Zolnir Posts
Wow. 6 Episodes and this anime continues to impress me. I mean, the moment it impresses me enough not to spoiler myself on the manga, it's pretty damn good alright.
What is the champions you hate most to see in the enemy team?
I'll start: Udyr and Tryndamere.
The former is a ridiculous tank with high damage and cannot die. I had the honor to fight against a good Udyr today, and by the gods... that THING just won't die. Not to mention he does a ridiculous amount of damage as a jungler with just auto attacks, Phoenix or Tiger. When coupled with a burst carry like Annie or Syndra, it's almost a guaranteed kill whenever they catch you off guard.
And that game, they had a Renekton top. Our Ryze was wrecking him, but then our Aatrox jungler decide to wreck Ryze, after he wrecked me at mid lane. It's impressive how a jungler with the insanely good revive passive can't make any plays at all.
And then there is Tryndamere... God forbid if your team has little CC - stuns are not actually that effective against him, slows on the other hand are CRUCIAL - because he can just split push all. Day. Long. I actually hate him more if he shows up in a teamfight, since he's like the bane of all assassins and burst carries, and I love burst carries.
I'll start: Udyr and Tryndamere.
The former is a ridiculous tank with high damage and cannot die. I had the honor to fight against a good Udyr today, and by the gods... that THING just won't die. Not to mention he does a ridiculous amount of damage as a jungler with just auto attacks, Phoenix or Tiger. When coupled with a burst carry like Annie or Syndra, it's almost a guaranteed kill whenever they catch you off guard.
And that game, they had a Renekton top. Our Ryze was wrecking him, but then our Aatrox jungler decide to wreck Ryze, after he wrecked me at mid lane. It's impressive how a jungler with the insanely good revive passive can't make any plays at all.
And then there is Tryndamere... God forbid if your team has little CC - stuns are not actually that effective against him, slows on the other hand are CRUCIAL - because he can just split push all. Day. Long. I actually hate him more if he shows up in a teamfight, since he's like the bane of all assassins and burst carries, and I love burst carries.
Adapting is the correct word, alright.
In fact ARAM is the best place for you to learn that, since champions are completely random and people usually just go full damage and compete to see who can poke who down first more consistently.
Take the game I played yesterday for example. The enemy team has a Sona and Alistar, then a Rammus for CC Taunt, then a Fizz for assassination and the last one I couldn't remember.
On the other hand, my team has no tanks at all, and on first look Sona and Alistar was going to outheal, outpoke, and generally just destroy us IF we're going to do this the usual ARAM way.
So I considered my team. We had a Yi and I was playing Akali. We had a Lulu that could Shield and Ultimate us, so that at least balances somewhat the ridiculous healing on the enemy's side. We had a Syndra - and a damn good one too, because she just pokes non-stop and hitting nearly every single stun - so the enemy's 3 main melee CC tanker won't be as terrifying as they hope to be. Since I already know my team was going to play full damage, so I decided to go tank Akali and absorb all the CC and damage from the enemy team instead.
And I was tired of losing to be honest. It was an all day ARAM (3 hours in truth - that math), and despite being decent (not at my top level at all; I slept 5 hours the previous night to watch RWBY Volume 1 final episode...) I was losing 4 out of 5 of the games I played. So I switched a mindset and decided to REALLY play the game.
After all, their mid game is powerful if they get an early lead and get those core items (Rammus would become unkillable, Fizz could one shot if he gets early Lich Bane etc), but if we are the ones who get the lead then we could slow down their items, slow down their mid game and reach ours first, and outtank their damage later on.
And it worked. I was wary of their AP damage so I went Giants Belt + Boots start, into an early Spirit Visage and Sorc Boots so that I'm doing at least some damage. I quickly went into Abyssal to further undermine Fizz's ability to do anything at all to me, and at the same time gave Syndra the ability to do extra damage (since she went into a straight DCap with no MR on first death). By this time I can easily dive turrets and they needed 3 man at least to kill me. Their sole AD damage is irrelevant if I remember correctly, so I just went into a Locket first - more protection for the team - and Warden's Mail last item.
All the while I'm blocking Rammus' ball whenever possible - R Dash makes it easy at least - tell my team that Sona is first priority to kill, and always dove for Fizz and Sona. At one point the enemy team engaged on me 5 man, unleashed all their combo, and still I have 1/4 of my life and was able to get 1 full combo down on Sona (which resulted in a kill for teammate) before dying.
Near the end of the game team was throwing (as usual) and suicided 3 to 5 man nearly every team fight. So I told them to cool their horses and wait for me before diving the next 3 v 5 (Lol). The instant I was there in the team fight, we won it and ended the game.
