Ammy Posts
Boring intro in the spoiler box, skip freely.
So, this thread here is for discussing two certain sub-genres of metal. Viking Metal and, its (intertwined in some cases) cousin, Folk Metal.
Quoting Wikipedia, Viking Metal is “characterised by its galloping pace, keyboard-rich anthemic sound, bleakness and dramatic emphasis on Norse mythology, Norse paganism, and the Viking Age.” whereas Folk metal is “a fusion of heavy metal with traditional folk music which includes the widespread use of folk instruments and, to a lesser extent, traditional singing styles.”.
The reason I’m listing these two together is (apart from finding it easier than creating two separate topics) that quite a few of Folk Metal bands find their song themes in their Viking past and, conversely, Viking metal bands make often use of their traditional tunes and/or musical instruments. That’s why you can find certain bands under both categories. Note, however, that Folk metal is a much wider category that Viking metal, as the latter is almost exclusive from Northern Europe whereas the former has some regional variety such as oriental and medieval (see: Haggard).
My personal experience from these two highly addictive genres consist of the following bands: Amon Amarth (V), Eluveitie (F), Ensiferum (V/F), Finntroll (V/F), Korpiklaani (F/V?), Skyclad (F), Turisas (V/F), Tyr (F/V). It’s not that easy to generalize as such bands that their lyrics you sometimes even not understand so excuse if I made any mistakes; this is the gist of it anyway.
Now, why would someone be entranced by such a brutal (at times) theme with lyrics he may not understand (since a lot of these songs are in Finnish or Swedish, even Faroese in the case of Tyr!)? My personal explanation is pretty simplistic, in a way that may seem childish: It’s because they speak of simpler days, when one had only to trust his own strength and there were endless possibilities. When morals actually meant something, heroic deeds were becoming a tale for the next generations, myth and reality were fused. To use Lancer’s words (F/SN), you could feast with people you’d be battling the next morning. The highest reward was to leave a name that would be recognized ages later, die in a MANLY way and spend the afterlife in Valhalla.
Such ideals and many more (p.ex. the importance of a lineage, the nostalgia of your home when you’ve reached the end of your travels) are well followed by the sounds of your typical heavy metal, sometimes with instruments like the bagpipe or the flute and either melodic or harsh phonetics.
Not everything is as good as it looks though and this becomes prominent in songs by Finntroll and Amon Amarth. Namely, it’s the motif of using the part of their history when the catholic church was constantly trying to “civilize” the northern people and the preachers sent were meeting an unfitting end. I admit that nothing is only black and white, the methods used by both sides were not ones you’d like to hear about. Still, putting tortures and eager killing in songs like that is a bit provoking. Luckily, there are people (me included) that can see past that. It’s not that bad things didn’t happen at all during humanity’s progress and if it consists of a nation’s history then it’s only logical for them to remember it and mention it if they want to.
As for enjoying songs that you not know the language just close your eyes and use your imagination..
I made a playlist on youtube while writing this for your enjoyment. Here’s the link: http://www.youtube.com/watch?v=eABVwEgzIss&feature=PlayList&p=ACB329405C44A9C0&index=0&playnext=1
It’s got 4-5 sample songs that I consider above average from each band mentioned before so if you want you can skip 3-4 videos and get to the next band. They’re listed in alphabetical order which doesn’t help much so here’s a lighter-to-harder order if your ears are too delicate to bear a single “Grrarghh”: Tyr<Turisas<Ensiferum<Eluveitie<Korpiklaani<Finntroll<Amon Amarth
Any other fans of such music out there? What’s Fakku’s opinion of Folk/Viking metal? Any additional bands you know of that fit under each of these categories (or both) is more than welcome. Everyone’s invited to write down how s/he came to know of any such bands and, to sum it up, post anything relevant in order to deepen the discussion, like why they like it, etc etc.
Spoiler:
So, this thread here is for discussing two certain sub-genres of metal. Viking Metal and, its (intertwined in some cases) cousin, Folk Metal.
Quoting Wikipedia, Viking Metal is “characterised by its galloping pace, keyboard-rich anthemic sound, bleakness and dramatic emphasis on Norse mythology, Norse paganism, and the Viking Age.” whereas Folk metal is “a fusion of heavy metal with traditional folk music which includes the widespread use of folk instruments and, to a lesser extent, traditional singing styles.”.
