Walking the Planes: The Magic the Gathering Club
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sakabato24
World Warrior
Here's my list of UR Twin Moon that I currently run :
I prefer 4 Pestermites over 4 Exarchs in this list because of the more aggressive stance of running Moon main. The rest is the norm.
As for Ascendancy, I personally like running Remands over Leaks because my back-up plan has a good aggressive stance with Delvers/Pyromancer/Geist-Monastery Mentor, so I find that Remands work well in that regard.
The meta over here in Japan for Modern is interesting to say the least. A lot of them right now are running Esper Midrange because of Lingering Souls and Monastery Mentor along with the good spells that come with the Esper combination (e.g. Path, Thoughtseize/Inquisition among others). Might have to see a few lists and see what they run.
Spoiler:
I prefer 4 Pestermites over 4 Exarchs in this list because of the more aggressive stance of running Moon main. The rest is the norm.
As for Ascendancy, I personally like running Remands over Leaks because my back-up plan has a good aggressive stance with Delvers/Pyromancer/Geist-Monastery Mentor, so I find that Remands work well in that regard.
The meta over here in Japan for Modern is interesting to say the least. A lot of them right now are running Esper Midrange because of Lingering Souls and Monastery Mentor along with the good spells that come with the Esper combination (e.g. Path, Thoughtseize/Inquisition among others). Might have to see a few lists and see what they run.
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Holoofyoistu
The Messenger
sakabato24 wrote...
Here's my list of UR Twin Moon that I currently run :Spoiler:
I prefer 4 Pestermites over 4 Exarchs in this list because of the more aggressive stance of running Moon main. The rest is the norm.
As for Ascendancy, I personally like running Remands over Leaks because my back-up plan has a good aggressive stance with Delvers/Pyromancer/Geist-Monastery Mentor, so I find that Remands work well in that regard.
The meta over here in Japan for Modern is interesting to say the least. A lot of them right now are running Esper Midrange because of Lingering Souls and Monastery Mentor along with the good spells that come with the Esper combination (e.g. Path, Thoughtseize/Inquisition among others). Might have to see a few lists and see what they run.
I just like the Exarchs better because they are out of bolt range, but the mites do fuck over soal sisters
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My commander deck.
Commander: Sliver Overlord
Non-Creature Spells: Dream Halls,Utter End, Duneblast, Intruder Alarm, Mirari's Wake, Wild Pair, Cultivate, Kodama's Reach, Coat of Arms, Door of Destiny's, Aphetto Dredging, Hivestone, Training Grounds, Heartstone, End Hostilities, Distant Melody
Creature Spells (excluding Commander): Sliver Queen, Sliver Hivelord, Fury Sliver, Syphon Sliver, Belligerent Sliver, Victual Sliver, Necrotic Sliver, Acidic Sliver, Sentinel Sliver, Spinneret Sliver, Groundshaker Sliver, Clot Sliver, Thorncaster Sliver, Gemhide Sliver, Might Sliver, Basal Sliver, Blur Sliver, Diffusion Sliver, Winged Sliver, Spectral Sliver, Mesmeric Sliver, Hibernation Sliver, Heart Sliver, Spined Sliver, Fungus Sliver, Armor Sliver, Brood Sliver, Frenzy Sliver, Manaweft Sliver, Quick Sliver, Constricting Sliver, Homing Sliver, Muscle Sliver, Crystalline Sliver, Pulmonic Sliver, Leeching Sliver, Megantic Sliver, Virulent Sliver, Bonescythe Sliver.
Creatures (Non Sliver): Rattleclaw Mystic, Prophet of Kruphix, Amoeboid Changeling (technically it's all creature types)
Lands (not all): Vivid Creek, Vivid Grove, Sliver Hive, Ancient Ziggurat, Rupture Spire, Rootbound Crag, Glacial Foretress...and more.