Remember, I only have Sorc Boots and Abyssal Scepter as my damage item. Sure, I went 21-9-0 with Glyph/Quint AP Runes, but I'm mostly a tank than assassin.
But I'm playing Akali, so it all evens out. At the end my 4 damage dealers didn't have more than 10 kills, and I the tank had a 20-10-26 score.
Like yeah, basically, adapting wins you games. ARAM is literally a place where you can troll however you want, and if you can adapt to that, Ranked should be no problem at all (there will always be that one game you can't win, don't worry about it too much).
In fact ARAM is the best place for you to learn that, since champions are completely random and people usually just go full damage and compete to see who can poke who down first more consistently.
Take the game I played yesterday for example. The enemy team has a Sona and Alistar, then a Rammus for CC Taunt, then a Fizz for assassination and the last one I couldn't remember.
On the other hand, my team has no tanks at all, and on first look Sona and Alistar was going to outheal, outpoke, and generally just destroy us IF we're going to do this the usual ARAM way.
So I considered my team. We had a Yi and I was playing Akali. We had a Lulu that could Shield and Ultimate us, so that at least balances somewhat the ridiculous healing on the enemy's side. We had a Syndra - and a damn good one too, because she just pokes non-stop and hitting nearly every single stun - so the enemy's 3 main melee CC tanker won't be as terrifying as they hope to be. Since I already know my team was going to play full damage, so I decided to go tank Akali and absorb all the CC and damage from the enemy team instead.
And I was tired of losing to be honest. It was an all day ARAM (3 hours in truth - that math), and despite being decent (not at my top level at all; I slept 5 hours the previous night to watch RWBY Volume 1 final episode...) I was losing 4 out of 5 of the games I played. So I switched a mindset and decided to REALLY play the game.
After all, their mid game is powerful if they get an early lead and get those core items (Rammus would become unkillable, Fizz could one shot if he gets early Lich Bane etc), but if we are the ones who get the lead then we could slow down their items, slow down their mid game and reach ours first, and outtank their damage later on.
And it worked. I was wary of their AP damage so I went Giants Belt + Boots start, into an early Spirit Visage and Sorc Boots so that I'm doing at least some damage. I quickly went into Abyssal to further undermine Fizz's ability to do anything at all to me, and at the same time gave Syndra the ability to do extra damage (since she went into a straight DCap with no MR on first death). By this time I can easily dive turrets and they needed 3 man at least to kill me. Their sole AD damage is irrelevant if I remember correctly, so I just went into a Locket first - more protection for the team - and Warden's Mail last item.
All the while I'm blocking Rammus' ball whenever possible - R Dash makes it easy at least - tell my team that Sona is first priority to kill, and always dove for Fizz and Sona. At one point the enemy team engaged on me 5 man, unleashed all their combo, and still I have 1/4 of my life and was able to get 1 full combo down on Sona (which resulted in a kill for teammate) before dying.
Near the end of the game team was throwing (as usual) and suicided 3 to 5 man nearly every team fight. So I told them to cool their horses and wait for me before diving the next 3 v 5 (Lol). The instant I was there in the team fight, we won it and ended the game.
Remember, I only have Sorc Boots and Abyssal Scepter as my damage item. Sure, I went 21-9-0 with Glyph/Quint AP Runes, but I'm mostly a tank than assassin.
But I'm playing Akali, so it all evens out. At the end my 4 damage dealers didn't have more than 10 kills, and I the tank had a 20-10-26 score.
Like yeah, basically, adapting wins you games. ARAM is literally a place where you can troll however you want, and if you can adapt to that, Ranked should be no problem at all (there will always be that one game you can't win, don't worry about it too much).
Well getting it digitally is usually the easiest and fastest way (for PC games, I'm honestly not sure about consoles). Considering my... nest of a place I wouldn't have wanted a physical copy of the game anyway.
Not that I even have a PS3, or a monitor to begin with. One laptop, one life.
... I knew it was a bad idea staying at the twelve-th floor of an apartment...
Not that I even have a PS3, or a monitor to begin with. One laptop, one life.
... I knew it was a bad idea staying at the twelve-th floor of an apartment...
I think I scared my housemates with my laughing. But seriously though, out of all the things you can teach - Otaku culture? Whaaaat?
Though it'll probably be revealed later on as a terrible plot by the Japanese government to corrupt the nation with so-called 'useless' knowledge and habits, and try to conquer it or something.
Though it'll probably be revealed later on as a terrible plot by the Japanese government to corrupt the nation with so-called 'useless' knowledge and habits, and try to conquer it or something.
I don't know. Attack speed Xin has been there forever, I mean his kit was made so he could combo Three Talon strike as fast as possible before the enemy runs away. It's expected that they will build some form of attack speed items - if not runes/masteries.
