g-money Posts
Mattarat wrote...
THIS GAME IS FUCKING AWESOME
I don't even know how he finds any of his Zoey images - I tried searching myself and got nothing, except for the one you posted, Yushi. Somehow, Tsujoi got his hands on a porno-version of the very same pic. Skillz there.
Worth buying guys? Apparently Nacho wasn't too satisfied with L4D.
Then again, it's all the same: kill zombies, run, take shelter, fight boss zombies, hold out with minigun, repeat.
Then again, it's all the same: kill zombies, run, take shelter, fight boss zombies, hold out with minigun, repeat.
If you're going to make it, the group name "FAKKU" would be enough - we'd all get it. I only have a Steam account because of Left 4 Dead.
Women in business attire and a sense of fashion equals total up on the sex factor scale. Those outfits tend to be very form fitting, stylish, and appeal to many other fetishes. I do believe that when dressed to impress, they look much better. I believe in natural beauty, but without a fashion sense, they leave much to be desired.
pecker
little friend
little soldier
Harry Wang
Johnson
weenie
wiener
wee-wee
thing
prick
love missile
joystick
beef bayonet
so on and so forth.
little friend
little soldier
Harry Wang
Johnson
weenie
wiener
wee-wee
thing
prick
love missile
joystick
beef bayonet
so on and so forth.
I probably shouldn't post this here, but seeing how I'm totally hyped up about L4D, it's the only reason why I would ask a technical question here instead of in the Computer and Technology section.
Those who have played with me, often notice that my aim isn't the greatest right? I run L4D demo, but even at low video settings and disabling other options in Advance Settings, the demo still runs slow and lags a bit. This cannot go on if I want to survive the ultimate zombie-apocalypse survivor experience, especially on Expert level. (I think there's a difficulty level called "Impossible", but I saw that through the acheivement awards section and I don't know if it's true: http://www.left4dead411.com/left-4-dead-achievements )
The minimum requirements are this:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Pentium 4 3.0GHz
Memory: 1 GB
Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card
Recommended settings are this:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB
Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better
My settings on my HP Pavilion dv6700 Notebook PC:
OS: Microsoft Vista
Processor: Intel Core2 Duo 1.83GHz(x2)
Memory: 3 GB
Graphics: Mobile Intel(R) 965 Express chipset Family (DirectX 9.0 w/ total graphics memory 358MB)
Hard Drive: no problem here, can always clear out my anime.
Sound Card: no problem here, DirectX 10
So here are my questions: Wtf's wrong here? Why can't I play this game smoothly? I figure it's either my Processor isn't fast enough or my video/graphics card isn't enough, or both. I really don't know what the problem is, but if the latter is the case (lacking in processor and vid/graphics card), what kind of PC card should I get to improve my performance since I'm running it on a laptop? Normally, I wouldn't care about this since the minimum settings are usually more than enough... but not for this game. L4D deserves better than this. I'll give +rep to whoever can help me with this in depth... I'm desperate here.
Those who have played with me, often notice that my aim isn't the greatest right? I run L4D demo, but even at low video settings and disabling other options in Advance Settings, the demo still runs slow and lags a bit. This cannot go on if I want to survive the ultimate zombie-apocalypse survivor experience, especially on Expert level. (I think there's a difficulty level called "Impossible", but I saw that through the acheivement awards section and I don't know if it's true: http://www.left4dead411.com/left-4-dead-achievements )
The minimum requirements are this:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Pentium 4 3.0GHz
Memory: 1 GB
Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card
Recommended settings are this:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB
Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better
My settings on my HP Pavilion dv6700 Notebook PC:
OS: Microsoft Vista
Processor: Intel Core2 Duo 1.83GHz(x2)
Memory: 3 GB
Graphics: Mobile Intel(R) 965 Express chipset Family (DirectX 9.0 w/ total graphics memory 358MB)
Hard Drive: no problem here, can always clear out my anime.
Sound Card: no problem here, DirectX 10
So here are my questions: Wtf's wrong here? Why can't I play this game smoothly? I figure it's either my Processor isn't fast enough or my video/graphics card isn't enough, or both. I really don't know what the problem is, but if the latter is the case (lacking in processor and vid/graphics card), what kind of PC card should I get to improve my performance since I'm running it on a laptop? Normally, I wouldn't care about this since the minimum settings are usually more than enough... but not for this game. L4D deserves better than this. I'll give +rep to whoever can help me with this in depth... I'm desperate here.
I saw Jill's face, but that's about it... And looks like the return of Las Plagas like creatures, and Wesker is one serious bad muthafucka who can teleport. RE5 is going to be nuts.
I don't think her face is enough to signify her death, but we'll see.
I don't think her face is enough to signify her death, but we'll see.
That's mad funny, hehe. No, not yet.
Anyone notice that zombies do some weird things? More often than not, I find a zombie just leaning on his arm on the wall. I even witnessed a male and female zombie duking it out in the corner with the female winning... then preceding to eat his guts, and I'm standing like 2 yards away.
Apparently a melee to the back on a zombie has to be precise for it to be a 1-hit KO. On Expert, I can never pull it off on a lonesome zombie.
Anyone notice that zombies do some weird things? More often than not, I find a zombie just leaning on his arm on the wall. I even witnessed a male and female zombie duking it out in the corner with the female winning... then preceding to eat his guts, and I'm standing like 2 yards away.
