WideEyedMan Posts
Loved this episode, they captured Gourmet so well.
http://a.pomf.se/owvlbm.webm
He needs to change his pants after that.
http://a.pomf.se/owvlbm.webm
He needs to change his pants after that.
System Shock 2. Literally the game that started inspired just about everything: Portal. Dead Space, and it's successor, Bioshock. Story-wise it's pretty damn dry with the exception of really good audio-log short stories(which Bioshock sorta captured). Now gameplay was the shit, if they made a reboot(not that they need to since Bioshocks here) in modern times it would probably beat the crap out of the AAA line-up of today(not too hard). Sure it's pretty awkward to control and the graphics are horrendous without mods but otherwise it's a solid game and I loved it.
Sneakyone wrote...
Id like to see more drama in the storyline, lately the games have been more comedy that story, not that this is bad, Id just like more story like how Digsaea 1 was told.^Yes. Tsundere Laharl was boss and Prinny arc will always be a fond memory of mine. However I think the obsession with comedy is just bad. I find myself fatigued with Disgaea series thus far because lately they leaned too heavily on the comedy segments to carry through as a result: jokes tiresome at a point, get too far away from the story segments and side-character storylines feel pretty patch-work.
I feel like strategy was more concrete in the earlier Disgaeas but with all the new add-ons since the original to spice things up, some being good and bad, strategy has become a bit too lax for my like in the later points of the game. Involving more composition based tactics rather than on-the-field footwork.
I like geo puzzles, especially setting of huge chains in the Item World but making it an absolute pain to deal with like clone panels or something similar is just ridiculous.
artcellrox wrote...
Actually I've been hearing word that the show might just be 26 episodes.Please give source. My head went blank for a second when I heard that. All the crack-pot schemes that could happen in 26 episodes...
Mahoutsukai no Yoru. Five seconds in and a Queen has been decapitated with one of it's kittens having it's skull split open and the other split in half. All of which occurred before the eyes of a budding young girl. Oh Nasu <3
Really good sound effects, I had to take off my headphones just to make sure that it wasn't raining outside or the phone wasn't ringing a few times. Art is gorgeous. Good aesthetic qualities thus far.
Really good sound effects, I had to take off my headphones just to make sure that it wasn't raining outside or the phone wasn't ringing a few times. Art is gorgeous. Good aesthetic qualities thus far.
Lughost wrote...
It'd help to do F/SN first, just so you get the references and whatnot.I'd have to disagree with you on that Lughost. From the first season of Fate/Kaleid I watched, I saw reoccurring characters from the series but Fate/Kaleid's universe established them with enough to go on by and most only acted as cameos. It's not really necessary and to gazz from just the cameos you'd have to be sold on the characters/series in the first place.
Sneakyone wrote...
Time to go look for some torrents.If you haven't already.
http://www.nyaa.se/?page=view&tid=163452
http://www.nyaa.se/?page=view&tid=69121
Real assassins wear bright pink.
Yes now they show one of Akame ga Kill's serious flaws. Super Convenience.
Yes now they show one of Akame ga Kill's serious flaws. Super Convenience.
Spoiler:
Zeriam wrote...
Look what daddy got, out of his 3rd ticket used, and is going to max out by tonight.Spoiler:
Nicely done. First person to get 5 star in this place. I'm actually mostly done with completing the entire collection of below SR rares, so that's something to be proud of.
AzelleFans wrote...
Spoiler:
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AzelleFans wrote...
Spoiler:
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Buff_Daddy_Dizzle wrote...
Spoiler:
Heaven's Fall 2.0 likely.
Spoiler:
Ezlare wrote...
do wish the enemies could be a tad more difficult however.Only play story missions on Hardmode starting from level 1. You will know pain.
In any case I'm really enjoying the Destiny beta, but I keep getting the distinct feeling that this is meant for PC I mean the cursor like interface and the hub world that really needs some form of social interactions besides basic emotes just screams it. Also aim assist and aim acceleration is really annoying, the option to remove it should be there at some point.
Fate/Extra: A Quest to resist rubbing Tamamo's Ears
Felt very Persona-esque with the mega-dungeon, focus on schedule, a rock-paper-scissors counter-system providing special attacks with several successive counters etc. For the most part it's simple design is rather commendable, requiring creativity when your tactic goes awry.