Though I don't know about J4, though when played middle lane it doesn't matter what he build - he's just hard to deal with. The only weakness of J4 mid is that he doesn't scale well at all into late game.
Though I don't know about J4, though when played middle lane it doesn't matter what he build - he's just hard to deal with. The only weakness of J4 mid is that he doesn't scale well at all into late game.
WideEyedMan wrote...
The biggest problem I have with melee compared to ranged in Baldr Sky is risk, if you miss a rocket from long-range: wait till the heat wears off, boosting now and then to avoid return fire. If you miss a combo then not only are you up to around 20%-70% heat (varying on what high-dmg combo you build) but you are probably being combo'd into what will be a heat-based Force Crush. Which might translate into instant death, I am fine with that sort of risk-taking for high damage output but considering how the only time I have ever come close to death was when I LET the boss come near me I think that ranged is OP simply because of how safe it is. There are also many more AoE friendly options for ranged. There are long range oriented bosses but most of the time they were so slow that I just chain stunned with rocket/shotgun.Let me tell you just one thing, my dear man.
In Baldr Sky Dive 2, you will never. Ever. Beat the Final boss if you don't melee, in Very Hard mode.
Never. And trust me, I was the ranged specialist due to my own tactical tendencies. I've long since switched to the OP melee then. Besides, I'm not asking you to go pure melee - there are some ranged weapons that has incredibly useful knockbacks.
Now, some complains. Baldr Sky Zero was fun and all, but I really hated that when you tap V repeatedly (twice in a row to be exact, which happens very often in an emergency), you would leap into the air. It bloody sucks especially when you're fighting a boss.
Also, Dash has a delay-before-action now, unlike the previous games, and far less smooth than it was before. I really question if this is a good idea, because it makes combat a lot more clunky that I would've liked, and when comboed with certain skills you just fly to goddamn nowhere (sword slash for example, makes you jump to at very random directions when used with Dash).
The maps especially are dull and uninspiring. This has never happened when during Baldr Sky Dive, but Zero reused its maps a little too much, not to mention its already dull and depressing background. I can't believe how much I miss the Infinity Virtual Ocean - which incredibly is a full patch of black in Zero. Unless my graphic cards are playing games with me, which I believe it's not since the story describes it so too. Another weird anomaly.
Well, they don't know how to play support then. I always told my friend that if he wants to get better at the game, he needs to play support.
Speaking of which, I never thought Annie > Thresh in a 2v2 lane - and it was my first time playing her in a long time too. That was really surprising.
Speaking of which, I never thought Annie > Thresh in a 2v2 lane - and it was my first time playing her in a long time too. That was really surprising.
XY? Or Black/White?
It looks like I've officially graduated from Pokemon though... Haven't played Black/White on my computer even though I've had it since a year ago...
It looks like I've officially graduated from Pokemon though... Haven't played Black/White on my computer even though I've had it since a year ago...
I have completely forgotten everything about the other routes, except the Ultimate Sora Route. You reminded me that I should reinstall Dive 1+2 again because my current file somehow got corrupted.
Btw, while during Dive 1 it's easier to play using Ranged Weapons, melee attack has always, ALWAYS been downright OP in every single Baldr Sky game. I'm not sure if Dive 1 has the Shoulder Charge yet, but if you have that, well, GG.
And honestly, the difficulty level ROCKS, especially in Dive 2. I think I've beaten the absolute final boss for only THREE times, using someone else's 100% save file (since I've already finished the game and ALL its endings, good or bad) with fully unlocked weapons, on Very Hard level. It was awesome as fuck.
I still remember somewhat the events in Dive 2 though. For Akine's route, you're going to be fighting non-stop (I meant that literally; with the exception of Sora route there's so many combats you could actually get sick with it). For Sora's sister route, you'll get the entire 'truth' of all the events in Dive 1, leaving you to wonder exactly what else is left in the Final Sora Route, since you already know everything.
But obviously, since Baldr Sky Dive 1 + 2 is the very few VNs that I'd give a full 10/10 for enjoyment, they obviously did NOT disappoint me. At all. So. Finish your 100 hours of gameplay, and report back a week later. Likely you're not going to end it in a few days, even if you read as fast as me.
Btw, while during Dive 1 it's easier to play using Ranged Weapons, melee attack has always, ALWAYS been downright OP in every single Baldr Sky game. I'm not sure if Dive 1 has the Shoulder Charge yet, but if you have that, well, GG.
And honestly, the difficulty level ROCKS, especially in Dive 2. I think I've beaten the absolute final boss for only THREE times, using someone else's 100% save file (since I've already finished the game and ALL its endings, good or bad) with fully unlocked weapons, on Very Hard level. It was awesome as fuck.
