Tegumi Posts
My list in no particular order: (strictly anime)
1. Clannad - and there's a reason why everyone thinks this series is ballin.
2. Hanbun no Tsuki ga Noboru Sora
3. Voices of a Distant Star - a Makoto Shinkai work...
4. Toradora!
5. Itazura na Kiss
6. Byousoku 5 Centimeter - yet to be revisited by Makoto Shinkai again. He's a movie-anime god
I chose these anime as the ultimate expressions of romance of any sort.
1. Clannad spent 2 seasons building the romance between Tomoya and Nagisa, and when she and Ushio died, I was crying, hard. It was developed so well that I was able to empathasize with the characters to the point of tears. Clannad is simply an epic anime, no doubt about it.
2. Hanbun no Tsuki ga Noboru Sora is a short 6 episode OVA series that takes place in a hospital with two sick teen patients. It weaves beautifully the human outlook on life while having a budding romance blossom.
3. Voices of a Distant Star is a one episode OVA that does nothing but truly grasp “love” through not only distance but time as well. It is simple, yet brilliant, and very touching. The kicker is that the main characters’ voices are voiced by Makoto Shinkai himself and his wife, which makes the OVA that much more poignant.
4. Toradora! Is a comedy sure, but wow, I’ve never quite seen a high school romance series that goes through the hoops like this series does. (Suzuka was one big headache…) If anything, this anime is almost an epitome of high school life and romance.
5. Itazura na Kiss is possibly the only series where the series chronicles romance from the dating stage and all the way down to post-marriage life. I felt really satisfied with this series and the development of romance between the two main characters.
6. Byousoku 5 Centimeter is a series of 3 episodes strung together in one movie that, like Voices of a Distant Star, chronicles love and how it fares against the passage of time and distance. Unlike Voices of a Distant Star, this movie was beautiful and bittersweet beyond comparison. Another flawless creation of Makoto Shinkai.
1. Clannad - and there's a reason why everyone thinks this series is ballin.
2. Hanbun no Tsuki ga Noboru Sora
3. Voices of a Distant Star - a Makoto Shinkai work...
4. Toradora!
5. Itazura na Kiss
6. Byousoku 5 Centimeter - yet to be revisited by Makoto Shinkai again. He's a movie-anime god
I chose these anime as the ultimate expressions of romance of any sort.
1. Clannad spent 2 seasons building the romance between Tomoya and Nagisa, and when she and Ushio died, I was crying, hard. It was developed so well that I was able to empathasize with the characters to the point of tears. Clannad is simply an epic anime, no doubt about it.
2. Hanbun no Tsuki ga Noboru Sora is a short 6 episode OVA series that takes place in a hospital with two sick teen patients. It weaves beautifully the human outlook on life while having a budding romance blossom.
3. Voices of a Distant Star is a one episode OVA that does nothing but truly grasp “love” through not only distance but time as well. It is simple, yet brilliant, and very touching. The kicker is that the main characters’ voices are voiced by Makoto Shinkai himself and his wife, which makes the OVA that much more poignant.
4. Toradora! Is a comedy sure, but wow, I’ve never quite seen a high school romance series that goes through the hoops like this series does. (Suzuka was one big headache…) If anything, this anime is almost an epitome of high school life and romance.
5. Itazura na Kiss is possibly the only series where the series chronicles romance from the dating stage and all the way down to post-marriage life. I felt really satisfied with this series and the development of romance between the two main characters.
6. Byousoku 5 Centimeter is a series of 3 episodes strung together in one movie that, like Voices of a Distant Star, chronicles love and how it fares against the passage of time and distance. Unlike Voices of a Distant Star, this movie was beautiful and bittersweet beyond comparison. Another flawless creation of Makoto Shinkai.
This poll fails. Hard.
I vote for Valve simply for their DLC content, awesome games, and constant support of the community and it's modding.
I vote for Valve simply for their DLC content, awesome games, and constant support of the community and it's modding.
KG989 wrote...
Kuroneko1/2 wrote...
KG989 wrote...
