[Sakuraprin] Abaddon: Princess of the Decay
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pipaqipi wrote...
Cafe wrote...
Beta tester privileges.
That'd be incredibly helpful after beating the game for completion purposes.
It is very, VERY helpful, but we wouldn't be able to release a build with these cheats as an option. Granted I think you can achieve the same thing using something like Cheat Engine.
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Cafe wrote...
pipaqipi wrote...
Cafe wrote...
Beta tester privileges.
That'd be incredibly helpful after beating the game for completion purposes.
It is very, VERY helpful, but we wouldn't be able to release a build with these cheats as an option. Granted I think you can achieve the same thing using something like Cheat Engine.
No dramas. The fact about how challenging this survival rpg is make it even more interesting. People can always use rpgmakersaveeditor to maximise the characters status if they want to use “cheat”.
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well, judging by what the guys said earlier, the work that is being done in this game took a proportion kinda bigger than what was antecipated, so we'll need to wait a bit longer that we thought...
but hey, if it be needed to ensure that the project will reach a bigger level of quality, the wait will be surely worthy, right?
but hey, if it be needed to ensure that the project will reach a bigger level of quality, the wait will be surely worthy, right?
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How is progress going for this game? It's been roughly about 3/4 of a year since I peeked in to check things out.
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The most recent post on the store page says they're expecting a June release. I hope a miracle happens and it's sooner though.
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I expect the next update to be around mid-June to inform about a delay. The game is that tough to get through QA. It's understandable.
Remember that the engine the game is built upon does not allow for checks if you are not playing it. This means that if the game takes certain conditions to reach a bug, the only way to detect it and solve is to replicate the conditions by playing it. Again and again. No shortcuts.
That's one of the main reasons this game put off previous translators.
Remember that the engine the game is built upon does not allow for checks if you are not playing it. This means that if the game takes certain conditions to reach a bug, the only way to detect it and solve is to replicate the conditions by playing it. Again and again. No shortcuts.
That's one of the main reasons this game put off previous translators.
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I'd rather trust that even with the difficulties, they had a decent understanding of how long it would take when they announced they were expecting it to be done around June.
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It’s very complicated despite the pixelated classic look. This Japanese game developer must be super good in doing the programming
By the way RetroLab is currently developing a similar ero horror rpg as well.
https://twitter.com/ymdnike
https://ci-en.dlsite.com/creator/4031/article/473481
I think this will be a good one. Please follow and support them if you guys have Ci-en accounts.
By the way RetroLab is currently developing a similar ero horror rpg as well.
https://twitter.com/ymdnike
https://ci-en.dlsite.com/creator/4031/article/473481
I think this will be a good one. Please follow and support them if you guys have Ci-en accounts.
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kunobanget wrote...
It’s very complicated despite the pixelated classic look. This Japanese game developer must be super good in doing the programmingBy the way RetroLab is currently developing a similar ero horror rpg as well.
https://twitter.com/ymdnike
https://ci-en.dlsite.com/creator/4031/article/473481
I think this will be a good one. Please follow and support them if you guys have Ci-en accounts.
This one rather looks as a pc98 game than a NES one :3
still nice!
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Cafe wrote...

Beta tester privileges.
So is there any shareable news yet so far? Hope everything is going well with the work😀