Rbz Posts
[size=29]Microsoft:[/h]
That mgs music video was fucking baller. (Sins of the father is the new snake eater)
Kojima-san wrote...
We make-a metar gear sorid sine with big graphic powa and smart grass.World of tanks: 50 seconds of nothing but what might as well be the same tank ejaculating its heavy load with the force of a thousand suns. It's always amusing to see the porn the more niche audiences watch. This one was gang rape.
Some kiddie shit.
Dark souls 2: Oh god, mah dick.
Ryse: Ye olde call of duty, featuring the scripted shit and QTEs we know and love, but with more face-to-face, sweaty, man on man action. (Bioware involvement confirmed.)
Crytek rep wrote...
We couldn't create this game until consoles had at least 5 billion transistors.Killer Instinct: What the fuck kind of reveal was that? Too low a budget for the cinematic shit the other games got?
Sunset overdrive:
Insomniac rep wrote...
something we could only do on xboneThe marketing assholes writing this shit aren't even trying.
Forza: On-stage car porn. Oh god, someone think of the childrens! This is pretty much dragon's dogma vroom vroom edition.
MINECRAFT ON XBOX111!!ONE! Yawn.
QB: Game based on a tv show. Clearly a goty in the making. Step up your game, micro-softie.
D4:
Spoiler:
More smart grass technology.
Micro-softie rep wrote...
We're moving from our monopoly money to for reals money.All this technological advancement is happening too fast for me.
Crimson Dragon: it is our goal to bring you innovation and a quality gaming experience, so as part of the next advancement in gaming, we bring you *dramatic pause* no sound. Only on xbox one.
Deadrising 3: more zombies and shit, with a mechanic reminiscent of Mercenaries.
Witcher 3: hide your women; the beardman cometh.
Battlefield 4: technical difficulties edition. We don't have doggies, but we've got more wub wub. Pls dont buy cowadoody.
Xbone exclusive claimed to be showing in game graphics. Bullshit.
Holy shit, master chief found the next gen legendary pokemon.
$500. Taken exclusively by Xbox one.
Titanfall: I thought black ops 2 was the futuristic cod (and you even get splashed with digital jelly when shot). Hard to be impressed by robo midgets after seeing Hawken. Then again, I'm more of an armored core motherfucker.
Conference rating: JediMindTrick/10
You will forget xbox one's shit, anti-consumer policies. You will bend over and let us xbone you in november.
I'll do a hit job on sony's conference in my next post. I'm sure there'll be some bullshit.
EA conference in a nutshell:
>NEXT GENURAYSHUN!
>Playing demos on a pc
Get fucked, EA. Deepen your knowledge of true ball handling.
dragonsheart967 wrote...
Do you make this shit, or just find it?The correct answer is B. I never make gifs.
_Zelkova_ wrote...
Shit A.I. is shit.
I don't know how much longer this will be available, but you could actually watch the game being played here. Go to the user's profile for the rest. Naturally, expect spoilers.
The gameplay looks brutal and visceral like in the demo, but the animation transitions are still horrible. At 60:42 you can clearly see the fucker sliding to punch the player. For some stupid reason Naughty Dog adopted cowadoody's screen jelly.
Having watched the first video, I can't help but agree with the guy I quoted. The AI is outrageously retarded, and it's more noticeable when it comes to your companions. At 69:10, the chick runs behind a bunch of containers for cover, then GTFOs back to the player. After the player goes behind the exact same containers, you could see a guy standing there, looking right at you, in the midst of taking a mental dump. In Naughty Dog's attempts to keep companions from being a burden, they've created figments of the protagonist's imagination. ND also promised that gunshots would have more impact, but all I'm seeing is uncharted all over again. There's no health regen. My god, the impact is so great that health doesn't come back! How will this generation's gamers cope? The game does, however, get a lot more interesting when the fungal brigade gets involved.
Considering what I've seen, all the perfect scores now seem even more ludicrous.
monpekokero wrote...
To save some time, I feel like our entire conversation just boils down to this statement here.So? Would you prefer I be more credulous and uncritical?
Indeed, not only will this game that I haven't played be a 10/10 goty epic win (I mean, my expectations should be 11/10 considering how much jizz professional, trustworthy reviewers lost playing it; all aboard the hype train, toot toot), but its multiplayer will be borderline revolutionary and not your typical "bang bang, he dead, me win" tps because Naughty Dog's marketing said so. Of course, contrary evidence is too cynical, so we should assume that a publisher's demands that a game have mass appeal will have no impact on the gameplay, which will no doubt have depth and complexity, with respect for player agency and minimal hand holding.
