
Added a way to change your account password if you’ve forgotten it.
“Return to last page” links on the site will no longer point to the login page, since that was silly.
Supporter Forum can be viewed by everyone now, but you still have to be a Patreon supporter to post there.
Some styling changes for errors and confirmations on the site to make them more apparent, since some people weren’t noticing them.
Enabled character deletion on the account page. (previously did nothing)
Other
Updated the Patreon connecting bot so it doesn’t repeatedly message about their payments not working, and to work around some bugs Patreon itself has.
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There's been 2 more updates and the Alpha 1 release is now up.
playlewd.com/test-server has all the latest content and features as they’re worked on, but it may be unplayable at times and/or very buggy. Only Patrons can access this.
playlewd.com/main is the main “stable” server (at least it should be stable). Both Patrons and people who have redeemed an access key can play here. Later on, I’ll open up wider access until it’s eventually fully open, but that costs too much for me to accommodate right now.
You can now find any keys you have available or redeem one on your account page.

For those who aren’t Patrons, and want to play the game for free, you have to find a key from one of the supporters. There’s like almost 3000 keys out there once the end of November payments finished, so hopefully they’re not terribly scarce. I’ll distribute some as well, increasingly as I can support more players and the game is developed more.
The other best way to get into the closed alpha is to just have an account registered. I’ll be giving out keys there next thing, in probably a month or two.
Here's also a 15 use key for you guys: FAKK-U000-0IMO-UTOS
See http://www.playlewd.com/blog/?p=574 for more detailed information and notes.
playlewd.com/test-server has all the latest content and features as they’re worked on, but it may be unplayable at times and/or very buggy. Only Patrons can access this.
playlewd.com/main is the main “stable” server (at least it should be stable). Both Patrons and people who have redeemed an access key can play here. Later on, I’ll open up wider access until it’s eventually fully open, but that costs too much for me to accommodate right now.
You can now find any keys you have available or redeem one on your account page.

For those who aren’t Patrons, and want to play the game for free, you have to find a key from one of the supporters. There’s like almost 3000 keys out there once the end of November payments finished, so hopefully they’re not terribly scarce. I’ll distribute some as well, increasingly as I can support more players and the game is developed more.
The other best way to get into the closed alpha is to just have an account registered. I’ll be giving out keys there next thing, in probably a month or two.
Here's also a 15 use key for you guys: FAKK-U000-0IMO-UTOS
See http://www.playlewd.com/blog/?p=574 for more detailed information and notes.