Rbz Posts
A Thousand Suns wrote...
[color=#9D0A0A]You need max rate of fire on that one![/color]I also try to be practical in my weapon design. I prefer not to up the rate of fire for automatics because I don't want an ammo guzzler. Semi-autos like the plasma cutter, however, do need that shit.
doswillrule wrote...
(see Garrus)He deserves it.
doswillrule wrote...
It's interesting that you baulk at that, Zaff: we don't have a problem with it in TV or movies, so why with games?I think making your player char attractive holds for men as much as women, unless you're setting out to be as ugly as possible. If it's a fantasy world why not have fantastical standards of beauty, etc. That said, installing DA Redesigned, I mostly chose 'lore' renovations, rather than beautification ones. There's a line where it infringes on the realism and relatability of the world.
Implying I'm being antagonistic in any way, especially with highlights.
doswillrule wrote...
Stunningly accurate analysis, as ever.I got what I wanted. Admitting the truth is not sarcasm.
Zaff wrote...
(unless theres lesbian romance, loldragonage)This guy knows what's up.
doswillrule wrote...
unless you're setting out to be as ugly as possible.I did that once. Goes to show that, in Mass Effect, anything can get space pussy. If I could play the game as an inanimate object, I would. Preferably a giant dildo.
doswillrule wrote...
I almost uniformly start RPGs with a female player character. There are the rare examples where the voice acting or direct character arc are more interesting as a woman (Mass Effect), but for the most part, the characters and their experiences are very similar. So why do it, and why does it matter? Well, for me there's something innately more interesting about playing as a female than male. I guess there's an element of fantasy in it - games are all about escapism, so why not escape totally and inhabit the role of someone different from yourself? And I won't argue that the females I create are attractive, and that plays some minor part.
But with most RPGs being either medieval or post-apocalyptic in theme, gender politics play a big role. There's something basely satisfying about killing scores of men as a levelled-up female character, but it also plays into the narrative. There are so many stories about young men's triumphs against adversity, and adventure tales, that to me, breaking that mould makes for a more interesting story.
A verbose rationalization masking your true intentions: lesbianism. You and I both know who your canon love interest was in ME1. You never told me shit about DA:O, but we can all make the educated guess that Leliana was the light at the end of your perpetually wet tunnel. Admit it, the first thing you did in both games was put points into cunnilinguistics. But hey, I'm right there with you. However, my character is usually driving through the tunnels. The best part: there's never any traffic.
yanger wrote...
Worst part is, Spoiler:
Indeed, it would be best to leave the story as is.
I guess this is the point where we all share our custom weap designs to get the most out of the crafting system. It was clearly designed to encourage bragging about our contributions to the game's arsenal erotica. I'll begin:
(Played on PC using a gamepad)
For the chain gun, the focus is to maximize reload and clip, while for the bola you should maximize damage and reload. Reload in general should always be maximized as far as I'm concerned. I wanted to use an acid coated timed mine, but the delay between setting one up and being able to shoot the primary was unsatisfying. As you can see, I can shoot spikes right after setting up a bola.
If anyone has a weap idea and wants it shown off, I'll gladly demonstrate it.
Rbz wrote...
Dead Space 1 is king, beeotch. In fact, I'm playing it right now just to remember what a good DS game was like.Wow, Dead Space 3 turned me into a bitch. I got too complacent. Beat Chapter 1 of Dead Space 1 and to my surprise it was actually scary. Right off the bat I was able to notice in what ways DS3 was a failure as a horror game. Here's what DS3 didn't have:
1. Spare use of enemies: As I mentioned before, DS3 constantly sends wave after wave of asshole after you. In my first half hour of DS1, I killed barely anything (compared to DS3). This constantly kept me on my toes, and as I will mention next, the creepy atmosphere along with the general lack of hordes of enemies work in harmony to create an experience that breeds paranoia.
2. Creepy atmosphere: Just this game's main menu is unsettling for fucks sake. This game is doing everything right: there's music, but it's low in volume to build suspense and to save the really loud violin screeches for when an asshole shows up. Unlike in DS3, where the moment an enemy pops out somewhere the music goes apeshit, DS1's orchestra only gets excited when the player has a direct line of sight to them, meaning they can ninja their way behind you with the only hint of danger being panting or a blade up your ass. In addition to having the right musical cues, chapter 1 has amazing ambient noise. There are noises of pipes being knocked to the ground, necros moving through the walls and growling. The fucking bathrooms are the worst, because not only are they a dark, enclosed space, but there's whispering. (I was wearing a headset; the sound design is great.)