Naivete can only save one from disappointment for so long.
Also, the negrep was completely accidental. I'll restore it tomorrow.
It's Official: Xbox One Game Rentals Not Possible, Fees Nixed, 24 Hour Check-In Confirmed. That title isn't entirely accurate. William Usher is very passionate and sometimes he goes overboard with the shit he says. Game rentals are not "impossible." This is not officially confirmed. However, the rest of the dickery is accurate (he uses xbox.com as a source):
No fee (see next two quotes), but you can only sell to "participating" retailers. Gamestop will be all over this shit. Your local small business game store is pretty much fucked and will focus on distributing any other console's games.
This implies that you will be charged unless you follow the strict requirements.
Microsoft will be the middleman for the publishers who will decide how big the dick they fuck you with will be.
-blah blah
-While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection. . . .
For the best unparalleled premium quality optimal positive experience, tell your master you've been good every 24 hours and in his infinite generosity he will allow you access to the games you've paid for.
Xbox.com wrote...
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.No fee (see next two quotes), but you can only sell to "participating" retailers. Gamestop will be all over this shit. Your local small business game store is pretty much fucked and will focus on distributing any other console's games.
Xbox.com wrote...
Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.This implies that you will be charged unless you follow the strict requirements.
Xbox.com wrote...
Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.Microsoft will be the middleman for the publishers who will decide how big the dick they fuck you with will be.
Xbox.com (different link) wrote...
To ensure Xbox One works optimally . . . the following networking requirements:-blah blah
-While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection. . . .
For the best unparalleled premium quality optimal positive experience, tell your master you've been good every 24 hours and in his infinite generosity he will allow you access to the games you've paid for.
FinalBoss wrote...
-Microsoft Press conference 9:30am-Sony press conference 6:00pm
-PS4 showcase 2:00pm-2:40pm
-Thief 5:20pm
-Dark Souls II 5:40pm
-Batman: Arkham Origins 6:20pm
The only times that matter. All Nintendo has to do is remind people that they're not microsoft and present games worth playing on the wii u.
Microsoft Cancels Xbox One Executive Interviews At E3. Keep crying bitch nigga.
monpekokero wrote...
What makes multi-player necessary? The way I see it a developer has every right to add anything to the game to give it legs long enough to go as long as they'd like it to. It's not like the multi-player is just a run and gun TPS or FPS just tacked on like Tomb Raider, there is actual thought and a unique nature to The Last of Us "unnecessary". As long as somebody enjoys it, it is as necessary as they deem it to be.My problems with it are related to the "broader appeal" shit. I'm not questioning a dev's right to add multiplayer. I go out of my way not to mention this because I assume that it's implicitly understood and I consider it condescending to make explicitly known, but I'll say it to make it absolutely clear: in my opinion, a game which ostensibly focuses on a rich single player experience doesn't add anything of value with multiplayer (there are always some exceptions). For a game like CoD, I think the SP is unnecessary/pointless because the main draw is the MP and the SP is low quality.
monpekokero wrote...
Uncharted 2, that game was [pretty good] for what it was and Naughty Dog was able to replicate that level of quality again with Uncharted 3.HA!
monpekokero wrote...
It's not like the multi-player is just a run and gun TPSYou'd think that if you've only watched the trailer for it and weren't cynical enough to realize it was typical marketing bullshit.
Looks like a standard TPS using The Last of Us' gameplay mechanics. But don't mind me, I'm just some cynic.
Rbz wrote...
>pretending to be a trustworthy reviewer>giving a game a 10/10
edit: so far 26 reviewers have given the game a perfect score. Even if all of them were honest opinions I wouldn't believe the game was that good.
Also, to clarify my issue with giving games a 10/10, to me a perfect score means a game is one of the best games ever made. Not a goty, not a "must buy this generation," but the best of the best of the best. I'm very skeptical of such scores for modern games, especially for a AAA title that adds an unnecessary multiplayer mode to an otherwise single player experience. This is also considering the trend for big budget games to strive for broad market appeal, which means dumbed-down gameplay mechanics to make the game more casual friendly.
Back in the day, games like Deus Ex, Fallout 2, Planescape: Torment, and System Shock 2 didn't give a shit about casuals and the devs focused on creating a quality experience for a niche audience with barely any hand holding. Nowadays the budgets are bigger and the publishers are too paranoid about investing in a niche title, so the devs have to try to create a quality experience that attempts to please a wider demographic. If a 10/10 game comes out any time soon, it'll likely be from a kickstarter dev or some indie.
