yurixhentai Posts
i forgot about building a perfectly running self sufficient city in simcity 200 then casting every disaster repeatedly and watching it all go to ruin
Hows it going guys thought i'd start up a whats your favorite moment in gaming thread to get it started
Best scary
Resident evil 1 the dogs jumping through the window nearly pooped myself not afraid to admit that
Best funny
Serious Sam when the headless kamikazees run at you screaming you kill them and go AHHHHHHHHH yourself then a bunch more show up and you go uh oh
Best scary
Resident evil 1 the dogs jumping through the window nearly pooped myself not afraid to admit that
Best funny
Serious Sam when the headless kamikazees run at you screaming you kill them and go AHHHHHHHHH yourself then a bunch more show up and you go uh oh
I cannot find Read or die hentai i will do anything to find some i have three images i found on some crazy german website but thats it anyone PLEASE
ps i work at gamestop if ya need any info just ask ps if ya want my edge card number ask and ye shall recieve 10% off
kessen
timesplitters 1 n 2
future tactics the uprising
onimusha
f zero gx
megaman network transmission
timesplitters 1 n 2
future tactics the uprising
onimusha
f zero gx
megaman network transmission
OMG i forgot to say Kessen i love all three games and im pissed i have to buy a gently carressing PS3 to play Kessen 4
played it myself for a couple of hours and i have to say im not impressed at all this could have been so much more and ya have to admit the soul rippin minigame after every kill is kinda retarded i stoped playing cuz my arm hurt its lair all over again but i digress the graphics are good but not up to PS3 par and story is actually pretty good but the loading is probably the worst i've had yet on ps3 the music is the best part about the game though amazing score 2 of 5 for me
Im a big fan of the ff12 hentai but there just doesnt seem to be that much ive looked around and found more at some other sites but i support fakku so
Mr. Moisqeto (yeah its speeled wrong deal with it)
Star trek voyager away team
Indigo prophecy
Both Katamari games
Mortal Kombat armegeddon
Xenosaga series
Half life decay
final fantasy 12
Timesplitters series
Star trek voyager away team
Indigo prophecy
Both Katamari games
Mortal Kombat armegeddon
Xenosaga series
Half life decay
final fantasy 12
Timesplitters series
anyone remember simcopter i was looking through my old pc game box and found it and love it but barely runs on vista anyone have any suggestions and ps if ya played share your favorite random ass happening in game
Hello all faukkuvians im creating a new rule variant for risk called zombie risk name says it all. But im having trouble ballancing the rules for both sides. ive tried about 10 different rules to ballance to zombies turn but nothing seems to work its either the zombies are too powerful or the humans are well ill postthe rules and see if one of you can come up with some thing
OK to start the game starts as risk normally does split up the cards evenly but the zombies get two less territories than te humans and get three zombies on each space note: the zombies are worth one troop/army each
then as in reg. risk all players get 3 extra armies to place no one gets to move their armies before turns begin to signify that humans didnt know about the zombies till it was too late
on the first turn the zombies get troop reinforcements like players do on their turns the humans dont on their first turn
now to balence the battles when zombies attack an area the defending player gets what i call potshots on the incoming horde for every three defending troops they get to roll a die and if they roll a 5 or 6 they pick off a zombie as they area incoming with no defense but once combat is started combat is run like usual risk
Zombification: to represent to zombification of infected humans every human troop the zombies defeat you roll a die and on a roll of 5 or 6 they are zombified
note: new zombies are not placed until combat of that turn is finished and new zombies are placed where they were created if the zombies attacked and were defeated or retreated they are placed in the closet area that is under their control
Human special rules: humans get two bases at the begining of the game that represent human population centers like LA NY or Hong kong or anywhere they get to pick these bases each get one troop every turn in addition to the troops they get every turn for the number of territories they control these bases also count as a defending troop in the zombies attack (aka another defense die) but if the zombies take it they get 5 troops when they take it then nothing unless the humans take it back same defense rule as humans
Thanks all appriciate the comments and look for Zombies!!! from Twilight creations thats the zombie model im using for zombies here thanks in advance for help
OK to start the game starts as risk normally does split up the cards evenly but the zombies get two less territories than te humans and get three zombies on each space note: the zombies are worth one troop/army each
then as in reg. risk all players get 3 extra armies to place no one gets to move their armies before turns begin to signify that humans didnt know about the zombies till it was too late
on the first turn the zombies get troop reinforcements like players do on their turns the humans dont on their first turn
now to balence the battles when zombies attack an area the defending player gets what i call potshots on the incoming horde for every three defending troops they get to roll a die and if they roll a 5 or 6 they pick off a zombie as they area incoming with no defense but once combat is started combat is run like usual risk
Zombification: to represent to zombification of infected humans every human troop the zombies defeat you roll a die and on a roll of 5 or 6 they are zombified
note: new zombies are not placed until combat of that turn is finished and new zombies are placed where they were created if the zombies attacked and were defeated or retreated they are placed in the closet area that is under their control
Human special rules: humans get two bases at the begining of the game that represent human population centers like LA NY or Hong kong or anywhere they get to pick these bases each get one troop every turn in addition to the troops they get every turn for the number of territories they control these bases also count as a defending troop in the zombies attack (aka another defense die) but if the zombies take it they get 5 troops when they take it then nothing unless the humans take it back same defense rule as humans
Thanks all appriciate the comments and look for Zombies!!! from Twilight creations thats the zombie model im using for zombies here thanks in advance for help