Touhou Game Club
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gitaaa wrote...
Ahh, yeah. It proves true for most game genres, too; we only had to shoot pixelated aliens before, and now we have to weave through barrages of knives and rings and nuclear explosions and fairies and knives. Some old cat around here would share this sentiment.
For a silver lining, I don't mind getting knifed, if you catch my drift.
Stupendous, my dear comrade. I shall be playing this while working.
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Old - Jenkins wrote...
Besides, any games that cannot prevent me from getting slaughtered by Fuwaruu are bad games by default.By that logic, Soku is the mother of all good games. [size=9]Except it doesn't have Satori.[/h]
Old - Jenkins wrote...
I don't mind getting knifed, if you catch my drift.Your M is showing. Watch out for wild BiBis.
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gitaaa wrote...
[size=9]Except it doesn't have Satori.[/h]That obviously makes things better by tenfold.
gitaaa wrote...
Your M is showing. Watch out for wild BiBis.We are all M inside.
I am trying to sound deep here.
Who do you think is better, Futo or Miko?
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Old - Jenkins wrote...
Who do you think is better, Futo or Miko?Sato
Based on appearance, my taste, and the little lore that I know (never really looked up the TDs past Seiga), I'd say [size=3]Miko[/h].
Spoiler:
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Renko and Maribel are different. Different from Gensokyo residents that we see more often than not - and I am fine with that.
In this article, I am not going to write in-detail about who they are or whatever makes Maribel and Yukari related. Instead, I offer you all beautiful people who spare the time required to read this piece thoroughly, a chance to understand just how Renko and Maribel, strangers to Gensokyo, fit the whole circle of what makes Touhou, Touhou.
What Do They Represent?
Us.
Renko majors in physic and she adopts a rational thinking with objective approach to matters. Maribel majors in psychology and she believes in subjectivity more than objectivity. Whatever we are, we know that we can relate to at least one of them.
Both have interest in supernatural things, albeit for presumably different reasons considering their contrast approach on things. They have club that specializes in seeking sources that emit supernatural aura and out-of-this-world phenomenons. Of course, interests don't always need to be complemented by society and age. In their modern world, with how they talked about tour to the moon like it was a trip to your neighbor's backyard, it is still possible to believe in something so absurd.
Sometimes, we suggest ourselves that ghosts don't exist - reality is here and it not going to be anywhere else. Supernatural phenomenons are hoaxes. People seek popularity with their questionable sighting of creatures like Loch Ness Monster, Yeti, Bigfoot, or so on. Common senses kick in, and we are their customers, ready to order some drinks.
However, I am not sure about you, but I personally find such things interesting. There are things we cannot understand by just looking and knowing. There are things we don't know yet about the world we live in. Mysteries are bound to remain mysterious until the time they are caught. With that being said, Renko and Maribel are ready to deliver. For what purpose exactly? Perhaps for personal satisfaction? Who gives a penny.
Just like how we usually operate, they do it because they can and want to.
-- Chapter 1 ends.
Blargh, I think I have made my point clear. Please don't hesitate to give me money in case you have something to say in regard to the article.
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I don't know if any of ya still visit this place or not, but the last part of the Scarlet Mist incident is out on Youtube for Fantasy Kaleidoscope.
Spoiler:
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Had to move to a new apartment, and the area's still pretty new, so it's taking a while to get a working internet line up. Should be up by march-ish. Posting this from a net cafe.
Also I see that merry/renko piece, old man. I'll save reading it for when my net is up though.
Also I see that merry/renko piece, old man. I'll save reading it for when my net is up though.
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I don't know if you guys have been following this anime season or not, especially Highschool DxD Born.
There was a little... surprise in the second episode, and I think it hints at something. Idk, but I'm speculating here.

Speculation is that it's a reference to Cirno, but maybe not. Who knows?
There was a little... surprise in the second episode, and I think it hints at something. Idk, but I'm speculating here.

Speculation is that it's a reference to Cirno, but maybe not. Who knows?
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yurixhentai wrote...
Touhou 15 whenfuck 14.5
14.5 isn't out yet, so we have a long ways to go before we'll see TH15.