The reason I’m listing these two together is (apart from finding it easier than creating two separate topics) that quite a few of Folk Metal bands find their song themes in their Viking past and, conversely, Viking metal bands make often use of their traditional tunes and/or musical instruments. That’s why you can find certain bands under both categories. Note, however, that Folk metal is a much wider category that Viking metal, as the latter is almost exclusive from Northern Europe whereas the former has some regional variety such as oriental and medieval (see: Haggard).
My personal experience from these two highly addictive genres consist of the following bands: Amon Amarth (V), Eluveitie (F), Ensiferum (V/F), Finntroll (V/F), Korpiklaani (F/V?), Skyclad (F), Turisas (V/F), Tyr (F/V). It’s not that easy to generalize as such bands that their lyrics you sometimes even not understand so excuse if I made any mistakes; this is the gist of it anyway.
Now, why would someone be entranced by such a brutal (at times) theme with lyrics he may not understand (since a lot of these songs are in Finnish or Swedish, even Faroese in the case of Tyr!)? My personal explanation is pretty simplistic, in a way that may seem childish: It’s because they speak of simpler days, when one had only to trust his own strength and there were endless possibilities. When morals actually meant something, heroic deeds were becoming a tale for the next generations, myth and reality were fused. To use Lancer’s words (F/SN), you could feast with people you’d be battling the next morning. The highest reward was to leave a name that would be recognized ages later, die in a MANLY way and spend the afterlife in Valhalla.
Such ideals and many more (p.ex. the importance of a lineage, the nostalgia of your home when you’ve reached the end of your travels) are well followed by the sounds of your typical heavy metal, sometimes with instruments like the bagpipe or the flute and either melodic or harsh phonetics.
Not everything is as good as it looks though and this becomes prominent in songs by Finntroll and Amon Amarth. Namely, it’s the motif of using the part of their history when the catholic church was constantly trying to “civilize” the northern people and the preachers sent were meeting an unfitting end. I admit that nothing is only black and white, the methods used by both sides were not ones you’d like to hear about. Still, putting tortures and eager killing in songs like that is a bit provoking. Luckily, there are people (me included) that can see past that. It’s not that bad things didn’t happen at all during humanity’s progress and if it consists of a nation’s history then it’s only logical for them to remember it and mention it if they want to.
As for enjoying songs that you not know the language just close your eyes and use your imagination..
I made a playlist on youtube while writing this for your enjoyment. Here’s the link: http://www.youtube.com/watch?v=eABVwEgzIss&feature=PlayList&p=ACB329405C44A9C0&index=0&playnext=1
It’s got 4-5 sample songs that I consider above average from each band mentioned before so if you want you can skip 3-4 videos and get to the next band. They’re listed in alphabetical order which doesn’t help much so here’s a lighter-to-harder order if your ears are too delicate to bear a single “Grrarghh”: Tyr<Turisas<Ensiferum<Eluveitie<Korpiklaani<Finntroll<Amon Amarth
Any other fans of such music out there? What’s Fakku’s opinion of Folk/Viking metal? Any additional bands you know of that fit under each of these categories (or both) is more than welcome. Everyone’s invited to write down how s/he came to know of any such bands and, to sum it up, post anything relevant in order to deepen the discussion, like why they like it, etc etc.
Greetings to everyone out there in the Fakku! community. I’ve been around for a while, leeched quite a few of the stuff and made a couple posts, but I only recently decided that I ought to introduce myself properly.
So, there you have it, the name’s Ranter (though Ran's fine as well), I’m 21, male and Greek, currently on my fourth (and last) year of university as well as of living alone away from home. I had my fair share of sports until I moved, namely football (soccer, for the Americans among us) and martial arts. Been a metal fan for as long as I can remember, since the first music I started with was System of a Down and Ice Earth. Now I’m currently obsessed with Scandinavian folk and Viking metal (Turisas, Eluveitie, Korpiklaani, Amon Amarth etc), but I still do like songs from different metal genres.
