Orbital Frames vs Gundams
Orbital Frames vs Gundams
0
back to topic....
Without doubt: Orbital frame... see ZOE 2, Anubis and Jehuty can manipulate space and time to teleport, and along the game, Jehuty has a lot of crazy ability like vactor cannon... even super sized Pshyco or other mobile armor will not stand against those OF
Without doubt: Orbital frame... see ZOE 2, Anubis and Jehuty can manipulate space and time to teleport, and along the game, Jehuty has a lot of crazy ability like vactor cannon... even super sized Pshyco or other mobile armor will not stand against those OF
0
i think only gundom 00 with raiser equipped and trans-am acivated can beat them. i mean, even zero shift eats the energy gauge! the only exception is naked jehuty (most likely NEVER possible to even invent for a 1v1 battle with 00)
0
manafusion wrote...
i think only gundom 00 with raiser equipped and trans-am acivated can beat them. i mean, even zero shift eats the energy gauge! the only exception is naked jehuty (most likely NEVER possible to even invent for a 1v1 battle with 00)trans am movement is energized and accelerated movement not even teleportation
zero shift is more like teleportation in that its more instant movement from point a to point b
now we reach spatial movement aka 'space compression', the realm of naked jehuty and anubis
space compression is like another dimension, and the movement is akin to weaving in and out of it
so in a way its like time/space variable moving inbetween spaces within an instant (like the time/space theory, only more localized and controlled), something far superior to teleportation and crazy beyond trans am
know your place
no gundam in the entire gundam universe cant match that speed
0
umm... never saw a trans-ammed 00 raiser dispersing and reappearing? besides, even with zero shift, you have to be near the opponent to attack it. this becomes a weakness to be exploited (which i love doing). also, you cant zero shift while attacking (giving a vulnerable point to strike)
btw, the better part is that with trans-am active, dodging these attacks as well as counteracting against them becomes easier. the only problem is experience the pilot has when up against these enemies.
EDIT: actually, now that i think of it... the weakness of all super high speed movements for mechs are that they cant attack while under those speeds (except trans-ammed 00 raiser where it cant attack while quantized)
btw, the better part is that with trans-am active, dodging these attacks as well as counteracting against them becomes easier. the only problem is experience the pilot has when up against these enemies.
EDIT: actually, now that i think of it... the weakness of all super high speed movements for mechs are that they cant attack while under those speeds (except trans-ammed 00 raiser where it cant attack while quantized)
0
Ideon...err...I mean Gundam.
Turn A and X will destroy all technology...if it was in it's perfect state.
Turn A and X will destroy all technology...if it was in it's perfect state.
0
manafusion wrote...
umm... never saw a trans-ammed 00 raiser dispersing and reappearing? besides, even with zero shift, you have to be near the opponent to attack it. this becomes a weakness to be exploited (which i love doing). also, you cant zero shift while attacking (giving a vulnerable point to strike)btw, the better part is that with trans-am active, dodging these attacks as well as counteracting against them becomes easier. the only problem is experience the pilot has when up against these enemies.
EDIT: actually, now that i think of it... the weakness of all super high speed movements for mechs are that they cant attack while under those speeds (except trans-ammed 00 raiser where it cant attack while quantized)
i saw the entire series
i know what im talking about
and yes at one point you actually hafta stand still to actually attack...
still
space compression>quantized
0
actually, these kinda polls suck as the real determinant factor is the pilot. no matter how good the mech is, if the pilot sucks, then the mech will still lose.
hmm... space compression beats quantized... which kinda reminds me, how does quantizing a unit works? and what is meant of quantized?
(searched it up a bit but it kinda feels like the dummy subweapon from ZOE except that the dummy is made from gn particles)
hmm... space compression beats quantized... which kinda reminds me, how does quantizing a unit works? and what is meant of quantized?
(searched it up a bit but it kinda feels like the dummy subweapon from ZOE except that the dummy is made from gn particles)
0
The thing with your overrated Gundam 00.... Trans-Am has a time limit. Dodge his attacks, you wait for them to power down. After that they're kind of screwed. The unit isn't much for functionality anymore.
Everyone knows Hi-Nu is the strongest Gundam.
Everyone knows Hi-Nu is the strongest Gundam.
0
manafusion wrote...
actually, these kinda polls suck as the real determinant factor is the pilot. no matter how good the mech is, if the pilot sucks, then the mech will still lose. hmm... space compression beats quantized... which kinda reminds me, how does quantizing a unit works? and what is meant of quantized?
(searched it up a bit but it kinda feels like the dummy subweapon from ZOE except that the dummy is made from gn particles)
here i looked and took some things relating to this....
http://en.wikipedia.org/wiki/Spatial_quantization gundam
http://en.wikipedia.org/wiki/Time-space_compression orbital frames
there are other sources that could better describe this but its better this way
0
Jump to: navigation, search
In quantum mechanics, spatial quantization is the quantization of angular momentum in three-dimensional space. It results from the fact that the angular momentum of a rigid rotor is expressed in three dimensions, and is quantized.
For a rigid rotor, it is possible to know L2 (the square of the magnitude of angular momentum) and Lz (the z-component of angular momentum) simultaneously because these two quantum mechanical operators commute. However, it is not possible to know Lx and Ly, which are the other two components of angular momentum, simultaneously and exactly.
