Takerial Posts
Takerial
Lovable Teddy Bear
I just got done binge watching ReLife.
I actually think it was a pretty good Romantic Comedy/Drama.
I actually think it was a pretty good Romantic Comedy/Drama.
Takerial
Lovable Teddy Bear
Takerial
Lovable Teddy Bear
accelheim wrote...
Takerial wrote...
"Holy shit you all would go to fucking prison if they were real girls!"It just rolls off the tongue.
Also
"FBI Bait"
Cruz wrote...
accelheim wrote...
Cruz wrote...
Why are you so edgy?Why are you so edgy
Aren't most virgins on edge because they don't actually know what sex is like?
So you're right in the sense that virgins don't really know the feeling with a female first hand, but it's probably going to feel perfectly as you imagine it as a virgin if you can do what your want without any real life consequences.
You're really dumb.
Takerial
Lovable Teddy Bear
"Holy shit you all would go to fucking prison if they were real girls!"
It just rolls off the tongue.
Also
"FBI Bait"
It’s all about collecting terms I find while reading ero manga and doujinshi. It’s a hobby.
Why are you so edgy
Aren't most virgins on edge because they don't actually know what sex is like?
It just rolls off the tongue.
Also
"FBI Bait"
Cruz wrote...
accelheim wrote...
Cruz wrote...
Why are you so edgy?Why are you so edgy
Aren't most virgins on edge because they don't actually know what sex is like?
Takerial
Lovable Teddy Bear
Takerial
Lovable Teddy Bear
So it's a zombie game. But the idea is a combination base/town builder and tactic game.
So you start in a small area. Like maybe just a house as your base. And the goal is the expand out from that house and try and recruit more people.
Combat zones would be beyond the walls and inside of buildings. Combat would be tactics style. And if you move out your barriers to include more space, you would have to make sure to clear out the new buildings of zombies or else they will come out and destroy things and hurt/kill your inhabitants.
Skills would have three sub-sections.
Knowledge
Aptitude
Experience
Knowledge would be how much information you have on this. It would have 5 levels and percentage base. So level 1 is super basic stuff while level 5 would be super advanced stuff. Inhabitants would have certain knowledge levels for each skill. But they can learn more from things like notebooks, computer storage devices etc. Also, an inhabitant can store their knowledge if you have the space in notebooks and/or computers where then other inhabitant can learn that knowledge level.
Aptitude is just what it sounds, their aptitude for that skill and how quickly they gain experience for that skill. It could also potentially be how high of knowledge and experience they can go for that skill. I'm not sure on that. I'm also note sure if I would include a system to raise aptitude through things like drugs/genetic engineering.
Experience is how experienced they are in that skill. For certain tasks, they need a certain knowledge and experience level. And they wouldn't be able to move their experience beyond the knowledge level and possible aptitude level.
Skills would be split between crafting, combat, and support.
Inhabitants. You would start with a limited number. You would need to expand by either procreating, or by attracting further ones with a better quality base and an attractive life. Ones you procreate, would get certain aptitude from their parents but no knowledge and experience. As they grow up with their parents, they will naturally gain their knowledge to a certain level.
The ones you attract would have certain traits. Possibly how you attract them would affect what type of traits.
Trust. Their would be a trust mechanic in the game. So when a new inhabitant comes, they would be neutral, with certain things that could affect it. And they would be unwilling to share their knowledge and become a full fledged citizens of your city until they trust you. I'm also thing alternatively you could jail them and torture them for your information.
So you could be a benevolent society, or you could be oppressive etc. Each would have pros and cons (higher sanctification for higher resource consumption, etc.) Also if the citizen's are unhappy, they could potentially spread information that makes it hard for your to recruit more and even leave. But you'll also be able to prevent the spread of information. You could also make everyone equal or set up tiers of citizen's etc.
So you start in a small area. Like maybe just a house as your base. And the goal is the expand out from that house and try and recruit more people.
Combat zones would be beyond the walls and inside of buildings. Combat would be tactics style. And if you move out your barriers to include more space, you would have to make sure to clear out the new buildings of zombies or else they will come out and destroy things and hurt/kill your inhabitants.
Skills would have three sub-sections.
