Marvel vs Capcom 3
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aim like Hawkeye!
so im playing with Hawkeye and i have know clue what rusty nails do. let along on how to use his other arrows correctly. i just shoot it out mostly because it comes out pretty fast. other than that im aways questioning what it does when i shoot it.
so im playing with Hawkeye and i have know clue what rusty nails do. let along on how to use his other arrows correctly. i just shoot it out mostly because it comes out pretty fast. other than that im aways questioning what it does when i shoot it.
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sakabato24
World Warrior
Kiyomin, have we played yet? I'd like to get in a few matches with you if you are on XBL. I need some practice with my team as of right now.
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SeriousSAM wrote...
aim like Hawkeye! so im playing with Hawkeye and i have know clue what rusty nails do. let along on how to use his other arrows correctly. i just shoot it out mostly because it comes out pretty fast. other than that im aways questioning what it does when i shoot it.
Rusty Nail is the fastest of his arrows, but has no special properties. It also causes the most guardstun from any of his shots.
All the buttons have specific arrows, one shoots three regular arrows, one shoots a poison arrow, another shoots a chain arrow, etc.
You have to keep all of these in mind if you want to get good with Hawkeye. Know what arrow to use and when. I myself don't use Hawkeye, but I've seen some players.
From what I've seen so far, every arrow shoots in only one way, unlike Taskmaster who can shoot arrows across, in an arc or straight into the air, but they are all regular arrows. I think the ice and the chain arrow are only done by jumping attacks. The ones that go straight into the air and the regular barrage are done by standing.
Keep in mind his "golden arrow" hyper ALWAYS hits where the opponent is.
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sakabato24
World Warrior
Hawkeye is an interesting zoning character. His damage output on a lot of his moves and BnBs aren't that great, but paired with his very fast arrows, he can zone real well. A lot of his different arrow properties are interesting, and paired with the right assists, I would find it very hard to get into an opponent with him.
IIRC, his rusty nails does the most damage off of the QCB+(L,M,or H) and causes an untechable knockdown. Need to go to the lab with Hawkeye more though since I still see potential in him, but not as much as Taskmaster.
IIRC, his rusty nails does the most damage off of the QCB+(L,M,or H) and causes an untechable knockdown. Need to go to the lab with Hawkeye more though since I still see potential in him, but not as much as Taskmaster.
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whats the timing for Hawkeyes 'launcher to scattered shot?' i keep seeing this in videos and the computer keep doing it to me but every time i try to do it the opponent all ready recovered to block
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sakabato24 wrote...
Kiyomin, have we played yet? I'd like to get in a few matches with you if you are on XBL. I need some practice with my team as of right now.I don't have an XBox, sorry.
If you want to play Hawkeye, your main zoning tools will be st.H and triple arrows and the DP arrows. You will want to keep your slide safe on block by cancelling to his jumps and using Poison Arrow for a frametrap or Ice for the ground bounce so you can combo.
You do not necessarily need a good assist with Hawkeye because he does have very good lockdown zoning, especially against bigger characters, but it always helps. Sentinel Drones and Doom Hidden Missiles are great for putting things on screen and making it more difficult for your opponent.
Against smaller characters, it is much harder because they can duck under all your arrows except the Net Arrow. You will need to have a life lead or you will need to go in with Hawkeye.
Hawkeye is also very dangerous with level 3 X-factor. Often times, you can come in and use Gimlet, X-Factor and combo off it because of the large amount of hitstun from it. If the opponent is too far, depending on the time you X-Factored, you can Gimlet again for 700k+ damage if you X-Factored both arrows in time. As a comeback character though, I find that Hawkeye has a more difficult time of it because your opponent just sits back and you will need to attack with Hawkeye which can be difficult.
It is still early in the game, so I am sure new technology will be found with him. His f.M might gain some use as a zoning tool, but I have not found too much use as of yet.
As for Hawkeye's Launcher to Scatter Shot, you probably need to TK the motion. That is how it is with nearly every single Launcher to a Special Move. You cancel your launcher recovery with your jump, but during those jump animations, you want to cancel it to a special. This is how you Launcher to Okami Shuffle with Amaterasu or Wire Grapple with Spencer among other characters. However, it is much easier to do an Air Series and then Scatter Shot to OTG followed by Triple Arrows to Gimlet.
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Maeve wrote...
No worries, once you get used to the game, he's pretty free.Not exactly. He is always pretty scary. He is easier to deal with when you know the game, but you always have to respect him for his armor.
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Also, true.
But as I said, once you get a grasp on the game, you'll eventually know what move has super armor and what does not, and you should have a means of doing lots of damage to him.
Besides most people use him for his assists and his x-factor lvl 3 anchoring and just try to hit confirm into his basic bnb. So with all that in mind, with patience, he tends to be free.
