Touhou Game Club
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FreeOtakuGhost36 wrote...
want mine too?i'm rarely appear though.
There are not many weirdo with the name "Freeotakughost36" in this world, Pattsuan.
That's fine, I don't think I'm gonna be as active in Skype as I were in Windows Live. On the bright side, I can spam your Skype with your favorite Kuso Miso.
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Old - Jenkins wrote...
FreeOtakuGhost36 wrote...
want mine too?i'm rarely appear though.
There are not many weirdo with the name "Freeotakughost36" in this world, Pattsuan.
That's fine, I don't think I'm gonna be as active in Skype as I were in Windows Live. On the bright side, I can spam your Skype with your favorite Kuso Miso.
you spam me,i spam you back.....with something.lol.
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mibuchiha
Fakku Elder
mibupyon it is. Insert our lovely keyword in your add message.
And do become active on it. Sure you die when you die, but when that happens, my life will get much less interesting.
And do become active on it. Sure you die when you die, but when that happens, my life will get much less interesting.
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I'm not going down until my whole world stays under my feet, Miboobs. But I cannot guarantee anything about being active in Skype. Not sure what the cause is, Skype Messenger is shown to be too 'costly', by the perspective of computer's resource, for a messaging application.
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For all of you Touhou fanatics, I just found this from a nice gentleman from another forum. It's the same guy who's been keeping on track with ZUN's status updates.
Aside from the announcement, Twilight Frontier has also updated the recommended system specs on their site. The only changes are:
CPU has been changed from "Intel Core2Duo 2.6GHz and above, or equivalent" to "Intel Core i7 or equivalent".
The hard drive space requirement has been changed to "200MB or above free disk space (trial version); 1GB or above free disk space".
All the previous Touhou fighting games have been larger than 1GB after installation. It appears this time the game will take up much less disk space.
We should also be able to expect the non-boss characters being revealed one by one before Reitaisai.
While we're at it, take a look at Hopeless Masquerade's cover here: http://d-stage.com/shop/detail.php?seq=39859
Stuffman found something from said cover: https://i.imgur.com/BuzYppW.png
Mima aside, there we (probably) have silhouette(s) of the new character for HM. My expectation's raised significantly.
Aside from the game logo, the only things that matter are the dark, aggressive and oppressive tone of the cover, the two silhouettes, and the idea that there are "fabrics".
My friend isolated the character after some work:
End-Note: I blame BiBi for the i7.
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For all of you Touhou fanatics, I just found this from a nice gentleman from another forum. It's the same guy who's been keeping on track with ZUN's status updates.
cuc wrote...
Touhou Shinkirou ~ Hopeless Masquerade will be released on Reitaisai 10 (May 26).Aside from the announcement, Twilight Frontier has also updated the recommended system specs on their site. The only changes are:
CPU has been changed from "Intel Core2Duo 2.6GHz and above, or equivalent" to "Intel Core i7 or equivalent".
The hard drive space requirement has been changed to "200MB or above free disk space (trial version); 1GB or above free disk space".
All the previous Touhou fighting games have been larger than 1GB after installation. It appears this time the game will take up much less disk space.
We should also be able to expect the non-boss characters being revealed one by one before Reitaisai.
While we're at it, take a look at Hopeless Masquerade's cover here: http://d-stage.com/shop/detail.php?seq=39859
Stuffman found something from said cover: https://i.imgur.com/BuzYppW.png
Mima aside, there we (probably) have silhouette(s) of the new character for HM. My expectation's raised significantly.
cuc wrote...
Actually, the orchid, the bells, platycodons and other details on the background pattern shouldn't be important - they are traditional design motifs ZUN simply draw up from some image libraries, and liberally used throughout the Touhou games. Same for the textures used on the HM game logos (yeah, a Japanese fan has already figured out which library these come from).Aside from the game logo, the only things that matter are the dark, aggressive and oppressive tone of the cover, the two silhouettes, and the idea that there are "fabrics".
