Video Game RPG Storytelling
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Personally i think your expectations might be too high for whats currently out right now. It may be possible that your storytelling RPG needs will probably be fullfilled somewhere in the near future but after reading some of your comments you've pretty much played what RPG's have to offer.
If your hoping to find story of equal or greater value then MGS4,well tell me if you find something but i dont see it happening. This was the final of a long saga so of course the story is gonna go through the roof, so i doubt that any RPG right now would be the "kojima" game your looking for. So i guess you just have to keep your fingers crossed and look to the future to satisfy your RPG needs. Because i am too :]
If your hoping to find story of equal or greater value then MGS4,well tell me if you find something but i dont see it happening. This was the final of a long saga so of course the story is gonna go through the roof, so i doubt that any RPG right now would be the "kojima" game your looking for. So i guess you just have to keep your fingers crossed and look to the future to satisfy your RPG needs. Because i am too :]
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ZeroOBK wrote...
@ WhiteLion: With regards to NGE, I never saw the Angels vs. Humans thing as the major point to the show. To me, it is an analysis of the psychological aspects of the characters set against a war-time-like backdrop with the 'philosophy' focused on humans as a whole.As for Death Note and Trigun, that's not really philosophy (though that's a small part of it), but rather it's characterization. Certainly a character's philosophy about life is part of his/her personality, but it's hard to say that it's a philosophy all on its own. The 'philosophy' of the characters aren't really the major point, and they're only subtly touched upon. Code Geass has fairly similar characterization, but I wouldn't call it 'philosophy'.
To me, NGE watches too much like a treatise and too little like a compelling story. It's presented as a combination discourses, platitudes, and allegories/symbols. In the end, I can agree with you that it is much closer to pure philosophy, but it makes for poor storytelling. I'd rather get my thought provoking philosophical ideas from reading Plato(or whichever philosopher one admires).
Thus, if NGE is your definition of a "philosophical" show, then by your definition, I probably don't like philosophical shows.
Of course, another problem results in defining philosophy. If we define philosophy as the notion of examining an important issue and saying intelligent things about it, then I don't think overt pure philosophic literary works have a monopoly.
Consider: Ralph Ellison's "Invisible Man" is probably around the same area as NGE on the pure vs. applied philosophy continuum. The writing is flowery, obscure at times, and the actual narrative is heavily overshadowed by symbolism, discourse, and the like. Moving toward the middle you have "Lord of the Rings." It has a decent share of symbolism and discourse, but it is always in the backdrop of the narrative, and the points that Tolkien wants to make about humanity and human nature are made mainly through the things the characters do and say rather than the things they perceive and think. And on the extreme other end you have something like Kosiński's "The Painted Bird" where the writing is stark and terse, symbolism is rare, and his points about the world and human nature are made almost entirely through actions and situations of the characters in the book. What few speeches that one finds are tangental to the main philosophical points of the book.
I don't think any of these methods is more valid than the others for creating a thought provoking work with an insightful message, I just happen to find the method used by NGE and Ellison much less compelling and enjoyable. And of course, the themes and messages seem much weightier when the work itself is compelling in addition to being insightful and intelligent.
Death Note is actually full of philosophy. It emphasizes the whole show and defines every characters motives. I'm actually not a huge fan of the show, but I have watched it all the way through and realize there are constant plays with philosophy of ethics. I mean, I could make a nice list of the top of my head of driving philosophies, in cluding, but not limited to, duty ethics, justice ethics, consequentialism, deonotlogy, kantism, persona (more psyche then philosiphy), rationalism, debates on free will and corruption, etc. I mean, good luck with finding that much in a video game.
Tri-gun was pretty hollow.
Tri-gun was pretty hollow.
You'd have to explain to me why you make a long list of philosophical points pertinent to Death Note but claim Trigun to be completely hollow.
Trigun features justice ethics, idea of innocence, utilitarianism vs. idealism, moral culpability, consequentialism, egocentricism, etc. In both Death Note and Trigun, important characters generally have well defined value systems that they advocate and fight for, instead of the vague notions of good, justice, friendship, etc that one would see on something like Dragonball Z. The clashes between and within these value systems create the philosophical examinations of the show in Trigun and Death Note. One can ask interesting questions about pacifism, capital punishment, the worth of life and the rights of judgment. Friendship vs. betraying one's friends and allies in abstract, or destroying the world vs. not destroying the world don't give you much to work with.