Spoiler:
Gubi wrote...
They probably get paid for the scoresIt's more complicated and subtle than that.
Spoiler:
Gubi wrote...
Hentanize wrote...
IGN and Machinima both gave a perfect score, gamespot an 8.Perfect scores are like perfect student loans or extremely attractive thai woman: traps.
In other words, no one who wants to hear a genuine opinion about this game would give a shit what any of these reviewers have to say.
>pretending to be a trustworthy reviewer
>giving a game a 10/10
Gamespot barely ever gives a score lower than 5, which implies that they believe most games to be above average.
edit: so far 26 reviewers have given the game a perfect score. Even if all of them were honest opinions I wouldn't believe the game was that good. All that's missing right now as far as I'm concerned is my experience with the thing. I'll add my own little review to the thread as I typically do a few days after release.
SKIP TO 3:37
I would also suggest watching part two, which is in an annotation.
I'm actually surprised ND pulled it off. This demo allayed my fears that the game would be a casualized shitfest. My main complaint is the existence of the ever pervasive "cheat vision." However, it's a nice way to make casualizing the game optional, meaning less dumbing-down elsewhere. It also seems like quite a lot of effort was put into making this game immersive and feel authentic. The characters interact with their environment, the sound design is superb, the infectecunts are genuinely off-putting, the lead characters are interesting, and their conversations with one another make them seem more human. I also noticed that ND has significantly improved their multi-character animation triggering. In Uncharted 3 (which was not well polished), if you engaged in melee combat Drake would teleport from the end of one animation to the starting position of the next. Now the transitions are more fluid and inconspicuous, preserving immersion.
Honestly, if there aren't any major fuck ups and the story, characters, and gameplay remain great throughout most of the game, then I'll likely consider this my new GOTY. Bioshock Infinite cannot win on great story and art direction alone with competition like this.
I would also suggest watching part two, which is in an annotation.
I'm actually surprised ND pulled it off. This demo allayed my fears that the game would be a casualized shitfest. My main complaint is the existence of the ever pervasive "cheat vision." However, it's a nice way to make casualizing the game optional, meaning less dumbing-down elsewhere. It also seems like quite a lot of effort was put into making this game immersive and feel authentic. The characters interact with their environment, the sound design is superb, the infectecunts are genuinely off-putting, the lead characters are interesting, and their conversations with one another make them seem more human. I also noticed that ND has significantly improved their multi-character animation triggering. In Uncharted 3 (which was not well polished), if you engaged in melee combat Drake would teleport from the end of one animation to the starting position of the next. Now the transitions are more fluid and inconspicuous, preserving immersion.
Honestly, if there aren't any major fuck ups and the story, characters, and gameplay remain great throughout most of the game, then I'll likely consider this my new GOTY. Bioshock Infinite cannot win on great story and art direction alone with competition like this.
Watched the first minute then skipped around to the end. Turn the game volume down. If your voices and game volume are inseparable during editing, then you're just going to have to figure that shit out like I was supposed to after uploading Borderlands 2 gameplay where I essentially show off how master race the PC is. Apparently some people use Audacity, but I'm constantly paranoid about syncing the audio with the video.
I believe Let's Plays are a new kind of topic for this section. You're not really advertising products or a service, so if you keep all the videos in this thread there shouldn't be much of a problem. If people give a shit, the thread's development will come naturally.
The only foreseeable problem I can think of is playing a game that already has its own thread.
The only foreseeable problem I can think of is playing a game that already has its own thread.
Proposed advertisements for sony (I didn't make them, except for the last one):
Also: /watch?v=L0HgsIf-ps4
Spoiler:
Also: /watch?v=L0HgsIf-ps4
Spoiler:
Takerial wrote...
But that's only profit in 365 million. If they lose out on sales and the X-Box One is a complete flop then it would cut past profit and into the actual Revenue creating a significant loss.I'm saying the 360 will function as a sort of counterweight.
Takerial wrote...
1. Profit is still Profit. If they don't show a profit then it's eating into the money they invested into it. If it does that it will take away from the profit made elsewhere lowering the overall money they have available to reinvest in the company as a whole.Sure, but it's not the same as a net operating loss, which is what would really harm microsoft in the profit department. Also, consider their Online Services Division's 8 billion operating loss. Bad, but not something to go apeshit about considering the consolidated results. I doubt the xbone will harm them to the extent you think it might.
Takerial wrote...