Commander: Sliver Overlord
Non-Creature Spells: Dream Halls,Utter End, Duneblast, Intruder Alarm, Mirari's Wake, Wild Pair, Cultivate, Kodama's Reach, Coat of Arms, Door of Destiny's, Aphetto Dredging, Hivestone, Training Grounds, Heartstone, End Hostilities, Distant Melody
Creature Spells (excluding Commander): Sliver Queen, Sliver Hivelord, Fury Sliver, Syphon Sliver, Belligerent Sliver, Victual Sliver, Necrotic Sliver, Acidic Sliver, Sentinel Sliver, Spinneret Sliver, Groundshaker Sliver, Clot Sliver, Thorncaster Sliver, Gemhide Sliver, Might Sliver, Basal Sliver, Blur Sliver, Diffusion Sliver, Winged Sliver, Spectral Sliver, Mesmeric Sliver, Hibernation Sliver, Heart Sliver, Spined Sliver, Fungus Sliver, Armor Sliver, Brood Sliver, Frenzy Sliver, Manaweft Sliver, Quick Sliver, Constricting Sliver, Homing Sliver, Muscle Sliver, Crystalline Sliver, Pulmonic Sliver, Leeching Sliver, Megantic Sliver, Virulent Sliver, Bonescythe Sliver.
Creatures (Non Sliver): Rattleclaw Mystic, Prophet of Kruphix, Amoeboid Changeling (technically it's all creature types)
Lands (not all): Vivid Creek, Vivid Grove, Sliver Hive, Ancient Ziggurat, Rupture Spire, Rootbound Crag, Glacial Foretress...and more.
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Holoofyoistu
The Messenger
Longevity wrote...
My commander deck.Commander: Sliver Overlord
Non-Creature Spells: Dream Halls,Utter End, Duneblast, Intruder Alarm, Mirari's Wake, Wild Pair, Cultivate, Kodama's Reach, Coat of Arms, Door of Destiny's, Aphetto Dredging, Hivestone, Training Grounds, Heartstone, End Hostilities, Distant Melody
Creature Spells (excluding Commander): Sliver Queen, Sliver Hivelord, Fury Sliver, Syphon Sliver, Belligerent Sliver, Victual Sliver, Necrotic Sliver, Acidic Sliver, Sentinel Sliver, Spinneret Sliver, Groundshaker Sliver, Clot Sliver, Thorncaster Sliver, Gemhide Sliver, Might Sliver, Basal Sliver, Blur Sliver, Diffusion Sliver, Winged Sliver, Spectral Sliver, Mesmeric Sliver, Hibernation Sliver, Heart Sliver, Spined Sliver, Fungus Sliver, Armor Sliver, Brood Sliver, Frenzy Sliver, Manaweft Sliver, Quick Sliver, Constricting Sliver, Homing Sliver, Muscle Sliver, Crystalline Sliver, Pulmonic Sliver, Leeching Sliver, Megantic Sliver, Virulent Sliver, Bonescythe Sliver.
Creatures (Non Sliver): Rattleclaw Mystic, Prophet of Kruphix, Amoeboid Changeling (technically it's all creature types)
Lands (not all): Vivid Creek, Vivid Grove, Sliver Hive, Ancient Ziggurat, Rupture Spire, Rootbound Crag, Glacial Foretress...and more.
i Run oona tool box, just a pile of infinate combos for mana, 18 tutors, and oona.
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Holoofyoistu wrote...
Longevity wrote...
My commander deck.Commander: Sliver Overlord
Non-Creature Spells: Dream Halls,Utter End, Duneblast, Intruder Alarm, Mirari's Wake, Wild Pair, Cultivate, Kodama's Reach, Coat of Arms, Door of Destiny's, Aphetto Dredging, Hivestone, Training Grounds, Heartstone, End Hostilities, Distant Melody
Creature Spells (excluding Commander): Sliver Queen, Sliver Hivelord, Fury Sliver, Syphon Sliver, Belligerent Sliver, Victual Sliver, Necrotic Sliver, Acidic Sliver, Sentinel Sliver, Spinneret Sliver, Groundshaker Sliver, Clot Sliver, Thorncaster Sliver, Gemhide Sliver, Might Sliver, Basal Sliver, Blur Sliver, Diffusion Sliver, Winged Sliver, Spectral Sliver, Mesmeric Sliver, Hibernation Sliver, Heart Sliver, Spined Sliver, Fungus Sliver, Armor Sliver, Brood Sliver, Frenzy Sliver, Manaweft Sliver, Quick Sliver, Constricting Sliver, Homing Sliver, Muscle Sliver, Crystalline Sliver, Pulmonic Sliver, Leeching Sliver, Megantic Sliver, Virulent Sliver, Bonescythe Sliver.
