Defense of the Ancients 2
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Right. And the very first line of your post encourages newbies to try out hard carries first *because it's easier*. And in nowhere did you mention what makes up a 'good' team composition, and since a newbie is a newb, the poor dude most definitely might think, 'We have 5 Agi WE WIN!' and proceeds to lose the game.
The fact that a team should consists of a bare minimum of 2 strong early game gankers/supporters and here you are encouraging new players to 'play carry' is quite the annoying contradiction.
And to your low MMR comment? Do you know that a decent support/ganker would die up to at least 8 to 9 times in a normal game to setup ganks and eventually the win? Do you know that supports almost never have a positive K/D ratio, and in hard games not even positive D/S ratio? Do you know that the fact your 'carry' got this farmed is because supports are dying out there for your sake so you can go 13-0 and win the game? Are you so obnoxious that you think just because of some stupid shit like low MMR you think all supports of that level are stupid? Or maybe it's the goddamn carry themselves who actually did a horrendously shitty job (LIKE A NEWB) and fed like hell and lost us the game despite beautiful ganks and team-based deaths?
I probably forgot to mention that most support/gankers have at least 1 form of hard CC that helps with escape. That with the fact that Force Staff is like so goddamn core among supports to run that even a newb would get it after a few games, and the fact that most carries DON'T get an escape item (BKB does not count), and that DotA relies STRONGLY on utility items to win a game, that I can conclude that you're one of those pubstompers who think they're so awesome in a CC owning noobs while the rest of the team did the hard job of accommodating your attitude.
The fact that a team should consists of a bare minimum of 2 strong early game gankers/supporters and here you are encouraging new players to 'play carry' is quite the annoying contradiction.
And to your low MMR comment? Do you know that a decent support/ganker would die up to at least 8 to 9 times in a normal game to setup ganks and eventually the win? Do you know that supports almost never have a positive K/D ratio, and in hard games not even positive D/S ratio? Do you know that the fact your 'carry' got this farmed is because supports are dying out there for your sake so you can go 13-0 and win the game? Are you so obnoxious that you think just because of some stupid shit like low MMR you think all supports of that level are stupid? Or maybe it's the goddamn carry themselves who actually did a horrendously shitty job (LIKE A NEWB) and fed like hell and lost us the game despite beautiful ganks and team-based deaths?
I probably forgot to mention that most support/gankers have at least 1 form of hard CC that helps with escape. That with the fact that Force Staff is like so goddamn core among supports to run that even a newb would get it after a few games, and the fact that most carries DON'T get an escape item (BKB does not count), and that DotA relies STRONGLY on utility items to win a game, that I can conclude that you're one of those pubstompers who think they're so awesome in a CC owning noobs while the rest of the team did the hard job of accommodating your attitude.
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Badguy wrote...
well actually I already managed to beat hard bots lol, was just joking. I know that's no accomplishment. I've watched a few videos and learned to start with salves, tangos and a few iron branches. The reason I haven't jumped in head first against real people is because I have little knowledge of the heros and I play each champion until I remember them. At least I will feed less this way by the time I do head into a real game. Unlike going into a game and dying to bloodseeker because I don't know how his ult works and run like mad instead of tp'ing out. So I am learning at a steady pace. :p
on another note, everytime I think I found a new hero that I like, I find another hero that I like more. This time it's outworld destroyer.
Spoiler:
edit: Night stalker is the new new hero that I like
I used to always play with the AI at DotA 1 all the time if have no one to play with,and it's so hard if not type -ne.And yes,the more heroes you know,the better it is,because by knowing the heroes,you know how they play,you know how to to survive or even kill them.
Destroyer is a very good heroes,but his efficiency is decreased in middle of the game,very strong at early game,but need a good items for late game,Rod of atos is a good item for him,and after you learn how to play him,I suggest you to learn how to use Dagger on him,but don't buy dagger right away,buy rod of atos + boots + some null talisman after that sometimes I buy dagger.
well I love INTs,especially Nukers that may kill in one combo,or Unique INT like Rubick(tho still not used to rubick so a little fail using it in DotA2).But i really hate Techis...