2. It would hurt their brand image as a whole and would affect their overall business negatively causing a lot of consumer loyalty to disappear. This in turn would also affect the attitude of investors which fewer investors would mean less money increase business.An unlikely apocalyptic outcome, but microsoft hasn't revealed their hand yet. Microsoft is still in damage control mode internally. Now, like magic, the used game fee is no more, but the constant check-ins are still there. At the very least, micro-softie is shutting the fuck up about it.
Article wrote...
Microsoft's Larry Hryb touched on the topic of used games on his blog . . ."The ability to trade in and resell games is important to gamers and to Xbox," according to the official statement he included in his post. "Xbox One is designed to support the trade in and resale of games."
If they were to charge a fee, that statement could still be claimed as accurate.
Takerial wrote...
I just think that companies are going to realize a bad ship and will avoid making those types of deals with x-box even if microsoft is looking for them.Unless Microsoft actually will charge for used games, in which case publishers would be incentivized to make games for the platform since they'll be getting a return on resales.
Takerial wrote...
At least shows that the Xbox and the revenue it accounts for is about 1/5th of Microsoft's overall revenue stream.The failure of the X-Box One is going to take a huge tole on them if they release it as is.
Hardly. The 360 is the main focus of that particular division. Microsoft is not going to go 101% retard and abandon it.
Microsoft's 2012 Annual Report wrote...
Entertainment and Devices Division . . .Principal Products and Services: Xbox 360 gaming and entertainment console, Kinect for Xbox 360, Xbox 360 video games, Xbox 360 accessories; Xbox LIVE; Skype; and Windows Phone.
In 2012, the EDD accounted for about 13% of Microsoft's consolidated revenues, and it has been earning more each year.
Spoiler:
This is not to say that it's very profitable, relatively speaking, since their operating income (revenues - cost of doing business) from that division is only 365 mil.
The xbone release will simply split microsoft's attention. How consumer's will react is still an open question, but a siphoning from the 360's profits is what I expect, considering that casuals will likely get the thing. It'll be hilarious if the 360 gets more popular after release. At least they'd finally be marketing for themselves instead of nintendo and sony.
Takerial wrote...
Especially since that amount would account for most of the cash flow they have in the company.It wouldn't. Their windows and microsoft business divisions are more profitable.
Takerial wrote...
I don't see too many exclusives for the next xbox eitherNot much yet, but the fuckers are looking.
2012 report also wrote...
We believe the success of gaming and entertainment consoles is determined by the availability of games for the console, providing exclusive game content that gamers seek, the computational power and reliability of the console, and the ability to create new experiences via online services, downloadable content, and peripherals.HouraiTeahouse wrote...
My guess is that they won't change anything, since that would mean admitting they're wrong. If they admit they're wrong, that would hurt their pride or something.That reasoning would work for an individual, but not for a money-grubbing profit maximizing entity beholden to its shareholders. If it significantly affects profitability, they'll create skid marks and reenact the obama campaign, boasting change. That's what I'd like to see. However, what is more likely is that they'll find cleverer ways to sugar coat their product's features while clinging on to wallet raping technology until it becomes too costly to maintain the policies they use. They won't admit they fucked up, they'll just tout new "benefits," or whatever tripe their chief marketing cocksucker can think up.
They could also claim that they changed their policies to better serve the consumer, wording it in such a way that it seems like they've always given a shit about them.
artcellrox wrote...
link is broken.Not really. Fakku's just forcing itself into the url, the rapist.

The newsroom has been active since a report attached to a brick has been flung through our window.
Amazon UK Wii U sales destroy the roof as Microsoft ejaculates greed all over Britfucks.
Wii U's sales had blasted up by 875% on Amazon UK, moving it from the 390th position to the 40th position since the abysmal reveal of the Xbox One on Tuesday
At the time of publishing of this article, the Wii U on Amazon UK's site sits in the top 11, having moved up from the 40th spot
At the time of publishing of this article, the Wii U on Amazon UK's site sits in the top 11, having moved up from the 40th spot
I heard another window break. In other news, Troll in Britland (if you get a 404, remove fakku . net from the address) owns domains of xboxone for .com and .net. Microsoft registered every imaginary name except for the real one. They filed a complaint; what whiny cunts.
That is all.
Edit: No it's not. Another brick said hello.
Mandatory kinectivity confirmed. The eye won't let you have too many viewers of that content, dave.
ExtremeTech reports that the patent is for tech that sees Kinect monitoring how many people are in a room at once.
The bottom line is that the filing reads, “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”
The bottom line is that the filing reads, “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”
This is the future of drm.