I watched it once. It was decent. Not eye popping jaw dropping awesome material but decent and what I would expect from a Gainax production. That being said I still don't understand why so many people seem to treat NGE as the second coming of Christ. My thoughts are exactly the same.

Same here.
Add to the fact that they keep pumping out newer versions makes me facepalm. As if we haven't had enough NGE.
Depends.
If I'm in a need of a fap, I can cum pretty fast within 1~3 minutes.
If I'm in a want of a fap, it can range from 5~20 minutes. What usually happens is that I bring myself to near climaxes a couple of times before I find something really hot and then let it go. The experience is awesome.
Anything longer than that, you're rubbing your dick raw, and that's no good. Suspensions of masturbation periods do not count as you could potentially go limp.
If I'm in a need of a fap, I can cum pretty fast within 1~3 minutes.
If I'm in a want of a fap, it can range from 5~20 minutes. What usually happens is that I bring myself to near climaxes a couple of times before I find something really hot and then let it go. The experience is awesome.
Anything longer than that, you're rubbing your dick raw, and that's no good. Suspensions of masturbation periods do not count as you could potentially go limp.
Unlike you oh-I-can-see-hear-memorize-everything-at-once guys, I study and sometimes study hard for my exams, and sometimes just plain studying and doing homework. And I'm pretty sure the average person doesn't just, "Oh, I never study because I memorize everything at once."
I'm an accounting major, so it's all concepts and application, which requires rote memorization and tons of practice. I might not be a genius, but you could say I'm a genius at hard-working. GPA of 3.65 of hard work.
I'm an accounting major, so it's all concepts and application, which requires rote memorization and tons of practice. I might not be a genius, but you could say I'm a genius at hard-working. GPA of 3.65 of hard work.
@Whitelion: I always like reading your posts because they contain a lot of interesting and intelligent pieces of information.
Don't you love it when the creator of the thread never comes back to give an appropriate response or to further the discussion? I suuure do.
Don't you love it when the creator of the thread never comes back to give an appropriate response or to further the discussion? I suuure do.
I just find it extrememly sad that the few extremist but vocal people/group are always the ones that jeopardizing relations between religions or nations. While I have my reservations regarding Park51, it's not like I am actively against the plan (though the entire premise was flawed to begin with). Same thing here, this idiot is obviously trying to stir up trouble most likely in light of the Park51 incident. Why people, whether it be followers of that Qur'an burner or followers of Extremist Muslims, are persuaded by arrogant, prejudiced, and plainly wrong idiots, I don't know; it just is.
You'll find some really great AMVs and my own recommendations in this thread that are pretty emotion-packed:
http://www.youtube.com/watch?v=IbdZtTwevtQ
http://www.youtube.com/watch?v=IbdZtTwevtQ
Left4Dead with all the extra weapons that Left4Dead2 has. That would be my ideal zombie-survival game.
And the Halo series with Vanquish-like abilities in-game to show just how awesome Master Chief should have been without those silly upgrades featured in Halo: Reach.
And the Halo series with Vanquish-like abilities in-game to show just how awesome Master Chief should have been without those silly upgrades featured in Halo: Reach.
IEAIAIO wrote...
DeathPlox wrote...
Tegumi wrote...
g-money wrote...
But yes, I'm an Asian-American, Taiwanese to be exact.I'm Taiwanese too :o
Holy god so am I 0.0
You couldn't tell she was Asian from her picture?
No, the issue was distinguishing different types of Asian ethnicities.
Taiwan ftw!
Left 4 Dead: 9/10
This game has been with me since the demo came out. After a couple months of release, I bought the hard copy and never looked back. In essence, this was the game I was searching for that appealed to my likes of zombie-apocalypse, FPS, and heavy orientation on teamwork. It was THE survival zombie game, and not some conspiracy driven crap that the Resident Evil series tout that keeps spawning more and more sequels with no answer to the outbreak of the T-virus and its legacy. (Don’t get me wrong, RE is good, but not what I was looking for in a survival zombie game.)
