Marvel vs Capcom 3

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Kaimax Best Master-San
I honestly like what they did to Capt', all of the changes made to him felt "positive"

-Double Jump
-Quicker Shield Slash
-Overall Capt' will be quicker.
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Tron
Gustaff Fire assist has been nerfed, a bigger hittable box (TBC)
Trons j.H knocks away making it harder to combo after

Very, VERY salty about these nerfs. Her Gustaff Fire was the best assist in the game due to it's versatility for combo-ability, and invulnerability. And adding to more salt to the wound, they nerfed j.H to make it harder to combo after makes me feel like she is going to be more ass tier. :(

Understandably, there's always corner combos, but her j.H was a good cross-up tool and for the most part, it was a real good combo starter, even though it was a slow move, and punishable against AA's and standing jabs.

I enjoyed playing Tron. She was very fun to mess around in training mode. I spent hours upon hours learning everything about Tron, and with these nerfs, I feel like this will definitely make her less useful in my Zero/Tron/Sentinel team.

On top of that, Set's nerf:

Sentinel no longer has OTG rocket punch > HSF after his BnB air combo, they now flip out before the drones hit (TBC)

This to me feels like HSF is going to be almost useless now, unless you want to just use it like spamming Shinkuu Hadoken super... Wish this isn't true. Understandably, he still has Plasma and he could possibly do it after a s.L > s.M xx RP xx HSF, but I liked HSF after an air BnB and how it gives out a good amount of space between you and your opponent after it. :(

Might as well scrap my main team, Zero/Tron/Set [a.k.a Team Mechanix], all together in UMvC3.... D:

Team Mechanix, R.I.P in MvC3.

On a good note, Lei-Lei's damage is getting buff, so it'll make my Task/Lei-Lei/Spencer team better.
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This seems like a more complete list.

http://www.neogaf.com/forum/showpost.php?p=29565096&postcount=7093

My team of Taskmaster, Doom, and Sentinel is overall buffed. In X-Factor, I think Light Rocket Punch to Hyper Sentinel Force should still work. If it doesn't, Plasma Storm is still a good alternativE. I hope you can still Tiger Knee Light Rocket Punch to Hard Drive.

My other team of Wolverine, Dormammu, Akuma Has been nerfed. Dormammu's play still has changed to better fit a zoning style. Wolverine has lots of nerfs and Akuma's important assist has a nerf. This team should still be strong, but it'll have to adapt to the new gameplay style.
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This shit made my day. I'm much happier with the way this game is turning out now.

Spoiler:
Wesker

- Much lower health overall. Estimates put him in the 800-900K category now. We are talking at least a 200K drop in health.

- Appears to have slower teleports (?)

- Air throw pushes the opponent all the way to the corner making it harder to follow up.

Some very substantial nerfs to Wesker puts him at least a tier below now when originally he was always in the top 5. Health nerf was much needed and the air throw nerf makes his throw/reset game much less deadly. DHC glitch removal is a nerf to him as well. Still a very powerful character, his mix up game is very strong, his gun zoning is effective and his front loaded damage is good. Low gun shot assist is still good.


Wolverine

- Seems to have less health.

- Berserker Slash is slower, lost invincibility

- Seems slower overall perhaps to make Berserker Charge more balanced overall

- Contrary to popular belief, Wolverine can still relaunch after a Dive Kick in the air combo the ground bounce may just not work if a dive kick stagger was used to start the initial combo

+/- Some sort of button-mashy Swiss cheese move

Wolverine was the character right under Phoenix who was in need of substantial nerfs... and he got exactly what was coming to him. Nerfs on B Slash makes zoning a very viable option against him and the mix up is a bit easier to read although still hard to read on reaction. He is overall slower to make up for the buff he received in B Charge. Dive kick nerf is also a welcome change. He is probably no longer in top 5 but he is still a very dangerous character when he gets in. Incidentally, his new move is a nerf to low level Wolverine play as you can't just mash buttons with Wolverine anymore or you will get punished (move itself seems pretty useless). Aerial X Factor is a buff to him but removal of DHC glitch is a nerf.


Wolverine and Wesker were two of my bigger complaints in MvC3. I'm glad to see that they've been balanced out.
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Some info for evo. Heres the brackets. Its liable to change but atm this is what it is.

http://evo2k.com/2011/bracket-mvc3-v0.jpg
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sakabato24 wrote...

