Bioshock Infinite
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Finished the game this morning, i really enjoyed it, the ending was fantastic. I played it on hardmode, and it was fairly easy, the raven power pretty much handled large waves of enemies and the charge power( the one with the ram head as a symbol) was really good for taking out bigger enemies, especially handymen. The main problem i found wiht the weapons as that most of them didnt seem that great, i used the sniper rifle and carbine most of the game because they were incredibly easy to aim and seemed to out damage most everything else.
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doswillrule wrote...
Had to turn the difficulty down to normal three timesSo casual.
doswillrule wrote...
Most people have said two weapons is a positive developmentMost people can go fuck themselves. I've played the game long enough to conclude that the limit only serves to inconvenience me.
First impressions: holy shit, when I said I'd take my time with this game, I wasn't fucking around. It took me about two and a half hours to get to the point where action happens. I spent most of that time walking around marveling at every little detail in the environment. This has to be the most gorgeous game I've ever had the pleasure of laying my eyes on. I can't help but wonder how many orgies the art department had while making this. It was love at first sight, but what really made me committed to the relationship was the remarkable shift in tone after the "77" happens.
One other thing I immediately noticed is how brutal the game is. The bloody mess one can turn enemies into makes for satisfying combat. The weapon limit is halo bullshit that shouldn't belong in Bioshock. I've gotten to the point where Elizabeth throws sniper ammo at me, so I hope that trend continues. Carbine is the master race so far. I also use crows. The upgrades may be many times more expensive, but my patience paid off and now corpses are crow traps. Seeing a crow fuck trigger a crow trap is a thing of beauty (if you're a notorious Bioshock troll like me who delights in finding cruel ways to murder things).
Since the game revolves around Elizabeth, it's only natural for the devs to focus their efforts on her character. They've done a spectacular job. She seems like her own person: she wanders off into various directions, checks shit out and interacts with the environment. The way she naturally talks with Booker depending on the context made me awestruck. In other words, she's not some dipshit AI companion who stands around with her digital neurons put on hibernate until the player pulls on their leash (e.g., followers in Skyrim).
I also like the little choices I'm given throughout the game. So far GOTY material fo sho.
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Beat the game literally minutes ago. Game of the Year. No questions asked.
I didn't think they could pull off another "Bioshock" level story, I was so fucking wrong it's unfunny.
I'd put it on par with the original Bioshock's level of interest for the story. It's absolutely amazing in every way.
The only issue I have with this game was the lack of content. Compared to the original Bioshock(which is paired up nicely with this game when you buy it), it feels like there's not only less weapons --both available, and on-hand-- but there is in fact less plasmids, and 'tonics' are randomized(I'm pretty sure, I found one equipment when my brother found a different one in the same spot)
I mean, hell I ran through the entire game, not even sharing the thought of dropping my sniper rifle for anything. Ran all the way through the game with a sniper rifle, Handcannon/Carbine/Shotgun, and if one was readily available for use for longer fights, the crank gun.
Shock Jockey is by far the most fucking broken Vigor in the game. I take back what I said about Bronco
The ending is far too complicated for those who are not scientifically inclined.
Without spoiling anything, this game has infinite possibilities, with only one ending confirmed.
If anyone is confused about the ending in anyway, feel free to ask. I feel like I have a good grasp on everything that happened.
Here I thought, walking around town and enjoying the little things, like the sky and beautifully sculpted environment, and even the barber shop quartet for an hour and a half before bashing that fucking cop's face in was a bit silly. Glad to see I wasn't alone with that train of thought.
I didn't think they could pull off another "Bioshock" level story, I was so fucking wrong it's unfunny.
I'd put it on par with the original Bioshock's level of interest for the story. It's absolutely amazing in every way.
