Any Dota players?
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in the old maps,using agahnim increases the count to 12
new maps back around....6.64 or 6.65 it was taken out and the "formation" of the wards were changed to be more circle-ish
new maps back around....6.64 or 6.65 it was taken out and the "formation" of the wards were changed to be more circle-ish
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Oh yeah .. i remember that lot of wards at earlier maps ..
sure is a good gay old day ...
Hmm .. Serpent wards now is way too long cooldown , that's the only flaw ..
but yeah .. for not IMBA's sake .. it's good .
Leave a new topic Utsuho .. will comment later
sure is a good gay old day ...
Hmm .. Serpent wards now is way too long cooldown , that's the only flaw ..
but yeah .. for not IMBA's sake .. it's good .
Leave a new topic Utsuho .. will comment later
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Argentine wrote...
Dirge,the undying, the zombie guy,anyone knows how to use em?jen is bossing me around ><
i know how to use him,but not too like him~
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in the past i liked him because you can suddenly surprise your gankers with
"ZOMG A ZOMBIE HORDE" pretty quickly.
But now its...mehish.I dont know exactly how to use this guy.
"ZOMG A ZOMBIE HORDE" pretty quickly.
But now its...mehish.I dont know exactly how to use this guy.
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Argentine wrote...
in the past i liked him because you can suddenly surprise your gankers with "ZOMG A ZOMBIE HORDE" pretty quickly.
But now its...mehish.I dont know exactly how to use this guy.
well,i think the old one is better,but the new one is not too bad~
even more harder to use~
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Argentine wrote...
lol how would you go about using this herokind ryugamine-dono-chin lol
Well my gamestyle is,suck enemy str and healing and/or damaging with the soul rip(big damange,if more unit on field)~
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what bout your pillar of zombies skill lol,how you use it?
The zombies are uncontrollable which i dun like
The zombies are uncontrollable which i dun like
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Argentine wrote...
what bout your pillar of zombies skill lol,how you use it?The zombies are uncontrollable which i dun like
The pillar can be combo with soul rip,but cost too many mana~
and the tower,Notes
†¢ The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.
†¢ Tombstone is magic immune, but can be healed by Soul Rip.
†¢ Zombies won't spawn to attack buildings.
and each zombie will hit 1 target,can spawn as many as target~
and have 7%slow if hit by it~
and more special effect(read upper)
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lol i know the zombies aftera while can become a flying skull that damages targets?
I am not very sure since I remember seeing my friend play him and this skulls were chasing his target lol
I am not very sure since I remember seeing my friend play him and this skulls were chasing his target lol
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Argentine wrote...
lol i know the zombies aftera while can become a flying skull that damages targets?I am not very sure since I remember seeing my friend play him and this skulls were chasing his target lol
Well,i didn't remember clearly,but if not wrong,the zombie will cheased until some range and then banished~
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rokushou wrote...
Meh~~ Icefrog changed necro'lic's skills... I'll never play with this hero anymore..Can explain it to me??~
i'm 100% confused~
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Grave Chill (G)
Soul Assumption (C)
Gravekeeper`s Cloak (V)
Summon Familiars (T)
With this, now Necro'lic has really become a support hero, instead of support-hitter wannabe. now i can't do my old build on him. the familiars is good, but it'll need some practice until you use it correctly and make a good combo-stun. the good thing is, now, he has a nuke skill.
So, since i was a frequent Necro'lic user back then, this new one for me is kinda "meh". this new one has a low damage and can't harass heroes properly if you don't use soul assumption. this gonna be hard since his mana is also low. the ulti is now limited to 2, well, it has a good atk and ms and aspd, but with only 2 familiars, you can't spy areas around you to evade being gangbanged.
Spoiler:
Soul Assumption (C)
Spoiler:
Gravekeeper`s Cloak (V)
Spoiler:
Summon Familiars (T)
Spoiler:
With this, now Necro'lic has really become a support hero, instead of support-hitter wannabe. now i can't do my old build on him. the familiars is good, but it'll need some practice until you use it correctly and make a good combo-stun. the good thing is, now, he has a nuke skill.
So, since i was a frequent Necro'lic user back then, this new one for me is kinda "meh". this new one has a low damage and can't harass heroes properly if you don't use soul assumption. this gonna be hard since his mana is also low. the ulti is now limited to 2, well, it has a good atk and ms and aspd, but with only 2 familiars, you can't spy areas around you to evade being gangbanged.
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actually necrolic now just requires alot more micro management and his new ulti actually makes him able to kill more efficiently now,since all you have to do is que your familiar stone form one after another.
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his second skill makes him actually useful for team clashes,just let him rack up those charges lol
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Fallan wrote...
The second skill sucks tho, I prefer the old one. =3=agreed. use the new skill to a tanker and he wouldn't even hurt.
and, okay, with the new ulti, he's more able to kill, but in other hand, he's more vulnerable to gangbang. and, actually, with 6 revenants around, you can farm better than with only 2 familiars.