king Posts
Playing a different role always brightens my mood.
Sakabato, you should totally switch to EUW and come play with us.
Sakabato, you should totally switch to EUW and come play with us.
Badguy wrote...
FAGRUNAWAYBITCHARENA should be a game mode where 1 team plays only taric and ez and the other team chases them.With a team of only Udyr.
I'll start. LoL is harder because DotA just copied everything and made it casual.
Personally, I think the entire moba genre is pretty casual and easily played to begin with. I haven't played enough DotA2 to do a in-depth comparison but League seems to have a lot more mechanics for potential comebacks, which is a pretty dangerous design choice regarding the quality of the game. Not to mention the whole rune, mastery and champion unlock bullshit that's massively grindy and partial unfair. It does nothing to the game nor its accessibility if you have a flat +15 damage advantage over the opponent just because your account is older. I still play League because at least I have friends there to play with, hue.
Personally, I think the entire moba genre is pretty casual and easily played to begin with. I haven't played enough DotA2 to do a in-depth comparison but League seems to have a lot more mechanics for potential comebacks, which is a pretty dangerous design choice regarding the quality of the game. Not to mention the whole rune, mastery and champion unlock bullshit that's massively grindy and partial unfair. It does nothing to the game nor its accessibility if you have a flat +15 damage advantage over the opponent just because your account is older. I still play League because at least I have friends there to play with, hue.
By 'out there' I thought you're refering to games of the past as well. If this is about current MMOs as in still under active development, then the only contender I can think of would be EVE. I like how all the games you listed are WoW clones anyway, haha.
KLoWn wrote...
And WoW is still the best and most polished MMO out thereNow, that's a bit far-fetched.
WoW is a decent game. Should definitely be experienced if interest is there, but the game is really straightforward and doesn't need much advice or planning.
Spoiler:
Going full retard with support Blitz in blindpick. I still claim this guy is gamebreaking with all the limitations he puts on his opponents for free.
Pure AD Riven is the only Riven. You wanna go double BT or BT -> LW to rack up the raw AD. PD is not a very good item to build due to how her passive works, you don't want more attackspeed than with boots.
Been giving solo queue more and more tries. Got a couple positive surprises but tonight I lost three games in a row to leavers despite raping the shit out of botlane. I will stay positive regardless.
[size=7]Jesus christ I'm so fucking angry.[/h]
[size=7]Jesus christ I'm so fucking angry.[/h]
His lantern pull makes a lot of dumb unsafe shit suddenly safe, because flash is not enough in this game yet.
Spoiler:
For your entire post, replace the word 'anime' with: books, movies, thoughts. Works everytime for shit like that.
where I'm used to grinding with a critical sin that had plenty of luk for higher chance to get gear and cards.
Haha, someone fell for that old myth.
Funny that you pick 3rd strike as an example, because that game actually has shortcuts on super motions, haha. But that's not so important. 3rd strike is still decent. Kof13 has shortcuts on a lot of things, but I think those shortcuts are fine because the games still have enough other things that don't make them a complete disaster. The only game where shortcuts start becoming an issue is SF4, because that's some real stick shaking game design right there.
GG does not have any shortcuts at all. And also don't get me wrong, the difficulty or value of a game is not exclusively related to the execution, especially not that of combos. But GG does have a lot of retarded stuff like that, for example have you ever heard about Johnny enkasu loops? Just the fact that a game has this on top of everything else is a beautiful thing.
It shows that there has to be a certain level of dedication to the game and its characters instead of picking the game up and working out a killing combo in 5 minutes like the average player does in MvC3. That is kind of the fighting game genre's thing, the entire deal about the relationship between the player and the character they're playing, and a lot of modern games are so homogenized that this value gets completely lost.
GG does not have any shortcuts at all. And also don't get me wrong, the difficulty or value of a game is not exclusively related to the execution, especially not that of combos. But GG does have a lot of retarded stuff like that, for example have you ever heard about Johnny enkasu loops? Just the fact that a game has this on top of everything else is a beautiful thing.
It shows that there has to be a certain level of dedication to the game and its characters instead of picking the game up and working out a killing combo in 5 minutes like the average player does in MvC3. That is kind of the fighting game genre's thing, the entire deal about the relationship between the player and the character they're playing, and a lot of modern games are so homogenized that this value gets completely lost.
Comparing Counter-Strike to Call of Duty? One is a competitive FPS legend, the other is a casual console game with built-in aim assist. This is not 'apples and oranges' at absolutely all, lol.
As a 2D player, the only 3D game I actually got interested in was Virtua Fighter. It's the one 3D series that's actually technical and interesting enough that a majority of the playerbase isn't mindlessly mashing on the buttons. I also got some respect for Tekken as I could witness some actually high-level gameplay with my own eyes. Still, Tekken is mostly marketed towards button mashing casual gamers, which conflicts with my personal point as to why I play certain 2D fighters to begin with.
It is not. I like KoF, but people that go on about the 'insanity' of KoF combos simply have never seen any 2D game with actually difficult combos. I can tell you about some of the stuff in Guilty Gear that you could try to 'imitate' and we'll see if you pull this off before 2014 hits if the KoF13 motion chaining gives you problems already.
As a 2D player, the only 3D game I actually got interested in was Virtua Fighter. It's the one 3D series that's actually technical and interesting enough that a majority of the playerbase isn't mindlessly mashing on the buttons. I also got some respect for Tekken as I could witness some actually high-level gameplay with my own eyes. Still, Tekken is mostly marketed towards button mashing casual gamers, which conflicts with my personal point as to why I play certain 2D fighters to begin with.
Also, KoF is by far one of the most difficult to combo games out there. Do you understand how fucking irksome it is to learn how to perform a DP motion followed by a QCB then HCF motion in under 8 frames is?
It is not. I like KoF, but people that go on about the 'insanity' of KoF combos simply have never seen any 2D game with actually difficult combos. I can tell you about some of the stuff in Guilty Gear that you could try to 'imitate' and we'll see if you pull this off before 2014 hits if the KoF13 motion chaining gives you problems already.