Creatures (Non Sliver): Rattleclaw Mystic, Prophet of Kruphix, Amoeboid Changeling (technically it's all creature types)
Lands (not all): Vivid Creek, Vivid Grove, Sliver Hive, Ancient Ziggurat, Rupture Spire, Rootbound Crag, Glacial Foretress...and more.
i Run oona tool box, just a pile of infinate combos for mana, 18 tutors, and oona.
Yeah mine is about infinite slivers and tutoring out all my slivers.
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Holoofyoistu
The Messenger
Longevity wrote...
Holoofyoistu wrote...
Longevity wrote...
My commander deck.Commander: Sliver Overlord
Non-Creature Spells: Dream Halls,Utter End, Duneblast, Intruder Alarm, Mirari's Wake, Wild Pair, Cultivate, Kodama's Reach, Coat of Arms, Door of Destiny's, Aphetto Dredging, Hivestone, Training Grounds, Heartstone, End Hostilities, Distant Melody
Creature Spells (excluding Commander): Sliver Queen, Sliver Hivelord, Fury Sliver, Syphon Sliver, Belligerent Sliver, Victual Sliver, Necrotic Sliver, Acidic Sliver, Sentinel Sliver, Spinneret Sliver, Groundshaker Sliver, Clot Sliver, Thorncaster Sliver, Gemhide Sliver, Might Sliver, Basal Sliver, Blur Sliver, Diffusion Sliver, Winged Sliver, Spectral Sliver, Mesmeric Sliver, Hibernation Sliver, Heart Sliver, Spined Sliver, Fungus Sliver, Armor Sliver, Brood Sliver, Frenzy Sliver, Manaweft Sliver, Quick Sliver, Constricting Sliver, Homing Sliver, Muscle Sliver, Crystalline Sliver, Pulmonic Sliver, Leeching Sliver, Megantic Sliver, Virulent Sliver, Bonescythe Sliver.
Creatures (Non Sliver): Rattleclaw Mystic, Prophet of Kruphix, Amoeboid Changeling (technically it's all creature types)
Lands (not all): Vivid Creek, Vivid Grove, Sliver Hive, Ancient Ziggurat, Rupture Spire, Rootbound Crag, Glacial Foretress...and more.
i Run oona tool box, just a pile of infinate combos for mana, 18 tutors, and oona.
Yeah mine is about infinite slivers and tutoring out all my slivers.
i built that deck mostly to be a butt to one of the guys i play with who build competative animar, which is the biggest butthole deck ever, and all my friends were like "Alright, were done."
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sakabato24
World Warrior
Personally have 4 commander decks built.
Tajic, Blade of the Legion
Nekusar, The Mindrazer
Shatter Gang Bros.
Sharuum, The Hegemon
Sharrum, being my competitive EDH decks, and the rest for multiplayer.-
Tajic, Blade of the Legion
Nekusar, The Mindrazer
Shatter Gang Bros.
Sharuum, The Hegemon
Sharrum, being my competitive EDH decks, and the rest for multiplayer.-
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Holoofyoistu
The Messenger
sakabato24 wrote...
Personally have 4 commander decks built.Tajic, Blade of the Legion
Nekusar, The Mindrazer
Shatter Gang Bros.
Sharuum, The Hegemon
Sharrum, being my competitive EDH decks, and the rest for multiplayer.-
im a blue player, so i kind of hate nekusar...
could you throw up the lists so we could see?
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(I posted this in the other thread as well)
Okay, I have a question:
Let's say my opponent uses a Roar of Challenge on one of his creatures and then plays a second one on another creature(both before the combat phase of course). Then attacks with them:
How do I block?
Okay, I have a question:
Let's say my opponent uses a Roar of Challenge on one of his creatures and then plays a second one on another creature(both before the combat phase of course). Then attacks with them:
How do I block?