Graphics: 8/10
Sure, L4D might not be as new or shiny or GPU-intensive as some of the other games out there, but that’s because it’s still based off the Valve engine that has spawned so many winning game series like Half-life and Portal. However, what L4D lacks in superior graphics quality, it makes it up in its really well-made and attentive settings. The dark ambient setting varies from night (No Mercy, Crash Course, Death Toll) to dusk (Dead Air) to dawn (Blood Harvest). From deserted cities filled with the undead to hospitals to small towns to airports to abandoned woods and farmhouses, to the saferooms filled with previous survivor graffiti that builds more to the scary and dark setting that makes it seem more real. The character designs are well done as the main characters are easily identifiable: Bill, an experienced Vietnam War veteran, Francis, a rough tough biker, Zoey, the college girl, and Louis, an office worker. The details paid to the creation of the zombies and the special infected are also really well done. All in all, L4D really drives the point home that, “Damn, this is the zombie apocalypse.” Plus, the intro CG movie really whets the appetite for zombie killing.
Sound: 9/10
No war music, no fanfare, none of that. Eerie music, scary music, heart-pounding music, or no music at all, L4D sounds are something to behold. Notable examples are the witch’s music, which signify that a witch is nearby, letting the survivors know of the gravity of the situation. Then there’s the drum roll and heart-pounding music that signifies a horde of zombies is coming. Then there’s the sound effects and voice-acting. If anything, the principle thing that makes L4D so unique in terms of sound is its thousands of quotes that have been recorded for the survivors. Survivors have their action voices and their situational voices (accessed by z and x buttons), but the AI director that directs the game makes it so that the survivor interactions are always somewhat different. One quote might prompt another survivor to speak, which might prompt another survivor to say something else. The voice-acting is superb, and much care was spent in creating the sound effects.
Story: 9/10
Some people say that L4D’s shortcoming is its lack of a cohesive storyline that culminates in some sort of boss battle or goal accomplishment. I say the opposite. L4D is set up almost akin to Romero’s zombie movies that have survivors group together and end up planning to go somewhere safe. No explanation is given as to the zombie outbreak, and none is needed. Resident Evil took the origins of the zombie outbreak and simply made it way too complicated. What L4D does is to take elements from those zombie movies and put it into game format. Survivors start at point A and need to get to point B, C, D, and E to get to the rescue vehicle to find a safe haven. Along the way, the map settings of whatever campaign adds to the dangerous trek through its details to the desolation of the land to the graffiti left behind by other survivors that give a clue what happened and other opinions. This game isn’t about why; rather it’s all about immersing yourself in the present. Back-stories of the characters are given through their interactions, and frankly, that’s all that’s needed in a zombie-survival game.
Gameplay: 10/10
L4D operates as a first-person shooter game that’s all based on cooperative effort through multiplayer. Both Valve and Steam make it so that L4D is always up and running through their servers and software. As a FPS, L4D forces you to work together with 3 other survivors (bots or human-controlled) to survive and reach from point A to B. L4D makes it so that survivors MUST work together or be destroyed. Besides having your wandering zombies, you can get swarmed by a horde of zombies where sticking together and fighting the horde off is key to survival. The special infected also force survivors to work together. If a hunter pounces a survivor or a smoker grabs a survivor, only another teammate can set you free from their infected embrace. If you are incapacitated on the ground, only another survivor can pick you up to revive you. Also, taking down the Tank (think of the Hulk, but not green and not friendly) requires massive firepower from everyone to bring him down fast before he can decimate the team, especially on higher difficulties.
The survivors are equipped with 5 slots for equipment, 1 for their main weapon (separated into tier 1 and tier 2), the 2nd one for their single or dual M1911 pistol that has infinite ammo but not automatic, the 3rd slot for a grenade (either the molotov or pipe bomb), the 4th slot for the health kit (restores 80% of health), and 5th slot for the pills for temporary 50 health. Tier 1 weapons are separated into the pump-shotgun and the uzi, whereas the tier 2 weapons are stronger and have better abilities than tier 1 weapons such as the semi-automatic shotgun, M-16 fully auto assault rifle, and the semi-auto hunting rifle that has a zoom feature for sniping. While small variety of arms, it’s all one needs in a zombie apocalypse.