Night Stalker is a good Ganker,especially at night,but sometimes people confuse for his skill build,silence is a good skill,but he need his "hunter in the night".
Sanada-Kun wrote...
I think it's better to pick a "simple" heroes than carry heroes for dota2 starters. Heroes with simple skills and role like Sniper, Bone Clinkz, Zeus, Lifestealer, Phantom Assassin, or Night Stalker and let the newbies learn the hero's role. Seriously I think it will be a disaster if some first-timers tried to play FV and messed up his ulti during teamfight.
I think it's better to pick simple and STR heroes,because STR heroes,even without any items they have a big HP compared to INT or AGI heroes,thus I recommend:
Doom(can farm easy using 1st skill,and rest of his skills is not hard to use),
Balanar(very good ganker at night),
Rexxar(if hard don't play call of the wild,pick 1st skill and 3rd),
DK(so thick,take dragons blood full lv for new pplayers),
Huskar(he don't use mana at all,so no need to do mana conservation,also the lower his hp,the stronger he is),
CK(his skill is simple and depends on luck,but have problems in mana),
Skeleton King,Sven(his ulti hurts so much).
If not pick simple heroes which have escape mechanism,like:
Riki,BC(take his ulti,it's usefull for jugling and healing),and any other heroes with "escape role" on it,
but i don't recommend complicated heroes like:
Mirana,Windrunner,Batrider,Puck,Morphling,TA,and Darkseer.
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Zolnir wrote...
Right. And the very first line of your post encourages newbies to try out hard carries first *because it's easier*. And in nowhere did you mention what makes up a 'good' team composition, and since a newbie is a newb, the poor dude most definitely might think, 'We have 5 Agi WE WIN!' and proceeds to lose the game.The fact that a team should consists of a bare minimum of 2 strong early game gankers/supporters and here you are encouraging new players to 'play carry' is quite the annoying contradiction.
And to your low MMR comment? Do you know that a decent support/ganker would die up to at least 8 to 9 times in a normal game to setup ganks and eventually the win? Do you know that supports almost never have a positive K/D ratio, and in hard games not even positive D/S ratio? Do you know that the fact your 'carry' got this farmed is because supports are dying out there for your sake so you can go 13-0 and win the game? Are you so obnoxious that you think just because of some stupid shit like low MMR you think all supports of that level are stupid? Or maybe it's the goddamn carry themselves who actually did a horrendously shitty job (LIKE A NEWB) and fed like hell and lost us the game despite beautiful ganks and team-based deaths?
I probably forgot to mention that most support/gankers have at least 1 form of hard CC that helps with escape. That with the fact that Force Staff is like so goddamn core among supports to run that even a newb would get it after a few games, and the fact that most carries DON'T get an escape item (BKB does not count), and that DotA relies STRONGLY on utility items to win a game, that I can conclude that you're one of those pubstompers who think they're so awesome in a CC owning noobs while the rest of the team did the hard job of accommodating your attitude.
There must be something wrong with your head.
When I say a team needs good team composition, do I really have to explain it? I think most people here would understand what it is. 5 carries like your proposed, is definitely NOT a good team composition, and I'm sure even the beginners here understood that.
Where Did I say supports were suppose to have good K/D ratios?
I have no idea where you're getting your assumptions from, all I did was post on why I think it's easier for beginners to play carries like AM and Void with a "built in" escape mechanism, and frankly, I think I made a few points to justify my opinion. You on the other hand, seem to be attacking a non existent opinion of mine.
I'm done attempting to reason, I know a downer when I see one.
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My friend gifted me DotA 2 to play. I'm not gonna lie, I thought League was slow but this takes it to another level, I don't think I can really get 'into' this.
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Cyndas wrote...
My friend gifted me DotA 2 to play. I'm not gonna lie, I thought League was slow but this takes it to another level, I don't think I can really get 'into' this.You're from HoN aren't you?
Sanada-kun wrote...
