Resident evil: Operation Raccoon city
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holymessenger wrote...
when will this sequel will be release?Release date is currently set for March 20, 2012, but I wouldn't be surprised if it gets pushed back due to Mass Effect 3 releasing earlier that month.
On a seperate note, learn to use spoilers when quoting longer posts. Or at the very least, cut it down to just the parts that you're regarding. That said, you didn't even need to quote the OP to ask your question.
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Okay HUNK it is you and me against most if not all of my friends, get your fresh gas canisters and extra combat knives, it is gonna be raining bits of my friends.
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guammastermind671
Da RL Lurker at FAKKU
I hope it doesnt get pushed back, I got my $120 set for it atm :3
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psbox362 wrote...
holymessenger wrote...
when will this sequel will be release?Release date is currently set for March 20, 2012, but I wouldn't be surprised if it gets pushed back due to Mass Effect 3 releasing earlier that month.
On a seperate note, learn to use spoilers when quoting longer posts. Or at the very least, cut it down to just the parts that you're regarding. That said, you didn't even need to quote the OP to ask your question.
ok thanks for the info and for the suggestion uhm frankly i am waiting for this sequel to come.
i have another question? what console will be available for this game? i hope this will be released on ps3 for me to play it
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holymessenger wrote...
psbox362 wrote...
holymessenger wrote...
when will this sequel will be release?Release date is currently set for March 20, 2012, but I wouldn't be surprised if it gets pushed back due to Mass Effect 3 releasing earlier that month.
On a seperate note, learn to use spoilers when quoting longer posts. Or at the very least, cut it down to just the parts that you're regarding. That said, you didn't even need to quote the OP to ask your question.
ok thanks for the info and for the suggestion uhm frankly i am waiting for this sequel to come.
i have another question? what console will be available for this game? i hope this will be released on ps3 for me to play it
Last I checked, it was coming out for PS3, the 360 and for PC.
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psbox362 wrote...
holymessenger wrote...
psbox362 wrote...
holymessenger wrote...
when will this sequel will be release?Release date is currently set for March 20, 2012, but I wouldn't be surprised if it gets pushed back due to Mass Effect 3 releasing earlier that month.
On a seperate note, learn to use spoilers when quoting longer posts. Or at the very least, cut it down to just the parts that you're regarding. That said, you didn't even need to quote the OP to ask your question.
ok thanks for the info and for the suggestion uhm frankly i am waiting for this sequel to come.
i have another question? what console will be available for this game? i hope this will be released on ps3 for me to play it
Last I checked, it was coming out for PS3, the 360 and for PC.
oh i.see well uhm it is fast and there would be no problem for hacking this game in an illegal site.. well anyways thanks for the info and maybe the graphics are 3d or 4g in style?
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I always wondered what it would be like if you could kill Jill before she met Chris, and Leon before he was the fan-favorite. Game on Crapcom. I mean Capcom.
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holymessenger wrote...
psbox362 wrote...
holymessenger wrote...
psbox362 wrote...
holymessenger wrote...
when will this sequel will be release?Release date is currently set for March 20, 2012, but I wouldn't be surprised if it gets pushed back due to Mass Effect 3 releasing earlier that month.
On a seperate note, learn to use spoilers when quoting longer posts. Or at the very least, cut it down to just the parts that you're regarding. That said, you didn't even need to quote the OP to ask your question.
ok thanks for the info and for the suggestion uhm frankly i am waiting for this sequel to come.
i have another question? what console will be available for this game? i hope this will be released on ps3 for me to play it
Last I checked, it was coming out for PS3, the 360 and for PC.
oh i.see well uhm it is fast and there would be no problem for hacking this game in an illegal site.. well anyways thanks for the info and maybe the graphics are 3d or 4g in style?
Why not just BUY the game? I mean, I have a very tight budget and I still find the scratch to pay for my games. Hell, I'm literally selling my BLOOD to pay for Mass Effect 3. Though, for Raccoon City, I'd probably get my tax return by the time it's released.
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psbox362 wrote...
holymessenger wrote...
psbox362 wrote...
holymessenger wrote...
psbox362 wrote...
holymessenger wrote...
when will this sequel will be release?Release date is currently set for March 20, 2012, but I wouldn't be surprised if it gets pushed back due to Mass Effect 3 releasing earlier that month.
