Touhou Game Club
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fuwaruu wrote...
Finally 1cc'd EoSD. All that's left now is UFO.As for Flan.. I tried her once and her second spell is as far as I got. I'll get back to her some other time.
Oh, trust me. She gets a lot more difficult...
Old - Jenkins wrote...
Zandorf wrote...
Of course, with your unbeatable Sakuya up front. Alice didn't surprise me, but Komachi did... Didn't expect that.No no, Youmu. Komachi is the one taking the front line.
Who do you expect then? I don't use Komachi a lot, but I think I've used her against you several times before.
I was expecting Yuyuko. And yes, I remember getting beat handily with your Komachi, though I did win one round once... but you still won 2/3 of the battle to get the win.
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Jen plays an unreal version of Komachi - not lazy and would impress a Yama.
I'm pretty sure you guys (who have faced me) have an idea of who two of my candidates would be - my third choice will be my ultimate TRAP CARD.
As for Flan.. I tried her once and her second spell is as far as I got. I'll get back to her some other time.
Oh, trust me. She gets a lot more difficult...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.
I'm pretty sure you guys (who have faced me) have an idea of who two of my candidates would be - my third choice will be my ultimate TRAP CARD.
Zandorf wrote...
fuwaruu wrote...
Finally 1cc'd EoSD. All that's left now is UFO.As for Flan.. I tried her once and her second spell is as far as I got. I'll get back to her some other time.
Oh, trust me. She gets a lot more difficult...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.
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Zafhner wrote...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.Yep. UFO is my least favorite game, because it relies heavily upon those mini UFOs to get lives and bombs.
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Zandorf wrote...
Zafhner wrote...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.Yep. UFO is my least favorite game, because it relies heavily upon those mini UFOs to get lives and bombs.
Zandorf wrote...
Zafhner wrote...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.Yep. DCC is my least favorite game, because it relies heavily upon those line of collections to get lives and bombs.
Zandorf wrote...
Zafhner wrote...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.Yep. TD is my least favorite game, because it relies heavily upon those trances to get lives and bombs.
Zandorf wrote...
Zafhner wrote...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.Yep. PCB is my least favorite game, because it relies heavily upon those cherries to get lives and bombs.
Spoiler:
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brok3n butterfly wrote...
My point is that every game has its gimmick. Utilizing it is part of the challenge and not-utilizing it is even more challenging. The games are still beatable without gimmicksYour point is irrelevant, given the fact that UFO is the only game with that kind of game mechanic. SA is essentially the same as MoF. DDC is the same as TD, and PCB is the same as IN just without the spell practice. UFO and EoSD are the only two games that have gone outside of the similar game mechanics of the entire series. UFO, you have to harvest the extra bombs and lives yourself from the UFO tokens. EoSD is special, because it is the only game where you cannot face the Stage 6 boss on the Easy difficulty, and the fact that it only gives you enough points to hit the max number of lives (8) if you start off with only 3 lives. Otherwise, it is most like PCB and IN.
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Zafhner wrote...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.I don't think the system is random at all. The multi-colored UFO's may have different "starting colors", but they stay the same every time (like how the first multi-color UFO in stage 1 will always start at blue). The color switching has a pattern too. They're a bit annoying but they're not random at all.
I like the decision making involved with collecting UFO's, and how they behave once they appear. I think it adds more to the game.
[size=8]If there's anything I dislike about UFO it's Shou's curvy lasers.[/h]
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fuwaruu wrote...
Zafhner wrote...
Eurgh, good luck on the UFO bit - Still not a fan of the system implemented in there, too random for my liking.I don't think the system is random at all. The multi-colored UFO's may have different "starting colors", but they stay the same every time (like how the first multi-color UFO in stage 1 will always start at blue). The color switching has a pattern too. They're a bit annoying but they're not random at all.
I like the decision making involved with collecting UFO's, and how they behave once they appear. I think it adds more to the game.
[size=8]If there's anything I dislike about UFO it's Shou's curvy lasers.[/h]
Yeah, there's a pattern. But I just don't like it period, because all of a sudden on Stage 4, there's massive swarms of bullets when you're trying to collect the UFOs, and then you either end up dying or using a bomb because of it... Well, I do anyways. I've never gotten past Captain Motherf*cking Murasa.
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fuwaruu wrote...
If there's anything I dislike about UFO it's Shou's curvy lasers.This.
Zandorf wrote...
brok3n butterfly wrote...
