Zandorf wrote...
[spoil]My main concern is with "Fire" being over powered. The fact that the more members "Fire" has, the faster they can exterminate an element. Having 5 members, they can deal up to 120 points of damage while only taking 20 points of damage from Temper Snaps and Blazing Alter. With that being the case, Fire can also doubly heal themselves for no cost. 5 members can heal 40 rating and 40 MP, while spending only 15 MP on Blazing Alter and 0 MP on the Phoenix Breathes. The last thing is Nova Impact for Fire. Allowing Fire to use Nova Impact, and other moves after that during the day, can kill almost 2 elements, if they are both at full health. Nova Impact, kill one, Blazing Alter and Temper Snaps to kill another, one day for healing, then Another Element can get exterminated again. The only way I can find to kill Fire, is for all other elements to gang up on it. Fire would be strong in a one on one battle.
Nice, you're helping to show it in good perspective. Now let's get into Water.
With 5 members, PuriRite heals 25 HP and 10 MP with one moveslot. The other four can be used to heal and attack. Admittedly the attacking speed will be slower, but imagine a case where 5 Fire vs 5 Water. 1 Altar, 1 Flood. No net benefit obtained. Fire may risk to Temper Snap the with the remaining members, losing 20 HP and doing 60. Water can easily recover 50 with 2 members, or 75 with 3. After which it still has at least a slot to move to get a Tsunami or Dust in. If Fire uses moves like Shock or Twist? Coolio, lest output, easier to recover. In this scenario Water has the absolute defensive advantage, the battle will be drawn out for quite a while, but the point remains, Fire is fighting a losing battle.
Need us to get into other cases of 1v1 with same amount of members?