With the magnitude and z-component of angular momentum exactly known, the angular momentum vector points from a single point at a certain angle, but it can end anywhere on a circle. The result is a cone whose vertex is the origin of the vector, and whose height is the z-component. Since the x and y components are not known, the angular momentum can be represented by any of the vectors that comprise the cone.
Spatial quantization results from the fact that only a small number of values for L are allowed in quantum mechanical systems. For example, if the rules of the system require that L be an integer in the set {-2, -1, 0, 1, 2}, then there are only five surfaces on which the angular momentum can be found: a flat circle corresponding to L = 0, and two cones above this circle for L = 1 and L = 2, and two cones below this circle for L = -1 and L = -2.
In classical mechanics, spatial quantization does not occur because a large number of values are allowed for L. As the number of allowed values for L approaches infinity, the number of imaginary cones approaches infinity, and the circles form an essentially continuous sphere, so that the momentum vector can be anywhere on the sphere. In quantum mechanics, the angular momentum can only lie on a small number of circles on the imaginary sphere.
you get what this means? i dont really get it...
im not really a science geek, having a hard time coping with my courses as well (doing dip in mechanical eng.)
0
erm not to be off the subject...
but go look up quantum mechanics first....
then look up angular movement... then comes rigid body...
haha my science is so off...
but go look up quantum mechanics first....
then look up angular movement... then comes rigid body...
haha my science is so off...
0
When one talks about gundam vs another mecha series one must ask, which series? I mean if you talk about UC Century or even all gundams we need to know the specifics. Its just too wide you know. But nonetheless if Strike Freedom and OO are in this then basically the battle is already over.
0
yes, i mean all. sadly, vic viper is out of the picture because it aint an OF. still, most OF are just so-so and the only outstanding ones are jehuty (v2 or naked) and anubis (both versions)
0
Eventhough I'm a gundam fan, I don't think Gundam would have a chance against Orbital Frames. The only one that might have a chance at beating them is Turn A Gundam at 100% efficiency...
1
Okay then, let's get things straight: while Jehuty and Anubis are powerful, they are by no means Super Robots. They exhibit too much speed and the fact that the pilot does not use the Orbital Frame as an extension of themselves, but a tool. If anything, Orbital Frames, especially the likes of Jehuty and Anubis, are bonafide S-class Real Robots, capable of defeating even some of the strongest Super Robots. Their speed is unrivaled and even the 00 Raiser's quantization hasn't been used in succession, whereas the Zero Shift is used consecutively without a problem without any sort of limit whatsoever. Due to this speed, along with their raw power, most Gundams would fall against Orbital Frames.
Of course, the only possible Gundam capable of standing up to these Orbital Frames is Turn A Gundam at its full capability. At 100% strength, it can teleport to match the Zero Shift and even warp its beam rifle shots anywhere, even the pilot's cockpit. However, this would not be a deciding factor due to the Orbital Frame's speed. At the same time, both Turn A Gundam's nanite regeneration is equivalent to the Orbital Frame's SSA and while Turn A Gundam can create weapons within its chest, all Orbital Frames have Vector Traps capable of storing various weapons to put them on par with this advancement. Moonlight Butterfly might do the trick, provided that Jehuty and Anubis can't blast away the nanite with their homing lasers or defend against it with their shields.
While energy shields may not seem to be a viable defense, consider the following: out of all the civilizations to survive the Moonlight Butterfly, only Moonrace retained its advanced technology. The only possible way this was done was through the use of the I-Field. Jehuty and Anubis's shields are much stronger than an I-Field, so I am sure they would be able to survive the Moonlight Butterfly with it.
Inevitably, Orbital Frames are just too strong for most Gundams to even stand a chance. Even my beloved V2 Gundam can't imagine to survive. With the combination of speed and power, not to mention SSA and the massive arsenal held within the Vector Traps. I will admit that Gundams are more popular, but Orbital Frames are by far more powerful.
Of course, the only possible Gundam capable of standing up to these Orbital Frames is Turn A Gundam at its full capability. At 100% strength, it can teleport to match the Zero Shift and even warp its beam rifle shots anywhere, even the pilot's cockpit. However, this would not be a deciding factor due to the Orbital Frame's speed. At the same time, both Turn A Gundam's nanite regeneration is equivalent to the Orbital Frame's SSA and while Turn A Gundam can create weapons within its chest, all Orbital Frames have Vector Traps capable of storing various weapons to put them on par with this advancement. Moonlight Butterfly might do the trick, provided that Jehuty and Anubis can't blast away the nanite with their homing lasers or defend against it with their shields.
While energy shields may not seem to be a viable defense, consider the following: out of all the civilizations to survive the Moonlight Butterfly, only Moonrace retained its advanced technology. The only possible way this was done was through the use of the I-Field. Jehuty and Anubis's shields are much stronger than an I-Field, so I am sure they would be able to survive the Moonlight Butterfly with it.
Inevitably, Orbital Frames are just too strong for most Gundams to even stand a chance. Even my beloved V2 Gundam can't imagine to survive. With the combination of speed and power, not to mention SSA and the massive arsenal held within the Vector Traps. I will admit that Gundams are more popular, but Orbital Frames are by far more powerful.