3. Scary/creepy moments:
-At the beginning of the game, you're essentially naked. No weapons and no ability to defend yourself. When you're told to run, necros start going after you. After getting into the elevator, a necro tries to pry open the doors. That was awesome. The entire sequence was essentially scripted, but the way it plays out feels natural.
-Later on, right after getting the plasma cutter, if you step into the hallway and look left, you'll see a shadow walking to a spot just around the corner. Going to see what's around that corner will put you face-to-face with a "dead" necro.
-In the area with the first bathroom, the entire hallway goes pitch black with wall crawling noises playing.
-Some time later you're tasked with getting some tram key. This leads you to a two floor, giant room. After going back down to the first floor, the moment the elevator doors open, there's a necrocunt running straight for you and he's close enough for you to have only a second to react. That's just fucked up.
-On your way out of the room, the devs decided to put another "dead" necro close to the entrance. Because they didn't have you kill about 10 of them like they would in DS3 when you first enter, some of their bodies might still be around. The devs hope you mistake the one lying near the entrance as one of your victims.
-While going back to activate the tram system, right before reaching a door in a small hallway where a light shines on your back, you can see a necro's shadow run by.
I stick by what I said in my sort of review. DS3 can only scare a toddler, but only because the toddler will interpret a jump scare as an actual threat.
A Thousand Suns wrote...
[color=#9D0A0A]Even on impossible it was fairly easy to stay alive, unless you're dumb as shit. I wasn't able to use another weapon than the plasma cutter.[/color]
For a moment there I thought you said you beat the last boss of Dead Space 2 on impossible using only a plasma cutter. I was also prepared to call you a nicer form of a lying sack of smegma slurping whores. I noticed that the last boss of DS3 was fairer, as it didn't have midgets clawing your back every time you focused on actually beating the game.
I'm going to avoid impossible for this game since I won't get anything out of it. This isn't a proper DS game, so I won't get any sense of accomplishment surviving the thing. I also have a tendency to scour an area for a safe spot and hold my ground there. Because this isn't the DS I know and love, I often got swarmed, hence my decision to switch to an automatic. Unfortunately that made the game too easy, as I was essentially untouchable if I couldn't be blindsided. Did you bother with the optionals? Those are the places where necros breed.
yanger wrote...
it expanded on the first by adding more personality to Isac, gave us a cool new type of environment, while still retaining a decent level of horror (well, jump-scares).It did indeed feel like a proper DS game, however, because it was a sequel, it lacked what made the first really great. Firstly, DS1 gave us a introduction to the franchise, so with the novelty came a mystery that beckoned our curiosity to indulge in unraveling it. Since no one at that time was familiar with the enemies or what they were capable of, the scare factor was at its peak. Secondly, DS1 started the player off with a very limited inventory space and required them to carefully manage it, lest they run out of meds or ammo at an inappropriate time. Starting off with jack shit also meant that the player was essentially a bum who had to rely on scavenging to make their way up in the suit hierarchy. (i.e., lvl 1 suit? Eat shit, pleb. Come back when you can afford more than two rows of inventory and some power nodes.) These survival horror elements enhanced the game's excellent atmosphere. There's also the novelty of the game's epic immersive elements that removed the need for a HUD.
While the second expanded on the first, it was essentially the same shit, so Isaac had to have hallucinations to keep the game interesting. It also tried too hard to be scary, as if to make up for it being a familiar game. As a result, the second game was a decent try, but it failed at being the least bit scary. Jump scares were amateurish at best, and they should be relabeled "startlers," because suddenly inducing a player's natural fight or flight response is not the way to instill them with a sense of dread. Dead Space 1 suffered from the same issue later in the game.
Now when it comes to Dead Space 3, I echo your sentiment. It's no longer a DS game. This is an impostor. This is the TF2 spy trolling us with a familiar face, while sapping our wallets. While you completed only one fifth of the thing, I actually beat that motherfucker, hence my words naturally carry a great authority, which shall lay down my verdict as law. Gather 'round kids, and listen to the tale of Unchardead: Space Warfare. It won't take long, though, because brevity is the soul of wit, and time is money.
Spoiler:
tl;dr: Dead Space 1 is king, beeotch. In fact, I'm playing it right now just to remember what a good DS game was like.
