[Eushully] Soukoku no Arterial
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alpha_5 wrote...
I think many of you guys gonna miss these things.Patch 1.05
Append 2
Append 3
Oh yeah, I missed those definitely. hahaha
what does the append discs add?
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UnknownX wrote...
Oh yeah, I missed those definitely. hahahawhat does the append discs add?
The patch fix some errors related to cards.
AP 2 : add some cards.
AP 3 : add some cards ,2 short stories ,new arena battles ,1 new EX-map.
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How does one get past the end of act2? I've teleported to the zone where in 4 turns you get a game over, but I cant cross the bridge to the south, and the object in the north is shielded? The wiki isnt too helpful in explaining it. Have I missed a bridge pass or something earlier in the chapter? T_T - nvm noticed there was a second hidden path I did not find earlier
is there a time limit on gameplay? or is the idea that you grind for XP and ignore the calender in the top corner?
is there a time limit on gameplay? or is the idea that you grind for XP and ignore the calender in the top corner?
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alpha_5 wrote...
UnknownX wrote...
Oh yeah, I missed those definitely. hahahawhat does the append discs add?
The patch fix some errors related to cards.
AP 2 : add some cards.
AP 3 : add some cards ,2 short stories ,new arena battles ,1 new EX-map.
Thanks! I will probably re-install the game and play it again later. XD
@jackal
I tried quoting your message, but I don't know how to it... for some reason, I failed? -__- I don't even know how to do that spoiler box...
Grinding for exp? um, you probably want to do it in later playthroughs. You will have to repeat the game a lot of times to complete all the routes anyway. Some characters also join late at the game or only join at specific route. When they join you, their level is at their set level (ex:Lvl 5). so it's pointless to do some grinding.
If you almost never run away from any enemy, one playthrough will likely give you close to 9 level. So with so many heroines, well, without training, you are almost set at maximum anyway (if you do all their routes)
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Random question, I cant seem to find it on the wiki (might be due to the 1.5 patch?) but I've noticed occasionally all my cards get a recover HP at turn start, which cards activate this? I presume the cards affected are required to be the same type but the wikia only seems show individual cards who recover HP and the cards you can overide for LP.
The JP wiki page seems rather resistant to google translaton as it tends to hang, so any help would be greatly appreciated.
For my second question, how do you enable the 2nd playthrough options? and do you get to keep any of your cards/items ?
Thanks in advance for any help.
[EDIT] after trying to translate the JP wiki with c&p thought I'd share what little information I managed to gleam for others
new game options
Yes/No
1 (Party Rank & 実績) Party & RAnk
2 (Battle Points) BP ($)
3 (ã‚ャラクター能力) Ability to character
Of fellow value and experience level, skills available events, mystery (partner selection)
All a character level, get a skill not available event, become a non-state partner selection and initialization
4 (ãƒãƒˆãƒ«ã‚«ãƒ¼ãƒ‰èƒ½åŠ›) Ability to Battle Card
Battle card value and experience level of
5 (ãƒãƒˆãƒ«ã‚«ãƒ¼ãƒ‰æ‰€æŒ) Battle card possession
It is possible to take over if the first leader from the possession of the card reader + clone mode in this item
6 (アイテムカード所æŒ) Possession of an item card
If you do not take over this, because you can not also take over key note enters the EX scenario items
BONUS ITEMS for lap play (ON / OFF mode to appear in the play after the first two laps of the event)
A (クãƒãƒ¼ãƒ³ãƒ¢ãƒ¼ãƒ‰) Clone Mode
Can be used as a clone takes over, such as skill level and again until the fellow in the scenario, the character became friends in the past
After not Kakaware scenario of what can be used, such as partners and skills Battle card, became the companion are the same as those treated in the scenario
If the other characters become your comrade, was completely detached from the scenario back to the clone
B (周回専用イベント) Lap only events
C (EXå±é™ºç¨®) EX risk species
To be selected in the clear map EX) EX risk species
The JP wiki page seems rather resistant to google translaton as it tends to hang, so any help would be greatly appreciated.
