What VN are you playing? What do you think about it?
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Kaimax wrote...
Zolnir wrote...
Second, Gurenka. Interesting settings, mystical mystery, man eating demon girl. Looks good. After Gurenka, I probably won't touch any "Escude" VN without a gameplay, at least I can still "play" even when the story is just so-so.
Agreed. The first Akatoki was actually REALLY fun and addictive to play, and has an extremely cool final route (the other routes wasn't bad either). They had managed to nail the Hero concept perfectly there, so I don't understand why the later few... kinda-failures.
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Yesterday I finished Amaranto, Phenomeno and a OELVN named Down on the Corner.
Regarding Amaranto, I still think that the story overall was pretty rushed though it got better as I was reading other routes and the true route. It was just the story because the characters interactions could use a lot more work. I can't really say that I was satisfied by the end of it but the VN is minimally decent. It has some nice scenes. I give at maximum a 6 / 10.
About Phenomeno, well, after reading Zolnir post I was totally looking forward for the VN to scare the shit out of me but I realised something when reading Phenomeno. I'm not really into horror stories so I couldn't feel all the suspense that it was intended for me to feel. But I still got some chills in some parts lol
The sounds and music as expected from Nitro Plus are pretty good so I was not surprised to hear some tracks that creep us out.
Nevertheless, I still found the story pretty interesting and for someone who is a fan of this type of stories, I'm sure they will like it.
Btw, I was surprised when
Don't open unless you finished Phenomeno
Speaking about Phenomeno made me remember Higurashi. Higurashi truly made me kind of fearful to get through in some scenes. I would love to find another VN that made me feel like that.
Now speaking about Down on the Corner. I saw that OELVN mentioned on VNDB and it got me curious because of the cover. I was expecting some serious amusement but what awaited me was utter disappointment. The objects and scenes could be used to give us some serious lulz but they were not developed that much. Maybe it's because my pervert self need more stimulus than the one the OELVN presented lol
It's also pretty short. I think I finished it on about 20 minutes or something like that.
Regarding Amaranto, I still think that the story overall was pretty rushed though it got better as I was reading other routes and the true route. It was just the story because the characters interactions could use a lot more work. I can't really say that I was satisfied by the end of it but the VN is minimally decent. It has some nice scenes. I give at maximum a 6 / 10.
About Phenomeno, well, after reading Zolnir post I was totally looking forward for the VN to scare the shit out of me but I realised something when reading Phenomeno. I'm not really into horror stories so I couldn't feel all the suspense that it was intended for me to feel. But I still got some chills in some parts lol
The sounds and music as expected from Nitro Plus are pretty good so I was not surprised to hear some tracks that creep us out.
Nevertheless, I still found the story pretty interesting and for someone who is a fan of this type of stories, I'm sure they will like it.
Btw, I was surprised when
Don't open unless you finished Phenomeno
Spoiler:
Speaking about Phenomeno made me remember Higurashi. Higurashi truly made me kind of fearful to get through in some scenes. I would love to find another VN that made me feel like that.
Now speaking about Down on the Corner. I saw that OELVN mentioned on VNDB and it got me curious because of the cover. I was expecting some serious amusement but what awaited me was utter disappointment. The objects and scenes could be used to give us some serious lulz but they were not developed that much. Maybe it's because my pervert self need more stimulus than the one the OELVN presented lol
It's also pretty short. I think I finished it on about 20 minutes or something like that.
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Spoiler:
XD
Currently playing 波間ã®å›½ã®ãƒ•ァウスト and Alicesoft's Oyakorankan. The former's because I found its setting quite interesting (and the first ten minutes into the game was pretty good! In the face Rewrite!), and the latter because... I was bored. Kinda. I mean, I do want to play these two VNs, but they're not exactly the type that would really attract me.
It's a bit like poisoning + addiction, where I could not forget the epicness Baldr Sky has managed to convey as I keep on searching for more and more gameplay VNs that could at least compare to it somewhat. I even had hopes that GIGA might be able to reproduce their success in the future VNs, just like how Type Moon always does since they rather take ten years to make quality VNs than one shitty per year, but instead...
Material Brave Ignition. A sequel to MB yay!... No I'm not that excited for it really. I'm so out of practice I can't even beat the final boss right now, even though I used to yawn through it during my first playthrough. It's embarrassing, and I blame Duel Savior completely for that. Speaking of which, I can't even last 1 minute against Duel Savior's final boss right now! FUCK YOU MATERIAL BRAVE!
