Mass Effect 2
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Trailer!
Loved the first one, and will most definatly be getting this.
I wonder if your actions in the first game effect this game in anyway.
Loved the first one, and will most definatly be getting this.
I wonder if your actions in the first game effect this game in anyway.
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Yeah that and Lost Planet 2 look amazing. I'm super happy ME2 will be Multiplat, so i won't need a 360 to be playing this. Even though i do now have one...but it ain't mine its my brother in law's :P
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Woah, weird, I just thought to myself "I wonder when the 2nd Mass Effect game is coming out..." a few hours ago for the first time in months.
Dude, that trailer... OMG WATZ GOIN ON?! This is pumping me up. :D
Dude, that trailer... OMG WATZ GOIN ON?! This is pumping me up. :D
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Lol, I came into Video Games section to post this just now. :P
But yeah, this game is going to be great. The teaser really makes you wonder what's going on... >_>
But yeah, this game is going to be great. The teaser really makes you wonder what's going on... >_>
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Tsujoi
Social Media Manager
I still have to beat the first one...Been so long...I'll probably buy it though.
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Like tsujoi, I also have to finish the original. I don't know if he started it and didn't finish it, but I haven't even played it. In fact, I don't even have a 360 though I am seriously considering getting one.
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What happened to the Normandy!?
I'm also glad that the characters that are dead in Mass 1 stay dead. Through both my playthroughs I killed off the human female, as she just annoyed me.
Ah.... I wanna go to E3 >_<
I'm also glad that the characters that are dead in Mass 1 stay dead. Through both my playthroughs I killed off the human female, as she just annoyed me.
Ah.... I wanna go to E3 >_<
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Completed the original thrice and absolutely cannot wait. Only one of those involved the lesbian scene, too. :P
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Matt hopefully you see this (Kotaku Source):
While I saw plenty of amazing games at E3, the one moment that sticks with me is when BioWare was demonstrating the new conversation interrupt system for Mass Effect 2.
Briefly touched on in Totilo's impressions post, the interrupt system goes hand-in-hand with the tougher COmmander Shepard we're seeing in Mass Effect 2. It's a feature that takes the first game's rich conversation system and makes it just a little bit deeper, adding to the cinematic flow of the title.
So how does it work?
As Stephen mentioned, at one point during the demo, Shepard and crew are searching for an assassin in a giant space building (lacking a better term), and they stop to question a guard standing at the top of a large transparent elevator shaft looking dealie. Asking for information, the guard refuses to help, after which our new, tougher commander gruffly replies, "You've got two ways down, express or coach."
As the guard responds, obviously not willing to give them the information they seek, an icon flashes in the bottom of the screen, letting the player know an interrupt action is available. Pull the trigger, and Shepard interrupts the guard's response, violently.
"Nothing more to say?" he asks, shoving the guard off of the platform, letting him fall to his death. "How about goodbye?"
I wanted to cheer. I got chills. They might have multiplied, though I stayed in control.
Perhaps you had to be there, and eventually you will be there, but it was just an amazingly cinematic science fiction movie moment, and you were completely in control. Well, you press a button, but if you didn't press it, it wouldn't happen, so there.
I'm not sure what it says about me, that my biggest game moment of E3 2009 was a dialog decision. Maybe I've seen too much over the years to be impressed by simple game announcements or the promise of technology still a good year away. Maybe I'm just a science fiction roleplaying dork. Either one works.
While I saw plenty of amazing games at E3, the one moment that sticks with me is when BioWare was demonstrating the new conversation interrupt system for Mass Effect 2.
Briefly touched on in Totilo's impressions post, the interrupt system goes hand-in-hand with the tougher COmmander Shepard we're seeing in Mass Effect 2. It's a feature that takes the first game's rich conversation system and makes it just a little bit deeper, adding to the cinematic flow of the title.
So how does it work?
As Stephen mentioned, at one point during the demo, Shepard and crew are searching for an assassin in a giant space building (lacking a better term), and they stop to question a guard standing at the top of a large transparent elevator shaft looking dealie. Asking for information, the guard refuses to help, after which our new, tougher commander gruffly replies, "You've got two ways down, express or coach."
As the guard responds, obviously not willing to give them the information they seek, an icon flashes in the bottom of the screen, letting the player know an interrupt action is available. Pull the trigger, and Shepard interrupts the guard's response, violently.
"Nothing more to say?" he asks, shoving the guard off of the platform, letting him fall to his death. "How about goodbye?"
I wanted to cheer. I got chills. They might have multiplied, though I stayed in control.
Perhaps you had to be there, and eventually you will be there, but it was just an amazingly cinematic science fiction movie moment, and you were completely in control. Well, you press a button, but if you didn't press it, it wouldn't happen, so there.
I'm not sure what it says about me, that my biggest game moment of E3 2009 was a dialog decision. Maybe I've seen too much over the years to be impressed by simple game announcements or the promise of technology still a good year away. Maybe I'm just a science fiction roleplaying dork. Either one works.
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MY FAVORITE PART OF MASS EFFECT INVOLVED PICKING A DIALOGUE OPTION WHICH WAS RED AND WATCHING SHEPARD DO SOME FUCKING CRAZY NIGGA THREATS
SHEPARD'S BADASS AURA WHILE IN KICKASS MODE GIVES ME AN ERECTION, I CANNOT WAIT FOR MORE OF THIS SHIT
SHEPARD'S BADASS AURA WHILE IN KICKASS MODE GIVES ME AN ERECTION, I CANNOT WAIT FOR MORE OF THIS SHIT