For my second question, how do you enable the 2nd playthrough options? and do you get to keep any of your cards/items ?
Thanks in advance for any help.
[EDIT] after trying to translate the JP wiki with c&p thought I'd share what little information I managed to gleam for others
new game options
Yes/No
1 (Party Rank & 実績) Party & RAnk
2 (Battle Points) BP ($)
3 (ã‚ャラクター能力) Ability to character
Of fellow value and experience level, skills available events, mystery (partner selection)
All a character level, get a skill not available event, become a non-state partner selection and initialization
4 (ãƒãƒˆãƒ«ã‚«ãƒ¼ãƒ‰èƒ½åŠ›) Ability to Battle Card
Battle card value and experience level of
5 (ãƒãƒˆãƒ«ã‚«ãƒ¼ãƒ‰æ‰€æŒ) Battle card possession
It is possible to take over if the first leader from the possession of the card reader + clone mode in this item
6 (アイテムカード所æŒ) Possession of an item card
If you do not take over this, because you can not also take over key note enters the EX scenario items
BONUS ITEMS for lap play (ON / OFF mode to appear in the play after the first two laps of the event)
A (クãƒãƒ¼ãƒ³ãƒ¢ãƒ¼ãƒ‰) Clone Mode
Can be used as a clone takes over, such as skill level and again until the fellow in the scenario, the character became friends in the past
After not Kakaware scenario of what can be used, such as partners and skills Battle card, became the companion are the same as those treated in the scenario
If the other characters become your comrade, was completely detached from the scenario back to the clone
B (周回専用イベント) Lap only events
C (EXå±é™ºç¨®) EX risk species
To be selected in the clear map EX) EX risk species
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Jackal wrote...
Random question, I cant seem to find it on the wiki (might be due to the 1.5 patch?) but I've noticed occasionally all my cards get a recover HP at turn start, which cards activate this? I presume the cards affected are required to be the same type but the wikia only seems show individual cards who recover HP and the cards you can overide for LP.if i remember correctly, some special battles allow full heal for surviving cards at start of turn
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Ah... most unfortunate.
Mechanistically does anyone know if cards earn more XP if you have multiples in your deck? Or does the Xp gain on cards only apply 1per, so if you are trying to level up cards there is no benefit to multiples and it would be more efficent to just take 1 of each and grind around for a while?
Mechanistically does anyone know if cards earn more XP if you have multiples in your deck? Or does the Xp gain on cards only apply 1per, so if you are trying to level up cards there is no benefit to multiples and it would be more efficent to just take 1 of each and grind around for a while?
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Jackal wrote...
Ah... most unfortunate.Mechanistically does anyone know if cards earn more XP if you have multiples in your deck? Or does the Xp gain on cards only apply 1per, so if you are trying to level up cards there is no benefit to multiples and it would be more efficent to just take 1 of each and grind around for a while?
You get more XP for a specific card if you have more of them in your deck, yes.
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Thanks for your assistance sariour.
Two questions if anyone can help me further enjoy this game.
1 How/where/what is the trigger for the dream state dungeon aside from having the hourglass in your inventory? The wikia page notes that you need to do it before chapter2ish. Anything more concrete would be great.
2 I've been reading about special abilities/triggered abilities on cards, how does one trigger them? Or is it simply a translation issue where they mean 'card moved' to trigger.
Two questions if anyone can help me further enjoy this game.
1 How/where/what is the trigger for the dream state dungeon aside from having the hourglass in your inventory? The wikia page notes that you need to do it before chapter2ish. Anything more concrete would be great.
2 I've been reading about special abilities/triggered abilities on cards, how does one trigger them? Or is it simply a translation issue where they mean 'card moved' to trigger.
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Jackal wrote...
Thanks for your assistance sariour. Two questions if anyone can help me further enjoy this game.
1 How/where/what is the trigger for the dream state dungeon aside from having the hourglass in your inventory? The wikia page notes that you need to do it before chapter2ish. Anything more concrete would be great.
2 I've been reading about special abilities/triggered abilities on cards, how does one trigger them? Or is it simply a translation issue where they mean 'card moved' to trigger.
