Skull Girls
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Maeve wrote...
Meh, not really interested in loops.Well you should, Filia and Cerebella already have insane damage output due to some easy to abuse moves. Filia in particular has her own variation loop that's easy to abuse and makes Parasoul's quite laughable.
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Maeve wrote...
Don't really care for it.I don't plan on competing in tourney with this game anyways.
Kay kay, but better not see any rage threads about it later then. I see so much bitching and moaning about these things sometimes.
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GSDAkatsuki wrote...
Maeve wrote...
Don't really care for it.I don't plan on competing in tourney with this game anyways.
Kay kay, but better not see any rage threads about it later then. I see so much bitching and moaning about these things sometimes.
Nah, not for this game at least.
Mostly going to play offline for this one
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The Skull Girls OST is now available. You guys probably already saw this, but I just thought I'd share:
http://skullgirls.com/media/music/
http://itunes.apple.com/us/album/skullgirls-orginal-soundtrack/id521826886
http://www.cdbaby.com/cd/michiruyamane
http://skullgirls.com/media/music/
http://itunes.apple.com/us/album/skullgirls-orginal-soundtrack/id521826886
http://www.cdbaby.com/cd/michiruyamane
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^ I was sad when Filia didn't have a full combo to herself. How am I supposed to steal it / modify it to become my new BnB?
The snapback combo was insanely awesome.
The snapback combo was insanely awesome.
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n0z3bl33d wrote...
i vowed never again to buy another 2D fighter for two reasons...re-jump combos and dash-cancel combos. for some reason i can't get those goddamned things downpacked. and to make matters worse, in ALL 2D fighters that i've played, you'll always be just a scrub that just trolls half-assed combos and projectiles unless you can nail these...is this game an execption? (from the look of the videos, it doesn't look like it)No, not really. Dash cancels are easy as hell since you can just macro two punches to a button to get a one button dash. On the other hand, fuck doing re-jumps (with Valentine anyway).
Maeve wrote...
Figured you lot wanted to see this.Varied loops from the talented Desk.
I know Desk doesn't actually do the most practical of combos ... but having Valentine use 6 meters to only do 50% is kind of sad.
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ZeroOBK wrote...
No, not really. Dash cancels are easy as hell since you can just macro two punches to a button to get a one button dash. On the other hand, fuck doing re-jumps (with Valentine anyway).macro!? i assume you use a fight stick? i never used one before, do they all have macroing!?
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n0z3bl33d wrote...
macro!? i assume you use a fight stick? i never used one before, do they all have macroing!?Ah, sorry, I got ahead of myself. I don't use a stick. You see, in the button config, you can set two extra buttons for any combination of buttons you want. But this does not include any motions. So, you can have a "LP MP" macro, but not a "QCF+LP" macro.
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Valentine has some good grab resets she can abuse so that 6 meter combo was crap imo. Actually in general I've seen better combos on youtube.
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ZeroOBK wrote...
Maeve wrote...
Figured you lot wanted to see this.Varied loops from the talented Desk.
I know Desk doesn't actually do the most practical of combos ... but having Valentine use 6 meters to only do 50% is kind of sad.
You already answered it yourself, he doesn't exactly do practical combos. Its likely just for show anyways.
But I do agree with what you and GSD had said, there are better means to get more damage output. But seeing as this isn't a match... may as well burn it.
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Maeve wrote...
You already answered it yourself, he doesn't exactly do practical combos. Its likely just for show anyways.The thing is, it doesn't even look that good. I hoped that it'd at least have some "style".