Point is, the promotional trailer is boring. The system looks the same. The added 'RPG' element - if I haven't missed out anything - was more new weapons and nothing else. The storyline starts off something like this, "The world is peaceful. Protagonist tries to find a way to help his childhood friend. Something happened, and he had to go back to the island. And then he learns that the True Enemy has arrived." Like... what? Is there any way to sound more generic than this?
Oh, and did I mention they have a Baldr Sky Zero coming out next year?
... Though to be entirely honest, I'm guessing that Zero means prequel, and I've since lost any hope that it'll be as epic as the original. Of course, if it's a sequel it would be an entirely different story, but...
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Kaimax
Best Master-San
Zolnir wrote...
Alicesoft's Oyakorankan.Honestly, Oyako Rankan is one of Alicesoft's Sexiest Nukige's yet, since it's by one of my favorite Alicesoft illustrator "Min-Naraken"
It's mainly about incest, and your "duty" as the protagonist is to prevent any attempt of NTR by other male characters. lol
I honestly can't get enough of his Older Sister and the mother, his younger sister is a bit too innocent for my taste.
Damn... now I want to reinstall this again, just for fun.
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Kaimax wrote...
Zolnir wrote...
Alicesoft's Oyakorankan.Honestly, Oyako Rankan is one of Alicesoft's Sexiest Nukige's yet, since it's by one of my favorite Alicesoft illustrator "Min-Naraken"
It's mainly about incest, and your "duty" as the protagonist is to prevent any attempt of NTR by other male characters. lol
I honestly can't get enough of his Older Sister and the mother, his younger sister is a bit too innocent for my taste.
Damn... now I want to reinstall this again, just for fun.
Hmm well, I do have a tiny problem with the Windowed Mode. I tried using Actual Window Manager to remove the window bar, but there's an in-game title bar some of the interfaces are pushed to the bottom (15 inch laptop btw). With Rance Quest TA pops up anyway despite Full Screen Mode so I just need to reposition TA and play the game, but Oyakorankan doesn't seem to allow that. Not that I couldn't read Jap, but it feels more comfortable with an extra language as support...
EDIT: Okay, Oyakorankan's Harem End is one of the funniest I've ever seen. The protagonist literally fucked his way to victory; this is - I can't even - AHAHAHAHAHA!
EDIT 2: I don't know who will see this, but I had to put this here. For those who could read Japanese, and genuinely enjoyed Sharin no Kuni and G-Senjou Maou as one of the best VNs ever, please please please, go and read 波間ã®å›½ã®ãƒ•ァウスト. I had no idea how wrong I was when I said this VN is good. It's far more than that, it's INCREDIBLY AWESOE.
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[color=red]Damn, dota2 took my time & life again.
Playing Erect! now. Impression, well, your generic harem school life comedy romance with succubus. Yeah, succubus.
The comedy is good (damn Ellice, she's total pervert) and lots of ero.
I think I'm going to play Phenomeno soon, since you guys gave a good impression about this game.
Playing Erect! now. Impression, well, your generic harem school life comedy romance with succubus. Yeah, succubus.
The comedy is good (damn Ellice, she's total pervert) and lots of ero.
I think I'm going to play Phenomeno soon, since you guys gave a good impression about this game.
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Wee, Sanada-Kun posted, which means I can make a more in-depth review on 波間ã®å›½ã®ãƒ•ァウスト.
'Everything is this world is about money'
'Even if you're born under the unluckiest star, even if fate has deserted you, as long as you have money, you can obtain all the happiness in the world.'
Now this would've sounded decidedly normal if it came from a 50 years old millionaire at the prime of his fat, and not from a loving sister teaching her little party of kids about the truth of happiness. In fact, this is one of life's lessons drilled into the skull since you're a baby as a valued citizen of Naoshima, the Economic Special District.
So to start of with, you were introduced to a rather disturbing statement that's bordering on ominous. However, as the story progresses you will quickly forget about it as you're introduced to the protagonist's childhood friends: The chick, the white cat, the dog and the monkey. I'm not going to say why to the weird animal namings.