Other interests include, naturally, anime and manga, with a distinct preference for the romance and/or slice of life genre, with comedy and action coming close in second place. Apart from that, I find strategy games, both board and on PC, really intriguing and I also am a big fan of the Final Fantasy series (though I gladly welcome any RPG). Last, but not least, I’ve been a DnD player since v3.5 and me and my (more experienced in this field) friends have been trying to meet and play as much as possible.
I first heard about Fakku from a 4chan post about hentai sites. So, I came, I saw and then I came a couple times more (duh). It hit me that it wasn’t just a place to share pr0n but something more; a suspicion that became a reality after shuffling the forums for a while. In a relevant point, I owe to Fakku for introducing a totally new type of entertainment to me, the visual novels. The Act1 of KS was what got me started and right now I’m finishing up the HF route of F/SN and downloading Clannad. Now, as for the hentai, I sure am grateful for all the trouble you get through to find and even translate all the manga but in a slightly different way than usual since I’m more interested in collecting and reading the stories (especially those with a strong emotional side, see “Melt” by Cuvie and “The rain after the calm is like love” by Distance) though I admit of.. ermm… indulging.. to the pictures occasionally.
Anyways, I think that’d be enough of the boringly long and thorough introduction. I’m here and I plan to stay for as longer as I can and also take part in any discussions and polls I think I may have something to add. Let’s take good care of each other, shall we?
P.S. Since this is (similar to) an anime/manga community, I thought I should state my preferences with a small sample so you can get a better idea.
Favorite anime(s): Romeo x Juliet, Wolf and Spice, Elfen Lied, Ga-Rei Zero, Fullmetal Alchemist
Favorite manga(s): Genshiken, Vinland Saga, Medaka Box
Favorite hentai artist(s): Gunma Kisaragi, Yamatogawa, Naomi Nekomata
So, there you have it, the name’s Ranter (though Ran's fine as well), I’m 21, male and Greek, currently on my fourth (and last) year of university as well as of living alone away from home. I had my fair share of sports until I moved, namely football (soccer, for the Americans among us) and martial arts. Been a metal fan for as long as I can remember, since the first music I started with was System of a Down and Ice Earth. Now I’m currently obsessed with Scandinavian folk and Viking metal (Turisas, Eluveitie, Korpiklaani, Amon Amarth etc), but I still do like songs from different metal genres.
Other interests include, naturally, anime and manga, with a distinct preference for the romance and/or slice of life genre, with comedy and action coming close in second place. Apart from that, I find strategy games, both board and on PC, really intriguing and I also am a big fan of the Final Fantasy series (though I gladly welcome any RPG). Last, but not least, I’ve been a DnD player since v3.5 and me and my (more experienced in this field) friends have been trying to meet and play as much as possible.
I first heard about Fakku from a 4chan post about hentai sites. So, I came, I saw and then I came a couple times more (duh). It hit me that it wasn’t just a place to share pr0n but something more; a suspicion that became a reality after shuffling the forums for a while. In a relevant point, I owe to Fakku for introducing a totally new type of entertainment to me, the visual novels. The Act1 of KS was what got me started and right now I’m finishing up the HF route of F/SN and downloading Clannad. Now, as for the hentai, I sure am grateful for all the trouble you get through to find and even translate all the manga but in a slightly different way than usual since I’m more interested in collecting and reading the stories (especially those with a strong emotional side, see “Melt” by Cuvie and “The rain after the calm is like love” by Distance) though I admit of.. ermm… indulging.. to the pictures occasionally.
Anyways, I think that’d be enough of the boringly long and thorough introduction. I’m here and I plan to stay for as longer as I can and also take part in any discussions and polls I think I may have something to add. Let’s take good care of each other, shall we?
P.S. Since this is (similar to) an anime/manga community, I thought I should state my preferences with a small sample so you can get a better idea.
Favorite anime(s): Romeo x Juliet, Wolf and Spice, Elfen Lied, Ga-Rei Zero, Fullmetal Alchemist
Favorite manga(s): Genshiken, Vinland Saga, Medaka Box
Favorite hentai artist(s): Gunma Kisaragi, Yamatogawa, Naomi Nekomata
Not aiming at being funniest but I thought some of you guys might like it, that's why I'm sharing.
