[Defiance] Join The Fight
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Defiance an MMO now available for PC PS3 Xbox 360
From Trion Worlds
Buy to play no monthly subscription fee required
Set in a science fiction apocalyptic world
The first TV tie in MMO video games series
Defiance airs on SyFy starting April 15th
edit: title change [tsujoi]
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Laz wrote...
Shinji Ex wrote...

Game looks very uninteresting.
I don't know man. The pug seems like a cool and interesting kind of dog.
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say what! wrote...
Laz wrote...
Shinji Ex wrote...

Game looks very uninteresting.
I don't know man. The pug seems like a cool and interesting kind of dog.
Pfft, does that pug even lift?
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The show seems like it might be good, as for the game... what does it have over Planetside 2? Although I gotta say, they chose some great music for the trailer.
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Well I disagree I think the game looks like there is fun to be had. I'll probably pick it up eventually.
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Tsujoi
Social Media Manager
I've been playing the PC version.
I have a shotgun that shoots sticky grenades...
It's basically Borderlands and Firefall mixed together.
Spoiler:
I have a shotgun that shoots sticky grenades...
It's basically Borderlands and Firefall mixed together.
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Open world events such as Arkfalls which I believe is the games raids are pretty kewl
Overall the game is the closes will ever see to a Fallout type MMO
But like Taje said it is very Borderlandish
Overall the game is the closes will ever see to a Fallout type MMO
But like Taje said it is very Borderlandish
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Gubi wrote...
Meh, just play Fallout on solo.At least there won't be lag.
Or pay-2-play.
Honestly curious how they will prevent lag. (Wondering if the worlds have player count limits). Considering it's action based, people must cover maps pretty quickly as well (the game having cars). So I'm wondering if there is a lot of "a to b to c to a" traveling.
I honestly can't muster up any high expectations from. I can only imagine that this will simply be a culmination of some different but well received aspects of other games. Nothing new, but an attempt to refine.
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bakapink wrote...
I honestly can't muster up any high expectations from. I can only imagine that this will simply be a culmination of some different but well received aspects of other games. Nothing new, but an attempt to refine.Your lack of interest is warranted but the reasoning you gave for it is silly, pretty much every game is just a culmination of well-received aspects refined or altered in some minor way.
On topic: At first I didn't think this would be very well received or worth playing, but after watching some gameplay videos my opinion has changed, I'll probably buy it and give it a go.
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!C wrote...
bakapink wrote...
I honestly can't muster up any high expectations from. I can only imagine that this will simply be a culmination of some different but well received aspects of other games. Nothing new, but an attempt to refine.Your lack of interest is warranted but the reasoning you gave for it is silly, pretty much every game is just a culmination of well-received aspects refined or altered in some minor way.
Bioshock, Fallout 3, Uncharted ("The Last of Us" (assumption)), did more than simply refine. They experimented, created, innovated. These are what I'm holding it too (not including MMO's). They have the money and enough experience to be able to make games that could rival those (omitting skill and talented individuals). But I do see your "pretty much every".
I simply rail all games to some of the highest standards set in this generations age. I don't find that to be silly, the expectation that developers should try to out do the predecessors, not settle for "decent enough", "stealing the best qualities to clone" or worst "skinner box" bs.
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bakapink wrote...
!C wrote...
bakapink wrote...
I honestly can't muster up any high expectations from. I can only imagine that this will simply be a culmination of some different but well received aspects of other games. Nothing new, but an attempt to refine.Your lack of interest is warranted but the reasoning you gave for it is silly, pretty much every game is just a culmination of well-received aspects refined or altered in some minor way.
Bioshock, Fallout 3, Uncharted ("The Last of Us" (assumption)), did more than simply refine. They experimented, created, innovated. These are what I'm holding it too (not including MMO's). They have the money and enough experience to be able to make games that could rival those (omitting skill and talented individuals). But I do see your "pretty much every".
I simply rail all games to some of the highest standards set in this generations age. I don't find that to be silly, the expectation that developers should try to out do the predecessors, not settle for "decent enough", "stealing the best qualities to clone" or worst "skinner box" bs.