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yurixhentai
desu
TOUHOU 15 ANNOUNCED
http://kourindou.exblog.jp/22976576/
Touhou 15 Kanjuden ~ Legacy of Lunatic Kingdom
Demo at Reitaisai 12.
bunnyprotag.son
http://kourindou.exblog.jp/22976576/
Touhou 15 Kanjuden ~ Legacy of Lunatic Kingdom
Demo at Reitaisai 12.
bunnyprotag.son
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New Touhou 14.5 girls' portraits, done by Harukawa Moe, revealed in today Nico's stream conference
Spoiler:
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yurixhentai wrote...
TOUHOU 15 ANNOUNCEDhttp://kourindou.exblog.jp/22976576/
Touhou 15 Kanjuden ~ Legacy of Lunatic Kingdom
Demo at Reitaisai 12.
bunnyprotag.son
Yep. I was just about to post this myself. Everyone's hoping that ZUN will bring back Mima.
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Thread got bumped anyway so here.
Really liking Futo, Nitori and Mokou's themes. On the other hand Hijirin's and Koishi's feel overdone.
New artist did great too. That Mamizou.
Looking forward to playing this with you, Jen.
Really liking Futo, Nitori and Mokou's themes. On the other hand Hijirin's and Koishi's feel overdone.
New artist did great too. That Mamizou.
Looking forward to playing this with you, Jen.
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Has anyone tried the touhou 15 trial yet? Curious about what people think of the checkpoint system, Reisen and difficulty.
I haven't played with Sanae yet but Reimu and Marisa are unchanged in terms of shot type and bombs from TD/DDC. Reisen is somewhere between Reimu and Marisa on firepower (and speed and hitbox) but lacks homing and infinite penetration. She seems to be trying to go shot spread. Reisen's bomb negates her getting hit up to 3 times and lasts the entirety of a stage. As one can imagine Reisen can troll bosses with this spell.
There's a new game mode called point device mode. Essentially its built in practice as there are checkpoints throughout the stages and if you die you return to the previous checkpoint to continue. Autosave is involved so you can quit the game and resume from your last cleared checkpoint. Aside from point device mode is legacy mode which is exactly what we are used to. No autosave, no checkpoints. I played on normal and easy mode. Easy mode as one would expect is easy. The stage bosses have some creative spellcards this time but nothing bizarre. Normal mode is increased bullet density as usual. Given the nature of this game and the introduction of checkpoints and autosaving, the difficulty is adjusted to compensate. I first gauged it as harder than TD but easier than DDC. After reviewing some TD and UFO replay's I decided to revise my difficulty assessment to putting easy mode as comparable to TD normal (or a little meaner TD normal) and normal mode being like TD hard.
The only thing I haven't mentioned in the graze system this time. Theres a shaded area around your sprite that Im calling the graze zone. When a bullet enters that area it changes color a little a vibrates. This has the effect of slowing and with enough grazed bullets completely stopping the bonus and power items on the screen. With practice you can really boost your scores by exploiting this graze system.
Yes its has been a while since I have posted but I'm not dead.
I haven't played with Sanae yet but Reimu and Marisa are unchanged in terms of shot type and bombs from TD/DDC. Reisen is somewhere between Reimu and Marisa on firepower (and speed and hitbox) but lacks homing and infinite penetration. She seems to be trying to go shot spread. Reisen's bomb negates her getting hit up to 3 times and lasts the entirety of a stage. As one can imagine Reisen can troll bosses with this spell.
There's a new game mode called point device mode. Essentially its built in practice as there are checkpoints throughout the stages and if you die you return to the previous checkpoint to continue. Autosave is involved so you can quit the game and resume from your last cleared checkpoint. Aside from point device mode is legacy mode which is exactly what we are used to. No autosave, no checkpoints. I played on normal and easy mode. Easy mode as one would expect is easy. The stage bosses have some creative spellcards this time but nothing bizarre. Normal mode is increased bullet density as usual. Given the nature of this game and the introduction of checkpoints and autosaving, the difficulty is adjusted to compensate. I first gauged it as harder than TD but easier than DDC. After reviewing some TD and UFO replay's I decided to revise my difficulty assessment to putting easy mode as comparable to TD normal (or a little meaner TD normal) and normal mode being like TD hard.