My friend isolated the character after some work:
Spoiler:
End-Note: I blame BiBi for the i7.
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brok3n butterfly wrote...
BIBI!!!!
I'm ready as I can be... since I'm apparently not having any dinner tonight...
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Cut some slack for poor immortal, she's been your target of abuse for quite some time.
I'm looking forward for a report of Zandwarf beating the life out of your butterfly's butt.
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Old - Jenkins wrote...
I'm looking forward for a report of Zandwarf beating the life out of your butterfly's butt. I wouldn't have my hopes up too far...
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Zandorf wrote...
Old - Jenkins wrote...
I'm looking forward for a report of Zandwarf beating the life out of your butterfly's butt. I wouldn't have my hopes up too far...
Don't be so modest.
BiBi's main seems to be Marisa. Better get yours ready for some ranged beat down.
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Old - Jenkins wrote...
Zandorf wrote...
Old - Jenkins wrote...
I'm looking forward for a report of Zandwarf beating the life out of your butterfly's butt. I wouldn't have my hopes up too far...
Don't be so modest.
BiBi's main seems to be Marisa. Better get yours ready for some ranged beat down.
I'm always modest.
And my main for HM hasn't been released yet. lol. And not to worry. Marisa actually has a lot of weak points in HM... as well as Reimu and Ichirin...
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You're stating the obvious there. Every character in fighting games is supposed to be having at least one or two flaws.
Hopefully you're able to fight because I couldn't for no known reasons.
Hopefully you're able to fight because I couldn't for no known reasons.
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Old - Jenkins wrote...
Hopefully you're able to fight because I couldn't for no known reasons. Maybe because of your connection?
And I've not tried the network on HM yet, so I have no idea how to use it...
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Old - Jenkins wrote...
You're stating the obvious there. Every character in fighting games is supposed to be having at least one or two flaws. Hopefully you're able to fight because I couldn't for no known reasons.
11 games. Zan won 6 and was messing around with Ichirin in 4.
The network play was relatively smooth. Some lagging on Zan's end but nothing to make the game entirely unplayable. I had no lagging issues. When the full version comes out it will be worth playing, especially if more than the 3 faces we have are playable in all modes. Since it worked with us it also means Jenkins must crawl out of the cave and into modern internet connections
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On one side, I'm kinda glad that the issue is caused by my connection's incompetence to stay compact without returning RTO for 30 seconds. At least now I know that it's possible to play HM online.
On another side, I feel bad for the game emphasizing my impotent caveman network. Not even Soku had the honor to humiliate my caveman pride this far.
Today's only good news is that Zandwarf fried BiBi good. Did you guys use Hamachi?
On another side, I feel bad for the game emphasizing my impotent caveman network. Not even Soku had the honor to humiliate my caveman pride this far.
Today's only good news is that Zandwarf fried BiBi good. Did you guys use Hamachi?
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Old - Jenkins wrote...
Today's only good news is that Zandwarf fried BiBi good. Did you guys use Hamachi?I didn't do too well. BiBi is really good with Marisa.
Yes, we used Hamachi.
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Zandorf wrote...
I didn't do too well. BiBi is really good with Marisa.Yes, we used Hamachi.
If BiBi were so strong, then you should get happier for your victory to respect him.
Did you guys test the build-in network before/after that?
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done finding the targets in Comic 1☆7 tomorrow.
04U is back but....Watosato decided to make a K-on Doujin this time.
04U is back but....Watosato decided to make a K-on Doujin this time.
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Old - Jenkins wrote...
If BiBi were so strong, then you should get happier for your victory to respect him.Did you guys test the build-in network before/after that?
Not until the full game comes out. Until then, it just feels a little... weak, feeling victorious when there's only 3 possible choices.
All I know is that we used Hamachi's IP addresses... and I didn't know that there was a built-in network...