The culmination of aspects was the innovation in Fallout 3, it did not introduce anything new or unique that had not already been seen in other games. The same goes for Bioshock, one could argue the Skyline was innovative, but it is basically just putting the player into a pre-defined movement path where they have control over acceleration and deceleration. That's not innovation, it's unique in the way that it is used and the extra level of strategic depth it adds, but from a mechanical perspective it's something we've been doing for years. I haven't played Uncharted, but I can almost guarantee that you'll be able to find all of it's aspects in games that have come before it.
Try to point out some aspects or features in games that you think are innovative and I will point out where they have been used before. I'm not saying there aren't innovative games, just that the ones you decided to outline are definitely poor candidates.
Games like Memory of a Broken Dimension are true innovations of both technology and design. And then there are games like Elite, Doom, Sim City, Rogue and Dune, which define entire genres.
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I'm playing the game as well. I'm interested in how the show will be. Not expecting anything since its better that way. As for the game its fun but in all honesty this game is just the pit stop cause I'm waiting for Marvel Heroes and I got no game to play till then.
Oh on the side note - even though they say this game is an MMO, in definition IT is but the feel of an MMO isn't there. No chatters, trollers, spammers and traders. So basically its like a console game with many players.
Oh on the side note - even though they say this game is an MMO, in definition IT is but the feel of an MMO isn't there. No chatters, trollers, spammers and traders. So basically its like a console game with many players.
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Spoiler:
Going with "This is accomplished through more effective products, processes, services, technologies, or ideas that are readily available"
http://en.wikipedia.org/wiki/Innovation
Fallout 3:
-FPS sandbox w/ dungeon crawling, mixed.
-FPS with a perk system.
-Body part targeting that influenced AI behavior.
Uncharted (never played a Lara Croft game so I don't have a point of reference):
-But I would say the combat in general (though I suppose that could be under refined too, never played a game similar to though)
Bioshock:
-If ideas count (in this way), the setting/story of Bioshock, creating a entirely new society revolving around Ayn Rand's vision.
-The way they told (significant parts of) the story through environment and enemies (though I am aware this is not new).
Innovation was a poorly used word/subject by me, I admit that (>_>). There is so much controversy with that word and gaming, I should have thought more before using it. I am aware my examples are... Incredibly debatable. These are simply some things that sparked the idea, that they were, in the first place.
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bakapink wrote...
Spoiler:
Going with "This is accomplished through more effective products, processes, services, technologies, or ideas that are readily available"
http://en.wikipedia.org/wiki/Innovation
Fallout 3:
-FPS sandbox w/ dungeon crawling, mixed.
-FPS with a perk system.
-Body part targeting that influenced AI behavior.
Uncharted (never played a Lara Croft game so I don't have a point of reference):
-But I would say the combat in general (though I suppose that could be under refined too, never played a game similar to though)
Bioshock:
-If ideas count (in this way), the setting/story of Bioshock, creating a entirely new society revolving around Ayn Rand's vision.
-The way they told (significant parts of) the story through environment and enemies (though I am aware this is not new).
Innovation was a poorly used word/subject by me, I admit that (>_>). There is so much controversy with that word and gaming, I should have thought more before using it. I am aware my examples are... Incredibly debatable. These are simply some things that sparked the idea, that they were, in the first place.
I suppose if you take it in that context what you say makes a lot more sense, I was taking innovation as something completely new or novel. Even so most of Bethesda's games have included sandbox gameplay with FPS & crawl elements. Call of Duty 4 was released a year prior to Fallout 3 and included a perk system. Individual body part damage & targeting has been around since Operation Flashpoint was released, way back in 2001. The A.I. does take advantage of it, albeit poorly. As for Bioshock I suppose the story was novel, I can't recall anything similar to it.
It's not like I don't get what you're trying to say, games like Fallout 3 and Bioshock raised the bar for what we expect from AAA releases, but in formal context they aren't very innovative as far as mechanics go. It's hard for any major development studio to try and implement something new and original in lieu of sticking to formulas that they know will make them money. There's a lot of risk involved. Defiance is just another one of those games that plays off the exact same formulas, after watching game-play previews, it doesn't look like they managed to refine the aspects all that well either.

