Thief
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HouraiTeahouse wrote...
This sounds quite very appealing. Hopefully it'll fix the problem with zombies or something that I heard about.from what i heard they are trying to remove the "magic" all together, make it more about stealth and skill, and the mystique behind the scenes, and only a few mystical elements.
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silverzepher wrote...
HouraiTeahouse wrote...
This sounds quite very appealing. Hopefully it'll fix the problem with zombies or something that I heard about.from what i heard they are trying to remove the "magic" all together, make it more about stealth and skill, and the mystique behind the scenes, and only a few mystical elements.
Well, that's good. While some elements of magic can make the game more fun, others can just ruin it.
As for something else, I heard that there's supposed to be a special mode where combat is supposed to be avoided. To quote a comment from that article "Shouldn't there be a special mode where combat is the focus instead of stealth? The main character is a thief, not an assassin." I'll give the link later, since I'm on my phone now.
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HouraiTeahouse wrote...
silverzepher wrote...
HouraiTeahouse wrote...
This sounds quite very appealing. Hopefully it'll fix the problem with zombies or something that I heard about.from what i heard they are trying to remove the "magic" all together, make it more about stealth and skill, and the mystique behind the scenes, and only a few mystical elements.
Well, that's good. While some elements of magic can make the game more fun, others can just ruin it.
As for something else, I heard that there's supposed to be a special mode where combat is supposed to be avoided. To quote a comment from that article "Shouldn't there be a special mode where combat is the focus instead of stealth? The main character is a thief, not an assassin." I'll give the link later, since I'm on my phone now.
they don't want to remove the combat from it but they want to have you try and use it as a last resort, they made it difficult to get things like the bombs, and a limited number of other things, to make the game more challenging. if i remember they said something along the lines of "we want to make you think, we don't want the game to be mainly about combat. so we made it like you have a small number of get out of jail free cards, and then you will have to rethink your strategy."
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silverzepher wrote...
they don't want to remove the combat from it but they want to have you try and use it as a last resort, they made it difficult to get things like the bombs, and a limited number of other things, to make the game more challenging. if i remember they said something along the lines of "we want to make you think, we don't want the game to be mainly about combat. so we made it like you have a small number of get out of jail free cards, and then you will have to rethink your strategy."I personally feel that perhaps that's a bit too much for a stealth game, but I'll be satisfied with just ignoring that part instead of complaining about it. Also, here's the link I mentioned.
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Rbz wrote...
Thief 4 will be a good game. I don't have high hopes for it, nor will it reach the greatness of Thief 2, but it'll be okay, like Dishonored was. I don't normally set myself up for disappointment like this, but I'll brag about being right at least once. It can't get any worse than Thief 3.I'm also a man of reason, and due to unforeseen events occurring at Eidos Montreal, I need to revise my prediction of how this game will turn out: it'll be mediocre. What I mean is that it'll be EA level of mediocre, where the game will feel like a bastardized form of Thief, designed around its casual elements and action, while providing a shallow stealth experience. Read it and weep: http://www.polygon.com/2013/4/26/4269912/thief-reboot-impeded-by-office-politics-high-level-departures
Article wrote...
inflated production costsThat is the one thing that concerns me the most. The game already had a large AAA budget, so this news only serves to foreshadow the "appeal to a wider audience" design philosophy that, as we've seen time and time again, only serves to make the game worse than the earlier games in the franchise.
Article wrote...
The lead and senior design roles were fluid, with some team members departing after less than two years. According to one source, each new lead and senior designer would come with a new vision for the game. Old ideas — including stages and mechanics — would be rebuilt or scrapped.Sources emphasized the high level of talent and enthusiasm of team members, many of whom came to work on Thief because of their love of the franchise. Those same sources cited team politics and conflicting visions as cause for many departures and setbacks.
In other words, shit's fucked up.
I'm just pointing out, with great humility and sorrow, that what I initially said was probably wrong and I won't be able to brag. :(
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Rbz wrote...
:(That frowny face sums up my thoughts at this stage better than any words could.
It's a shame.
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Played the first, was good.
Will play the second because hooray grappling hooks, hooray poison, hooray carzy ass ninja moves.
Will play the second because hooray grappling hooks, hooray poison, hooray carzy ass ninja moves.
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Rather than posting a diatribe of all the things wrong with this game post-release, I'll condense my thoughts into a 30 second video review:
[youtube]http://youtu.be/76JDunIkbdU.*?[/youtube]
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Downloading the game on steam right now. I really don't have high expectations since this is my first thief game. But I gotta say that the atmosphere of the game is freaking amazing
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nacho wrote...
as an old thief fan, how disappointed will I get from this game?See video; or if you can't spare half a minute, it's grave spinning bad as a Thief game.
Edit: I'll elaborate further with a concise list of the shit that plagues Thiaf:
-level design is just a series of corridors for a great majority of the game; the city hub is just that, too
-choice of travel comes in the form of split corridors
-no jumping; freedom of movement dependent on developer's benevolence
-different surfaces don't produce different noise; technically they do, but you might as well be hearing the footsteps in your head
-no moss arrows as a result of above
-rope arrows can't be used unless devs say so; it doesn't attach to wood
-horrendous "loading screen" placements; game is consolized as fuck
-no taffing
-stealing feels a bit soulless; it's not a mission requirement
-loading points kill tension as it means no one behind it can ever catch you
-wubstep
-pointless, out of place action set pieces for codfags
-out of the entire game, there is only one map that's borderline Thief quality
-there's one other good map, but the loading sections murder its potential
-ending makes no fucking sense, or is so anticlimactic you'll likely say, "what the fuck was that," as you stare at the credits in disbelief.
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Rbz wrote...
-ending makes no fucking sense, or is so anticlimactic you'll likely say, "what the fuck was that," as you stare at the credits in disbelief.Are we talking RAGE levels of "WTF?" where the game has you press a button and cue credits? I haven't gotten far in the game yet, been trying to finish up a few 3ds titles over the past week or so.
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psbox362 wrote...
Rbz wrote...
-ending makes no fucking sense, or is so anticlimactic you'll likely say, "what the fuck was that," as you stare at the credits in disbelief.Are we talking RAGE levels of "WTF?" where the game has you press a button and cue credits? I haven't gotten far in the game yet, been trying to finish up a few 3ds titles over the past week or so.
You'll just have to find out. Have fun.