My point is that every game has its gimmick. Utilizing it is part of the challenge and not-utilizing it is even more challenging. The games are still beatable without gimmicksYour point is irrelevant, given the fact that UFO is the only game with that kind of game mechanic. SA is essentially the same as MoF. DDC is the same as TD, and PCB is the same as IN just without the spell practice. UFO and EoSD are the only two games that have gone outside of the similar game mechanics of the entire series. UFO, you have to harvest the extra bombs and lives yourself from the UFO tokens. EoSD is special, because it is the only game where you cannot face the Stage 6 boss on the Easy difficulty, and the fact that it only gives you enough points to hit the max number of lives (8) if you start off with only 3 lives. Otherwise, it is most like PCB and IN.
Thats what makes UFO unique.
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Just saying, nobody/nothing demands you to rely [[heavily]] on anything that's not your own skills and knowledge.
And since Zandwarf is talking about "essentially", why don't we associate TD with UFO considering how its core gameplay mechanic essentially revolving in collecting unique things to earn either life points, score, or bombs? Honestly, I don't see how you could alienate UFO for being special or off from the usual formula. No real objection for EoSD however, though I feel the need to add that it's also the only windows-based game with no hitbox support by the default, which makes it relatively more difficult than the other installments in the same platform.
It appears to me you're saying that every game is essentially the same, which is pretty much true. The only thing I don't understand is why you took a long road explaining only to end up in the starting spot.
And since Zandwarf is talking about "essentially", why don't we associate TD with UFO considering how its core gameplay mechanic essentially revolving in collecting unique things to earn either life points, score, or bombs? Honestly, I don't see how you could alienate UFO for being special or off from the usual formula. No real objection for EoSD however, though I feel the need to add that it's also the only windows-based game with no hitbox support by the default, which makes it relatively more difficult than the other installments in the same platform.
Zandorf wrote...
SA is essentially the same as MoF. DDC is the same as TD, and PCB is the same as IN just without the spell practice.It appears to me you're saying that every game is essentially the same, which is pretty much true. The only thing I don't understand is why you took a long road explaining only to end up in the starting spot.
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Old - Jenkins wrote...
And since Zandwarf is talking about "essentially", why don't we associate TD with UFO considering how its core gameplay mechanic essentially revolving in collecting unique things to earn either life points, score, or bombs? Honestly, I don't see how you could alienate UFO for being special or off from the usual formula. No real objection for EoSD however, though I feel the need to add that it's also the only windows-based game with no hitbox support by the default, which makes it relatively more difficult than the other installments in the same platform.
It appears to me you're saying that every game is essentially the same, which is pretty much true. The only thing I don't understand is why you took a long road explaining only to end up in the starting spot.
It appears to me you're saying that every game is essentially the same, which is pretty much true. The only thing I don't understand is why you took a long road explaining only to end up in the starting spot.
UFO and TD are similar, sure, but TD is far more easier to collect the Life/Bomb items than UFO is. The major difference is the fact that in TD you get the life/bomb orbs from special enemies and from the end of every stage boss' and mid-boss' spell-cards. In UFO, if you don't go after the mini-ufos or mess them up (getting 2 red ufos and then a green one (happens most often when dodging bullets)), you only get two life tokens per stage, the boss and mid-boss.
I am not saying that every game is essentially the same. Sure, there are 6 stages with enemies, bullets, mid-bosses, stage bosses, and then extra stages; but the mechanics behind the games make them different than every other game. In terms of the basic mechanics of how to get lives and bombs, there are similarities and there are major differences. You have the score category (EoSD), the item category (PCB and IN), the enemy/power category (MoF and SA), the boss/token category (UFO), and then you finally have, and what is currently being used, the enemy/spell-card category (TD and DDC). In the score category, you only get lives at certain score points, and if you have the max lives when you get another life, you get a bomb. Item is similar, but is based off of how many items you collect throughout the game. In the enemy/power category, you only get life tokens from specific enemies (mostly mid-bosses and stage bosses spell-cards), and your bombs are reliant upon your power level. In the boss/token category, you have to collect a certain set of tokens to get a chance at a life or bomb, and then you get a life token at the end of the stage after the boss fight and after you beat the mid-boss. Finally, in the enemy/spell-card category, you get a life/bomb part from a certain enemy during the stage and after every spell-card used by the mid-bosses and stage bosses (and most of the time it is only if you didn't die or use a bomb). [size=0]I'm going to use Suika, Suwako, and Remilia in the Soku tourney.[/h]
EoSD is different, because of what I stated previously. PCB is different, because you collect cherry blossom items to get a border bonus that can either be used as a free bomb or to gain score. IN is different in the fact that you collect time tokens (get enough and you see a special spell-card at the end of the stage). MoF and SA are the only two games that are the most alike in the entire series, that being that your bombs require 1.00 power level in order to use them, you get a life token after every spell-card if you didn't die or use a bomb, and there are also certain enemies that give the life tokens. UFO, you have to forcefully collect items from bouncing flying UFOs while dodging bullets (if you don't, you're pretty much screwed unless you're really... really good at UFO) otherwise you only get a life token from beating the mid-boss and stage boss. In TD, you get spirit points that can be used to make you invincible for 3-10 seconds, and you earn spirit orbs from every enemy including power/point items. And then in DDC, you get bomb/life tokens depending on how many items you collect and beating the mid-bosses and stage bosses.