I don't think there's any point in trying to understand without knowing the story behind it so I'm posting it as well.
And the original idea..
I don't think there's any point in trying to understand without knowing the story behind it so I'm posting it as well.
Spoiler:
And the original idea..
Spoiler:
Two great artists. Love both their styles. It saddens me that I have to pick one but, in any case, that does not reduce my admiration of the other, more so since they were the first to catch my attention.
Personaly I voted for Gunma. I can't get his girls' faces out of my mind, even if some claim that they're practicaly all the same (I disagree to a certain degree with that anyway). Moreover, I can really "feel" the (romantic?) emotion through the expressions and body language of the characters [for reference, "A newlywed wife" comes to mind), whereas Yamatogawa's works in my opinion, show more lust and carnal instict.
A really good poll, especialy after the Mio / rest massacre.
Personaly I voted for Gunma. I can't get his girls' faces out of my mind, even if some claim that they're practicaly all the same (I disagree to a certain degree with that anyway). Moreover, I can really "feel" the (romantic?) emotion through the expressions and body language of the characters [for reference, "A newlywed wife" comes to mind), whereas Yamatogawa's works in my opinion, show more lust and carnal instict.
A really good poll, especialy after the Mio / rest massacre.
Good evening from me too. I just recently found about about the whole project and it's my very first visual novel of any time. Must say that the demo took me by (pleasant) surprise, it was far better than what I'd expect to just find on the net.
Cutting to the chase, I'm somewhat curious about the story, the characters and their world itself rather than the more technical stuff. Not sure how many share my point of view but anyway.
- Don't you feel that every character, expept from the main protagonist, are far too positive towards their special cases for their age? Being in good terms with something like that needs both an optimistic character and maturity. And in this settlement there are at least 5-6 of them gathered together. Don't you feel it's a bit too far from reality?
-Also, if you acknowledge the above as true, would the reason be that it's because a "game" with characters all shut to themselves and gloomy (or worse) wouldn't appeal to the base of the users or is is something else, like a deeper point in all that?
-Apart from that, I think I've noticed that, at least in the demo, there's not only way of getting the ending you pursue (namely, I'm pretty sure I got to Hanako's end with both playing defensively and offensively in Risk). Are you using some type of point system (Doing X gives/takes Y points to/from Z character)? And, in any case, will this be used in the full version as well?
-Following closely, my only dissapointment from the demo was that the user choices were not as many as I'd have thought, not always mind you, but through certain courses I think I may have been asked to pick a reaction 4 times. I imagine that this would mean much more work from your part, and that you can't possibly answer "We're gonna have 25 reaction points in the full version". Simplifying the question, how would you commend the level of the user's interaction in the game's progress?
Tnanks in advance.
P.S.I was sure I had something more to ask but I can't remember right now. Hope that double posting won't be frown upon, IF I remember anything.
Cutting to the chase, I'm somewhat curious about the story, the characters and their world itself rather than the more technical stuff. Not sure how many share my point of view but anyway.
- Don't you feel that every character, expept from the main protagonist, are far too positive towards their special cases for their age? Being in good terms with something like that needs both an optimistic character and maturity. And in this settlement there are at least 5-6 of them gathered together. Don't you feel it's a bit too far from reality?
-Also, if you acknowledge the above as true, would the reason be that it's because a "game" with characters all shut to themselves and gloomy (or worse) wouldn't appeal to the base of the users or is is something else, like a deeper point in all that?
-Apart from that, I think I've noticed that, at least in the demo, there's not only way of getting the ending you pursue (namely, I'm pretty sure I got to Hanako's end with both playing defensively and offensively in Risk). Are you using some type of point system (Doing X gives/takes Y points to/from Z character)? And, in any case, will this be used in the full version as well?
-Following closely, my only dissapointment from the demo was that the user choices were not as many as I'd have thought, not always mind you, but through certain courses I think I may have been asked to pick a reaction 4 times. I imagine that this would mean much more work from your part, and that you can't possibly answer "We're gonna have 25 reaction points in the full version". Simplifying the question, how would you commend the level of the user's interaction in the game's progress?
Tnanks in advance.