Knowledge
Aptitude
Experience
Knowledge would be how much information you have on this. It would have 5 levels and percentage base. So level 1 is super basic stuff while level 5 would be super advanced stuff. Inhabitants would have certain knowledge levels for each skill. But they can learn more from things like notebooks, computer storage devices etc. Also, an inhabitant can store their knowledge if you have the space in notebooks and/or computers where then other inhabitant can learn that knowledge level.
Aptitude is just what it sounds, their aptitude for that skill and how quickly they gain experience for that skill. It could also potentially be how high of knowledge and experience they can go for that skill. I'm not sure on that. I'm also note sure if I would include a system to raise aptitude through things like drugs/genetic engineering.
Experience is how experienced they are in that skill. For certain tasks, they need a certain knowledge and experience level. And they wouldn't be able to move their experience beyond the knowledge level and possible aptitude level.
Skills would be split between crafting, combat, and support.
Inhabitants. You would start with a limited number. You would need to expand by either procreating, or by attracting further ones with a better quality base and an attractive life. Ones you procreate, would get certain aptitude from their parents but no knowledge and experience. As they grow up with their parents, they will naturally gain their knowledge to a certain level.
The ones you attract would have certain traits. Possibly how you attract them would affect what type of traits.
Trust. Their would be a trust mechanic in the game. So when a new inhabitant comes, they would be neutral, with certain things that could affect it. And they would be unwilling to share their knowledge and become a full fledged citizens of your city until they trust you. I'm also thing alternatively you could jail them and torture them for your information.
So you could be a benevolent society, or you could be oppressive etc. Each would have pros and cons (higher sanctification for higher resource consumption, etc.) Also if the citizen's are unhappy, they could potentially spread information that makes it hard for your to recruit more and even leave. But you'll also be able to prevent the spread of information. You could also make everyone equal or set up tiers of citizen's etc.
Takerial
Lovable Teddy Bear
animefreak_usa wrote...
That's not funny man. Now who gonna play me when I kick the bucket in 2021?Maybe Covid will mutate and you'll become a zombie.
Takerial
Lovable Teddy Bear
Gravity cat wrote...
Tiny bit insensitive pretending to be a deceased former user on an alt, Opan.Did Jacob open the name up?
Why?
Takerial
Lovable Teddy Bear
DontForgetTheTime wrote...
Takerial wrote...
DontForgetTheTime wrote...
Because it is the only way to achieve true harmony in chaos.Spoiler:
I'd rather have that chaos if this is true harmony.
But how could I have known what "that" was referring to? I don't see anything in the first post.
Or is that the point? Is "that" simply anything we imagine it to be?
Ah. You're not accustomed to my level of shitposting yet are you.
Takerial
Lovable Teddy Bear
DontForgetTheTime wrote...
Because it is the only way to achieve true harmony in chaos.
I'd rather have that chaos if this is true harmony.
Takerial
Lovable Teddy Bear
Why would something like that exist?
Takerial
Lovable Teddy Bear
Takerial
Lovable Teddy Bear
Spoiler:
Takerial
Lovable Teddy Bear
animefreak_usa wrote...
Well i research the amount of loli/shota with a and wthout a rape tag vs everything else. About 15% of Ahegao is either loli or rape. anywaysSpoiler:
Considering how much loli/shota make up doujin. That's not really that high.
I feel Ahegao is more prevalent in cheating/ntr from what I've seen.
Takerial
Lovable Teddy Bear
animefreak_usa wrote...

Holy shit that's some high level retardation there.
Takerial
Lovable Teddy Bear
Takerial
Lovable Teddy Bear
Takerial
Lovable Teddy Bear
Liber wrote...
I made an account and I’ve never been more in the hole.I think you mean further away from.
Takerial
Lovable Teddy Bear
I think the thing that got me into my first hentai is that for porn movies you had to have a card tied to an 18+ year old on it.
But with hentai, some of the places didn't realize what it actually was and thought it was just weird anime. So they didn't age restrict it.
But with hentai, some of the places didn't realize what it actually was and thought it was just weird anime. So they didn't age restrict it.
Takerial
Lovable Teddy Bear
animefreak_usa wrote...
You trying to give me a boner?She's not even the monster.
