Avan Story - An Anime-Style Adventure Game
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Avan Story is an adventure game with anime graphics and interactive gameplay. Made by anigu, a small game developer team, the game promises fun experience for anime-manga lovers.
Story
Daniel Standhope, a businessman from England who is put into the planet Ikai after a certain incident. In order to return to his home, he has to find out about the secret of this world, winning beautiful girls' hearts and much more. All while trying to survive the dread of monsters and magical beings.
Gameplay
During the course of the game, players will encounter puzzles and events which will decide the outcomes of battles and how the story will advance.
Making choices during battle:
Avan story is not a stereotype game where the main hero has tremendous power. He is just a normal businessman! So, in order to survive, players will need to understand the habits and weaknesses of any monster they encounter. And they will have options to make choices during battles to put those understandings into practice.
Clues from environment:
Players can freely explore the Avan town at the beginning of the game. And they can interact with various kinds of things on the trip to unlock an event or to solve a confusing puzzle. Some characters will not share their true feelings unless players show them something...
Sample images:
Avan Story is still under development. However, we at anigu are expecting to release the game within this year.
*WEEKLY UPDATES*[/h]
Introducing Liz Dawez:
Introducing Liz Dawez:
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This chubby lady is a respectable teacher at Avan town.
Liz is also the only volunteer caretaker of Miru and Rune while other folks avoid them.
For more information, please visit anigu's homepage at anigu
Of course, we welcome any question related to Avan Story or about anigu team. Contact us at: anigustudio@gmail.com
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Wow, great art you have here! Although I can see there isn't much regarding the story yet. The gameplay also looks interesting. I will be looking forward to this.
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Looks great! I am really looking forward to the release. And I really like the battle ideas you had. Great stuff.
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Thank you everyone, your compliments here are great motivation for us :)
Also, as an update, I have created a new twitter account for you to follow the game's progress. And the blog has been opened so I would be glad to see your comments there.
My Twitter account: https://twitter.com/anigustudio
And my blog: http://anigu.com/wordpress/
Also, as an update, I have created a new twitter account for you to follow the game's progress. And the blog has been opened so I would be glad to see your comments there.
My Twitter account: https://twitter.com/anigustudio
And my blog: http://anigu.com/wordpress/
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It's rare to come across a Western visual novel. Well, I wish you the best.
P/s: I think we will need more details from you.
P/s: I think we will need more details from you.
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Well, we are preparing for an update on some more character information. I think you can expect it on next week.
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So today we are having an update on one brand new character, her name is Momo. On our homepage, you can see her on the character and graphic pages so make sure you took a look at it, all right?
And also, I have decided to include the update in the first post. In the future, there will be more weekly updates like this one so look forward to it!
And also, I have decided to include the update in the first post. In the future, there will be more weekly updates like this one so look forward to it!
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A reminder that we are having another weekly update. This time it's about Miru Vondel's grandfather, Fred Vondel, a former warrior from the Great War.
And of course, the update is there in my first post and on the website. Feel free to let me know what is your thought on this new character and the game as a whole, okay?
And of course, the update is there in my first post and on the website. Feel free to let me know what is your thought on this new character and the game as a whole, okay?
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So we have another update again today. This time it's a young girl named Din Kainna. Check the first post to know more about her or you can view on our main site.
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Septin wrote...
This looks good. I will be following this.Cinia Pacifica wrote...
Love the artwork. I hope it's got a great plot.Thank you guys! I appreciate it!
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I have another update today. Introducing a very interesting man named Howl Stubbe. Check the first post to see him or visit our main site.
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So, I'm afraid there's no new update this week as we are working on upgrading the website which will change how the site looks. I will inform you guys once it's done.
Thanks for your support and please feel free to continue discussing about the game, okay?
Thanks for your support and please feel free to continue discussing about the game, okay?
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I'm not sure what to think about your game. Certainly it looks interesting, but there's no demo, no forums for discussion (apart from here). I suggest you go LemmaSoft to promote if you want more feedbacks.
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Zolnir wrote...
I'm not sure what to think about your game. Certainly it looks interesting, but there's no demo, no forums for discussion (apart from here). I suggest you go LemmaSoft to promote if you want more feedbacks.Well, I already made a topic on Lemmasoft and other places and I really appreciate the advices over there. Not to mention other help in technical aspect on Lemmasoft.
And I understand it might be hard to judge the game as it is now since there are only three screenshots of the actual gameplay so far. But I assure you that soon we will show something to make it clearer on the gameplay.
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What I'm more interested is on how you'll present the 'adventure' of the game. Is it RPG? Is it click-and-go? Does the choices permanently affect the story?
More importantly, if you make excessive gameplay (like clicking over choices every few minutes - crazy annoying sometimes) it might not appeal to some audience.
More importantly, if you make excessive gameplay (like clicking over choices every few minutes - crazy annoying sometimes) it might not appeal to some audience.
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Zolnir wrote...
What I'm more interested is on how you'll present the 'adventure' of the game. Is it RPG? Is it click-and-go? Does the choices permanently affect the story?More importantly, if you make excessive gameplay (like clicking over choices every few minutes - crazy annoying sometimes) it might not appeal to some audience.
No, no such excessive gameplay. It annoys me too.
In general, the game progresses like a visual novel/dating sim but with interactions seen in Western adventure games.
The adventure element in this game is represented by choices during battles and interacting with environment. There's more but unfortunately, due to some issues I cannot reveal now.
Aside from story's main choices during the game, the choices in battles can certainly affect the story (and maybe permanent). The environment interaction helps you to spot something that will play a role in the course of the game, quite similar to old adventure game like Monkey Island.
And there's also no RPG element in the game. I hope this post can help clarify your concerns.