P.S.I was sure I had something more to ask but I can't remember right now. Hope that double posting won't be frown upon, IF I remember anything.
So, I thought I'd post a little something of myself, albeit a bit later than intended, about what's becoming the most interesting topic of the week (or even the month). To be honest, it was my very first time experiencing that type of.. entertainment (I can't bring myself to call it a game). It caught my eye and I decided to download it on Friday 8/5.
The first thing that comes to mind is that it can really hook up the user (reader? player?). I spent about 2-3 hours during the first night, trying to get accustomed at the very begining and because I just couldn't stop after that. It really keeps the interest at peak, even though the main event seems to take place in the start (the hero's situation). Still, I couldn't find more than 2 or 3 times I might thought of it being a little bit boring (basicaly, when the hero was pondering his issues alone or describing places).
The characters are very well built and have their distinctive personalities nicely revealed little by little and according to your choices. The story's smoothly progressing, even if it's just a demo. I'd also like to point out at the dialogs. Being, of course, the basic axis of the "game", they had to be very attended. And at that the designers have done, in my opinion, an amazing job. They are all really lively, informative without becoming a boring list of data to assimilate, with the occassional "lol, wth" moment.
My personal favourite character would be Hanako (surprise, surprise). And from what I read on the posts above I'm not the only one. However, what's more interesting, would be to try and find out why is that. As Zathael mentioned in the 4th page of the thread, shortly describing each girl,
The question that strikes me is why people would pick her. Is it purely because of her appearance (tall, with long dark hair [which I personaly adore])? Maybe because of her character (what's best than have her open herself only to you, see a part of her not known to anyone)? Or, perhaps, that her disability is less pronounced that, let's say, Rin's or Emi's, and more "tolerable"?
The only negative aspect I could possibly find is that it seems somewhat away from reality. Truly, people with disabilities that have, over time, found a way to come around them and even feel positive towards their life is not unseen of. But it takes a lot of mental effort, a naturaly positive character and the passage of a certain amount of time. Having so many in a single place and, moreover, at such young age, might not be possible, more like an utopia. Then again, if it subconsiously wants to make the users create a better view towards such people, I suppose the overly optimistic environment would be justified.
To sum it up, if all programs of the same genre are that interesting and carefuly done, I'm really sorry that I've been missing the fun. Or, if it's a small part of exceptions, I'm glad my first was this one. If you're still thinking about downloading and trying it out then I vote you go for it.
Can't wait till the full version is released.
The first thing that comes to mind is that it can really hook up the user (reader? player?). I spent about 2-3 hours during the first night, trying to get accustomed at the very begining and because I just couldn't stop after that. It really keeps the interest at peak, even though the main event seems to take place in the start (the hero's situation). Still, I couldn't find more than 2 or 3 times I might thought of it being a little bit boring (basicaly, when the hero was pondering his issues alone or describing places).
The characters are very well built and have their distinctive personalities nicely revealed little by little and according to your choices. The story's smoothly progressing, even if it's just a demo. I'd also like to point out at the dialogs. Being, of course, the basic axis of the "game", they had to be very attended. And at that the designers have done, in my opinion, an amazing job. They are all really lively, informative without becoming a boring list of data to assimilate, with the occassional "lol, wth" moment.
My personal favourite character would be Hanako (surprise, surprise). And from what I read on the posts above I'm not the only one. However, what's more interesting, would be to try and find out why is that. As Zathael mentioned in the 4th page of the thread, shortly describing each girl,
Spoiler:
The question that strikes me is why people would pick her. Is it purely because of her appearance (tall, with long dark hair [which I personaly adore])? Maybe because of her character (what's best than have her open herself only to you, see a part of her not known to anyone)? Or, perhaps, that her disability is less pronounced that, let's say, Rin's or Emi's, and more "tolerable"?
The only negative aspect I could possibly find is that it seems somewhat away from reality. Truly, people with disabilities that have, over time, found a way to come around them and even feel positive towards their life is not unseen of. But it takes a lot of mental effort, a naturaly positive character and the passage of a certain amount of time. Having so many in a single place and, moreover, at such young age, might not be possible, more like an utopia. Then again, if it subconsiously wants to make the users create a better view towards such people, I suppose the overly optimistic environment would be justified.