The only thing I haven't mentioned in the graze system this time. Theres a shaded area around your sprite that Im calling the graze zone. When a bullet enters that area it changes color a little a vibrates. This has the effect of slowing and with enough grazed bullets completely stopping the bonus and power items on the screen. With practice you can really boost your scores by exploiting this graze system.
Yes its has been a while since I have posted but I'm not dead.
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brok3n butterfly wrote...
Has anyone tried the touhou 15 trial yet? Curious about what people think of the checkpoint system, Reisen and difficulty. I haven't played with Sanae yet but Reimu and Marisa are unchanged in terms of shot type and bombs from TD/DDC. Reisen is somewhere between Reimu and Marisa on firepower (and speed and hitbox) but lacks homing and infinite penetration. She seems to be trying to go shot spread. Reisen's bomb negates her getting hit up to 3 times and lasts the entirety of a stage. As one can imagine Reisen can troll bosses with this spell.
There's a new game mode called point device mode. Essentially its built in practice as there are checkpoints throughout the stages and if you die you return to the previous checkpoint to continue. Autosave is involved so you can quit the game and resume from your last cleared checkpoint. Aside from point device mode is legacy mode which is exactly what we are used to. No autosave, no checkpoints. I played on normal and easy mode. Easy mode as one would expect is easy. The stage bosses have some creative spellcards this time but nothing bizarre. Normal mode is increased bullet density as usual. Given the nature of this game and the introduction of checkpoints and autosaving, the difficulty is adjusted to compensate. I first gauged it as harder than TD but easier than DDC. After reviewing some TD and UFO replay's I decided to revise my difficulty assessment to putting easy mode as comparable to TD normal (or a little meaner TD normal) and normal mode being like TD hard.
The only thing I haven't mentioned in the graze system this time. Theres a shaded area around your sprite that Im calling the graze zone. When a bullet enters that area it changes color a little a vibrates. This has the effect of slowing and with enough grazed bullets completely stopping the bonus and power items on the screen. With practice you can really boost your scores by exploiting this graze system.
Yes its has been a while since I have posted but I'm not dead.
So... You tell us all this without a link to a download of the trial?
And here I thought you were wise, Uri-tan.
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yurixhentai
desu
Zandorf wrote...
brok3n butterfly wrote...
Has anyone tried the touhou 15 trial yet? Curious about what people think of the checkpoint system, Reisen and difficulty. I haven't played with Sanae yet but Reimu and Marisa are unchanged in terms of shot type and bombs from TD/DDC. Reisen is somewhere between Reimu and Marisa on firepower (and speed and hitbox) but lacks homing and infinite penetration. She seems to be trying to go shot spread. Reisen's bomb negates her getting hit up to 3 times and lasts the entirety of a stage. As one can imagine Reisen can troll bosses with this spell.
There's a new game mode called point device mode. Essentially its built in practice as there are checkpoints throughout the stages and if you die you return to the previous checkpoint to continue. Autosave is involved so you can quit the game and resume from your last cleared checkpoint. Aside from point device mode is legacy mode which is exactly what we are used to. No autosave, no checkpoints. I played on normal and easy mode. Easy mode as one would expect is easy. The stage bosses have some creative spellcards this time but nothing bizarre. Normal mode is increased bullet density as usual. Given the nature of this game and the introduction of checkpoints and autosaving, the difficulty is adjusted to compensate. I first gauged it as harder than TD but easier than DDC. After reviewing some TD and UFO replay's I decided to revise my difficulty assessment to putting easy mode as comparable to TD normal (or a little meaner TD normal) and normal mode being like TD hard.
The only thing I haven't mentioned in the graze system this time. Theres a shaded area around your sprite that Im calling the graze zone. When a bullet enters that area it changes color a little a vibrates. This has the effect of slowing and with enough grazed bullets completely stopping the bonus and power items on the screen. With practice you can really boost your scores by exploiting this graze system.
Yes its has been a while since I have posted but I'm not dead.
So... You tell us all this without a link to a download of the trial?
And here I thought you were wise, Uri-tan.
http://www.nyaa.se/?page=view&tid=688826
This is a pretty tough one.