Is it just me or Trueshot Aura (Drow Ranger's third skill) is slightly OP?Yes, its very overpowered. Drow in general is broken to shit. Never seen someone lose a game with her.
Sanada-kun wrote...
I think it's better to pick a "simple" heroes than carry heroes for dota2 starters. Heroes with simple skills and role like Sniper, Bone Clinkz, Zeus, Lifestealer, Phantom Assassin, or Night Stalker and let the newbies learn the hero's role.New players should random from the get-go. Or just pick any of the no-brainer heroes.. Some of the heroes you listed I say new players should refrain from playing.
scrubmycar wrote...
Personally, I think it's actually better for people to be playing hard carries (with escape skills) when they first start out.New players that have no idea how to farm should stay away from hard-carries until they have a grip of the game, but yes. If they're going to start playing hard-carry nothing is better than AM.
Also, this Zolnir guy is really something else.
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A Thousand Suns wrote...
Cyndas wrote...
My friend gifted me DotA 2 to play. I'm not gonna lie, I thought League was slow but this takes it to another level, I don't think I can really get 'into' this.You're from HoN aren't you?
Actually I've never played HoN either. I play League currently as the only game of its genre. I can't play SC or any RTS(might not be the best type of way of describing this type of game). Don't get me wrong though, this game looks really fun, but for me it just feels slower than League and that's as slow as I choose to go when it comes to video games.
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Cyndas wrote...
Don't get me wrong though, this game looks really fun, but for me it just feels slower than League and that's as slow as I choose to go when it comes to video games.DOTA is a more difficult game than league and if you don't want to suck for a while when you first start playing, don't play it.
I don't see the game play as "slow" either because I understand that almost every second matters in the early game. Every single second in Dota matters. Whether that is a second of exp lost from being out of lane in the early game or being a second late on using a spell or item in a big team fight late game. Maybe a second late on getting to that double damage rune or when you get to a team fight 3 seconds late and you have the heals for the team. When you really know that that one second where you fuck up lost the game for your team, you really see the game from a different perspective.
I would suggest going and watching a pro game. They really put into perspective what a "real" game of dota is like. Its nothing like pubing. My friends I play with know some people who used to play competitively in the original dota and whenever they invite me along, its like I'm playing a different fucking game. Very High skill games are some serious shit.
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Cyndas wrote...
A Thousand Suns wrote...
Cyndas wrote...
My friend gifted me DotA 2 to play. I'm not gonna lie, I thought League was slow but this takes it to another level, I don't think I can really get 'into' this.You're from HoN aren't you?
Actually I've never played HoN either. I play League currently as the only game of its genre. I can't play SC or any RTS(might not be the best type of way of describing this type of game). Don't get me wrong though, this game looks really fun, but for me it just feels slower than League and that's as slow as I choose to go when it comes to video games.
Pardon me then. Most people that come from HoN complain over how much slower the game feels, but that is because HoN is a very, very sped up game. Animations etc, but enough of that.
Well, I can see where you're coming from but I strongly recommend you try it out for a week. I can assure you it is a lot more fun!
Loki1321 wrote...
DOTA is a more difficult game than league and if you don't want to suck for a while when you first start playing, don't play it. I don't see the game play as "slow" either because I understand that almost every second matters in the early game. Every single second in Dota matters. Whether that is a second of exp lost from being out of lane in the early game or being a second late on using a spell or item in a big team fight late game. Maybe a second late on getting to that double damage rune or when you get to a team fight 3 seconds late and you have the heals for the team. When you really know that that one second where you fuck up lost the game for your team, you really see the game from a different perspective.
I would suggest going and watching a pro game. They really put into perspective what a "real" game of dota is like. Its nothing like pubing. My friends I play with know some people who used to play competitively in the original dota and whenever they invite me along, its like I'm playing a different fucking game. Very High skill games are some serious shit.
As someone who plays the game competitive I can agree on some points, but most people don't want to take the game to that skill level. You have to remember that the majority of all games are casual players.