I still remember somewhat the events in Dive 2 though. For Akine's route, you're going to be fighting non-stop (I meant that literally; with the exception of Sora route there's so many combats you could actually get sick with it). For Sora's sister route, you'll get the entire 'truth' of all the events in Dive 1, leaving you to wonder exactly what else is left in the Final Sora Route, since you already know everything.
But obviously, since Baldr Sky Dive 1 + 2 is the very few VNs that I'd give a full 10/10 for enjoyment, they obviously did NOT disappoint me. At all. So. Finish your 100 hours of gameplay, and report back a week later. Likely you're not going to end it in a few days, even if you read as fast as me.
It depends on how you play the support role, really. Haven't you noticed that many of the top teams have supports as their captain? We see everything, we plan everything, and we're the only ones who suffers the least consequences from dying. That advantage is tremendous; it's up to whether you know how to use it.
He is indeed very likely to be at the same class, if not stronger than the Hollow Shadow, especially when it comes to pure destruction. Though, I have no knowledge of the light novel, and honestly this right now is too good for me to spoil myself by reading the original.
I would guess that he's born from an ancient youmu, if not The Youmu himself if there's such a thing. The things he could do right now as a HALF-youmu - not even full and bodiless like the Hollow Shadow, that thing is just completely outclassed - is downright ridiculous. Luckily though, megane's cursed blood offensive power apparently > everything.
I would guess that he's born from an ancient youmu, if not The Youmu himself if there's such a thing. The things he could do right now as a HALF-youmu - not even full and bodiless like the Hollow Shadow, that thing is just completely outclassed - is downright ridiculous. Luckily though, megane's cursed blood offensive power apparently > everything.
Technically speaking this shouldn't be here, but TAM Music apparently made remade some of the soundtracks from Baldr Sky and è¾»å ‚ã•ã‚“ã®ãƒãƒ¼ã‚¸ãƒ³ãƒãƒ¼ãƒ‰. Pretty damn cool especially with strong bass.
A meta is going to form no matter what, lol. The important thing is do diversify it so that no one meta is absolute in its power.
Maybe they'll finally include active items that can disable or weaken champions.
Maybe they'll finally include active items that can disable or weaken champions.
What they meant by buffing supports was to enhance their spell effects. To increase their UTILITY.
So let's say that Sona's Ultimate could stun an enemy for 2 seconds. With the said support item, the stun duration is increased to 3 seconds. Also, this support item may be applicable only to a few selected champions only, like the Aghanim Scepter in DotA 2.
If they did that though, potential support champions (such as the recent Annie) may be kept out of the loop because they weren't really expected to play that role. So either this somewhat OP item is open to all chmampions, or Riot have anticipated this already and came up with some real plans to balance it.
Another way to do it would be to have a set number of roles for champions to choose from like Dawngate did, and each choices (Jungler, Tank/Bruiser, Laner, Harasser) has benefits that will best enhance your gameplay if you chose the right role with the right choices.
So let's say that Sona's Ultimate could stun an enemy for 2 seconds. With the said support item, the stun duration is increased to 3 seconds. Also, this support item may be applicable only to a few selected champions only, like the Aghanim Scepter in DotA 2.
If they did that though, potential support champions (such as the recent Annie) may be kept out of the loop because they weren't really expected to play that role. So either this somewhat OP item is open to all chmampions, or Riot have anticipated this already and came up with some real plans to balance it.
Another way to do it would be to have a set number of roles for champions to choose from like Dawngate did, and each choices (Jungler, Tank/Bruiser, Laner, Harasser) has benefits that will best enhance your gameplay if you chose the right role with the right choices.
Perhaps the most frustrating thing an Orianna player can experience is the moment you ball onto your diver, clicked your Ultimate on 3 pivotal enemy players,
And missing it as your diver Flashed out with almost full HP. Wow.
And missing it as your diver Flashed out with almost full HP. Wow.
Yes, that was the part I was referring too. Here's a few thoughts.
Regarding Mareru's True End, I really can't guess. This is how I believe the ending might go:
I'm really liking this protagonist, honestly, and I perhaps like him even more than Kou already. I mean heck, it takes BALLS to openly talk about his sexual relationship with Fran and all those details and be PROUD of it. The amount of embarrassment would've caused Kou to have a heart attack and die already, if he was forced to act like Edward.
Spoiler:
Regarding Mareru's True End, I really can't guess. This is how I believe the ending might go:
Spoiler:
I'm really liking this protagonist, honestly, and I perhaps like him even more than Kou already. I mean heck, it takes BALLS to openly talk about his sexual relationship with Fran and all those details and be PROUD of it. The amount of embarrassment would've caused Kou to have a heart attack and die already, if he was forced to act like Edward.