At any rate, all seemed just fine and well, until the first sign of disturbance showed up. The protagonist had purposely left his hair and beard long so that he would look Brazilian (while going mad with the "Viva! Viva!" shit) or at least unrecognizable. While it was unsuccessful against the white cat, he had managed to fool everyone else and accidentally found himself looking at a terrible argument waged between the dog and the monkey, his childhood friends. Later, when everyone was gathered within the same room by the white cat for various reasons, we discover that something had went terribly wrong with their friendship, that with the exception of the white cat and the chick, the dog and the monkey hated him enough to kill him. The dog literally punched the protagonist in the stomach when revelation had dawned like a clap of thunder. It was that bad.
But that was not all. Among all the childhood friends, the chick was the only one who genuinely wished that they could once again be good friends and have fun together in the past. Yes, she was the only one, and the protagonist had not returned to Naoshima after 3 long years in London seeking reunion. He had loved Naoshima as it is the place where he found happiness. He also hated Naoshima because of he had lost his happiness there, hated it enough that he wanted to destroy it. He had come back for revenge, he had come back to declare war. He swore that he would work his way up to the top. and he would buy all of Naoshima, and he would bring it all down. Crush it.
Even if it means crushing his own childhood friends along the way. Especially her. Only her. She - will - pay.
As I've mentioned before, the entire setting reeks of the style Sharin no Kuni have pulled with the introduction of the Super Counsellor into a normal world, and this is no exception. But instead of the unity of bonds that have graced so many VNs to the point of death, this is about the breaking of bonds, the death of the past, and the uncertainty and fear the future held. I honestly did not expect it to be this good, and my biggest priorities are constantly clashing between studying for tests, finish my project, and just play the goddamn game and screw everything else. I think I regretted playing this yesterday, now I'm like a hooked fish who just can't let this go. T_T ^_^
'Everything is this world is about money'
'Even if you're born under the unluckiest star, even if fate has deserted you, as long as you have money, you can obtain all the happiness in the world.'
Now this would've sounded decidedly normal if it came from a 50 years old millionaire at the prime of his fat, and not from a loving sister teaching her little party of kids about the truth of happiness. In fact, this is one of life's lessons drilled into the skull since you're a baby as a valued citizen of Naoshima, the Economic Special District.
So to start of with, you were introduced to a rather disturbing statement that's bordering on ominous. However, as the story progresses you will quickly forget about it as you're introduced to the protagonist's childhood friends: The chick, the white cat, the dog and the monkey. I'm not going to say why to the weird animal namings.
At any rate, all seemed just fine and well, until the first sign of disturbance showed up. The protagonist had purposely left his hair and beard long so that he would look Brazilian (while going mad with the "Viva! Viva!" shit) or at least unrecognizable. While it was unsuccessful against the white cat, he had managed to fool everyone else and accidentally found himself looking at a terrible argument waged between the dog and the monkey, his childhood friends. Later, when everyone was gathered within the same room by the white cat for various reasons, we discover that something had went terribly wrong with their friendship, that with the exception of the white cat and the chick, the dog and the monkey hated him enough to kill him. The dog literally punched the protagonist in the stomach when revelation had dawned like a clap of thunder. It was that bad.
But that was not all. Among all the childhood friends, the chick was the only one who genuinely wished that they could once again be good friends and have fun together in the past. Yes, she was the only one, and the protagonist had not returned to Naoshima after 3 long years in London seeking reunion. He had loved Naoshima as it is the place where he found happiness. He also hated Naoshima because of he had lost his happiness there, hated it enough that he wanted to destroy it. He had come back for revenge, he had come back to declare war. He swore that he would work his way up to the top. and he would buy all of Naoshima, and he would bring it all down. Crush it.
Even if it means crushing his own childhood friends along the way. Especially her. Only her. She - will - pay.
As I've mentioned before, the entire setting reeks of the style Sharin no Kuni have pulled with the introduction of the Super Counsellor into a normal world, and this is no exception. But instead of the unity of bonds that have graced so many VNs to the point of death, this is about the breaking of bonds, the death of the past, and the uncertainty and fear the future held. I honestly did not expect it to be this good, and my biggest priorities are constantly clashing between studying for tests, finish my project, and just play the goddamn game and screw everything else. I think I regretted playing this yesterday, now I'm like a hooked fish who just can't let this go. T_T ^_^
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Ever so slowly chipping away at Duel Savior, Deardrop, and Little Busters. I really should just finish off Deardrops and Duel Savior since I only have one route left in both...
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Playing Witch's Garden trial edition. Oh boy, is it long for a trial....