On a seperate note, learn to use spoilers when quoting longer posts. Or at the very least, cut it down to just the parts that you're regarding. That said, you didn't even need to quote the OP to ask your question.
ok thanks for the info and for the suggestion uhm frankly i am waiting for this sequel to come.
i have another question? what console will be available for this game? i hope this will be released on ps3 for me to play it
Last I checked, it was coming out for PS3, the 360 and for PC.
oh i.see well uhm it is fast and there would be no problem for hacking this game in an illegal site.. well anyways thanks for the info and maybe the graphics are 3d or 4g in style?
Why not just BUY the game? I mean, I have a very tight budget and I still find the scratch to pay for my games. Hell, I'm literally selling my BLOOD to pay for Mass Effect 3. Though, for Raccoon City, I'd probably get my tax return by the time it's released.
In our country is kinda crap because it has a delay on this current game so what we want to do is to hack or download it to a pirated site for us to get and play the game unlike in other countries it is so fast to the point of release advertisement are common in the sense of marketing sense.
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Finally I get to run through the city and see familiar sightings again with the B.O.W.S. and S.T.A.R.S.
Being part of Umbrella and hunting down Leon S. Kennedy will be sweet. But what I really can't wait for is to face Nemesis and play the Heroes Mode. 4 vs 4 online playing. Sweet!
;) Then in November...Resident Evil 6
Being part of Umbrella and hunting down Leon S. Kennedy will be sweet. But what I really can't wait for is to face Nemesis and play the Heroes Mode. 4 vs 4 online playing. Sweet!
;) Then in November...Resident Evil 6
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Finally got around to picking this game up, despite the shakey reviews on it. Used, of course. Oddly enough, my complaints on the game actually difer a bit on a few issues. First of all, unlike every other review on the game, I have no real complaint with the controls. If anything, I prefer this over the standard RE tank-style controls anyday. However, the cover system is kinda lame. It's set so that you take cover next to walls and debris whenever you walk into it. Not only does this create moments where you'd accidentally get stuck on a dumpster or something when you're trying to run away from a horde of crimson heads, but it actually pulls the reverse, where I'm desperately trying to get to cover and away from spec-ops gunfire, but my character decided that he'd rather just stand next to that car and soak up the bullets with his face. The melee fighting, while badass, also needs some work.
The enemy AI presents another problem. It really is a bad as people say it is, comparable to Brink's level of bad AI, making it almost impossible to deal with certain parts in the campaign that would normally require a team to finish an objective. Everything's pretty much left up to you, alone. While the logical solution would be to take advantage of the online matchmaking and get a co-op campaign started, there's one obstacle in the way. There is absolutely NOBODY playing the campaign online. It was more than once that I started up a pre-game lobby, with the hopes of getting some players to help me get through this part of the story that I was stuck on. Instead, I'd sit there for over 20-30 minutes, without as much as a single gamertag popping up on the screen for even a second. I even once had it up for over an hour while I was on my laptop. I figure that anyone who has this game is probably playing the versus mode, if anything.
Next topic.
Here's a VERY common scenario that you'd often run into when playing through the campaign by yourself. You're going around kicking some zombie ass, popping heads like a professional, when all of a sudden, you somehow got infected. Now your health is draining and you have no anti-virus sprays in your inventory. But look! A glowing blue cylinder at the far end of the room! Perhaps you got lucky and a zombie randomly dropped an anti-virus spray? Maybe you can make it through this after all! You run past all of the zombies in a mad dash to keep yourself from dying when you finally reach your luminescent prize... Only to find that it's, in fact, a stun grenade. Not only that, but you already have the maximum amount that you can possibly carry in you inventory as they're useless against zombies. Finally, you succumb to the disease and turn into a zombie. Game Over.
The ease of contracting the virus in this game is staggering. Not only can you get infected by getting bitten by a zombie, but also when a zombie pukes on you, scratches you, or so much as looks at you funny. I'm also fairly sure that half of the BOWs don't even need to damage you to infect you. What I found really out of place, is that despite being put through the above scenario far more times than I'd like, a check through my records show that I have never once been bitten by a zombie. I probably wouldn't mind as much if infection wasn't an instant death sentence in single-player. But as it is, it makes playing through the campaign by yourself a nightmare.