To sum it up, if all programs of the same genre are that interesting and carefuly done, I'm really sorry that I've been missing the fun. Or, if it's a small part of exceptions, I'm glad my first was this one. If you're still thinking about downloading and trying it out then I vote you go for it.
Can't wait till the full version is released.
FF:8 is the one game from the series that I own and I've played the least. Basicaly because it was a copy and it would always stuck for a random amount of time (from 4sec to 12min) every here and then on cutscenes, or the black screen that indicated a random encounter would just stay there taunting me. Still, I recall a few interesting points that haven't yet be mentioned and might interest people.
First of all, it's got a really big amount of side quests and things to discover that even though they won't turn the tides of the game, they're still part of its magic. From the village of those orange fury animals (I think you meet the first of their kind while controling Laguna in the past) to Selphie's personal data at her original Garden and from the UFO (!) hunt to Zell's romance with the librarian girl. It's got enough stuff that you'll definitely miss on your first time finishing the game and some that you won't find even after your third attempt.
The Triple Triad card game is surely a "game inside a game". I must admit that at first you might want to just skip playing it 'cause it's far more complex than the FF:IX's one. Elemental terrain that powers up the cards, rules that change depending on the region you're playing it and the rare cards you'll be getting from defeating certain players. It's exactly as exciting as it was described in the previous posts.
Gameplay wise, there were a few issues that...intrigued me. The Square spam to boost the GF's attack, the R1 (if I recall) that when pressed at the right time during the hit it'd increase the damage done by the players' Attack (I'm 95% sure it worked on more than just Squall. I've managed to get it to work for Rinoa, Selphie and Zell [the hardest one] so I suspect it'd work for everyone). The Draw system would be Ok for a normal player I suppose but... for me it was quite troublesome. 'cause I just had to Draw one full stack of a magic I first encounter for each one of the character (that's a total of 99 x 3 = 297). Don't ask me why, it's the voices inside my head. And with the way junction works (Certain GFs allow you to empower your Stats with Magic, p.ex. add a stack of Fire magic on your Strength and it'll go up for quite much) ensured that I never ever used any magic at all. 'Cause I wanted to always have the full stack (99) junctioned. I'm just saying how I did it, it's definitely not the proposed style of play.
Oh, on an important side note: Don't try looking for armor/trinkets. You can only change weapons.
And yes, the story is far fetched at some points
On the whole, it's a game that FF fans must play. The atmosphere (technology, timeline, lifestyle) is different from the typical Final Fantasy games. The characters get a quite interesting development too.
Still, I think I might have enjoyed FF:VII more.
First of all, it's got a really big amount of side quests and things to discover that even though they won't turn the tides of the game, they're still part of its magic. From the village of those orange fury animals (I think you meet the first of their kind while controling Laguna in the past) to Selphie's personal data at her original Garden and from the UFO (!) hunt to Zell's romance with the librarian girl. It's got enough stuff that you'll definitely miss on your first time finishing the game and some that you won't find even after your third attempt.
The Triple Triad card game is surely a "game inside a game". I must admit that at first you might want to just skip playing it 'cause it's far more complex than the FF:IX's one. Elemental terrain that powers up the cards, rules that change depending on the region you're playing it and the rare cards you'll be getting from defeating certain players. It's exactly as exciting as it was described in the previous posts.
Gameplay wise, there were a few issues that...intrigued me. The Square spam to boost the GF's attack, the R1 (if I recall) that when pressed at the right time during the hit it'd increase the damage done by the players' Attack (I'm 95% sure it worked on more than just Squall. I've managed to get it to work for Rinoa, Selphie and Zell [the hardest one] so I suspect it'd work for everyone). The Draw system would be Ok for a normal player I suppose but... for me it was quite troublesome. 'cause I just had to Draw one full stack of a magic I first encounter for each one of the character (that's a total of 99 x 3 = 297). Don't ask me why, it's the voices inside my head. And with the way junction works (Certain GFs allow you to empower your Stats with Magic, p.ex. add a stack of Fire magic on your Strength and it'll go up for quite much) ensured that I never ever used any magic at all. 'Cause I wanted to always have the full stack (99) junctioned. I'm just saying how I did it, it's definitely not the proposed style of play.