What I'm saying is that every game is different, and every game is similar. But they are more different, than they are alike.
I'm goin' to defend my point to the death, unless something/someone persuades me otherwise.
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Spoiler:
Zandorf wrote...
Every game is different, and every game is similar. But they are more different, than they are alike.Why are you going round in circles only to say this. Look, I believe you're letting your personal distaste cloud your judgement towards UFO. Up until this point, I still think that difficulty is not to be used as a standard measurement in any topic regarding "... what makes one game different than the others" or anything within the line. Is that what the issue here?
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Old - Jenkins wrote...
Why does that matter in a topic about similarity between two different games? It appears to me that you are getting too defensive for personal perspective.It shows their difference, in that TD offers a better chance of getting the life/bomb items than UFO does. In any argument, where someone defends their statement, they will always get too defensive by bringing in their personal perspective, because you can't argue about something without it.
Old - Jenkins wrote...
Zandorf wrote...
But the mechanics behind the games make them different than every other game. This is not 'essentially'. However, the things you stated before this sentence are.
I'll concede that point.
Old - Jenkins wrote...
Zandorf wrote...
MoF and SA are the only two games that are the most alike in the entire series, that being that your bombs require 1.00 power level in order to use them, you get a life token after every spell-card if you didn't die or use a bomb, and there are also certain enemies that give the life tokens. Did you disregard the fact that every bomb has their own animation and mechanic in SA, while MoF, on the other hand, didn't offer variations? It's also a common knowledge that you can finish MoF by bombing your way through several stages. Have you ever heard someone succeed in finishing SA by acting like bomberman throughout the stages? Both are fundamentally the same, though the features they offer make one game different than the other.
I didn't consider that the animations for the bombs had anything to due with the mechanics of the game. I also didn't know that you could finish MoF by bombing you way through the stages.
Old - Jenkins wrote...
Zandorf wrote...
Every game is different, and every game is similar. But they are more different, than they are alike.Why are you going round in circles only to say this. Look, I believe you're letting your personal distaste cloud your judgement towards UFO. Up until this point, I still think that difficulty is not to be used as a standard measurement in any topic regarding "... what makes one game different than the others" or anything within the line. Is that what the issue here?
Because, it is called Circular Logic. I have only distaste towards the fact that you have to rely heavily upon the UFOs to gain lives/bombs; otherwise, I think UFO could be a very enjoyable game. During this whole discussion, I have only stated difficulty only in the TD and UFO similarity part. Otherwise, I have not stated that one game was more difficult than the other.
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Well the random factor kicks in when you require need impeccable timing to obtain the exact same color over multiple runs - this can be frustrating when you're trying to plan the best maneuver route possible and you screw up at the colors.
Shush now, you two - don't need to squabble over differing ideas.
Zandorf wrote...
Old - Jenkins wrote...
Shush now, you two - don't need to squabble over differing ideas.
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Zafira does have a point there, Zandwarf. This is not a kind of discussion I would love to have, or see, unless really necessary.
Well, I never really intended to force you to share my sentiment. As long as you get my point, I am content. Let's just move on or settle our differences in Soku if you want.
And you haven't reported how good your match against Zufi in Soku days ago. Who had more wins?
Well, I never really intended to force you to share my sentiment. As long as you get my point, I am content. Let's just move on or settle our differences in Soku if you want.
And you haven't reported how good your match against Zufi in Soku days ago. Who had more wins?
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brok3n butterfly wrote...
<*Spaces are the lagging on Jen's connectionShuush.
Want to have a roll? Zafi had a lot of good things to say regarding your play. Let's see how much you've improved from then.
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Old - Jenkins wrote...
brok3n butterfly wrote...
<*Spaces are the lagging on Jen's connectionShuush.
Want to have a roll? Zafi had a lot of good things to say regarding your play. Let's see how much you've improved from then.
I'm
still
horrible
at
playing
with
lag
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brok3n butterfly wrote...
I'mstill
horrible
at
playing
with
lag
I am not 'lag', I only spread lags.
Cool your jet, I think my connection is decent this morning. Come online in Evolve.