I think the main difference is that LoL is more action packed. The action starts the moment the creeps collide in lane, and there are a lot of trades in lane because the skills are so spammable where in Dota if you make a wrong move you'll get punished for it, sure its the same in LoL but the punishment for making a mistake is much greater in Dota.
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To quote your comment on "very high" tier matchmaking is "serious shit", i would have to disagree. All i see there would be wombo combo 5 man stack picks, or the tryhard solo queuers. Basically, you can be good enough skill wise, but if you want to maintain an average win rate, you have to turn into the "tryhard" yourself, which kind of brings the fun out of the game. The better option is just to queue with friends, in the "high" pool (you have to get there first), if you want some fun games. Also, most people from very high played competetive dota at some point, because they play pubs like its a competetive match.
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Golden_Darkness wrote...
To quote your comment on "very high" tier matchmaking is "serious shit", i would have to disagree. All i see there would be wombo combo 5 man stack picks, or the tryhard solo queuers. Basically, you can be good enough skill wise, but if you want to maintain an average win rate, you have to turn into the "tryhard" yourself, which kind of brings the fun out of the game. The better option is just to queue with friends, in the "high" pool (you have to get there first), if you want some fun games. Also, most people from very high played competetive dota at some point, because they play pubs like its a competetive match.There's still a big gap inside of the "very high" MMR, and frankly, just being in the very high MMR doesn't tell a whole lot.
The reason why most player (myself included) has a 48%-52% win rate is because of the MM system. If you're over 50%, the system starts to recognize that and pair you against better players to assess and keep win rate at 50%~. The only way to consistently win is to try hard. My friends and I have gone stretches where we win 10+ consecutively, only to lose 5 of the next 8, and I'm sure that's the way it is for most other players as well.
It does take the "pub" fun out of the game at times, especially if you're on the receiving end. But then again, the competitive games have their own perks :)
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Golden_Darkness wrote...
To quote your comment on "very high" tier matchmaking is "serious shit", i would have to disagree. All i see there would be wombo combo 5 man stack picks, or the tryhard solo queuers. Basically, you can be good enough skill wise, but if you want to maintain an average win rate, you have to turn into the "tryhard" yourself, which kind of brings the fun out of the game. The better option is just to queue with friends, in the "high" pool (you have to get there first), if you want some fun games. Also, most people from very high played competetive dota at some point, because they play pubs like its a competetive match.Everything you said here, is bullshit.
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I've been messing around still before jumping into real games. How viable is Chaos Knight with a Manta, Satanic, Battle Fury and Vanguard? Or is that build bad
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It would be cool if I could get into an amateur comp team - just in the sense of a bunch of skilled players tryharding.
I miss those days from HoN. Most games would either be easy wins or good challenges.
I miss those days from HoN. Most games would either be easy wins or good challenges.
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A Thousand Suns wrote...
but most people don't want to take the game to that skill level. You have to remember that the majority of all games are casual players.I agree. Most people don't want to take it to that level. I meant to say that the tactics and basic elements of what makes "high skilled" play is something to be considered when playing. In the high skill games I've played, I have carried maybe twice (mostly because everyone did random and I got the hard carry). But it feels really good knowing everyone on your entire team will tp in the second before the other team starts to dive you so you can keep free farming. And I'm not saying this is how normal pubs should be. Even one tp in pubs is enough to make someone think twice about tower diving, unless they are NS because he gives no fucks. This is just an example and there are obviously a lot more. Stacking ancients, pulling neutrals in the lane, wards all the time and there are a whole bunch of other things. And someone buy the fucking courier, GOD DAMN.
Golden_Darkness wrote...
To quote your comment on "very high" tier matchmaking is "serious shit", i would have to disagree. All i see there would be wombo combo 5 man stack picks, or the tryhard solo queuers. Basically, you can be good enough skill wise, but if you want to maintain an average win rate, you have to turn into the "tryhard" yourself, which kind of brings the fun out of the game. The better option is just to queue with friends, in the "high" pool (you have to get there first), if you want some fun games. Also, most people from very high played competetive dota at some point, because they play pubs like its a competetive match.Ok, so no. Just no.