Oh, on an important side note: Don't try looking for armor/trinkets. You can only change weapons.
And yes, the story is far fetched at some points
Spoiler:
On the whole, it's a game that FF fans must play. The atmosphere (technology, timeline, lifestyle) is different from the typical Final Fantasy games. The characters get a quite interesting development too.
Still, I think I might have enjoyed FF:VII more.
Right now, 3 years after my initiation into the hentai world, I'm at 11.6GB with 19.805 files among 408 folders, the majority being mangas, with a few single pictures and very few videos (only 6 of them actualy).
I'm really trying to keep them as much organised as possible, though I must say that after reading a few of the previous posts I seem to be failing. It looks somewhat like this:
Big Folder (in a place that doesn't draw too much attention)
-Folder 1 (dedicated to my favorite girl - single pictures) <37MB>
-- Subfolders [depending on type i.e. ecchi, hentai, paranormal]
-Folder 2 (random girls - single pictures)
-Folder 3 (videos)
-Folder 4 to 13: Somewhat long series like "My Balls", "Inu Hatsu", "Alice in Sexland", "Dawn of the Silver Dragon" etc taht I feel they ought to be apart from the others due to actualy having some fun reading them.
-Folder 14: Doujinshi
--Subfloders [depending on anime or game series]
---More subfolders if there is more than 1 work for each anome/game (which is usualy the case)
-Folder 15 to 24: Favorite artists (Amatarou, Kisaragi, Yamatogawa, Yanagawa and a few others)
--Subfolders on every one of them for each work obviously..
-Folder 25 to 140something: Single hentai mangas named like this "Artist, Title, Source". These folders are arranged alphabeticaly.
I've been using the artist's name first tactic because until lately I've never been interested in who's made what, be it literature, games, anything. And since I'm quite the wormbook that's alot of books that I may even remember phrases from but no idea (and no care either) as of who created it. Long story short, feelings of guilt made me want to give a certain credit to the makers.
Which now has led me to the trouble of not being able to find what I want when I need to... well, you get it...
Very recently I've been thinking of undertaking the task of renaming them, adding 2-3 tagsin the front (tags would include but not be limited to things like fantasy, rape, love, incest etc). But the amount of time it'll probably take me to i. Find all the tags that describe what I'd look in a manga and ii. Read them again and rename them, intimidates me.
I'm really trying to keep them as much organised as possible, though I must say that after reading a few of the previous posts I seem to be failing. It looks somewhat like this:
Big Folder (in a place that doesn't draw too much attention)
-Folder 1 (dedicated to my favorite girl - single pictures) <37MB>
-- Subfolders [depending on type i.e. ecchi, hentai, paranormal]
-Folder 2 (random girls - single pictures)
-Folder 3 (videos)
-Folder 4 to 13: Somewhat long series like "My Balls", "Inu Hatsu", "Alice in Sexland", "Dawn of the Silver Dragon" etc taht I feel they ought to be apart from the others due to actualy having some fun reading them.
-Folder 14: Doujinshi
--Subfloders [depending on anime or game series]
---More subfolders if there is more than 1 work for each anome/game (which is usualy the case)
-Folder 15 to 24: Favorite artists (Amatarou, Kisaragi, Yamatogawa, Yanagawa and a few others)
--Subfolders on every one of them for each work obviously..
-Folder 25 to 140something: Single hentai mangas named like this "Artist, Title, Source". These folders are arranged alphabeticaly.
I've been using the artist's name first tactic because until lately I've never been interested in who's made what, be it literature, games, anything. And since I'm quite the wormbook that's alot of books that I may even remember phrases from but no idea (and no care either) as of who created it. Long story short, feelings of guilt made me want to give a certain credit to the makers.
Which now has led me to the trouble of not being able to find what I want when I need to... well, you get it...
Very recently I've been thinking of undertaking the task of renaming them, adding 2-3 tagsin the front (tags would include but not be limited to things like fantasy, rape, love, incest etc). But the amount of time it'll probably take me to i. Find all the tags that describe what I'd look in a manga and ii. Read them again and rename them, intimidates me.