Getting back to the subject of actual RPGs, I got the Star Wars game, and while I don't have any opinion on the story yet, it's wildly fun to play.
I also do plan to play Xenogears sometime this year.
Personally i think your expectations might be too high for whats currently out right now. It may be possible that your storytelling RPG needs will probably be fullfilled somewhere in the near future but after reading some of your comments you've pretty much played what RPG's have to offer.
If your hoping to find story of equal or greater value then MGS4,well tell me if you find something but i dont see it happening. This was the final of a long saga so of course the story is gonna go through the roof, so i doubt that any RPG right now would be the "kojima" game your looking for. So i guess you just have to keep your fingers crossed and look to the future to satisfy your RPG needs. Because i am too :]
It's more "I wish this would happen and hope that, while we probably won't get there in one swoop, we continue to try new things and move towards this goal." My expectations are high because there are a lot of great game designers and a lot of great games get made.
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WhiteLion wrote...
Getting back to the subject of actual RPGs, I got the Star Wars game, and while I don't have any opinion on the story yet, it's wildly fun to play.
I also do plan to play Xenogears sometime this year.
Personally i think your expectations might be too high for whats currently out right now. It may be possible that your storytelling RPG needs will probably be fullfilled somewhere in the near future but after reading some of your comments you've pretty much played what RPG's have to offer.
If your hoping to find story of equal or greater value then MGS4,well tell me if you find something but i dont see it happening. This was the final of a long saga so of course the story is gonna go through the roof, so i doubt that any RPG right now would be the "kojima" game your looking for. So i guess you just have to keep your fingers crossed and look to the future to satisfy your RPG needs. Because i am too :]
It's more "I wish this would happen and hope that, while we probably won't get there in one swoop, we continue to try new things and move towards this goal." My expectations are high because there are a lot of great game designers and a lot of great games get made.
THANK YOU! DX
And while I agree with you about there being a lot of great game designers and a lot of great games, the problem is that nowadays they don't seem to come together. You've got great games that are being made by virtually unknown publishers, and you've got big name companies *coughnintendocough* that are releasing some of the most boring games I've seen in a long time. *coughmariocoughkartcough*
Hopefully, they'll get their act together and start making good games in those "unnamed" companies, kind of like what Valve is doing. :P
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WhiteLion wrote...
@ WhiteLion: First, to answer your question. To me, a good plot is either philosophical, or it has 'good execution'. I like thinking (a fact demonstrated by my love of Eva) and so I naturally lean towards the Xenogears-type games. It might also be that JRPGs heavy in philosophy tend to lack pre-adult characters, emphasizing the maturity level. I can't really describe what 'good execution' is. I suppose it's when a tried-and-true formula is used and it's somehow better than all the cliche-ridden crap. An example of this for me would be Atelier Iris 2. Aside from getting rid of random encounters and actually adding strategy into the battle system, I can't really think of how a 'good' RPG would be made.
I definitely tend towards mature and serious material. Philosophizing has its ups and downs. Trigun and Death Note were great anime series because of their philosophical aspects. They both presented moralities in which characters weren't merely fighting for some vague notion of good and truth, and the morality was not black and white, but rather blurred together and raised serious questions for the viewer. NGE, to me, goes the way of Xenosaga, having some potential and interesting ideas, but eventually drowning itself in a convoluted web of ambiguous and at times misapplied symbolism paired with heavy handed philosophizing that quickly devolves into drivel.
Good execution games also exist, and most of the RPGs I played and liked fall into this catagory: Grandia, Skies, certain FFs, etc. These games are worthwhile to play, and not by any means failures, but don't awe with their storylines.
Now for everything else: Did you at least play through Xenosaga Episode 3? I also want to say that several all of your comments about it I'd love to argue with you about, but maybe another time. Considering that you said, in another post, how you didn't like GitS and it's philosophical basis, it's not surprising. I don't think you'll like Xenogears either in that case.