On top of that, Set's nerf:

Sentinel no longer has OTG rocket punch > HSF after his BnB air combo, they now flip out before the drones hit (TBC)

This to me feels like HSF is going to be almost useless now


not really

nevermind my previous post, i misread it. drones got stronger, which means sent is scarier imo.

and you can still otg assist to HSF.. or just otg rocket punch to plasma storm or hard drive. it really doesnt change that much with sent... just get more creative if you really want HSF, but he has other really strong options too.
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HokutoCorpse wrote...
Some info for evo. Heres the brackets. Its liable to change but atm this is what it is.

http://evo2k.com/2011/bracket-mvc3-v0.jpg


That is not a real bracket. That is just a prediction I think.

I uploaded some matches I had just now. The quality is really bad though. I took it on my phone. ごめんなさい。 (T_T)
They are just some player matches.

http://www.youtube.com/watch?v=AuW629D2BUg
http://www.youtube.com/watch?v=6tz5R9hQCjI
http://www.youtube.com/watch?v=-qK7hIOVcTk
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Kiyomin wrote...
HokutoCorpse wrote...
Some info for evo. Heres the brackets. Its liable to change but atm this is what it is.

http://evo2k.com/2011/bracket-mvc3-v0.jpg


That is not a real bracket. That is just a prediction I think.

I uploaded some matches I had just now. The quality is really bad though. I took it on my phone. ごめんなさい。 (T_T)
They are just some player matches.

http://www.youtube.com/watch?v=AuW629D2BUg
http://www.youtube.com/watch?v=6tz5R9hQCjI
http://www.youtube.com/watch?v=-qK7hIOVcTk


Your Doom and Phoenix need some work, look up Cl0ckwork to see how deadly Doom can really be.

Your Taskmaster is pretty good, but keep in mind that he has some insane normals.

Your Wolverine is great, although I would have switched when he was almost killed by Sentinel.
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My Dr. Doom need a lot of work. He is mostly an assist character for me right now. My Phoenix is a lot better, I was missing a lot of execution inputs. OTL

I should have switched Wolverine, but he was using d.H, so I thought I would do some damage to Sentinel, but That was big mistake.

http://www.youtube.com/watch?v=ISW699NyqfU
http://www.youtube.com/watch?v=xZVpYthbe_U
http://www.youtube.com/watch?v=d5DV8RrFCEQ

I uploaded a few more matches. The quality is bad again. (T_T) ごめんなさい。 m(_ _)m
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Glad they made Doom's laser gun more faster. I hope they make his photon shot more faster. I need to see what buffs and nerfs my other two characters get in the future.
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KawaiianPunch wrote...
Spoiler:
sakabato24 wrote...

On top of that, Set's nerf:

Sentinel no longer has OTG rocket punch > HSF after his BnB air combo, they now flip out before the drones hit (TBC)

This to me feels like HSF is going to be almost useless now


not really

nevermind my previous post, i misread it. drones got stronger, which means sent is scarier imo.

and you can still otg assist to HSF.. or just otg rocket punch to plasma storm or hard drive. it really doesnt change that much with sent... just get more creative if you really want HSF, but he has other really strong options too.


The nerf for his L.Rocket Punch into Drones just makes it harder for online noobs/scrubs/whatever to spam that for a win. Not a big change, he's still basically the same.

Glad to see Zero got no nerfs. Just his level 3 buster which I just recently started training to use more, so no biggie for me. Also glad to hear about his rainbow super having more range.

My normal team of Dante, Zero, Morrigan will probably stay the same, but I'll probably drop Dante for Strider as my main team. Keep Dante as an alt, along with Ammy. Gonna try and learn Taskmaster, and Spencer. Maybe try and see how Spidey works this time around since he was so hard to use effectively.
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Kiyomin wrote...
My Dr. Doom need a lot of work. He is mostly an assist character for me right now. My Phoenix is a lot better, I was missing a lot of execution inputs. OTL

I should have switched Wolverine, but he was using d.H, so I thought I would do some damage to Sentinel, but That was big mistake.

http://www.youtube.com/watch?v=ISW699NyqfU
http://www.youtube.com/watch?v=xZVpYthbe_U
http://www.youtube.com/watch?v=d5DV8RrFCEQ

I uploaded a few more matches. The quality is bad again. (T_T) ごめんなさい。 m(_ _)m


You did pretty good in PM5, love the end where you use Spencer's assist and finish him with Wesker's lvl 3. However, your description in the video makes me want to say something. Try out every character, you are not going to know who is right to you if you just stick with the cool characters. I was stuck with Ryu and later Akuma in SFIV, but then I changed to Bison and Makoto and haven't changed for the whole SFIV series at all. Same with MVC3, when I first saw the She-Hulk reveal, I was like "REALLY? WTF LAME" I end up getting the game and I love using her, that I won't take her off my main teams.