Watch that video 10 times and you have the trial. Nothing really happens, just character intros. The graphics and presentation of the game is pretty damn good (why so big images, dear god full screen!). The story, well can't say much since it is a trial. So far it is the "I'm just here at school with the cutesy girls" and the "happy-go-lucky feeling" type plot for now. That's what I expected from the images and it delivers on that part too. I guess, it's like going to see a movie with Christopher Walkens. You expect him to act like he does in all his movies; that's what you came to see and that's what you get.
Watch that video 10 times and you have the trial. Nothing really happens, just character intros. The graphics and presentation of the game is pretty damn good (why so big images, dear god full screen!). The story, well can't say much since it is a trial. So far it is the "I'm just here at school with the cutesy girls" and the "happy-go-lucky feeling" type plot for now. That's what I expected from the images and it delivers on that part too. I guess, it's like going to see a movie with Christopher Walkens. You expect him to act like he does in all his movies; that's what you came to see and that's what you get.
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Final reviews on 波間ã®å›½ã®ãƒ•ァウスト.
To put it shortly, the final chapter did not live up to expectations. After an amazing build up from the very beginning, I was expecting something a little more exciting and dangerous, but maybe that's because I don't have the common sense of an Economist. Mild spoilers:
After everything this one true villain in this game pulled to make the protagonist and his friends suffer, it is an incredible letdown to see them acting more of a what... bystander? Observer? in the final chapter. It's like the author just went, "Ah, I give up." mode and just closed off the story. This should've been one of the greatest VNs ever in terms of storyline and drama, but the final chapter completely fell short of my expectations. As such, I cannot give it a 9 out of 10 but merely an 8.
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Onto a little talk on the weaknesses of 999 Hours.
1) Repetitive Prologue. There is no way to skip the prologue, and you're forced to replay the first puzzle every time you start a new route. As such, it is somewhat experience damaging.
2) Some interesting puzzles did not repeat, and some are way too tedious. I repeat, there are A LOT of super cool puzzles in this game and the entire experience is just awesome, but I'd have like to play certain puzzles again, or at least have them as an intrigue element in the VN and create doubt among the Players. On the other hand, the library puzzle is one of the most annoying puzzles I have to go through as you click through basically, I dunno, everything to discover the little items dear Zero so painstakingly hid them. There's also a massive logic error here, if you would notice: If a gamer like me find it tedious and long to find clues within the small, limited game window, exactly how impossible it must've seem to the Players to search the entire library?
3) Text speed cannot be sped up. You can neither double click/Enter to quickly read through texts nor change the text display speed. This makes the experience such a pain to endure that if it wasn't this good I'm pretty sure no one would even bother playing it. They're REALLY lucky that it was Ever 17's author who wrote the shit.
4) Epic final route failure, for those who have read Ever 17 or Never 11 or previous works. I'm pretty sure all the veterans would know what I'm talking about. So Chunsoft has managed to make a pretty damn good VN with all the surprises and fireworks we've somewhat expected packed inside it... except that it's not as good. Not even remotely close. Super heavy spoiler zone starting from here, so DON'T READ it unless you've already gone through Ever 17 AND 999 Hours.
5) Coffin End is useless and should be removed from the game. I get both Coffin and True End by completing just True End alone, so it's a noob trap that would spoil the final route experience for most people. This is also why I'm so adamant about following walkthroughs, because they most likely would avoid damaging your reading experience.
So. All in all, good, epic, and amazing, but as compared to all previous works this is a step down from what we've come to expect of Ever 17's author. So sad.
To put it shortly, the final chapter did not live up to expectations. After an amazing build up from the very beginning, I was expecting something a little more exciting and dangerous, but maybe that's because I don't have the common sense of an Economist. Mild spoilers:
Spoiler:
After everything this one true villain in this game pulled to make the protagonist and his friends suffer, it is an incredible letdown to see them acting more of a what... bystander? Observer? in the final chapter. It's like the author just went, "Ah, I give up." mode and just closed off the story. This should've been one of the greatest VNs ever in terms of storyline and drama, but the final chapter completely fell short of my expectations. As such, I cannot give it a 9 out of 10 but merely an 8.
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Onto a little talk on the weaknesses of 999 Hours.
1) Repetitive Prologue. There is no way to skip the prologue, and you're forced to replay the first puzzle every time you start a new route. As such, it is somewhat experience damaging.
