Any Dota players?
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Old - Jenkins wrote...
Well .. Bumped .. i have some clash with BloodS recently .. and da player is not as good as i seen yesterday ...
Now i will move to new topic ...
when you use Rhasta ...
don't you think fill for hex and Shackle first is a good idea or not ?
Hmm~ you can use that if your rhasta is made for support catcher type i think~
if your ally using stunner or chaser type its maybe a good way to make a first blood~
EDIT: But this rhasta cannot make his way alone~
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Hisui-chan wrote...
Old - Jenkins wrote...
Well .. Bumped .. i have some clash with BloodS recently .. and da player is not as good as i seen yesterday ...
Now i will move to new topic ...
when you use Rhasta ...
don't you think fill for hex and Shackle first is a good idea or not ?
Hmm~ you can use that if your rhasta is made for support catcher type i think~
if your ally using stunner or chaser type its maybe a good way to make a first blood~
EDIT: But this rhasta cannot make his way alone~
Hex does crap early game since it eats your mana and does absolutely no DPS damage which can weaken your enemies.
Shackle is halfway decent provided you have a lane partner or your ulti.In high level games,shackle takes priority since its able to net FB.Only problem is rhasta is slow as fk and makes him NOM NOMS for viper like orb-walkers
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Based from my calculation ...
First hex and shackle Rhasta .. doesn't have enough damage to kill enemy ..
and mana problem too as well ..
i know it's for supporting too .. but we aren't with our ally all the time .. there must be a chance when rhasta alone ..
and enemy won't make such stupid moves by not calculate hex and shackle ..
Now i will make it clearer ...
which is better .. ?
Supporting Rhasta who can support well but can't walk alone ....
First Killer Rhasta who advance Fork lightning (forgot new name) but less supportive ..
gimme the reason .. be specific ..
First hex and shackle Rhasta .. doesn't have enough damage to kill enemy ..
and mana problem too as well ..
i know it's for supporting too .. but we aren't with our ally all the time .. there must be a chance when rhasta alone ..
and enemy won't make such stupid moves by not calculate hex and shackle ..
Now i will make it clearer ...
which is better .. ?
Supporting Rhasta who can support well but can't walk alone ....
First Killer Rhasta who advance Fork lightning (forgot new name) but less supportive ..
gimme the reason .. be specific ..
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Old - Jenkins wrote...
Based from my calculation ... First hex and shackle Rhasta .. doesn't have enough damage to kill enemy ..
and mana problem too as well ..
i know it's for supporting too .. but we aren't with our ally all the time .. there must be a chance when rhasta alone ..
and enemy won't make such stupid moves by not calculate hex and shackle ..
No i will make it clearer ...
which is better .. ?
Supporting Rhasta who can support well but can't walk alone ....
First Killer Rhasta who advance Fork lightning (forgot new name) but less supportive ..
gimme the reason .. be specific ..
like i said, that rhasta needs ally so you can't go alone~~ >_<
just buy void stone at first~ and this is clearly need allies~~
for that one~ choose which you like~
for supporting: yes, you can full in hex and shackle, some fork lightning..
for killing: fill hex only in lvl 1~ the rest is filled into fork and shackles, ulti though~~
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Hisui-chan wrote...
like i said, that rhasta needs ally so you can't go alone~~ >_<
just buy void stone at first~ and this is clearly need allies~~
what's your answer ? and the reason ?
so you buy void stone first ...
you sacrifice health regeneration for mana reservation ...
it will make Rhasta softer than usual ...
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Old - Jenkins wrote...
Based from my calculation ... First hex and shackle Rhasta .. doesn't have enough damage to kill enemy ..
and mana problem too as well ..
i know it's for supporting too .. but we aren't with our ally all the time .. there must be a chance when rhasta alone ..
and enemy won't make such stupid moves by not calculate hex and shackle ..
Now i will make it clearer ...
which is better .. ?
Supporting Rhasta who can support well but can't walk alone ....