I'm a Hardcorenoncasualpcmasterracist. What, they don't have that? Shows how much gamespot knows about vidya.
doswillrule wrote...
I obviously want people to enjoy it, otherwise I wouldn't spend time every day brainstorming and writing.Speaking of brainstorming, here are some ideas:
- The DRM-free software GoG.com peddles are pirated.
- Sony sues Nintendo for ripping them off, claiming to have thought of it first. Nintendo invokes the "you snooze, you lose" policy.
- Shigeru Miyamoto arrested on child pornography charges for having concept art of unclothed young vidya characters.
- Indie dev accused of not being indie because it published its game.
- Significant contingent of gamers pledged to buy good games. CoD sales expected to be meager. EA changes business strategy to quality over mass appeal.
Your move.
Like I said: spelling. I thought I taught you better, Dos.
Firefox agrees:


You won't find any here. I only demolish. I do it with all my 'murikan love, britnigga.
Then you know what you must do. May your visitor stats treat you well, and a comment materialize on an article. Hold on, I'm checking your archives and it actually looks like Gary decided to leave a choice comment for EA's execs. I wish people would call it BiowEAr. It's perfect, no?
Wrong wrote...
A company executive told Warp Zone that it would take “some seriously fucked up shit” to force them into a contract change, citing unbeatable “19th century labour prices.”Right wrote...
A company executive told Warp Zone that it would take “some seriously fucked up shit” to force them into a contract change, citing unbeatable “19th century labor prices.”Wrong wrote...
A man arrested at a downtown gymnasium in connection to the theft is rumoured to have ties to terrorist organisations.Right wrote...
A man arrested at a downtown gymnasium in connection to the theft is rumored to have ties to terrorist organizations.Firefox agrees:


doswillrule wrote...
But I need constructive feedback to do that.You won't find any here. I only demolish. I do it with all my 'murikan love, britnigga.
doswillrule wrote...
A community provides a shield as well as affirmation of the idea.Then you know what you must do. May your visitor stats treat you well, and a comment materialize on an article. Hold on, I'm checking your archives and it actually looks like Gary decided to leave a choice comment for EA's execs. I wish people would call it BiowEAr. It's perfect, no?
doswillrule wrote...
http://www.mediafire.com/view/?juclksgbit63j9uSpoiler:
At first I thought you were too ashamed to attach your name to it, but then I noticed the Bullock's brand. Good on ya, mate.
As for your new playground:
Subtle humour, yo.
Unless that was a sarcastic quip, then by the power delegated to me by Phoenix Wright, I call objec-BULLSHIT. I've read all the articles and they're mostly meh. "Meh" as in "okay." The one on the extended cut was my favorite for obvious reasons. Reasons that we both appreciate. My only problem with the articles is the horrendous spelling errors. Fucking Vince Goldman. Speaking of whom, is that your pseudonym? Hard not to suspect when I see that britnig write this shit (in addition to every article): "You’ll find that Batman has reach, but Robin has flexibility."
Having finally beaten it, I have learned only one thing: fucking invest in archangel and give it to a sniper. Outdoor missions have never been easier.
I'm probably going to have nightmares about the last boss room. So lucky I wasn't playing with ironman.
I'm probably going to have nightmares about the last boss room. So lucky I wasn't playing with ironman.
doswillrule wrote...
I've been featured on [url=http://rockpapershotgun.com]RPS[url] before.com with no /evidenceofclaim
God damn it, britfuck, give the actual link. I want to judge you.
Gahald_Mills wrote...
I'm still torrenting the game.ExESGO wrote...
Too many peers and too little seeders.So long to download.

First XCOM game. I'm 22 missions in and holy fuck I'm addicted to this shit. Every time I complete a mission I'm compelled to finish my research/projects or get to the next event. As I scan a mission inevitably pops up and I feel compelled to do it. Just one more mission I tell myself. Then after I'm done with that the vicious cycle kicks in again. I have never procrastinated this hard.
Meet the team:
Spoiler:
Note: Sniper is wearing archangel, Dangerous Kid is wearing Titan, Support is wearing Skeleton, and everyone else is rolling in Carapace
yanger wrote...
others mention linearityGot plasma research early on after being told to capture aliens. Thin Man gave it. Never built foundry or did beam research until after I got a plasma rifle. Armor seems linear, however.
