new rp?
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I think its a good idea to kick off players that aren't devoted to RP. At the very least we have a means of dealing with those that aren't cooperating with the rest of us
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Damienthedevil wrote...
I think its a good idea to kick off players that aren't devoted to RP. At the very least we have a means of dealing with those that aren't cooperating with the rest of usExactly, which opens up slots for those who do want to be serious about it. It's my idea of refining it by the players' choices as a group.
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Cinia Pacifica
Ojou-sama Writer
The most simplest way to kick non-devoted players out of the RP is to announce of the fact that they are kicked out, then forget about their character's existence.
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Rise-chan wrote...
The most simplest way to kick non-devoted players out of the RP is to announce of the fact that they are kicked out, then forget about their character's existence.I know, but I want to feel innovative... just shoot them and leave them for dead, it accomplishes the same end and provides an explanation to where the character went... like into the Potomac River for example...
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Cinia Pacifica
Ojou-sama Writer
Yukito-kun wrote...
Rise-chan wrote...
The most simplest way to kick non-devoted players out of the RP is to announce of the fact that they are kicked out, then forget about their character's existence.I know, but I want to feel innovative... just shoot them and leave them for dead, it accomplishes the same end and provides an explanation to where the character went... like into the Potomac River for example...
Sure, sure. There's no real problem with that... unless the player comes back and says that "I was gone for [insert serious problems]", and wants to play again. Problem is that a new character for a player who played with another player doesn't always help due to their attachments with their previous character.
Hence, forgetting is also a good method in case the player comes back from his life-hurdles and his character can be brought back with minimal explanations provided.
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Rise-chan wrote...
Yukito-kun wrote...
Rise-chan wrote...
The most simplest way to kick non-devoted players out of the RP is to announce of the fact that they are kicked out, then forget about their character's existence.I know, but I want to feel innovative... just shoot them and leave them for dead, it accomplishes the same end and provides an explanation to where the character went... like into the Potomac River for example...
Sure, sure. There's no real problem with that... unless the player comes back and says that "I was gone for [insert serious problems]", and wants to play again. Problem is that a new character for a player who played with another player doesn't always help due to their attachments with their previous character.
Hence, forgetting is also a good method in case the player comes back from his life-hurdles and his character can be brought back with minimal explanations provided.
If they must go or can't participate they can Pm me and I'll say they're on some mission with an NPC or something.
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Hmm. Well suppliers and such can really always just be replaced if the main guy is offscreen from the players. He can just go "oh, the supply runner died, need to replace them..." Same probably goes for the doctor I suppose. If you want to go for more realism you could have people not die and just be critically injured unless it's just ridiculous (got blown up setting a bomb or such).
I wasn't actually thinking you'd apply to same condition to get a character back in the game for every case. More of something different that makes sense for each case. Jim lost a leg? Need to go find a prosthetic then. Sally was poisoned by an assassin, well gonna have to A) figure out what poison it was and then B) get the antidote. Steve was shot up to all hell? Well, we've done the best we could but he's gonna need more X than we have and advanced surgery tools we don't have. Or whatever. Basically anything that involves expending resources that could go to other things or having to go out of the way to fix it. Thus you maintain the "fear" of failure but, aren't actually stabbing your game in the foot by booting out players. And....sometimes characters will just die (especially if that player would rather just make a new one) and that's fine too.
I wasn't actually thinking you'd apply to same condition to get a character back in the game for every case. More of something different that makes sense for each case. Jim lost a leg? Need to go find a prosthetic then. Sally was poisoned by an assassin, well gonna have to A) figure out what poison it was and then B) get the antidote. Steve was shot up to all hell? Well, we've done the best we could but he's gonna need more X than we have and advanced surgery tools we don't have. Or whatever. Basically anything that involves expending resources that could go to other things or having to go out of the way to fix it. Thus you maintain the "fear" of failure but, aren't actually stabbing your game in the foot by booting out players. And....sometimes characters will just die (especially if that player would rather just make a new one) and that's fine too.
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Ramsus wrote...
