meme50superfan Posts
the good part is that all chars, and i mean ALL (include protagonist) are voiced. the bad part is the narration one (the part where it is a thought or info or etc etc that isnt spoken by a char) but i doubt you will have problems with this one.
try agth. but its pretty annoying for me (most words become jibberish for me, so i ended up sticking with my good old run-of-the-mill jap knowledge and my super instinct that can somehow tell me what they are implying)
either that or you can do it my style, skip everything! (i rarely dont do this... baldr sky is one of them that i dont, another one is a game that i cant really remember the title, the one about a prince that appears in the human world who is actually a girl and that the girls of 6(?) nations fight to have only one winner... where the winner marries the prince)
either that or you can do it my style, skip everything! (i rarely dont do this... baldr sky is one of them that i dont, another one is a game that i cant really remember the title, the one about a prince that appears in the human world who is actually a girl and that the girls of 6(?) nations fight to have only one winner... where the winner marries the prince)
yes, i mean all. sadly, vic viper is out of the picture because it aint an OF. still, most OF are just so-so and the only outstanding ones are jehuty (v2 or naked) and anubis (both versions)
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In quantum mechanics, spatial quantization is the quantization of angular momentum in three-dimensional space. It results from the fact that the angular momentum of a rigid rotor is expressed in three dimensions, and is quantized.
For a rigid rotor, it is possible to know L2 (the square of the magnitude of angular momentum) and Lz (the z-component of angular momentum) simultaneously because these two quantum mechanical operators commute. However, it is not possible to know Lx and Ly, which are the other two components of angular momentum, simultaneously and exactly.
With the magnitude and z-component of angular momentum exactly known, the angular momentum vector points from a single point at a certain angle, but it can end anywhere on a circle. The result is a cone whose vertex is the origin of the vector, and whose height is the z-component. Since the x and y components are not known, the angular momentum can be represented by any of the vectors that comprise the cone.
Spatial quantization results from the fact that only a small number of values for L are allowed in quantum mechanical systems. For example, if the rules of the system require that L be an integer in the set {-2, -1, 0, 1, 2}, then there are only five surfaces on which the angular momentum can be found: a flat circle corresponding to L = 0, and two cones above this circle for L = 1 and L = 2, and two cones below this circle for L = -1 and L = -2.
In classical mechanics, spatial quantization does not occur because a large number of values are allowed for L. As the number of allowed values for L approaches infinity, the number of imaginary cones approaches infinity, and the circles form an essentially continuous sphere, so that the momentum vector can be anywhere on the sphere. In quantum mechanics, the angular momentum can only lie on a small number of circles on the imaginary sphere.
you get what this means? i dont really get it...
im not really a science geek, having a hard time coping with my courses as well (doing dip in mechanical eng.)
actually, these kinda polls suck as the real determinant factor is the pilot. no matter how good the mech is, if the pilot sucks, then the mech will still lose.
hmm... space compression beats quantized... which kinda reminds me, how does quantizing a unit works? and what is meant of quantized?
(searched it up a bit but it kinda feels like the dummy subweapon from ZOE except that the dummy is made from gn particles)
hmm... space compression beats quantized... which kinda reminds me, how does quantizing a unit works? and what is meant of quantized?
(searched it up a bit but it kinda feels like the dummy subweapon from ZOE except that the dummy is made from gn particles)
umm... never saw a trans-ammed 00 raiser dispersing and reappearing? besides, even with zero shift, you have to be near the opponent to attack it. this becomes a weakness to be exploited (which i love doing). also, you cant zero shift while attacking (giving a vulnerable point to strike)
btw, the better part is that with trans-am active, dodging these attacks as well as counteracting against them becomes easier. the only problem is experience the pilot has when up against these enemies.
EDIT: actually, now that i think of it... the weakness of all super high speed movements for mechs are that they cant attack while under those speeds (except trans-ammed 00 raiser where it cant attack while quantized)
btw, the better part is that with trans-am active, dodging these attacks as well as counteracting against them becomes easier. the only problem is experience the pilot has when up against these enemies.
EDIT: actually, now that i think of it... the weakness of all super high speed movements for mechs are that they cant attack while under those speeds (except trans-ammed 00 raiser where it cant attack while quantized)
no, its not. baldr sky dive2 has been only recently released though dive1 does not have any translation patch as well. then again, the game is good enough to play even without the translation. i recoomend you try it out yourself. (of course, unless you watch anime in dub and do not take the time to understand the bits and pieces of jap language)
well...i think it works for the rest of the gundams but i dont think it will work for the 00 series ones (their home base is in space)
HOLY SHIT! now THATS gay! if only they install in a dif folder or something...
btw, do we need the registry for dive1 to install dive2? if so, i need to re-dl dive1!
btw, do we need the registry for dive1 to install dive2? if so, i need to re-dl dive1!
gn drives DO NOT have infinite power. they are ALMOST infinite unless they SPAM their weapons or activate TRANS-AM.
(where they have to dock to recharge the drives)
of course, other than that, gn particles are scattered for as long as the gundam is "alive".
(where they have to dock to recharge the drives)
of course, other than that, gn particles are scattered for as long as the gundam is "alive".
i think only gundom 00 with raiser equipped and trans-am acivated can beat them. i mean, even zero shift eats the energy gauge! the only exception is naked jehuty (most likely NEVER possible to even invent for a 1v1 battle with 00)
now there's the problem! if it is infinite, why dont they just fire those drills nonstop 24/7? why waste time gattai and un-gattai-ing for anyway?
oh god! tengen toppa! which kinda does wanna make you wonder... where do they store all those drills!?
agreed! actually, overall, i say gundam beats almost the rest of the other mechas... ALMOST! now am thinking abt xenosaga's mechs... hmmm....
i down right hate google-ing for many reasons, most of which ultimately leads to lazy and that i can do better things than searching one by one for it :P
after seeing the space stations, i am crying! crying because i thought it would be those space stations where shuttles and shaceships would dock into T.T
after seeing the space stations, i am crying! crying because i thought it would be those space stations where shuttles and shaceships would dock into T.T
gatheringsin, is there a real space station? i dont watch news often, too busy with manga and anime so can you fill me in about real life space stations?
i dont think space CAN be colonized. i mean, how wide is it! you need to plant space stations every XXXX distance for an infinity until we either reach a really old one (meaning that space is actually spherical) or we go on continuously (meaning space is infinite)
i think we need to see what it would be like if we combine the primary idea of gundam, orbital frame, and macross. if anyone is pro enough to bring out a good sketch of the combined idea, i t-up you all the way to heaven! (we have kyrios from 00 season 1, having the macross-x-gundam resemblance)
i think we need to see what it would be like if we combine the primary idea of gundam, orbital frame, and macross. if anyone is pro enough to bring out a good sketch of the combined idea, i t-up you all the way to heaven! (we have kyrios from 00 season 1, having the macross-x-gundam resemblance)