To parrot TotalBritfuck (a.k.a. TotalBuscuit; of youtube fame), the streamlining here isn't necessarily a bad thing. Less soldiers is good because they're not as expendable. (I believe he also dislikes the current cap, but the levels aren't very big, so I think it's fine.) Also, heavy micromanagement can be very tedious and would make the game drag on. I've never played UFO Defense so I don't know what it would be like playing with finite ammo and an inventory system, but I did play Fallout Tactics and each mission took me hours to beat due to all the little details. I think it's safe to say that the streamlining of Enemy Unknown is primarily due to consolefaggotry. Perhaps mods will rectify that.
Finished first playthrough: hard mode, no kills and ghost. In contrast to the statement of the guy above me, I thought it was easy. Stealth provides the easiest way of breezing through the levels, as it's clear that stirring shit and raising awareness will put your ass on the ground.
The ending was somewhat anticlimactic, but the storytelling and the path toward redemption were outstanding enough for me to ignore the cons. I also highly appreciated the meticulous craftsmanship that went into the level design; the areas were always interesting to explore. Overall an excellent game and considering the other few noteworthy titles that will be released before the year's end, Dishonored is my GOTY. Since dat ass effect 3 was mediocre and cawadoody black cocks 2: rape all white womenz edition and ass creed 3 will (without a doubt) also be mediocre, the only competition Dishonored has are Borderlands 2 and XCOM: Enemy Unknown. (Both published by 2K. That motherfucker is on a roll.) Bethesda wins this one, though. If 2K published Bioshock: Infinite sooner, they could've had me.
Also:
The ending was somewhat anticlimactic, but the storytelling and the path toward redemption were outstanding enough for me to ignore the cons. I also highly appreciated the meticulous craftsmanship that went into the level design; the areas were always interesting to explore. Overall an excellent game and considering the other few noteworthy titles that will be released before the year's end, Dishonored is my GOTY. Since dat ass effect 3 was mediocre and cawadoody black cocks 2: rape all white womenz edition and ass creed 3 will (without a doubt) also be mediocre, the only competition Dishonored has are Borderlands 2 and XCOM: Enemy Unknown. (Both published by 2K. That motherfucker is on a roll.) Bethesda wins this one, though. If 2K published Bioshock: Infinite sooner, they could've had me.
Also:
Spoiler:
I'm sure Bethesda would love a sequel to a successful IP, but this game doesn't need one. If the ending provides closure or the game ends without answering all questions and maintaining some mystery, then the developers' work is done. As long as it doesn't sequel bait, I'll be happy with this game alone.
Beat mission 2. Maintaining ghost, though I don't get how the piles of bodies I hide throughout the level are found. I always fucking put them where no one will see (rooftops, abandoned rooms, garbage containers, under stairs, etc.), and yet I got 6 bodies found on the second mission. I did notice that snoring can be heard through the garbage containers, but 6 bodies do not 1 garbage container fill. (They probably do, but I didn't bother trying.)
Also, that trick I used back in Human Revolution serves me well to this day. If two fucks are standing or walking closely to one another, stand behind one of them, tranq the other, and then instantly show the one in front of you your tendency to bear hug people's necks. I wonder if seeing someone get a tranq dart in their neck counts toward the bodies found.
Beat mission 2. Maintaining ghost, though I don't get how the piles of bodies I hide throughout the level are found. I always fucking put them where no one will see (rooftops, abandoned rooms, garbage containers, under stairs, etc.), and yet I got 6 bodies found on the second mission. I did notice that snoring can be heard through the garbage containers, but 6 bodies do not 1 garbage container fill. (They probably do, but I didn't bother trying.)
Also, that trick I used back in Human Revolution serves me well to this day. If two fucks are standing or walking closely to one another, stand behind one of them, tranq the other, and then instantly show the one in front of you your tendency to bear hug people's necks. I wonder if seeing someone get a tranq dart in their neck counts toward the bodies found.
I fucking love this game. Still on the first mission and I haven't seen the high overseer yet (played for 4 hours now), but I fucking love this game. I knew for sure that this was my kind of game when I was in a courtyard, hiding behind a corner with dark vision on, and then suddenly I realized someone was coming toward my position and any movement I made would've fucked me, so with only one second to react, right before being compromised, I blinked behind the motherfucker and knocked his ass out. (And I got lucky because the area had other goons walking around.) Dat tension caused by the threat of losing my ghost rating. I haven't felt that shit since Dark Souls. I had a feeling I'd like this game when I realized it would be a mix of the best game ever (i.e., Deus Ex; this is inarguable and you are wrong if you disagree) and Bioshock, but now I'm sure of it.