1. The orphanage ,where Syuya meet Nibu Masoho .On the mountain ,east side of the map.
2. Some cards can trigger their abilities when you click your right mouse on them.
Some need to move.
Some can trigger at the moment you place the card on the board.
Some can trigger when the enemy move in front of them.
And some ways I don't remember.
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When you have triggered that event how soon till you can tell if you were successful? or that you have missed it? ie in which chapter will the dream state dungeon show up and where is it. Because I've done an event at 丹生å¦ç¿’園 which is the location you are refering to (i think) on day 3, before the second trip to the battle zone, but I dont know if I am missing something else and would like to know before proceeding through playthrough 4 past the point of missing it.
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Jackal wrote...
When you have triggered that event how soon till you can tell if you were successful? or that you have missed it? ie in which chapter will the dream state dungeon show up and where is it. Because I've done an event at 丹生å¦ç¿’園 which is the location you are refering to (i think) on day 3, before the second trip to the battle zone, but I dont know if I am missing something else and would like to know before proceeding through playthrough 4 past the point of missing it.The 1st time you go to Dream World ,you'll fight Ganoel (loli angel with 2 halos)
After that ,go back to Real World and proceed the game.
When you proceed the story to the point of route paths.
Go to worldmap and you'll see the EVENT ! in map.
You'll have to go in and out Dream World as Haagenti tell you strong enough to continue.
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Oh man I have been itching for good card game for some reason and the fact that this is visual novel makes it even better, Hope this get pick up for translation.
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Thanks for trying to help me alpha_5, I figured out the problem. It appears you need the hour glass and enable the lap bonus at game start. Dont think the event will show up without that.
Thought i'd include a link to a jp wiki incase people with more knowledge of the language can parse http://www4.atwiki.jp/soukokunoarterial/
Thought i'd include a link to a jp wiki incase people with more knowledge of the language can parse http://www4.atwiki.jp/soukokunoarterial/
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Jackal wrote...
Thanks for trying to help me alpha_5, I figured out the problem. It appears you need the hour glass and enable the lap bonus at game start. Dont think the event will show up without that.Thought i'd include a link to a jp wiki incase people with more knowledge of the language can parse http://www4.atwiki.jp/soukokunoarterial/
Ah ,I thought you already have the "Hourglass of Dream" and enable the Dream World.
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Yes, I already had the hourglass when asking the question, but you needed to enable the extra lap bonus when starting a new game for the event to occur. Thanks for your assistance all the same.
Two last questions and then I'll finally be able to rest from playing this game (minor hunting for the last cards/items aside) how do you unlock recall scenes on page 6-2-1 (page 6, row 2, left) and 7-1-2 (page 7, row 1, right). For 6-2-1 the jp wiki says something about demon route, chapter 7, selecting a slow route? and I guess 7-1-2 has somethign to do with the AP3 DVD game, but any help would be appreciated in more information on these two scenes.
[edit]doing some digging, it appears for the AP03 DVD CG, you need to lose the second battle and select game over for that HCG.
[edit #2]for the 6-2-1 scene, you need to not rescue your parents in the 7th devil chapter, this is accomplished by either passing until 2 turns occurs, or just go around the map. You will witness the event.
Now all I have to do is track down the missing cards/items T_T
Two last questions and then I'll finally be able to rest from playing this game (minor hunting for the last cards/items aside) how do you unlock recall scenes on page 6-2-1 (page 6, row 2, left) and 7-1-2 (page 7, row 1, right). For 6-2-1 the jp wiki says something about demon route, chapter 7, selecting a slow route? and I guess 7-1-2 has somethign to do with the AP3 DVD game, but any help would be appreciated in more information on these two scenes.
[edit]doing some digging, it appears for the AP03 DVD CG, you need to lose the second battle and select game over for that HCG.
[edit #2]for the 6-2-1 scene, you need to not rescue your parents in the 7th devil chapter, this is accomplished by either passing until 2 turns occurs, or just go around the map. You will witness the event.
Now all I have to do is track down the missing cards/items T_T