Hmm. Well suppliers and such can really always just be replaced if the main guy is offscreen from the players. He can just go "oh, the supply runner died, need to replace them..." Same probably goes for the doctor I suppose. If you want to go for more realism you could have people not die and just be critically injured unless it's just ridiculous (got blown up setting a bomb or such).I wasn't actually thinking you'd apply to same condition to get a character back in the game for every case. More of something different that makes sense for each case. Jim lost a leg? Need to go find a prosthetic then. Sally was poisoned by an assassin, well gonna have to A) figure out what poison it was and then B) get the antidote. Steve was shot up to all hell? Well, we've done the best we could but he's gonna need more X than we have and advanced surgery tools we don't have. Or whatever. Basically anything that involves expending resources that could go to other things or having to go out of the way to fix it. Thus you maintain the "fear" of failure but, aren't actually stabbing your game in the foot by booting out players. And....sometimes characters will just die (especially if that player would rather just make a new one) and that's fine too.
I don't personally want to kick people out, I just want to provide a tool to allow other players to remove others by their own choice. As for players wanting to kill off their characters and create new ones, create the government before your character gets killed off, then have your character die. I think that will allow the players the with to intentionally reset their characters and still have it so the other players have the pseudo-veto thing going for them
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Ramsus wrote...
Hmm. Well suppliers and such can really always just be replaced if the main guy is offscreen from the players. He can just go "oh, the supply runner died, need to replace them..." Same probably goes for the doctor I suppose. If you want to go for more realism you could have people not die and just be critically injured unless it's just ridiculous (got blown up setting a bomb or such).I wasn't actually thinking you'd apply to same condition to get a character back in the game for every case. More of something different that makes sense for each case. Jim lost a leg? Need to go find a prosthetic then. Sally was poisoned by an assassin, well gonna have to A) figure out what poison it was and then B) get the antidote. Steve was shot up to all hell? Well, we've done the best we could but he's gonna need more X than we have and advanced surgery tools we don't have. Or whatever. Basically anything that involves expending resources that could go to other things or having to go out of the way to fix it. Thus you maintain the "fear" of failure but, aren't actually stabbing your game in the foot by booting out players. And....sometimes characters will just die (especially if that player would rather just make a new one) and that's fine too.
I like the idea of conditional, specific injuries. So rather than 'losing hp' and getting ressurected like most traditional fps's and mmo's, you have specific 'oh he lost a leg' = prosthetic or poison = getting antitode. It sounds like a good idea to me, adds a new aspect to the rp.
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Rise-chan wrote...
Not forgotten about it.Good to know I can depend on you Rise-Chan. For everyone's reference Rise-Chan is an officer that operates outside of the normal chain of command and is appointed the leader of any special operations.
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Yukito-kun wrote...
Rise-chan wrote...
Not forgotten about it.Good to know I can depend on you Rise-Chan. For everyone's reference Rise-Chan is an officer that operates outside of the normal chain of command and is appointed the leader of any special operations.
I kinda figured that... Anyways... I might have a circumstance that will prevent me from posting after Sunday.
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Zandorf wrote...
Yukito-kun wrote...
Rise-chan wrote...
Not forgotten about it.Good to know I can depend on you Rise-Chan. For everyone's reference Rise-Chan is an officer that operates outside of the normal chain of command and is appointed the leader of any special operations.
I kinda figured that... Anyways... I might a circumstance that will prevent me from posting after Sunday.
Let me know via PM and if you want to pick up later if you can't for a while I'll find something to claim your character is doing to avoid just standing around doing nothing. At least this way you can be on par with everyone else when you rejoin.
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Yukito-kun wrote...
Zandorf wrote...
Yukito-kun wrote...
Rise-chan wrote...
Not forgotten about it.Good to know I can depend on you Rise-Chan. For everyone's reference Rise-Chan is an officer that operates outside of the normal chain of command and is appointed the leader of any special operations.
I kinda figured that... Anyways... I might a circumstance that will prevent me from posting after Sunday.
Let me know via PM and if you want to pick up later if you can't for a while I'll find something to claim your character is doing to avoid just standing around doing nothing. At least this way you can be on par with everyone else when you rejoin.
Yeah. My video card crashed, and I've got it working fine, for the moment. I need to get it replaced, but it will take about a week or so.
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I'm able to post anytime you are except for a while on Tuesday 10th, I'm gonna watch a movie that day.
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Good luck with the video card, hopefully you'll get it up and running at full capacity soon, Kierova, enjoy your movie