The only issue I have with this game was the lack of content. Compared to the original Bioshock(which is paired up nicely with this game when you buy it), it feels like there's not only less weapons --both available, and on-hand-- but there is in fact less plasmids, and 'tonics' are randomized(I'm pretty sure, I found one equipment when my brother found a different one in the same spot)
I mean, hell I ran through the entire game, not even sharing the thought of dropping my sniper rifle for anything. Ran all the way through the game with a sniper rifle, Handcannon/Carbine/Shotgun, and if one was readily available for use for longer fights, the crank gun.
Shock Jockey is by far the most fucking broken Vigor in the game. I take back what I said about Bronco
The ending is far too complicated for those who are not scientifically inclined.
Without spoiling anything, this game has infinite possibilities, with only one ending confirmed.
If anyone is confused about the ending in anyway, feel free to ask. I feel like I have a good grasp on everything that happened.
Rbz wrote...
First impressions: holy shit, when I said I'd take my time with this game, I wasn't fucking around. It took me about two and a half hours to get to the point where action happens. I spent most of that time walking around marveling at every little detail in the environment. This has to be the most gorgeous game I've ever had the pleasure of laying my eyes on. I can't help but wonder how many orgies the art department had while making this. It was love at first sight, but what really made me committed to the relationship was the remarkable shift in tone after the "77" happens.Here I thought, walking around town and enjoying the little things, like the sky and beautifully sculpted environment, and even the barber shop quartet for an hour and a half before bashing that fucking cop's face in was a bit silly. Glad to see I wasn't alone with that train of thought.
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The game is finished (on hard, without lowering the difficulty) and my mind is full of fuck. I've seen what games are supposed to come out this year, and I'm sure The Last of Us is going to be a nice game, but Bioshock is in its own league and so it's pretty much guaranteed to be game of the year. It also sets such a high standard for FPSs. (I exclude modern military shooters, because I'm pretty sure they'll remain shit; Spec Ops: The Line is the sole exception.) It's so unfair, too, because I highly doubt many other shooters will be of such length and inspire in me such wonder and awe.
Irrational never ceases to amaze me when it comes to evil in their story. Fink is one hell of a cunt and the industrial areas you get to explore instilled in me a sense of awe at the level of douchebaggery I was a witness to. This is not to mention the "shameful american history" element of the story. I think the details provided regarding Columbia were sufficient. You won't really know shit about the place if you don't explore, but that's the player's problem. I got my money's worth. Unfortunately I was missing about 8 voxophones, so that annoys me.
Carbine is indeed the master race. Pro tip: get all the damage magnifier gear pieces/weap upgrades, use upgraded crow, then unload the thing like it's an assault rifle into whatever you feel deserves a swift death. During that moment near the end, but before the Comstock House, where the game goes resident evil on you, I managed to nuke the boss in about 5 seconds, but only during the third battle. The first battle with the thing had to be the most tedious boss battle in the game. Why? Because the two weapon limit is fucking bullshit. The carbine functioned as a trusty sniper rifle throughout the game, though. How I roll: Carbine and RPG, using Bronco and Crow. Near the end I replaced Bronco with Sender Aid. Sender Aid is essentially god mode, as long as you have salt. A certain gear upgrade gives salt when you kill, so I was playing god near the end of the game.
As I mentioned before, Elizabeth is an excellently designed character. I paid attention to her face throughout the game and her expressions actually change as shit happens. At first her face shows wonder and delight, then distrust and resentment (she also crosses her arms and talks while facing away), followed by apprehension and worry, then confusion and uncertainty, and finally, during the moments before confronting Comstock, she displayed confidence and conviction, with a tinge of anger. Having her around is a delight. I missed her every time the plot dragged her away. She spoiled me; I rely on her for ammo replenishment, because the two weapon limit is bullshit. The point is she seems like a human being with her own desires and motivations. The little details added to her model also helped (e.g., her eyes dart around).
9 8/10; a must play. It's also a must replay, because the game is designed in such a way that all the insight you gain regarding the plot will make seeing the game one more time rewarding. It's also a game that made me audibly say "whaaaaaat" many times, as my mind struggled to find room for all the fuck it kept throwing at me.