2) Some interesting puzzles did not repeat, and some are way too tedious. I repeat, there are A LOT of super cool puzzles in this game and the entire experience is just awesome, but I'd have like to play certain puzzles again, or at least have them as an intrigue element in the VN and create doubt among the Players. On the other hand, the library puzzle is one of the most annoying puzzles I have to go through as you click through basically, I dunno, everything to discover the little items dear Zero so painstakingly hid them. There's also a massive logic error here, if you would notice: If a gamer like me find it tedious and long to find clues within the small, limited game window, exactly how impossible it must've seem to the Players to search the entire library?
3) Text speed cannot be sped up. You can neither double click/Enter to quickly read through texts nor change the text display speed. This makes the experience such a pain to endure that if it wasn't this good I'm pretty sure no one would even bother playing it. They're REALLY lucky that it was Ever 17's author who wrote the shit.
4) Epic final route failure, for those who have read Ever 17 or Never 11 or previous works. I'm pretty sure all the veterans would know what I'm talking about. So Chunsoft has managed to make a pretty damn good VN with all the surprises and fireworks we've somewhat expected packed inside it... except that it's not as good. Not even remotely close. Super heavy spoiler zone starting from here, so DON'T READ it unless you've already gone through Ever 17 AND 999 Hours.
Spoiler:
5) Coffin End is useless and should be removed from the game. I get both Coffin and True End by completing just True End alone, so it's a noob trap that would spoil the final route experience for most people. This is also why I'm so adamant about following walkthroughs, because they most likely would avoid damaging your reading experience.
So. All in all, good, epic, and amazing, but as compared to all previous works this is a step down from what we've come to expect of Ever 17's author. So sad.
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sono harabira ni kuchiduke wo (a kiss for petals)
simply amazing and i hope to play all the VN's from the serie
simply amazing and i hope to play all the VN's from the serie
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Just a few things, Zolnir. You can skip past previously-read text at a really fast pace if you hold down the left button. The game even tells you this once you finish a route.
As for the Coffin End, it does ultimately make sense. You need a password to open the coffin, but you only get the password in the Safe End. When you consider how the plot works in there, it makes complete sense that a password from one route would be transferred to another route. And it's impossible to access the password without going down that route manually, since it didn't happen yet.
As for the Coffin End, it does ultimately make sense. You need a password to open the coffin, but you only get the password in the Safe End. When you consider how the plot works in there, it makes complete sense that a password from one route would be transferred to another route. And it's impossible to access the password without going down that route manually, since it didn't happen yet.
Spoiler:
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[color=red]November wave is coming closer. Anyone dare to try this game? http://vndb.org/v10926
lol. I hope Witch's Garden filesize is not too huge.
Anyway I'm replaying Big Bang Age after I lost my data few months ago. Going for Sanae's ending
Out of topic, gratz for being Elite, Daggerrise.
lol. I hope Witch's Garden filesize is not too huge.
Anyway I'm replaying Big Bang Age after I lost my data few months ago. Going for Sanae's ending
Out of topic, gratz for being Elite, Daggerrise.
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I know about the text skip lol, I'm talking about text reading quickly in general. I'm the type who could read extremely quickly with almost no pause in between, so around 0.5 ~ 2 seconds only between each click. So to put it mildly, reading 999 Hours had been painful for my heart lol.
And you still could skip Coffin End and instead go Safe End -> True End, because the progression DOES NOT CARE whether you've encountered Coffin End or not. If it does, it would've popped a line like this during the second playthrough when encountering the coffin password,
"This is strange. I feel like I've seen this before. Something bad. Something that I wasn't able to solve. Is it just an imagination...?"
Instead the protagonist simply recalls the Safe End password, tried it, and entered it in. The scene where you failed to solve the coffin puzzle was never needed.
And I'm not keen for lolita/immouto VNs lol Sanada, the Code:Arcana I've been waiting for is out after all.
And you still could skip Coffin End and instead go Safe End -> True End, because the progression DOES NOT CARE whether you've encountered Coffin End or not. If it does, it would've popped a line like this during the second playthrough when encountering the coffin password,
"This is strange. I feel like I've seen this before. Something bad. Something that I wasn't able to solve. Is it just an imagination...?"
Instead the protagonist simply recalls the Safe End password, tried it, and entered it in. The scene where you failed to solve the coffin puzzle was never needed.
And I'm not keen for lolita/immouto VNs lol Sanada, the Code:Arcana I've been waiting for is out after all.
