Minakami Ryuu wrote...
hmmm dead rising..,where did I hear that name again...,I rarely play strange game so yeah,didn't know much about games~ XD
somehow I love my internet quota more than downloading or purchasing games~
as I always told u,I dun have any Rajor equip yet~
the only bad thing about tank is 2,1 when he hit you you become slow,damn annoying,next one is that when he punch u,he sent you flying,and it's hard to recognize your surrounding,even worse if the stage is in roof or something~
yup Witch is annoying,more over if you're in stage where visibility is low or you cannot see anything at all,like in office where there's so many open room(dunno how to say it) or in hard rain when there's so many tall grass and damn rain eating vision~
also what make it scare is when you're playing the realism or the highest difficulty,1 hit means you're dead....,dead not down......
I know there's glitch where you can kill her in 1 hit,but somehow that's make it less scary~
those special zombies are scary,but the one that most scary is the crowd control,like Boomer or spitter,they can destroy your position or formation so easily,and sometimes can seperate only 1 person from the team,while the other zombies is good at distraction,but bad when comes alone,need either horde of zombies or other special zombies~
Hard Rain is one of my fav stage~! XD
most hate stage is the last stage,the on in long bridge~
Being one of Capcom's premier (ahem) franchises, Dead Rising isn't actually that strange of a game. You use your internet quota for what? Streaming poron? Good.
How about them multiple Tanks in the end of Swamp Fever? Alone, Tank is not really difficult to incapacitate, but 2 of the damn thing is enough to wet your pants.
Witches are weak against doors and stairs. Have you ever tried to engage them in a place that has many rooms? It is encouraged to make use of the doors to hold the Witch for at least 1 second - enough to spray her with shotgun bullets from close range. What makes them considerably more dangerous in Hard Rain, aside from quantity, is because the whole chapters take place on open areas and all things you mentioned.
Ha yeah, depending on the situation, Boomer and Spitter can cause havoc when establishing a formation. Smoker, Jockey, and Charger are lethal during stages that require you to follow a certain path to the saferoom, like the roller-coaster ride in Dark Carnival. Hunter is the tamest out of them all, but there are only a few things more annoying than having a Hunter welcome you inside a saferoom.
The Parish aye? It is my favorite stage, mainly because I always acted as the sacrifice when things went dire.