Go ahead and explain it in a spoiler. I'm curious about any discrepancies we might have in our interpretations. The game also left me wondering whether Ken Levine hired a physicist to inform the devs on matters of quantum mechanics.
Also, did anyone else ride a sky rail for a good few minutes just for the fun of it, going at max speed? The novelty of a roller coaster ride in an FPS game just brought out the child in me.
Irrational never ceases to amaze me when it comes to evil in their story. Fink is one hell of a cunt and the industrial areas you get to explore instilled in me a sense of awe at the level of douchebaggery I was a witness to. This is not to mention the "shameful american history" element of the story. I think the details provided regarding Columbia were sufficient. You won't really know shit about the place if you don't explore, but that's the player's problem. I got my money's worth. Unfortunately I was missing about 8 voxophones, so that annoys me.
Carbine is indeed the master race. Pro tip: get all the damage magnifier gear pieces/weap upgrades, use upgraded crow, then unload the thing like it's an assault rifle into whatever you feel deserves a swift death. During that moment near the end, but before the Comstock House, where the game goes resident evil on you, I managed to nuke the boss in about 5 seconds, but only during the third battle. The first battle with the thing had to be the most tedious boss battle in the game. Why? Because the two weapon limit is fucking bullshit. The carbine functioned as a trusty sniper rifle throughout the game, though. How I roll: Carbine and RPG, using Bronco and Crow. Near the end I replaced Bronco with Sender Aid. Sender Aid is essentially god mode, as long as you have salt. A certain gear upgrade gives salt when you kill, so I was playing god near the end of the game.
As I mentioned before, Elizabeth is an excellently designed character. I paid attention to her face throughout the game and her expressions actually change as shit happens. At first her face shows wonder and delight, then distrust and resentment (she also crosses her arms and talks while facing away), followed by apprehension and worry, then confusion and uncertainty, and finally, during the moments before confronting Comstock, she displayed confidence and conviction, with a tinge of anger. Having her around is a delight. I missed her every time the plot dragged her away. She spoiled me; I rely on her for ammo replenishment, because the two weapon limit is bullshit. The point is she seems like a human being with her own desires and motivations. The little details added to her model also helped (e.g., her eyes dart around).
9 8/10; a must play. It's also a must replay, because the game is designed in such a way that all the insight you gain regarding the plot will make seeing the game one more time rewarding. It's also a game that made me audibly say "whaaaaaat" many times, as my mind struggled to find room for all the fuck it kept throwing at me.
Cyndas wrote...
If anyone is confused about the ending in anyway, feel free to ask. I feel like I have a good grasp on everything that happened.Go ahead and explain it in a spoiler. I'm curious about any discrepancies we might have in our interpretations. The game also left me wondering whether Ken Levine hired a physicist to inform the devs on matters of quantum mechanics.
Also, did anyone else ride a sky rail for a good few minutes just for the fun of it, going at max speed? The novelty of a roller coaster ride in an FPS game just brought out the child in me.
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Huge spoilers here, do not read if you have not completed the game.
The thing that really confuses me about Elizabeth's ability is
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The thing that really confuses me about Elizabeth's ability is
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Cyndas wrote...
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Cyndas wrote...
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Is this explicitly stated or implied by one of the voxophones? If not, then it confirms for me the fact that I am really bad at plot analysis.
Cyndas wrote...
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Cyndas wrote...
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Cyndas wrote...
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Yes, very bad at plot analysis.
Cyndas wrote...
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There we go, mystery fucking solved.
Cyndas wrote...
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I had the biggest grin.
Cyndas wrote...
The thing that really confuses me about Elizabeth's ability isSpoiler:
I couldn't help but notice Irrational's helpful suggestion to the player that not only should we get a season pass, but there will be multiple pieces of dlc. It's hard to miss, since they made it practically half the fucking menu screen; god damn publisher. Anyway, I'm assuming one of those stories will explain how she got her powers in the first place.