What really makes me sad is, that even though I really do enjoy the zombie killing in this title, this is one of the few games where I find that I'm actually forcing myself to beat the story. I don't hate the game, but there are just too many problems as a whole for me to fully enjoy it. I really feel that this game could've been far better if it was held in development for just a little longer. The AI could've been improved which, alone, would've greatly enhanced the gameplay. Maybe they could've also tweaked the melee fighting into better working order. Not to mention, smooth out the cover system.
The enemy AI presents another problem. It really is a bad as people say it is, comparable to Brink's level of bad AI, making it almost impossible to deal with certain parts in the campaign that would normally require a team to finish an objective. Everything's pretty much left up to you, alone. While the logical solution would be to take advantage of the online matchmaking and get a co-op campaign started, there's one obstacle in the way. There is absolutely NOBODY playing the campaign online. It was more than once that I started up a pre-game lobby, with the hopes of getting some players to help me get through this part of the story that I was stuck on. Instead, I'd sit there for over 20-30 minutes, without as much as a single gamertag popping up on the screen for even a second. I even once had it up for over an hour while I was on my laptop. I figure that anyone who has this game is probably playing the versus mode, if anything.
Next topic.
Here's a VERY common scenario that you'd often run into when playing through the campaign by yourself. You're going around kicking some zombie ass, popping heads like a professional, when all of a sudden, you somehow got infected. Now your health is draining and you have no anti-virus sprays in your inventory. But look! A glowing blue cylinder at the far end of the room! Perhaps you got lucky and a zombie randomly dropped an anti-virus spray? Maybe you can make it through this after all! You run past all of the zombies in a mad dash to keep yourself from dying when you finally reach your luminescent prize... Only to find that it's, in fact, a stun grenade. Not only that, but you already have the maximum amount that you can possibly carry in you inventory as they're useless against zombies. Finally, you succumb to the disease and turn into a zombie. Game Over.
The ease of contracting the virus in this game is staggering. Not only can you get infected by getting bitten by a zombie, but also when a zombie pukes on you, scratches you, or so much as looks at you funny. I'm also fairly sure that half of the BOWs don't even need to damage you to infect you. What I found really out of place, is that despite being put through the above scenario far more times than I'd like, a check through my records show that I have never once been bitten by a zombie. I probably wouldn't mind as much if infection wasn't an instant death sentence in single-player. But as it is, it makes playing through the campaign by yourself a nightmare.
What really makes me sad is, that even though I really do enjoy the zombie killing in this title, this is one of the few games where I find that I'm actually forcing myself to beat the story. I don't hate the game, but there are just too many problems as a whole for me to fully enjoy it. I really feel that this game could've been far better if it was held in development for just a little longer. The AI could've been improved which, alone, would've greatly enhanced the gameplay. Maybe they could've also tweaked the melee fighting into better working order. Not to mention, smooth out the cover system.
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psbox362 wrote...
The ease of contracting the virus in this game is staggering. Not only can you get infected by getting bitten by a zombie, but also when a zombie pukes on you, scratches you, or so much as looks at you funny. I'm also fairly sure that half of the BOWs don't even need to damage you to infect you.I can back you up on this. I rented this ( I try to play is safe and try a title before purchase) and have had it less than 12 hours. I want to return it already. I have been infected by lickers while in the button sequence to escape with nothing else around. The AI is indeed HORRID. I have seen team mates walk into trip mines, stand out in the open during a firefight, and take cover behind a car... in fire. Actually taking cover... in fire. I am not buying this game now. So much potential, so much fail.
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sakabato24
World Warrior
I do agree that the story mode was horrendous, multiplayer is at least decent.
In all honesty though, the story mode was meant to be played with friends online. Too bad it's hard to find people playing this game.
In all honesty though, the story mode was meant to be played with friends online. Too bad it's hard to find people playing this game.