Because I'm a compulsive explorer, my play style currently consists of dark vision, blink and knocking out every guard in the map while maintaining ghost status. I'm also playing on hard because I don't like fuckwitted AI who are only alerted to my presence when I decide to blink in front of them to knock them out with a dickslap. My favorite item is The Heart. It's a supernatural gadget that tells you shit about people that you shouldn't know (yet?), how could I not love it? Piero, I feel you, bro. After carving holes into masks all day, a motherfucker needs a good wank with vivid mental images.
For those who play on PC master race, start fucking around with the ini file. The link tells you how to disable/remove the intro vids and improve graphical fidelity by removing the texture fade-in (link calls it pop-in, but I call bullshit) of weapons and increasing the level of anisotropic filtering. In case anyone isn't aware of what AF is, Geforce has a decent article on it. Geforce has Dishonored ads plastered all over the background, so I assume it'll publish a tweak guide for it soon.
The developers covered their ass with the aesthetic choice. I suspect the game uses a console's texture resolution, but it's hard to tell since the "painting-esque" style doesn't make visual scrutiny simple. I watched the interactive demo on youtube and thought it was played on PC until I noticed the game's prompts were for the Xbox controller. Maybe it was played using a gamepad. Either way, the game is beautiful.
Because I'm a compulsive explorer, my play style currently consists of dark vision, blink and knocking out every guard in the map while maintaining ghost status. I'm also playing on hard because I don't like fuckwitted AI who are only alerted to my presence when I decide to blink in front of them to knock them out with a dickslap. My favorite item is The Heart. It's a supernatural gadget that tells you shit about people that you shouldn't know (yet?), how could I not love it? Piero, I feel you, bro. After carving holes into masks all day, a motherfucker needs a good wank with vivid mental images.
For those who play on PC master race, start fucking around with the ini file. The link tells you how to disable/remove the intro vids and improve graphical fidelity by removing the texture fade-in (link calls it pop-in, but I call bullshit) of weapons and increasing the level of anisotropic filtering. In case anyone isn't aware of what AF is, Geforce has a decent article on it. Geforce has Dishonored ads plastered all over the background, so I assume it'll publish a tweak guide for it soon.
The developers covered their ass with the aesthetic choice. I suspect the game uses a console's texture resolution, but it's hard to tell since the "painting-esque" style doesn't make visual scrutiny simple. I watched the interactive demo on youtube and thought it was played on PC until I noticed the game's prompts were for the Xbox controller. Maybe it was played using a gamepad. Either way, the game is beautiful.
Ammy wrote...
Where do you even get more keys? I have the xbox version and I accidentally wasted a key in the beginning of the game. Right now I'm level 28 and I haven't found any yet. And yeah, most of the quest weapons kind of suck. Actually a lot of the stuff I'm finding isn't too great. Is there any good legendary fire SMGs later on?You're SOL and JWF. Start a new character.
Ammy wrote...
I don't know if this is obvious or not but I figured out a way to get both quest rewards when given the option.Spoiler:
You could use this method if you have friends online but this works well if you don't have an internet connection..... or if you don't have friends that play the game. Or friends at all.
I use this method to dupe good weaps (because quest items are shit), except one of us presses alt+f4.
Pro tip: don't waste a key on the sanctuary chest to see what you can get before quitting. The game saves when you open the fucking thing; I speak from experience. Luckily for me, there's an .ini file I can edit that can have me drowning in keys. However, I hold myself back from abusing this newfound wizardry. At the very least, I got my key back.
ExESGO wrote...
Rbz wrote...
ExESGO wrote...
PC?PS3?
No Xbox, cuz I know you never.
I master race, all day, every day.
Add on Steam?
So what had happened was: I pre-ordered the thing for PS3 before I assembled my master race. I bought the game on release day because I already made an investment, but it's sitting around being useless as I got the skidrow iso instead. I get the master race version, the publisher gets money, everyone's satisfied. I'll probably ship it to my cousin. Oh, and I just don't like steam or clients in general. I'd rather play my game without some third party, drm software having to be on.
Also, I finally uploaded the gameplay. It features me, my shit mic and the user snakeinabush123:
(full screen at 1080p recommended)