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Rbz wrote...
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Yeah I worded that poorly, my fault.
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Rbz wrote...
Is this explicitly stated or implied by one of the voxophones? If not, then it confirms for me the fact that I am really bad at plot analysis.Not really, but there's alot of evidence.
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Rbz wrote...
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Another poorly worded sentence on my part. But..
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Rbz wrote...
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More poor choice of words woot!
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Rbz wrote...
Yes, very bad at plot analysis.
Don't feel bad, this was a doozy even for me. I had to think about it pretty hard to realize this.
Rbz wrote...
There we go, mystery fucking solved.Spoiler:
Rbz wrote...
I had the biggest grin.Legit Jaw-Drop.
Rbz wrote...
I couldn't help but notice Irrational's helpful suggestion to the player that not only should we get a season pass, but there will be multiple pieces of dlc. It's hard to miss, since they made it practically half the fucking menu screen; god damn publisher. Anyway, I'm assuming one of those stories will explain how she got her powers in the first place.
Hey, at least when I bought the DLC they gave me a free strategy guide. That thing in conjunction with firewood kept my body warm for at least a good six hours as I played this in front of the fire-place during a cold night.
Nothing I needed more than a strategy guide on a game that involves shooting people.
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Cyndas wrote...
Not really, but there's alot of evidence.Spoiler:
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Cyndas wrote...
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Cyndas wrote...
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13:03, "You will die there too!"
Pfft, bullshit, Joe's just playing like a casual. He's using possession and charge instead of crowd control vigors. But at least he didn't pull a dos with the difficulty. I get to be an arrogant asshole about it because I beat it on my first try.
Pfft, bullshit, Joe's just playing like a casual. He's using possession and charge instead of crowd control vigors. But at least he didn't pull a dos with the difficulty. I get to be an arrogant asshole about it because I beat it on my first try.
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Data Zero
Valkyrie Forces CO
Finished the game and RBZ, carbine is indeed Master Race.
Rolled with Carbine and Sniper rifle since everything else to me was crap.
I rarely used vigors since i had more fun with the guns instead.
Shock Jockey and Bronco is good way to deal with enemy but when did i use em?
On tight corridors where they all lined up?
Elizabeth?
Best AI companion ever.
The amount of ammo, money and medkits she gave me was godsent.
Since later in game you have to deal with even worse guns. (for me at least)
In the end, one of the best games ive played. GOTY Material and definite Buy.
Rbz, yes, skylines are fun. Too much infact and its always awesome to drop on the enemy after full speed travel and seeing em fall off the edge and leaving electrical gift as well :D
Also
Rolled with Carbine and Sniper rifle since everything else to me was crap.
I rarely used vigors since i had more fun with the guns instead.
Shock Jockey and Bronco is good way to deal with enemy but when did i use em?
On tight corridors where they all lined up?
Elizabeth?
Best AI companion ever.
The amount of ammo, money and medkits she gave me was godsent.
Since later in game you have to deal with even worse guns. (for me at least)
In the end, one of the best games ive played. GOTY Material and definite Buy.
Rbz, yes, skylines are fun. Too much infact and its always awesome to drop on the enemy after full speed travel and seeing em fall off the edge and leaving electrical gift as well :D
Also
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Data Zero wrote...
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My grammar tends to suck beyond 3 AM, reedited for less retarded looking sentences.
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Cyndas wrote...
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Poor wording creeping in again?
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I think it's best to use names instead of pronouns when discussing this.
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Rbz wrote...
Poor wording creeping in again?
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I think it's best to use names instead of pronouns when discussing this.
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Pronouns indeed do suck with this game especially given it's circumstances.
Fix'd hard-core.
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Data Zero
Valkyrie Forces CO
Cyndas wrote...
Data Zero wrote...
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My grammar tends to suck beyond 3 AM, reedited for less retarded looking sentences.
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