Heavy Rain
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Tsujoi
Social Media Manager
From the makers of Indigo Prophecy.
Here's the first trailer...
recent one:
Here's the first trailer...
recent one:
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Tsujoi
Social Media Manager
Kotaku wrote...
Quantic Dream's David Cage walked us through a Heavy Rain demo at Games Convention last week, giving us a taste of how the game actually plays. While much of the presentation touched on facets of Heavy Rain's "rubber band" storyline and little things, like motion captured eye movement, Cage paused often to talk up the PlayStation 3 game's control scheme.We've already written about the driving game inspired character control -- the R2 button moves her forward, with the left analog steering her head and shoulders -- so let's focus on how everything else is done.
After discussing how the character walks, Cage showed us how to interact with objects. Outside of the residence that the protagonist was investigating were a pair of metal trashcans and a mailbox. Both could be opened with the right analog stick, using forward and back motions that translated to on-screen movement. Pulling back on the stick fully opened the mailbox door fully, pushing it forward closed it. You may have seen this interactivity showcased in the game's Games Convention trailer, with the character opening a refrigerator with a sweeping arc of the right analog stick.
Heading up to the house's front door, a context sensitive control scheme appeared in the bottom right corner, giving us two options — knock or ring the doorbell. Both could done repeatedly, with a side to side motion of the right stick.
Following that, another context sensitive control option became available, letting the player call out to whomever might be inside. This was done with SIXAXIS control, giving us three dialogue options. This could be done in concert with the knocking/doorbell-ringing for maximum annoyance to whomever might be at home.
As the character walked around the house's right side, we encountered a barrel. It wasn't of the exploding type, just a regular, non-combustible barrel that Cage wanted to use as a step. Pushing the object over with the square button, his controlling assistant pushed it forward with a thrust forward of the SIXAXIS. To right it again, he hit the square button.
Heavy Rain also gives players access to internal dialogue. Using the L1 button, we can listen to the main character's thoughts, giving players helpful clues about how to progress or simply to learn her opinion about the pros and cons of the current situation. There were two options when deciding whether to break and enter the house, one "daring", one "cautious."
Much of what we saw in the house was controlled via these methods, with brief Quick Time Events requiring randomized button presses. One, triggered by bumping into an overturned bottle, simply required a quick push of the triangle button.
Perhaps the most interesting implementation of the PlayStation 3 controller was during one of the stealth-action sequences. Forced to hide from the killer during the demo, the protagonist sneaked behind an open door, something that required the player hold X, then the R1 button, then the triangle button.
Another version of this sort of finger Twister game occurred when she sought shelter in a large wardrobe, requiring four consecutive button presses. We didn't actually see anyone from Quantic Dream fail at this, but it added a nice bit of tension to the scene.
Some of these control methods have been featured in Quantic Dream's previous games, but Heavy Rain looks to bring them all together into a cohesive package that feels thoroughly well implemented. We definitely look forward to going hands-on with the PlayStation 3 controller whenever Sony decides that's something it wants us to do.
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Almost looks like a visual novel...but with quick timers. Cuz there's no game over in this game,its just a HUGE story
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Indigo Prophecy. One of the better games I've played in the last few years. I heard about Heavy Rain a long time ago, but I never really bothered to keep check on its progress...
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tsuyoshiro
FAKKU Writer
I should be getting a PS3 next month or so, funds willing, so it's nice to see interesting titles like this one. The gameplay itself doesn't exactly look spectacular from the video, but I think the story should make up for it. Besides, I like pushing timed buttons, reminds me of old-timey games like Brain Dead 13. Heh...that game was so horrible, but I kinda liked it. Imagine having timed button pushes to activate, but they don't tell you which button you need to push...fun, right?
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Ok I looked for a thread about this but didn't find one so here is my question.
What do you guys think about this game?
Would you play a game that's entirely quick time events?
Have you ever played indigo prophecy?
I think its a very good concept and I like that if one character dies the story keeps evolving without that person.
