We are currently experiencing payment processing issues. Our team is working to resolve the problem as quickly as possible. Thank you for your patience
More realistic games = less fun?
0
Kuroneko1/2 wrote...
Quadratic wrote...
Take GTA: San Andreas for example.Somewhat realistic.
Until you use cheats.
Then it gets awesome.
Dude, are you telling me you didn't have fun even without cheats?!
What about throwing youself off a mountain top with a bike? (I forgot the name of the mountain haha. But i'm sure you know which one it is)
I'm not saying it wasn't fun without cheats.
Just watching police cars fly away into the distance while at 3x speed with faster cars makes me laugh more.
0
Kaimax
Best Master-San
In my Opinion:
Reality is making some games quite boring, since it's always the same thing. While adding some fantasy and Over-the-top things can really excite me.
for example:
Realistically boring: Winning Eleven
Over-the-top Fun : Captain Tsubasa: Road to 2002
lol
Reality is making some games quite boring, since it's always the same thing. While adding some fantasy and Over-the-top things can really excite me.
for example:
Realistically boring: Winning Eleven
Over-the-top Fun : Captain Tsubasa: Road to 2002
lol
0
Jericho Antares
FAKKU Writer
My theory is that once a game dev decides to slap "Realistic" or "Simulation" on the genre of the game, it should be made as realistic as possible, while maintaining a sense of balance.
I won't debate the importance of fantasy in a game, I just think that when the devs put their minds to something they shouldn't fall stupidly short (see ArmA 2)
I won't debate the importance of fantasy in a game, I just think that when the devs put their minds to something they shouldn't fall stupidly short (see ArmA 2)
0
For me, this is definitely the case. I can't really get into games like COD and GTA because of that. I dig big dragons and crazy, sexy demons, and just anything that's imaginative and creative. Realistic games just don't do that for me.
0
Its not the "realism" factor thats making modern games shit, Its that the control systems getting way too fucking clever and unnecessarily over-complex!
Look at Red Alert 3 for the PS3 theyve totally fucked that up, Whenever I need to repair a building ive gotta go into a shitty fuck awfull building management system thing and rotate the goddamn sticks to the repair icon and ive gotta do it individually EVERY FUCKING TIME! (May as well just sell the bitch)
Call Of Duty:WaW has a good system though, Brutally simple to understand.
I think game designers just need to actually think a bit and make it as simple and easy to use as possible... They could learn a lot from classics like Red Alert 2 and Streets Of Rage.
Anyone played Ace Combat? Tom Clancys H.A.W.X sucks in comparison, If youve played both games you'll know why! The bollocks double X thing that gives you ultra agility. (Bad idea)
Look at Red Alert 3 for the PS3 theyve totally fucked that up, Whenever I need to repair a building ive gotta go into a shitty fuck awfull building management system thing and rotate the goddamn sticks to the repair icon and ive gotta do it individually EVERY FUCKING TIME! (May as well just sell the bitch)
Call Of Duty:WaW has a good system though, Brutally simple to understand.
I think game designers just need to actually think a bit and make it as simple and easy to use as possible... They could learn a lot from classics like Red Alert 2 and Streets Of Rage.
Anyone played Ace Combat? Tom Clancys H.A.W.X sucks in comparison, If youve played both games you'll know why! The bollocks double X thing that gives you ultra agility. (Bad idea)
0
I guess it all depends on how the realism is executed. Games are meant to be an escape from the real world. You want to be able to do something that you normally cannot do. If they made a game and had you go to work, come back home, and then sleep it wouldn't sell at all. However in games like Operation Flashpoint, realism is the key. You wouldn't want to be in a war fighting but many people enjoy a simulation of that. Comparing GTA, you would NOT walk up to a taxi in real life, hijack it in front of a dozen civilians, and expect to walk away unscathed.
A certain amount of realism is good for a game because it lets the player associate themselves with the character but having too much can ruin the game. It all depends on the developers and how they create a storyline that you can imagine but has enough fantasy to keep you hooked.
A certain amount of realism is good for a game because it lets the player associate themselves with the character but having too much can ruin the game. It all depends on the developers and how they create a storyline that you can imagine but has enough fantasy to keep you hooked.
0
There has to be a bit of realism in a game in order for the player to connect with the characters. However, too much realism can ruin a game. In the case of the Sim's which is a simulation of real life... even that game isn't really realistic. People want to be able to do things that they can't in real life.
I like to punch people really hard or fly 5000 feet and land with only 10 damage. I can't do that in real life but that's what makes games fun. It depends on what the developer is aiming for and if they execute it correctly.
I like to punch people really hard or fly 5000 feet and land with only 10 damage. I can't do that in real life but that's what makes games fun. It depends on what the developer is aiming for and if they execute it correctly.
0
TrIx79 wrote...
I guess it all depends on how the realism is executed. Games are meant to be an escape from the real world. You want to be able to do something that you normally cannot do. If they made a game and had you go to work, come back home, and then sleep it wouldn't sell at all. However in games like Operation Flashpoint, realism is the key. You wouldn't want to be in a war fighting but many people enjoy a simulation of that. Comparing GTA, you would NOT walk up to a taxi in real life, hijack it in front of a dozen civilians, and expect to walk away unscathed. A certain amount of realism is good for a game because it lets the player associate themselves with the character but having too much can ruin the game. It all depends on the developers and how they create a storyline that you can imagine but has enough fantasy to keep you hooked.
speaking of GTA, the fact that you can engage the police,FBI and the freaking army and escape by painting your car, yah... lets try doing that in the real world :P
0
I like playing realistic game. It's more fun to me.
For example Silent Hill 3(old game).
Heather will huffing out of breath when running too much. The blood spatter when stabbing monster or be stabbed. The way she climb the ladder. Her walking pose. She can fall when you walk carelessly near a hole or cliff. The graphic, sound and the fear feels realistic and i like it.
But too bad when running low of health(losing too much blood) she still walk the usuall way as if the damage and the pain didnt bothered her at all. And this is unrealistic and riddiculus to me.
In Dino Crisis(very old game) when losing too much blood she will walk slower as she is in pain and her hand will try covering/pressing her damage as if it will lessen the pain and blood will dripping while she is walking. The sound of her breath when in full health and while in critical condition will differ. I like it.
Or like Clock Tower 3
She is just like normal human(realistic). No special power(except for boss fight). Like normal girl, she can only run or hide when the bad guy appears. Or she can fight back with throwing pot then run, or stuff like that.
For example Silent Hill 3(old game).
Heather will huffing out of breath when running too much. The blood spatter when stabbing monster or be stabbed. The way she climb the ladder. Her walking pose. She can fall when you walk carelessly near a hole or cliff. The graphic, sound and the fear feels realistic and i like it.
But too bad when running low of health(losing too much blood) she still walk the usuall way as if the damage and the pain didnt bothered her at all. And this is unrealistic and riddiculus to me.
In Dino Crisis(very old game) when losing too much blood she will walk slower as she is in pain and her hand will try covering/pressing her damage as if it will lessen the pain and blood will dripping while she is walking. The sound of her breath when in full health and while in critical condition will differ. I like it.
Or like Clock Tower 3
She is just like normal human(realistic). No special power(except for boss fight). Like normal girl, she can only run or hide when the bad guy appears. Or she can fight back with throwing pot then run, or stuff like that.
0
cend4n4 wrote...
In Dino Crisis(very old game)...
I remember that game.
Not exactly what Id call realistic though >.> lol.
If there was any realistic game I love playing, its Gran Turismo (4 and hopefully 5 when I get a PS3). Hell fucking yeah.