L4D features a couple of gameplay modes as well: single-player, co-op, versus, and survival. Single-player and co-op are simply humans controlling humans to complete a campaign/map. Survival makes it so that you are constantly horded and rushed and attacked by many zombies and special infected, and by working together, one can survive well past the 10 minute mark for the gold achievement and beyond. (Point is that you will die eventually) The other interesting game mode is versus, where players get to control the special Infected (hunter, smoker, boomer, and tank) and try to take out the other team of human-controlled survivors, and vice versa. It makes for highly competitive gaming experience as the objective is to win besides surviving. This adds a huge dimension to the zombie-survival where people can enjoy the many types of gameplay that L4D offers.
One criticism of L4D is its small package of 4 major campaigns (5 levels each) and a fifth campaign of 2 levels. While I agree it isn’t much, the AI director built into the game takes care of that. Basically, the AI director places items, zombie placement, and changes character placement depending on the difficulty setting of the game and how the survivors are doing. If the survivors are low on health, the AI director might spawn some pills and/or health packs. The AI director might spawn many zombies in one sitting and have no zombies in the next setting, except maybe a witch or tank might be spawned. In short, the AI director makes it so that the gaming experience isn’t always the same every time, allowing for high replayability – L4D’s greatest facet.
This game has been with me since the demo came out. After a couple months of release, I bought the hard copy and never looked back. In essence, this was the game I was searching for that appealed to my likes of zombie-apocalypse, FPS, and heavy orientation on teamwork. It was THE survival zombie game, and not some conspiracy driven crap that the Resident Evil series tout that keeps spawning more and more sequels with no answer to the outbreak of the T-virus and its legacy. (Don’t get me wrong, RE is good, but not what I was looking for in a survival zombie game.)
Graphics: 8/10
Sure, L4D might not be as new or shiny or GPU-intensive as some of the other games out there, but that’s because it’s still based off the Valve engine that has spawned so many winning game series like Half-life and Portal. However, what L4D lacks in superior graphics quality, it makes it up in its really well-made and attentive settings. The dark ambient setting varies from night (No Mercy, Crash Course, Death Toll) to dusk (Dead Air) to dawn (Blood Harvest). From deserted cities filled with the undead to hospitals to small towns to airports to abandoned woods and farmhouses, to the saferooms filled with previous survivor graffiti that builds more to the scary and dark setting that makes it seem more real. The character designs are well done as the main characters are easily identifiable: Bill, an experienced Vietnam War veteran, Francis, a rough tough biker, Zoey, the college girl, and Louis, an office worker. The details paid to the creation of the zombies and the special infected are also really well done. All in all, L4D really drives the point home that, “Damn, this is the zombie apocalypse.” Plus, the intro CG movie really whets the appetite for zombie killing.
Sound: 9/10
No war music, no fanfare, none of that. Eerie music, scary music, heart-pounding music, or no music at all, L4D sounds are something to behold. Notable examples are the witch’s music, which signify that a witch is nearby, letting the survivors know of the gravity of the situation. Then there’s the drum roll and heart-pounding music that signifies a horde of zombies is coming. Then there’s the sound effects and voice-acting. If anything, the principle thing that makes L4D so unique in terms of sound is its thousands of quotes that have been recorded for the survivors. Survivors have their action voices and their situational voices (accessed by z and x buttons), but the AI director that directs the game makes it so that the survivor interactions are always somewhat different. One quote might prompt another survivor to speak, which might prompt another survivor to say something else. The voice-acting is superb, and much care was spent in creating the sound effects.