I'm not really sure if I should compare this to F/SN but if I had to say F/E is a far-cry to be called a relative. F/E has issues in terms of actually giving time to flesh out it's characters and tends to cram interaction with your nemesis for the week(you fight a boss every week)into the last seconds which gets really dull fast. However in simulating a Holy Grail War F/E was pretty slick, you had to piece together the identity of the boss(the bosses are historical/mythical figures like Lu Bu or Gawain)from brief skirmishes with them in the dungeon(or events/minigames) and succeed in exploiting those weakness or suffer a crushing defeat when boss time comes around which is how I felt the Holy Grail War should be played. They put a lot of detail into making the allied Servant likable...but they skimped over what made them resentable too which I think is a shame.
I can't say it was bad but I get a pretty depressed feeling knowing that F/SN is probably as good as it gets for the Fate series. I'm in for Fate/Extra CCC mostly because the erotic level almost hits Eroge proportion and this game was kinda fun.
Spoiler:
Felt very Persona-esque with the mega-dungeon, focus on schedule, a rock-paper-scissors counter-system providing special attacks with several successive counters etc. For the most part it's simple design is rather commendable, requiring creativity when your tactic goes awry.
I'm not really sure if I should compare this to F/SN but if I had to say F/E is a far-cry to be called a relative. F/E has issues in terms of actually giving time to flesh out it's characters and tends to cram interaction with your nemesis for the week(you fight a boss every week)into the last seconds which gets really dull fast. However in simulating a Holy Grail War F/E was pretty slick, you had to piece together the identity of the boss(the bosses are historical/mythical figures like Lu Bu or Gawain)from brief skirmishes with them in the dungeon(or events/minigames) and succeed in exploiting those weakness or suffer a crushing defeat when boss time comes around which is how I felt the Holy Grail War should be played. They put a lot of detail into making the allied Servant likable...but they skimped over what made them resentable too which I think is a shame.
I can't say it was bad but I get a pretty depressed feeling knowing that F/SN is probably as good as it gets for the Fate series. I'm in for Fate/Extra CCC mostly because the erotic level almost hits Eroge proportion and this game was kinda fun.
Kaimax wrote...
And I was in the #4000 in the early days.. god damn you payers...lolHere's a pile of your SR cards to cry into.
Pyre wrote...
I wouldn't condemn your action(in fact I would applaud you were your drive sufficient) I simply think it's unfortunate that someone had to be stepped on to get there. I was just hoping that it wouldn't have to come to actually breaking a relationship to get where you want to be and that it was a joke.
However I think that putting your happiness over others in most cases is wrong, since constantly seeking your own happiness over others will only surround you in misery or make you a person that abuses kindness. Only when necessary.
Brock wrote...
IT'S ANIME YOU DUMB FUCKSNot all anime needs to be operating on a lower-state of thought or solely on entertainment, if that's what you mean. There are series like Jin-roh the Wolf-brigade that carries the theme of the tipsy balance between a soldier's duty and a war crime from it's predecessors who were made during the days when thoughts of resisting oppression stirred violently in many nations like Vietnam, China and more.
Can you fuck it?
Anyhow I don't see how this is revolutionary considering how a marketable version of this concept has shown up practically every month on Ted Talk with many, many showcases before that as well.
Anyhow I don't see how this is revolutionary considering how a marketable version of this concept has shown up practically every month on Ted Talk with many, many showcases before that as well.
AzelleFans wrote...
Sadly, while this title has a good potential, I don't really interested on this one. Oh well...^Yeah it's kinda following the "Terrorizing for dummies" booklet too closely minus the public executions or any death. So thus far it's just two teenagers running around blowing things up. Hm. 1st episode present yourself. 2nd episode intimidate to show degree of commitment and verify identity. Next episode should be their demands if I'm par for course so that's something to look forward to, although if they're really sold on Oedipus I can imagine it be some sort of vengeance related to the secret program that they escaped from. Hopefully not based in Japan, I would find it hard to believe if it was in Japan. Now if they really wanted to go the mile they would say that the two are being paid to do it(likely perhaps) by a legitimate organization and there could be alll kinds of fun with counter-ops and political intrigue.