I played the other game similar to this one made by the same developers, I thought it was ok. A bit boring and confusing but I liked the sex scene =D ( I was 16 at the time give me a break) it was something I did not expect, Thank god I was alone in the house when I played that part.
Do you guys think this game would be something you would buy?
What do you guys think about this game?
Would you play a game that's entirely quick time events?
Have you ever played indigo prophecy?
I think its a very good concept and I like that if one character dies the story keeps evolving without that person.
I played the other game similar to this one made by the same developers, I thought it was ok. A bit boring and confusing but I liked the sex scene =D ( I was 16 at the time give me a break) it was something I did not expect, Thank god I was alone in the house when I played that part.
Do you guys think this game would be something you would buy?
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tsuyoshiro
FAKKU Writer
Ok, I just finished the playable demo of this, and I gotta say I'm impressed. At first, the idea of a game that was pretty much just timed button pushes was a bit of a turn-off, but it's not like that's what this is really about. The atmosphere sorta draws you in to this dark world, and you really want to know what happens next. Oddly enough, button pushing can get pretty intense when you're fighting for your life; actually quite fun after a while. I wasn't going to get this at first, but now I just may. ...By the way, since when does the FBI have such fancy equipment? That guy is like an MIB or something.
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Kiss-Shot
Soba-Scans Staff
From what I played of the demo I found it...I dunno...weird...but the story sort of makes me want the game, I do not like holding down R2 to walk though...whats up with that?
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I recently watched Gametrailers review of this game and damn, it looked awesome..
Now i just need a Ps3..
Now i just need a Ps3..
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Played the demo yesterday and I can't wait for the full release. They really learned from Indigo Prophecy (which I already liked) and added variety in the button sequences and just made the game feel better. And the trailer got me more excited than most movie trailers, it was excellent.
The fight was pretty cool and it appears that any injuries your characters receive stay with them throughout the game. The trailer had a clip of the detective who was still sporting a huge wound on the side of his face that you could get during the fight. I also hear that if a character dies, you can continue the story without that character.
In short, I'm really excited for this game.
Heck yeah, fancy stuff.
The fight was pretty cool and it appears that any injuries your characters receive stay with them throughout the game. The trailer had a clip of the detective who was still sporting a huge wound on the side of his face that you could get during the fight. I also hear that if a character dies, you can continue the story without that character.
In short, I'm really excited for this game.
tsuyoshiro wrote...
By the way, since when does the FBI have such fancy equipment? That guy is like an MIB or something.Heck yeah, fancy stuff.
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I dont really buy it... Sounds -to- good. Either controls are going to be fucked up tough or they wont delived the everything affected by everything thing.
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The demo was pretty awesome.
QTEs aren't my thing though,I hope it doesn't mess up decisions in the real game ^^;;
FBI have fancy equipment cause its 2020 or something.And they stole tech from aliens
QTEs aren't my thing though,I hope it doesn't mess up decisions in the real game ^^;;
FBI have fancy equipment cause its 2020 or something.And they stole tech from aliens
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http://www.gametrailers.com/user-movie/massive-rain/339690?playlist=featured
Pretty much sums up the entire game.
Pretty much sums up the entire game.
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FappingFury wrote...
http://www.gametrailers.com/user-movie/massive-rain/339690?playlist=featuredPretty much sums up the entire game.
That was win >.>
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tsuyoshiro
FAKKU Writer
I just got my first taste of the full game; amazing how interesting it can be to complete such simple tasks like shaving and putting out some plates for a party. I already feel kinda bad for the guy, knowing full well that things are going to get bad soon enough. Good game so far, gets you into the story fast.
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Played the game most of yesterday and I love it. During some scenes there are so many options, and you know you can't do everything in that one run. It kills me. I also dislike making big decisions when I don't know the consequences, but that's the name of the game, isn't it? Watched my brother play and his game was turning out very different but he's a crude, heartless kind of guy.
Very happy I picked this up and expect to play through it again a couple times which I don't do often. Also, the mo-cap bonus video was very cool.
Very happy I picked this up and expect to play through it again a couple times which I don't do often. Also, the mo-cap bonus video was very cool.