Dota is a challenging game. The whole purpose of the game is to work hard and play smart so you can beat the shit out of the other team. The "tryhard" makes the game more enjoyable. And its not really "tryhard", you just have to play smart. If you play smart, then you will probably win. People should be using mics too. Like seriously, way easier to have cooperative play.
And I don't know anyone that plays high skill and does not play with people he knows. And are you joking? A pub game for competitive players is like having a nice stroll in the park. No stress, if you lose its fine, if you win that is great.
Think about stuff before you say it, ok?
lp482 wrote...
Timber Saw is so awesome too bad most people dont know how to play himHe is broken as fuck.
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Badguy wrote...
I've been messing around still before jumping into real games. How viable is Chaos Knight with a Manta, Satanic, Battle Fury and Vanguard? Or is that build badYou got some of the items right, but as CK you want to either get an Armlet or a BKB depending on the enemy team. Generally BKB is the first item you get on CK, then you want to work towards a Heart and a Manta after that.
Vanguard, Satanic and Battle Fury doesn't help CK very much. Sure, there are some games where you'd want to get a Vanguard, but mostly its very un-optimal because it leaves you open to kiting and stuns, thus BKB being the better item since it gives about the same health. Damage items on CK doesn't really do much for him since all of your damage comes from your ult and your crit. Armlet is a very situational item, its more of a "lets go push all their towers before they got anything" item. BKB is the safest route you can take and is also the best.
TL;DR
Power Treads -> Soul Ring(If you've got mana issues) -> BKB -> Heart -> Manta
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A Thousand Suns wrote...
Badguy wrote...
I've been messing around still before jumping into real games. How viable is Chaos Knight with a Manta, Satanic, Battle Fury and Vanguard? Or is that build badYou got some of the items right, but as CK you want to either get an Armlet or a BKB depending on the enemy team. Generally BKB is the first item you get on CK, then you want to work towards a Heart and a Manta after that.
Vanguard, Satanic and Battle Fury doesn't help CK very much. Sure, there are some games where you'd want to get a Vanguard, but mostly its very un-optimal because it leaves you open to kiting and stuns, thus BKB being the better item since it gives about the same health. Damage items on CK doesn't really do much for him since all of your damage comes from your ult and your crit. Armlet is a very situational item, its more of a "lets go push all their towers before they got anything" item. BKB is the safest route you can take and is also the best.
TL;DR
Power Treads -> Soul Ring(If you've got mana issues) -> BKB -> Heart -> Manta
Oh yeah I always get bkb on him, I should've mentioned it. I usually got it after Vanguard, and only got vanguard for lane sustain/mitigation.
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623
FAKKU QA
I haven't played this game in a while...I pretty much needed to play it with my friends to make it fun but even they're not playing it now lol. Kinda sucks because it was pretty decent even if some heroes were broken.
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Badguy wrote...
I've been messing around still before jumping into real games. How viable is Chaos Knight with a Manta, Satanic, Battle Fury and Vanguard? Or is that build badIn my opinion Manta is a good item for CK,but somehow it didn't give enough damage over a big cost.
Price: 5050
Gives(passive status):
26 Agility
10 Strength
10 Intelligence
15 Attack Speed
10% Movement Speed
I know that his blink damage increased as the number of images/illusions is increasing,but illusion from Manta is weaker than from CK's SS,also can easily killed by enemy nukers.
So I usually buy PT, BF and Sange and Yasha for CK(core item),Luxury item i buy Vladimir(if no one in my team buy it) and Desolator,for BKB,Soul ring is optional items for me,if the condition needed for me to buy it only.
lp482 wrote...
Timber Saw is so awesome too bad most people dont know how to play himRizzrak,is a very good hero,a good magic damage dealer and a great tanker,almost impossible to kill if have enough mana,and all of his skills are pure damage if use it properly.
and yes,many people still cannot play that hero properly,usually because they don't know the efficient place and timing to use 2nd skill and 1st skill,also how to make SS hurts so much.
I wonder why DotA 2 changed some heroes tittle,like goblin shredder and centaur warruner..