But as I said, once you get a grasp on the game, you'll eventually know what move has super armor and what does not, and you should have a means of doing lots of damage to him.
Besides most people use him for his assists and his x-factor lvl 3 anchoring and just try to hit confirm into his basic bnb. So with all that in mind, with patience, he tends to be free.
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Maeve wrote...
Also, true.But as I said, once you get a grasp on the game, you'll eventually know what move has super armor and what does not, and you should have a means of doing lots of damage to him.
Besides most people use him for his assists and his x-factor lvl 3 anchoring and just try to hit confirm into his basic bnb. So with all that in mind, with patience, he tends to be free.
Good Sentinels are very scary... Being patient can get you command grabbed.
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sakabato24
World Warrior
A scary Sentinel player is a one that remembers that he has a really good ranged command grab.
A lot of Sentinels that I have played like to try to do the flight-un-flight air game, but that's easy enough to deal with. Just block high on the ground.
Also, I find that a good tip to play against Sentinel is to know your characters options against him. For example, for my team that consists of Task/Lei Lei/Spencer, I know that Task's air diagonal arrows, and most diagonal moves in general, are a good tool to counter-zone him if he like spamming beams.
Lei Lei can absorb his attacks in her Super Armor mode, which then, I really don't have to worry about his Armor properties as well as know that Lei Lei has her pendulum attack that is a good choice of breaking his armor.
As for Spencer, his wire grappling abilities make him extremely agile, so zoning Spencer for Sentinel is hard, as well as his ability to grapple out all of his armor attacks into free bionic damage.
What I'd suggest is that you see what works and doesn't work well against Sentinel with the team that you like to play with. Know their options, as well as their weakness. This can go for all characters that you play and play against.
Hopes this helps.
A lot of Sentinels that I have played like to try to do the flight-un-flight air game, but that's easy enough to deal with. Just block high on the ground.
Also, I find that a good tip to play against Sentinel is to know your characters options against him. For example, for my team that consists of Task/Lei Lei/Spencer, I know that Task's air diagonal arrows, and most diagonal moves in general, are a good tool to counter-zone him if he like spamming beams.
Lei Lei can absorb his attacks in her Super Armor mode, which then, I really don't have to worry about his Armor properties as well as know that Lei Lei has her pendulum attack that is a good choice of breaking his armor.
As for Spencer, his wire grappling abilities make him extremely agile, so zoning Spencer for Sentinel is hard, as well as his ability to grapple out all of his armor attacks into free bionic damage.
What I'd suggest is that you see what works and doesn't work well against Sentinel with the team that you like to play with. Know their options, as well as their weakness. This can go for all characters that you play and play against.
Hopes this helps.
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Playing with my friend on min handicap *him being on max*. Lose alot, but when i win....feels rather entertaining.
New team : X character on point *haven't decided yet so i just pick w/e* Nemesis and Spencer. Nemesis so godlike!
New team : X character on point *haven't decided yet so i just pick w/e* Nemesis and Spencer. Nemesis so godlike!
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I have been practicing on a stick recently. I hope to get a lot better at it someday. I have only been using it for a couple days, so it is still really weird. I am not as accurate as I want to be, but I am slowly progressing.
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Time will fix that.
I often compared to going from pencil and paper to a tablet.
Just have to grt over that primary bump, then its smooth sailing.
I often compared to going from pencil and paper to a tablet.
Just have to grt over that primary bump, then its smooth sailing.
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I am resisting the urge to go back to pad. When I lose matches because of execution, I just want to use that pad again, but sticks are more convenient in the end. When you have a gathering, you do not need to change buttons every time and you can just pass the stick around, and I think it looks cooler when you carry around a stick, but normal people do not know what you are doing with it. I can also use it as a weapon if some rapist jumped out at me! And it will work fine because a MadCatz TE Stick is defeat evil! Mike Ross said so!
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So I finally got my copy of Ultimate, I'm going to be hitting Training mode a lot to be familiar to Vergil's moveset and try to find others to compliment him, but for now, I'll go back to my vanilla team of Dante/Wesker/X-23 and try how things work out. Anyone interested in matches against me can send a request to my PSN, TriniDarkSlayer and just say you're from FAKKU, I'll accept right away.
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I also just got a copy of Ultimate, i'm trying to build a team based around defending Phoenix Wright until he gets to Turn About Mode. I am currently using Phoenix Wright on point with Modok barrier assist and Frank West Shopping Cart Assist. Modok barrier definitely helps protecting Phoenix as well as Maya barrier while he searches for evidence, and Frank West Shopping Cart helps people get off of me, but it seems that if they take out Phoenix, Modok can't make a comeback, and while I use Frank as anchor and hes made a few comebacks, its still a very hard fight, any suggestions on how to make the team have more synergy?