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Thanks, Sanada-Kun. ^^ As for the Visual Novel, I'd try it if you could get me a link. Google was no help at all. -.-
Although if it's another one of those ones focused around sex then I'm not playing it. Those disgust me.
Well, Zolnir, I suppose I do agree that the Coffin End could've been removed. Although it would need to have its own Bad End, which means that you'd have to have a choice about whether or not to enter the password correctly or not. Otherwise it could be gone forever once you got the Safe End. Although I didn't really have a problem with the Coffin End, since I accidentally chose the wrong choice on my first playthrough and got the Axe Ending. I basically stumbled my way through that game, haha.
Upon seeing the release of Otoboku, I figured I'd try it out and see what it's like. It has Christianity and an all-girls school. I can't possibly see how this could possibly be anything but an adorable love story between two girls!
Duel Savior is still in limbo. It'd be nice if I could exit the window without closing the game, or at least use window mode.
Edit: Oooooooooooooooooooor not. Otoboku needs a Product ID that hasn't been cracked yet. Well, until a crack is released, I guess I'll be putting this on hold.
Although if it's another one of those ones focused around sex then I'm not playing it. Those disgust me.
Well, Zolnir, I suppose I do agree that the Coffin End could've been removed. Although it would need to have its own Bad End, which means that you'd have to have a choice about whether or not to enter the password correctly or not. Otherwise it could be gone forever once you got the Safe End. Although I didn't really have a problem with the Coffin End, since I accidentally chose the wrong choice on my first playthrough and got the Axe Ending. I basically stumbled my way through that game, haha.
Upon seeing the release of Otoboku, I figured I'd try it out and see what it's like. It has Christianity and an all-girls school. I can't possibly see how this could possibly be anything but an adorable love story between two girls!
Duel Savior is still in limbo. It'd be nice if I could exit the window without closing the game, or at least use window mode.
Edit: Oooooooooooooooooooor not. Otoboku needs a Product ID that hasn't been cracked yet. Well, until a crack is released, I guess I'll be putting this on hold.
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Fate/Stay Night. So far, I've finished the first chapter. It's good, though I kind of gave myself a spoiler after watching an episode of Fate/Stay Night randomly on TV without realising that it was the last episode a few years ago. Still, I will continue playing it for the plot and character development.
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Well, Otoboku got a crack rather quickly. I'm only about an hour in, but I might as well give my first thoughts on it.
First off, the game exceeded my expectations. It seems like a well-written story and not a sex-centered story like I expected. The premise is interesting and entertaining, and I really like Shion. The other characters are also promising, which is a big plus. The voice actresses aren't bad to the point where I want to rip them out (I actually kinda like them, and even put it on auto while eating despite never normally doing so), and the hero(ine) has their own voice. She even looks like a cross between Fuuko and Tomoyo from Clannad.
It's also surprisingly educational. There are a decent amount of things that could be translated and seem normal in English despite having a semi-different meaning in Japan. Even though they make perfect sense, the translator made a pop-up appear above the text option bar that describes what said translation means in Japan. They even made it so it disappears automatically after you continue to the next line. The Christianity and all-girls school parts are being portrayed as what is seemingly realistic to someone who has never been to either.
Basically, I like this game so far and have high expectations for the later parts.
First off, the game exceeded my expectations. It seems like a well-written story and not a sex-centered story like I expected. The premise is interesting and entertaining, and I really like Shion. The other characters are also promising, which is a big plus. The voice actresses aren't bad to the point where I want to rip them out (I actually kinda like them, and even put it on auto while eating despite never normally doing so), and the hero(ine) has their own voice. She even looks like a cross between Fuuko and Tomoyo from Clannad.
It's also surprisingly educational. There are a decent amount of things that could be translated and seem normal in English despite having a semi-different meaning in Japan. Even though they make perfect sense, the translator made a pop-up appear above the text option bar that describes what said translation means in Japan. They even made it so it disappears automatically after you continue to the next line. The Christianity and all-girls school parts are being portrayed as what is seemingly realistic to someone who has never been to either.
Basically, I like this game so far and have high expectations for the later parts.
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kanakanakana wrote...