Story: 9/10
Some people say that L4D’s shortcoming is its lack of a cohesive storyline that culminates in some sort of boss battle or goal accomplishment. I say the opposite. L4D is set up almost akin to Romero’s zombie movies that have survivors group together and end up planning to go somewhere safe. No explanation is given as to the zombie outbreak, and none is needed. Resident Evil took the origins of the zombie outbreak and simply made it way too complicated. What L4D does is to take elements from those zombie movies and put it into game format. Survivors start at point A and need to get to point B, C, D, and E to get to the rescue vehicle to find a safe haven. Along the way, the map settings of whatever campaign adds to the dangerous trek through its details to the desolation of the land to the graffiti left behind by other survivors that give a clue what happened and other opinions. This game isn’t about why; rather it’s all about immersing yourself in the present. Back-stories of the characters are given through their interactions, and frankly, that’s all that’s needed in a zombie-survival game.
Gameplay: 10/10
L4D operates as a first-person shooter game that’s all based on cooperative effort through multiplayer. Both Valve and Steam make it so that L4D is always up and running through their servers and software. As a FPS, L4D forces you to work together with 3 other survivors (bots or human-controlled) to survive and reach from point A to B. L4D makes it so that survivors MUST work together or be destroyed. Besides having your wandering zombies, you can get swarmed by a horde of zombies where sticking together and fighting the horde off is key to survival. The special infected also force survivors to work together. If a hunter pounces a survivor or a smoker grabs a survivor, only another teammate can set you free from their infected embrace. If you are incapacitated on the ground, only another survivor can pick you up to revive you. Also, taking down the Tank (think of the Hulk, but not green and not friendly) requires massive firepower from everyone to bring him down fast before he can decimate the team, especially on higher difficulties.
The survivors are equipped with 5 slots for equipment, 1 for their main weapon (separated into tier 1 and tier 2), the 2nd one for their single or dual M1911 pistol that has infinite ammo but not automatic, the 3rd slot for a grenade (either the molotov or pipe bomb), the 4th slot for the health kit (restores 80% of health), and 5th slot for the pills for temporary 50 health. Tier 1 weapons are separated into the pump-shotgun and the uzi, whereas the tier 2 weapons are stronger and have better abilities than tier 1 weapons such as the semi-automatic shotgun, M-16 fully auto assault rifle, and the semi-auto hunting rifle that has a zoom feature for sniping. While small variety of arms, it’s all one needs in a zombie apocalypse.
L4D features a couple of gameplay modes as well: single-player, co-op, versus, and survival. Single-player and co-op are simply humans controlling humans to complete a campaign/map. Survival makes it so that you are constantly horded and rushed and attacked by many zombies and special infected, and by working together, one can survive well past the 10 minute mark for the gold achievement and beyond. (Point is that you will die eventually) The other interesting game mode is versus, where players get to control the special Infected (hunter, smoker, boomer, and tank) and try to take out the other team of human-controlled survivors, and vice versa. It makes for highly competitive gaming experience as the objective is to win besides surviving. This adds a huge dimension to the zombie-survival where people can enjoy the many types of gameplay that L4D offers.
One criticism of L4D is its small package of 4 major campaigns (5 levels each) and a fifth campaign of 2 levels. While I agree it isn’t much, the AI director built into the game takes care of that. Basically, the AI director places items, zombie placement, and changes character placement depending on the difficulty setting of the game and how the survivors are doing. If the survivors are low on health, the AI director might spawn some pills and/or health packs. The AI director might spawn many zombies in one sitting and have no zombies in the next setting, except maybe a witch or tank might be spawned. In short, the AI director makes it so that the gaming experience isn’t always the same every time, allowing for high replayability – L4D’s greatest facet.
The fact that a building is being built by Muslims, let alone the mini-mosque inside it, near Ground Zero is pissing people off.
My gripe, and I'll state this again, with the community center is that for something as touchy as this issue is, Imam Rauf isn't doing his best to smooth issues over. True, he's on a trip, but I expect when he comes back that he tries his best to placate the public that the community center is what he meant it to be and dispell current contradictions. I just wished this building was somewhere else for decency's sake, but since that can't happen, I can only worry about the future.
