[Mighty No. 9] a Kickstarter by Keiji Inafune
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What I'm surprised by is that no one has brought up the mystery behind the title of Inafune's game. The number nine in the title indicates that Beck is the ninth Mega Man.
1. Mega Man
2. X
3. Zero
4. Vent
5. Aile
6. Ashe
7. Grey
8. Volnutt
9. Beck
This could very well be a coincidence, but it's still strange.
1. Mega Man
2. X
3. Zero
4. Vent
5. Aile
6. Ashe
7. Grey
8. Volnutt
9. Beck
This could very well be a coincidence, but it's still strange.
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Spoiler:
Funding was at a mighty 900,000 dollars also.
No is Nein in german pronounced "NINE" like in Mighty No. Nine.
A mighty NO NO was what Capcom said to Megaman Legends 3.
I think this was all planned~!
Edit: but yeah, most likely referring to the 9th megaman.
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Update 8
Why can't we have all of them? Especially this one
Speaking of Call, our director Imaeda-san wants to let everyone know that we're hard at work developing her look so we can have proper options for you, the fans, to vote on soon
Why can't we have all of them? Especially this one
Spoiler:
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Have you SEEN this shit!? This shit's INSANE!!!
Not "crazy bad" Insane, but "crazy good" Insane!
Inafune's really making the best out of these Stretch Goals, since it's not impossible making to 3.3M at the rate we're going!
I can't imagine what's the final stretch goal is gonna be (probably 3.5M).
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623
FAKKU QA
Aw dang, physical copies of the game now in NES or Famicom USB format. That's pretty cool. Also, I was doubtful at first, but now the online co-op mode seems very possible, which makes me super happy.
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At the rate we're going, we might be able to make the the 3.1M goal!
Think we can still make it to the PS4/XBOX1 (not that I'm gonna buy the xbox1, lol) versions?
Think we can still make it to the PS4/XBOX1 (not that I'm gonna buy the xbox1, lol) versions?
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Yes, we're gonna make it. Project Phoenix had a final minute spur as well before it finally made it to the minimum most people hoped for, and this one had a shit load more fans and earning at at least ten times the rate of that project.
To be honest I don't care at all about the console versions. By focusing on PC the programmers won't get distracted by thoughts of porting to other consoles and can focus solely on how to make the game more challenging and fun to play (ON PC).
To be honest I don't care at all about the console versions. By focusing on PC the programmers won't get distracted by thoughts of porting to other consoles and can focus solely on how to make the game more challenging and fun to play (ON PC).
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Uzumaki101 wrote...
At the rate we're going, we might be able to make the the 3.1M goal!Think we can still make it to the PS4/XBOX1 (not that I'm gonna buy the xbox1, lol) versions?
It was already met earlier last night.