Keep in mind that if you know you cannot do more than magnum OTG with Wesker, try to use his hyper in the air instead.

I would like to ask if you would like to receive help and criticism in your videos, I apologize if my first response was unwanted.
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Criticism is always useful in bettering one's skill, so I like to receive some.

I have used many characters, but for that team, it was between Dante and Amaterasu because their assists are very similar, but Dante's is much better for extending combos. I am just a lot more comfortable using him.

As for Wesker's Samurai Edge, I prefer to only use meter when I can kill a character. I will THC or spend a level 3. I do not like Wesker's Phantom Dance Hyper. I'm also very careful for when I don't kill them. Many people just hard tag, and I'm always looking for that. I can do the damage to that character and then snap the other character back in.

I can also do the DHC Glitch with Spencer, but it's harder to do online. I miss the link from j.S to Armor Piercer often. OTL
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Kiyomin wrote...
Criticism is always useful in bettering one's skill, so I like to receive some.

I have used many characters, but for that team, it was between Dante and Amaterasu because their assists are very similar, but Dante's is much better for extending combos. I am just a lot more comfortable using him.

As for Wesker's Samurai Edge, I prefer to only use meter when I can kill a character. I will THC or spend a level 3. I do not like Wesker's Phantom Dance Hyper. I'm also very careful for when I don't kill them. Many people just hard tag, and I'm always looking for that. I can do the damage to that character and then snap the other character back in.



Gotta hand it to you with flashy wins, Wesker's lvl 3 is so fun and brutal to watch, especially as the KO. Don't be afraid to use meter, there is a reason why we get 5 bars for it.

At this point, I would recommend at trying to improve your combos.

Keep up the good work.
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I rather go for the easy combos and always land them 100% of the time then go for a more technical combo and land it 60% of the time for only 100k more damage. I can do those Wesker Palm and wallbounce stuff, but it's harder to do online, so I keep things very simple. The same is true with Doom's Buktooth combo. He ends up being an awkward character for me online. OTL

Would you like to play against me?
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Kiyomin wrote...
I rather go for the easy combos and always land them 100% of the time then go for a more technical combo and land it 60% of the time for only 100k more damage.


smart man.

more people need to think about things like this. execution isnt everything if you can still get solid damage and great positioning.
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Kiyomin wrote...
I rather go for the easy combos and always land them 100% of the time then go for a more technical combo and land it 60% of the time for only 100k more damage. I can do those Wesker Palm and wallbounce stuff, but it's harder to do online, so I keep things very simple. The same is true with Doom's Buktooth combo. He ends up being an awkward character for me online. OTL

Would you like to play against me?


I would love to play against you, I don't have the game anymore, but a buddy of mine is going to let me borrow it on Friday and Saturday. Do you play on 360?

True on the easy combo line, especially with the online. However, you do have ways to get down to your opponent and stay on the offensive right?

However, keep in mind that even 50k damage can change the outcome in games.
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50k is only important if you can defeat a character. (X_X)

There's a lot of mixup potential after Wesker's Samurai Edge, so I'm still on the offensive, and the combo will usually bring the opponent to the corner, so it's a bad spot for the opponent.

Regrettably, I play on PS3. 8(≧。≦)8
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Kiyomin wrote...
50k is only important if you can defeat a character. (X_X)

There's a lot of mixup potential after Wesker's Samurai Edge, so I'm still on the offensive, and the combo will usually bring the opponent to the corner, so it's a bad spot for the opponent.

Regrettably, I play on PS3. 8(≧。≦)8


Damn it! Hurm, you don't happen to have a 360 do you? Why is that every time I get a good talk with someone over a fighting game, they don't have the system or the game for the ones I have it on! Total irony lol
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Was wondering if anyone else uses a fightstick and what configuration do you go with? Right now I got it set up like I'm playing MvC2.