Apparently a melee to the back on a zombie has to be precise for it to be a 1-hit KO. On Expert, I can never pull it off on a lonesome zombie.
I'd buy it at $60, except I feel that you're getting for what you paid for. If I remember correctly, Shana's sword was pretty damn long, more or less nodachi length, so a 2ft and 3in blade? Seems a bit short to me. A Nodachi in length covers 5ft long. Shana's sword was a long as her, and I'm assuming she's 5ft tall.
nacho wrote...
I'm still having a lot of troubles with tanks on expert though, their hitpoints seem to be so random, one time the tank knocked out the other three players, charged my ass and I killed him in a very short time all by myself while some other time I'm setting him on fire, having the whole team shoot his ass with everything we've got and he just won't die no matter what, what the hell?Reminds me of Jekyll and Mr. Hyde from the movie League of Extraodinary Gentlemen.
The shotgun is my officially favorite weapon next to dual pistols. You know how the zombies just rush at you in a straight line unless they're by themselves? (They zigzag before actually running straight at you which makes it harder to aim when they're by their lonesome or twosome.) When they do rush, I find that the shotgun just rips through them; it literally blasts through multiple targets. I remember taking off 3-6 heads off with one blast of the shotgun. Ballin. As for dual pistols, if you crouch down, they make very handy sniper weapons. A good practice I found was to use the pistols first to either clear the area out of zombies or take out as many zombies as you can before switching over to the shotgun when they come en masse.
From playing single player (after that disasterous attempt at expert with the elite zombie team where it was my first time playing), there are some strategies I'd figure worth sharing. A life saving tactic I found out to be helpful is to actually hold out inside an enclosed/confined space or room when the mad mass of mobbing zombies come. It makes the area of fire smaller, limits the number of zombies coming at you due to the confines of the space, and instead of dealing with zombies from all sides, ideally you're only facing them in one or two directions. If I remember correctly on the second level, when you first ascend the stairs into the subway, there should be a closed off section of the subway either to your left or right (depending on which staircase you took). Clear out the zombies on the platform and those in the closed off tunnel. (Time passes till the music changes to signify a zombie rush, which should happen soon) I get my group members back into the tunnel and start blasting the shit out the zombies. Occasionally, I think some zombies climb over the other end of the tunnel where there's rocks piled up. (You can't get over that, but they can.) Another section that's great for fending off a zombie rush is the side tunnel a little further down the tunnel. Have three or two members fend off one end and the other one or two off the other. Becomes cakewalk. Of course, this strategy won't work if there's a tank or witch nearby because then all they'll do is run your asses into the ground without much room to manuever.
After you get out of the subway train and try to cross the basement level (it's a foggy gray area with loads of support pillars, which leads up to the boiler room with the turret), I find it much easier to just snipe all the zombies from the doorway with your pistols instead of charging in. I also note that a zombie rush almost never happened when I'm sniping the zombies from the doorway. (Except for the time where the zombie rush followed us up the stairs through the subway with a tank coming in from the basement... that ended in total disaster.)
Anybody find that the zombie rush comes at certain regular intervals? If you stay too still at a location for a while, I believe the Director will send a wave of zombies at you. In fact, half the time I'm playing, I'm always anticipating when the next outbreak will occur... anywhere from a half a minute to 3 minutes. (Experience from Normal and Advance.)
The game is a balance of charging ahead to reach a certain point (doesn't have to be a safehouse) and patiently clearing out the zombies in the area before moving on. Share tactics, anyone?
From playing single player (after that disasterous attempt at expert with the elite zombie team where it was my first time playing), there are some strategies I'd figure worth sharing. A life saving tactic I found out to be helpful is to actually hold out inside an enclosed/confined space or room when the mad mass of mobbing zombies come. It makes the area of fire smaller, limits the number of zombies coming at you due to the confines of the space, and instead of dealing with zombies from all sides, ideally you're only facing them in one or two directions. If I remember correctly on the second level, when you first ascend the stairs into the subway, there should be a closed off section of the subway either to your left or right (depending on which staircase you took). Clear out the zombies on the platform and those in the closed off tunnel. (Time passes till the music changes to signify a zombie rush, which should happen soon) I get my group members back into the tunnel and start blasting the shit out the zombies. Occasionally, I think some zombies climb over the other end of the tunnel where there's rocks piled up. (You can't get over that, but they can.) Another section that's great for fending off a zombie rush is the side tunnel a little further down the tunnel. Have three or two members fend off one end and the other one or two off the other. Becomes cakewalk. Of course, this strategy won't work if there's a tank or witch nearby because then all they'll do is run your asses into the ground without much room to manuever.
After you get out of the subway train and try to cross the basement level (it's a foggy gray area with loads of support pillars, which leads up to the boiler room with the turret), I find it much easier to just snipe all the zombies from the doorway with your pistols instead of charging in. I also note that a zombie rush almost never happened when I'm sniping the zombies from the doorway. (Except for the time where the zombie rush followed us up the stairs through the subway with a tank coming in from the basement... that ended in total disaster.)
Anybody find that the zombie rush comes at certain regular intervals? If you stay too still at a location for a while, I believe the Director will send a wave of zombies at you. In fact, half the time I'm playing, I'm always anticipating when the next outbreak will occur... anywhere from a half a minute to 3 minutes. (Experience from Normal and Advance.)
The game is a balance of charging ahead to reach a certain point (doesn't have to be a safehouse) and patiently clearing out the zombies in the area before moving on. Share tactics, anyone?