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Just realized that I forgot to bitch about the inventory system. You can only carry ONE of each item, with exception being grenades. I can understand that being to promote teamwork as Left 4 Dead has a similar set-up going on. It would stand to work reasonably well if you could at least order your teammates to heal you with their own health kits and anti-virus sprays, but you can't even get them to pick up said items. Most of the time you have to loiter around item stashes for about a solid minute and practically rub your teammates noses into it before any of them even realize that there's something on the ground. However, since there aren't any squad commands in the game, you have absolutely no control over how your team decides to use up their inventory. I've had teammates practically ignore me when I was bleeding out and down to a sliver of health, just for them to use up their first-aid spray on what's comparable to a papercut. I should also mention that these sprays, they're an Area-Of-Effect item. Meaning, you can use them to heal multiple people (including yourself) if they're standing close to you. However, your AI teammates like to maintain a good 6 foot distance away from you at all times, except, of course, when they're blocking the door behind you when you're trying to backpeddle away from a horde of zombies.
tl;dr: the game's inventory is made to strongly encourage teammwork, but only serves to break the single-player campaign even further thanks to the lousy AI.
tl;dr: the game's inventory is made to strongly encourage teammwork, but only serves to break the single-player campaign even further thanks to the lousy AI.
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psbox362 wrote...
You can only carry ONE of each item, with exception being grenades.Not quite. I looked at the different skills the characters had before starting. The scientist can increase the number of anti-viral sprays they can carry and the medic can with first-aids. However I'm assuming that skills only matter if the character is controlled by a human player. So unless its you or a friend, it doesn't matter.
Edit: Quick look up. Here's the medic.
-- First Aid Proficiency
.-----------------------------------------------------------------------------.
| Level | XP Cost | Upgrade(s) |
|=============================================================================|
| 1 | 750 XP | Max carry 2 |
| 2 | 2000 XP | Max carry 3 |
| 3 | 5000 XP | Max carry 4 |
'-----------------------------------------------------------------------------'
Allows you to spawn with a first aid spray. The number of first aid sprays
that can be carried at one time depends on the level of this ability.
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Apharmd wrote...
Spoiler:
I've had that scientist character on my team the entire time while playing single player and I have never once seen her pick up more than one anti-viral spray (if she even does that much). I even went out of my way to buy upgrades for my entire team, hoping that it'd push the AI to be more useful. Sadly, it's just another game mechanic meant to encourage teamwork and picking out your team carefully that still winds up being held down by the game's AI.
Would squad commands really have been that hard to add into the game? I mean, I've never played SOCOM, but you think the developers would've made the game with some sort of a leash on your teammates. Especially when they put in so many game mechanics that'd practically twist your arm unless you start working as a team.
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psbox362 wrote...
Apharmd wrote...
Spoiler:
I've had that scientist character on my team the entire time while playing single player and I have never once seen her pick up more than one anti-viral spray (if she even does that much). I even went out of my way to buy upgrades for my entire team, hoping that it'd push the AI to be more useful. Sadly, it's just another game mechanic meant to encourage teamwork and picking out your team carefully that still winds up being held down by the game's AI.
Would squad commands really have been that hard to add into the game? I mean, I've never played SOCOM, but you think the developers would've made the game with some sort of a leash on your teammates. Especially when they put in so many game mechanics that'd practically twist your arm unless you start working as a team.
Guy I work with told me the AI does improve slightly on higher difficulties... like having a slightly less retarded AI helps when you actually need them on professional as opposed to just baby sitting them on beginner.
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Apharmd wrote...
Guy I work with told me the AI does improve slightly on higher difficulties... like having a slightly less retarded AI helps when you actually need them on professional as opposed to just baby sitting them on beginner.If that's true, then the developers need to have their heads worked over with a nine iron. Dumbing down the friendly AI is never a valid option for tweaking a game's difficulty setting. People play on lower difficulties because they want the game to be easier, not so that they'll have to do everything themselves. The only things that should ever be changed on higher difficulties should be the player's health/damage resistance, enemy health/damage resistance, ammo capacity/scarcity, and the quantity and/or quality of the enemies.
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psbox362 wrote...
The only things that should ever be changed on higher difficulties should be the player's health/damage resistance, enemy health/damage resistance, ammo capacity/scarcity, and the quantity and/or quality of the enemies.And Weapon drops, if applicable. However I hope RE:6 does better. Two failures in row would be severely depressing. I know there are some people out that that DO like Raccoon City, but the vast majority don't.