Playing Witch's Garden trial edition. Oh boy, is it long for a trial....Watch that video 10 times and you have the trial. Nothing really happens, just character intros. The graphics and presentation of the game is pretty damn good (why so big images, dear god full screen!). The story, well can't say much since it is a trial. So far it is the "I'm just here at school with the cutesy girls" and the "happy-go-lucky feeling" type plot for now. That's what I expected from the images and it delivers on that part too. I guess, it's like going to see a movie with Christopher Walkens. You expect him to act like he does in all his movies; that's what you came to see and that's what you get.
The biggest problem I see from these animations would be exactly the animations themselves.
The developers are assuming that the users would want to see their characters to act more lifelike, and while that is definitely headed at the right direction, it ultimately does not fit the Visual Novel format.
The Problem: Fast readers would not waste time waiting until a character finishes speaking and animating. The moment I read and understood their conversation I would immediately clicked to the next text, and hence the majority of the animation would eventually go to waste.
This is true even if you're not a fast reader, and would prefer to watch all the animations until the character finishes speaking. As you read more into the Visual Novel you'll unconsciously start to cut corners in attempt to get to your main point of interest faster. So eventually you're going to get used to the animations and skip them anyway, thus rendering the objective of the animation far less effective.
One way to force the readers to fully experience the new animations is to lock the text speed like 999 Hour did unless its a second playthrough, and not allowing the readers to jump until the text/voice is done. This however is naturally going to turn off some VN readers (like me) because it's kinda not in our nature to read slowly, and considering that the theme of the VN is basically pure love in witch costume, we might not even pick it up at all.
As far as I can tell, right now Witch of the Holy Night by Type-Moon has the best grasp on implementing a Visual Novel and nearly perfected the combination of art and writing with their luxurious amount of CGs, accurate use of NVL modes when necessary and proper sprite motions. Also, Muv Luv Alternative features one of the absolutely best use of sprite motions and was immensely impressive in 'animating' battle scenes the way Animes will never be able to compete.
EDIT: And Daggerise, you CAN play in Window Mode. Just switch your to High Color 16-Bit.
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Kaimax
Best Master-San
Zolnir wrote...
The Problem: Fast readers would not waste time waiting until a character finishes speaking and animating. The moment I read and understood their conversation I would immediately clicked to the next text, and hence the majority of the animation would eventually go to waste.That's the readers problem not the developers problem. You tend to generalize most VN players the same as yourself, while there are limitless people and their playing style. Companies are not making them for fast readers only, they're making them for the whole demographic.
Some people actually likes to hear the voices and will listen to the voices, so for them it's not a deal breaker. And they got a nice animated characters to accompany. Not all of the VN players are just trying to read fast. some of them might be slow paced readers, and enjoys them more with slower pace.
It's not a waste, the fast readers just disregards it and treats it as waste.
Like in fine dining. Most plates are decorated with other ingredients.
Some will think
"What are they thinking, I'm here to eat not gaze at art"
Some will think
"This plate is beautifully complemented by the decorations"
So in the end, its true worth depends subjectively.
And honestly, you're lately talking more like an elitist, the ones that speaks that VNs are supposed to be made for your kind of readers.
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I also posted this in a video game thread, but I have a question for anyone who's played/bought Corpse Party, my question is frankly, how is it on PSP(From PSN)?
I did VNDB it, and it got very good reviews and scores. So I'm not concerned with buying it, but when I wiki'd it there were multitudes of versions and books related to the VN. I'd hate to buy a VN that's mid story that I'm not really supposed to be reading.
Could you imagine the horror of reading Muv-Luv Alternative, without Extra or Unlimited? I've never had that happen before, and I'd really like not to have it start with this. Sorry if the question seems redundant here and there, I really love VNs, and I'd hate to have one spoiled because I made a misguided impulse buy on PSN.
Finally, is there original JP audio for this game? Or would I have better luck trying to find a copy to download on PC?(Of course I'll still buy it from PSN to support it)
I did VNDB it, and it got very good reviews and scores. So I'm not concerned with buying it, but when I wiki'd it there were multitudes of versions and books related to the VN. I'd hate to buy a VN that's mid story that I'm not really supposed to be reading.
Could you imagine the horror of reading Muv-Luv Alternative, without Extra or Unlimited? I've never had that happen before, and I'd really like not to have it start with this. Sorry if the question seems redundant here and there, I really love VNs, and I'd hate to have one spoiled because I made a misguided impulse buy on PSN.
Finally, is there original JP audio for this game? Or would I have better luck trying to find a copy to download on PC?(Of course I'll still buy it from PSN to support it)