First Killer Rhasta who advance Fork lightning (forgot new name) but less supportive ..
gimme the reason .. be specific ..
arent you contradicting your self with which is better since they both mean the same thing.
One a self respecting rhasta player doesnt max hex and shackle at the same time since it does absolutely nothing for you.You have to max ether and shackle,since ether is a nuke and shackle holds.
RHASTA IS NOT A KILLER.Understand this.He is forever support.Like Crystal maiden.They are meant to either forever roam or babysit late gamers.They are also expected not to get tier 3 items.
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Old - Jenkins wrote...
Hisui-chan wrote...
like i said, that rhasta needs ally so you can't go alone~~ >_<
just buy void stone at first~ and this is clearly need allies~~
what's your answer ? and the reason ?
so you buy void stone first ...
you sacrifice health regeneration for mana reservation ...
it will make Rhasta softer than usual ...
like i said~ Rhasta is not the type to killing alone~~
when rhasta using shackles the other one can deal damage to the victim right~?
i agree with argentine-san on this~~ Rhasta is a support type~
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Argentine wrote...
Spoiler:
Hisui-chan wrote...
Spoiler:
Well .. maybe it sounds contradicting ..
but Rhasta's development is depend on what he want to advance ...
Okay .. so i will assume you choose first killer Rhasta .. and yur reason is mostly the same as me ..
Not a Killer ? .
meh ... we can use rhasta as early killer .. and supportive at late game .. well at least he earn that title once .. ._.
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Old - Jenkins wrote...
Hisui-chan wrote...
like i said, that rhasta needs ally so you can't go alone~~ >_<
just buy void stone at first~ and this is clearly need allies~~
what's your answer ? and the reason ?
so you buy void stone first ...
you sacrifice health regeneration for mana reservation ...
it will make Rhasta softer than usual ...
You are dead either way since they will focus on you regardless,since you are slower than the average hero with no boots.
The difference will be if you can pull out spells before you die.
Mana regen isnt that big of a deal.Need mana and health?get Urn.Want extra HP? get PT.want health regen?get perserverance.
Killer rhasta?Everything can rape rhasta early game.
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Old - Jenkins wrote...
Argentine wrote...
Spoiler:
Hisui-chan wrote...
Spoiler:
Well .. maybe it sounds contradicting ..
but Rhasta's development is depend on what he want to advance ...
Okay .. so i will assume you choose first killer Rhasta .. and yur reason is mostly the same as me ..
Not a Killer ? .
meh ... we can use rhasta as early killer .. and supportive at late game .. well at least he earn that title once .. ._.
you got that reversed though~
supportive at early and supportive-killer at late game~
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Hisui-chan wrote...
you got that reversed though~
supportive at early and supportive-killer at late game~
Wut .. early supportive ??
i think he can easily kill enemy hero at early level 6 with wards and shackle combo ..
and his ether - shackle - hex - wards combo won't get too much attention at late game ..
wards can be killed easily at late game ..
that's why using refresher orb is a waste of money .. i think ..
DP :
Oh no .. money factor again !-_-
playing rhasta needs trick ... and the one who can outsmart enemy by using rhasta may surpass that disadvantage ..
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Old - Jenkins wrote...
Hisui-chan wrote...
you got that reversed though~
supportive at early and supportive-killer at late game~
Wut .. early supportive ??
i think he can easily kill enemy hero at early level 6 with wards and shackle combo ..
and his ether - shackle - hex - wards combo won't get too much attention at late game ..
wards can be killed easily at late game ..
that's why using refresher orb is a waste of money .. i think ..
DP :
Oh no .. money factor again !-_-
playing rhasta needs trick ... and the one who can outsmart enemy by using rhasta may surpass that disadvantage ..
if that is your way of thinking~
we rail back at your topics~
that kind of thinking like maximizing hex is a bad way~~ >_<
don't do that~
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Hisui-chan wrote...
that kind of thinking like maximizing hex is a bad way~~ >_<
don't do that~
OKI DOKI ~
so it's not a good idea at all ....