My gripe, and I'll state this again, with the community center is that for something as touchy as this issue is, Imam Rauf isn't doing his best to smooth issues over. True, he's on a trip, but I expect when he comes back that he tries his best to placate the public that the community center is what he meant it to be and dispell current contradictions. I just wished this building was somewhere else for decency's sake, but since that can't happen, I can only worry about the future.
I've given up on all forms of animated/filmed Negima!. The first anime series sucked, the live-action sucked, the second anime series sucked, and the OVAs are nothing but commercials for the manga. Just read the manga and you'll be fine.
If I had to mention a favorite female character that wields a sword, it'd be Busujima Saeko from HotD.
Also, my waifu Kamiya Kaoru from Rurouni Kenshin also wields a sword!
A good link to peruse through on anime girls with swords: http://anime.mikomi.org/wiki/Kendo%20Girl%20Scrapbook
Also, my waifu Kamiya Kaoru from Rurouni Kenshin also wields a sword!
A good link to peruse through on anime girls with swords: http://anime.mikomi.org/wiki/Kendo%20Girl%20Scrapbook
To quote a previous quote of mine,
I currently am experimenting with boxing, muay thai, and certain techniques of kung-fu. I take a strike fast and heavy approach that deals the most damage in the the right place. In a sense, I am all about power and technique. As asthma limits my stamina no matter what I do, I prefer to take down enemies with the least amount of powerful and accurate strikes without prolonging the battle into grappling or a faceoff.
Jeet Kun Do is essentially MMA when it comes to the hybridization of martial arts styles, but JKD is more of a philosophy than a set of defined kata or combinations.
g-money wrote...
In a sense, it's best to learn the precepts and concepts of above mentioned fighting styles and then see if they fit your fighting style and physique. This, in form, is part of Bruce Lee's philosophy called Jeet Kun Do, i.e. using whatever means or styles it takes to fight in the most efficient manner and take the enemy down in the fastest possible way. I currently am experimenting with boxing, muay thai, and certain techniques of kung-fu. I take a strike fast and heavy approach that deals the most damage in the the right place. In a sense, I am all about power and technique. As asthma limits my stamina no matter what I do, I prefer to take down enemies with the least amount of powerful and accurate strikes without prolonging the battle into grappling or a faceoff.
Jeet Kun Do is essentially MMA when it comes to the hybridization of martial arts styles, but JKD is more of a philosophy than a set of defined kata or combinations.
Longevity wrote...
I don't like any brand or flavor of ramen. I like Italian style noodles not Japanese.What kind of Italian noodle do you prefer?
Personally for me, I can't stand really skinny noodles like capellini/angel hair or round noodles like spaghetti. I prefer linguine as it's not too thin and not as wide as alfredo. Penne and bowtie pasta are also pretty good.
The text box for posting has an issue where past a certain amount of lines of text and/or [enter]s, the text box screen starts jumping up and down every time you try to type more than whatever the limit is.
My bros:
1. Kenshiro (Hokuto no Ken)
2. Kamijyo Touma (To aru Majustu no Index)
3. Kyon (Suzumiya Haruhi no Yuutsu)
4. Okazaki Tomoya (Clannad)
5. Eikichi Onizuka (Great Teacher Onizuka)
6. Morisato Keiichi (Ah! My Goddess)
7. Shigeno Goro (Major!)
8. Makunouchi Ippo (Hajime no Ippo)
9. Urameshi Yusuke (Yu Yu Hakusho!)
10. Hanabishi Recca (Flame of Recca)
1. Kenshiro (Hokuto no Ken)
2. Kamijyo Touma (To aru Majustu no Index)
3. Kyon (Suzumiya Haruhi no Yuutsu)
4. Okazaki Tomoya (Clannad)
5. Eikichi Onizuka (Great Teacher Onizuka)
6. Morisato Keiichi (Ah! My Goddess)
7. Shigeno Goro (Major!)
8. Makunouchi Ippo (Hajime no Ippo)
9. Urameshi Yusuke (Yu Yu Hakusho!)
10. Hanabishi Recca (Flame of Recca)