I only played through Episode 1, and was tired of the game after that. Maybe Episode 3 is epic and amazing, but extreme improvement would be needed.
As for Ghost(the first movie), I think it asks a lot of pertinent questions, and the world it takes place in is an insightful and thought provoking place, but it fails on an important level: it asks important questions, but to me, it utterly fails at drawing you in and making you care about the answers. It's too close to reading a philosophy treatise: fine for thought, but not for storytelling.
Maybe my difference with you would be best summed up thusly: intelligence is important, but it is only half of what I care about. I also want a sense of passion and intimacy from plots, I want to be drawn to care about the characters and their struggles, truly be able to dislike the villains, not just be challenged to think, but to be immersed in the world and made to care about it.
I would push for you to play Odin Sphere, but considering how you are judging all aspects of it, I better not. You'll also be likely to be disappointed by Chrono Trigger. Maybe you'll even be disappointed with Shin Megami Tensei games.
Don't know until I've played them.
What are you looking for anyway? Grandia had a nice battle system, but the plot was simply above-average at best. So I don't think Grandia nor FF7 deserve to be affiliated with "an unprecedented level of depth".
These games innovated in gameplay and worldbuilding, not plot.
It just sounds to me that you have your expectations way too high.
That's the point of this topic. I'm not saying the games we're discussing are failures, many of them are quite good. I'm wishing for someone to create a modern masterpiece of the RPG genre, story wise, and observing that more daring innovations will be necessary to reach that level.
Maybe its already too late for me to reply :twisted:. But don`t you know that from Xenosaga trilogy all has different gameplay. For me the first is like a crap too easy and the third its too dissapointing the skill is too great, I beat the last boss in seconds because the 0 mp skill which I use to summon all Kaiser. But the second of course the char design is ugly for me, but The gameplay is just so wicked, many said it is hard but when you get used to it, it is very entertaining, one of the few game that I the one that only chase the story in RPG beat the additional boss.
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Looking for the perfect RPG storyline is hard because for one person the Tales series has an amazing story then for another something like Pokemon would have the same effect...For me the Shining Series has an sweet storyline that I enjoyed to the fullest...and for your guild lines, there are a lot of games that fall under that but even if they do that does not necessarily make the story fun or entertaining...
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damn whitelion,
you HAVENT played Chrono Trigger or Xenogears. thats kind of like saying: I've seen Star Wars, but I havent seen episode IV or V.
Kidding aside, I will say that JRPGs have gotten a little... blah (lack of a better word). Yes, there are many titles that are classics, epics and all around good buys.
My thing is, Im starting to get tired of all the paragraphs of psycho-talk between the main character and villains. It's not that its not compelling, its that NEARLY EVERY game does it. How often do you get in bar fights or school fights where you and the shmuck your gonna fight with debate before you start swinging?
Mix it up, dont follow the recipe EVERY time. How refreshing would a game be if the main char was a wise-cracking, snarky, prick of a person instead of the hot-headed youth or stoic do-gooder? What if he was just out for himself, and just so happened to save the world through his shenanigans?
A personal wish list thing:
How about an RPG with 2 main characters like the trend with CO-OP FPS's? Could you imagine how much FALLOUT 3 would rock with a buddy?
you HAVENT played Chrono Trigger or Xenogears. thats kind of like saying: I've seen Star Wars, but I havent seen episode IV or V.
Kidding aside, I will say that JRPGs have gotten a little... blah (lack of a better word). Yes, there are many titles that are classics, epics and all around good buys.
My thing is, Im starting to get tired of all the paragraphs of psycho-talk between the main character and villains. It's not that its not compelling, its that NEARLY EVERY game does it. How often do you get in bar fights or school fights where you and the shmuck your gonna fight with debate before you start swinging?
Mix it up, dont follow the recipe EVERY time. How refreshing would a game be if the main char was a wise-cracking, snarky, prick of a person instead of the hot-headed youth or stoic do-gooder? What if he was just out for himself, and just so happened to save the world through his shenanigans?
A personal wish list thing:
How about an RPG with 2 main characters like the trend with CO-OP FPS's? Could you imagine how much FALLOUT 3 would rock with a buddy?