1
Holoofyoistu
The Messenger
I'm Seven wrote...
(I posted this in the other thread as well)Okay, I have a question:
Let's say my opponent uses a Roar of Challenge on one of his creatures and then plays a second one on another creature(both before the combat phase of course). Then attacks with them:
How do I block?
This is from the judge's ruling book, should explain what you need. To paraphrase, since its illigal for them not to block one, since both abilities went on the stack at the same time, its illigal to block either.
509.1c The defending player checks each creature he or she controls to see whether it's affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can't block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. Example: A player controls one creature that "blocks if able" and another creature with no abilities. An effect states "Creatures can't be blocked except by two or more creatures." Having only the first creature block violates the restriction. Having neither creature block fulfills the restriction but not the requirement. Having both creatures block the same attacking creature fulfills both the restriction and the requirement, so that's the only option.
Answers to your questions, as covered by this rule:
Does my opponent get to choose which of their creatures blocks each one or do I?
Nothing in the Lure ability says that you get to choose. The defender has to follow the maximum number of requirements without disobeying any restrictions.
One of the restrictions on the defenders, barring any additional abilities, is that they may only block one creature. Therefore, the defender must block one of your attackers and may choose which one to block, as that fulfills the maximum number of requirements without disobeying the restriction of only being able to block one creature.
What if one of those attacking creatures also has flying but the other does not?
Obviously, if a defender is unable to block creatures with flying (that is a restriction) that defender must block the one it is able to block.
If one of my opponent's creatures can block multiple creatures, must they block both?
If a creature is able to block multiple creatures it must meet the maximum number of requirements that could be obeyed, therefore it must block both creatures if able. (Unless that blocker is something like an Anurid Swarmsnapper… as rule 509.1c states, the defender is not required to pay a cost to increase the number of requirements obeyed.)
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Holoofyoistu wrote...
I'm Seven wrote...
(I posted this in the other thread as well)Okay, I have a question:
Let's say my opponent uses a Roar of Challenge on one of his creatures and then plays a second one on another creature(both before the combat phase of course). Then attacks with them:
How do I block?
This is from the judge's ruling book, should explain what you need. To paraphrase, since its illigal for them not to block one, since both abilities went on the stack at the same time, its illigal to block either.
509.1c The defending player checks each creature he or she controls to see whether it's affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can't block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. Example: A player controls one creature that "blocks if able" and another creature with no abilities. An effect states "Creatures can't be blocked except by two or more creatures." Having only the first creature block violates the restriction. Having neither creature block fulfills the restriction but not the requirement. Having both creatures block the same attacking creature fulfills both the restriction and the requirement, so that's the only option.
Answers to your questions, as covered by this rule:
Does my opponent get to choose which of their creatures blocks each one or do I?
Nothing in the Lure ability says that you get to choose. The defender has to follow the maximum number of requirements without disobeying any restrictions.
One of the restrictions on the defenders, barring any additional abilities, is that they may only block one creature. Therefore, the defender must block one of your attackers and may choose which one to block, as that fulfills the maximum number of requirements without disobeying the restriction of only being able to block one creature.
What if one of those attacking creatures also has flying but the other does not?
Obviously, if a defender is unable to block creatures with flying (that is a restriction) that defender must block the one it is able to block.
If one of my opponent's creatures can block multiple creatures, must they block both?
If a creature is able to block multiple creatures it must meet the maximum number of requirements that could be obeyed, therefore it must block both creatures if able. (Unless that blocker is something like an Anurid Swarmsnapper… as rule 509.1c states, the defender is not required to pay a cost to increase the number of requirements obeyed.)
Wow, that was very helpful thank you!
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Holoofyoistu
The Messenger
I'm Seven wrote...
Holoofyoistu wrote...
I'm Seven wrote...
(I posted this in the other thread as well)Okay, I have a question:
Let's say my opponent uses a Roar of Challenge on one of his creatures and then plays a second one on another creature(both before the combat phase of course). Then attacks with them:
How do I block?