DP .. i demand another topic .. plox
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Old - Jenkins wrote...
Hisui-chan wrote...
you got that reversed though~
supportive at early and supportive-killer at late game~
Wut .. early supportive ??
i think he can easily kill enemy hero at early level 6 with wards and shackle combo ..
and his ether - shackle - hex - wards combo won't get too much attention at late game ..
wards can be killed easily at late game ..
that's why using refresher orb is a waste of money .. i think ..
DP :
Oh no .. money factor again !-_-
playing rhasta needs trick ... and the one who can outsmart enemy by using rhasta may surpass that disadvantage ..
The real use of wards is to down towers.Even in a kill situation,you have to use combo or ward trap,which in real games,people are not that stupid to run into.When people gank rhasta,they dont gank him alone,least 3 heroes are on to him each time he is alone.
needs trick?what trick?At most you can run which you cant really,which affects juking.Your puny armour and puny health doesnt help either.
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Argentine wrote...
Spoiler:
Yep .. Rhasta is a fast time game killer ..
but he can use ward to kill hero and ruin their formation too ... dat's why he is useful .. he can change type whenever he like ...
i cannot describe that "what i mean" trick well ..
so let's move to another topic then ....
Old Gondar vs New Gondar ?
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Old - Jenkins wrote...
Argentine wrote...
Spoiler:
Yep .. Rhasta is a fast time game killer ..
but he can use ward to kill hero and ruin their formation too ... dat's why he is useful .. he can change type whenever he like ...
i cannot describe that "what i mean" trick well ..
so let's move to another topic then ....
Old Gondar vs New Gondar ?
Are you aware casting ward unnecessarily at any moment drains atleast half of your mana pool at any given time.If we are talking pub 5v5,your mana regen is severely lacking atleast halfway through the game unless there is a CM on your team.
Another point is he is always aimed before any other hero because he has disables and he is guaranteed kill.
Old gondar and new gondar has not much difference say for the added maim - -;;
To humor this question,old gondar and new gondar gameplay has not changed only a small part of survivalbility was sacrificed to give gondar supposedly more crits and a slow.I say small part since it doesnt matter much since evasion is not that high without butter and his health/fragility doesnt not help him against dedicated dpsers like PA or SA.
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Dat's the trick i mention earlier ...
unnecessary wards spammer ...
Now how he can hide from enemy grasp ... that's one of tricks i mean earlier ..
there is a way .. but i forgot lol ...
Meh .. so which is better ? old or new ?
unnecessary wards spammer ...
Now how he can hide from enemy grasp ... that's one of tricks i mean earlier ..
there is a way .. but i forgot lol ...
Meh .. so which is better ? old or new ?
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Old - Jenkins wrote...
Dat's the trick i mention earlier ... unnecessary wards spammer ...
Now how he can hide from enemy grasp ... that's one of tricks i mean earlier ..
there is a way .. but i forgot lol ...
Meh .. so which is better ? old or new ?
wtf are you talking about.Ward spamm?you dont have mana to do that and its not spamm if you could only do it every 110 secs.
hide from enemy grasp?The only thing that can save you is TP or the BoT thats exp.
I hate both - -;;
He is just irritating like Nerubian weaver with their ww's spam.
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Argentine wrote...
Spoiler:
Ehem .. sorry spam isn't the fit word to Rhasta's wards ..
but at 110 sec .. he can regain that mana again ..
have test it just using void stone .. it's nearly enough ..
TP ?
Yep .. same as me ... but the fact that Gondar is soft is a good news to me ...
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Old - Jenkins wrote...
Argentine wrote...
Spoiler:
Ehem .. sorry spam isn't the fit word to Rhasta's wards ..
but at 110 sec .. he can regain that mana again ..
have test it just using void stone .. it's nearly enough ..
TP ?
Yep .. same as me ... but the fact that Gondar is soft is a good news to me ...
TP the scroll where you teleport to tower or founatin to - -;;