This is from the judge's ruling book, should explain what you need. To paraphrase, since its illigal for them not to block one, since both abilities went on the stack at the same time, its illigal to block either.
509.1c The defending player checks each creature he or she controls to see whether it's affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can't block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. Example: A player controls one creature that "blocks if able" and another creature with no abilities. An effect states "Creatures can't be blocked except by two or more creatures." Having only the first creature block violates the restriction. Having neither creature block fulfills the restriction but not the requirement. Having both creatures block the same attacking creature fulfills both the restriction and the requirement, so that's the only option.
Answers to your questions, as covered by this rule:
Does my opponent get to choose which of their creatures blocks each one or do I?
Nothing in the Lure ability says that you get to choose. The defender has to follow the maximum number of requirements without disobeying any restrictions.
One of the restrictions on the defenders, barring any additional abilities, is that they may only block one creature. Therefore, the defender must block one of your attackers and may choose which one to block, as that fulfills the maximum number of requirements without disobeying the restriction of only being able to block one creature.
What if one of those attacking creatures also has flying but the other does not?
Obviously, if a defender is unable to block creatures with flying (that is a restriction) that defender must block the one it is able to block.
If one of my opponent's creatures can block multiple creatures, must they block both?
If a creature is able to block multiple creatures it must meet the maximum number of requirements that could be obeyed, therefore it must block both creatures if able. (Unless that blocker is something like an Anurid Swarmsnapper… as rule 509.1c states, the defender is not required to pay a cost to increase the number of requirements obeyed.)
Wow, that was very helpful thank you!
no problem, i have the entire rule book in a work doc, since im working on becoming a level one judge, i just need to find a level three judge to cert me, and there are like, none in my area.
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sakabato24
World Warrior
Holoofyoistu wrote...
I'm Seven wrote...
Holoofyoistu wrote...
I'm Seven wrote...
(I posted this in the other thread as well)Okay, I have a question:
Let's say my opponent uses a Roar of Challenge on one of his creatures and then plays a second one on another creature(both before the combat phase of course). Then attacks with them:
How do I block?
This is from the judge's ruling book, should explain what you need. To paraphrase, since its illigal for them not to block one, since both abilities went on the stack at the same time, its illigal to block either.
509.1c The defending player checks each creature he or she controls to see whether it's affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can't block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. Example: A player controls one creature that "blocks if able" and another creature with no abilities. An effect states "Creatures can't be blocked except by two or more creatures." Having only the first creature block violates the restriction. Having neither creature block fulfills the restriction but not the requirement. Having both creatures block the same attacking creature fulfills both the restriction and the requirement, so that's the only option.
Answers to your questions, as covered by this rule:
Does my opponent get to choose which of their creatures blocks each one or do I?
Nothing in the Lure ability says that you get to choose. The defender has to follow the maximum number of requirements without disobeying any restrictions.
One of the restrictions on the defenders, barring any additional abilities, is that they may only block one creature. Therefore, the defender must block one of your attackers and may choose which one to block, as that fulfills the maximum number of requirements without disobeying the restriction of only being able to block one creature.
What if one of those attacking creatures also has flying but the other does not?
Obviously, if a defender is unable to block creatures with flying (that is a restriction) that defender must block the one it is able to block.
If one of my opponent's creatures can block multiple creatures, must they block both?
If a creature is able to block multiple creatures it must meet the maximum number of requirements that could be obeyed, therefore it must block both creatures if able. (Unless that blocker is something like an Anurid Swarmsnapper… as rule 509.1c states, the defender is not required to pay a cost to increase the number of requirements obeyed.)
Wow, that was very helpful thank you!
no problem, i have the entire rule book in a work doc, since im working on becoming a level one judge, i just need to find a level three judge to cert me, and there are like, none in my area.
Good luck on the test. Even knowing the rules, the test for beoming a judge is really hard.
Also, here's a list for my Sharuum EDH deck :
Spoiler:
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sakabato24
World Warrior
So, a few friends of mine are interested in playing block cunstructed. What block woulx you play and why?
I would either play Esper Control with the RtR block because of Sphinx's Rev, UB faeries for Lowyrn-Shadowmoor because of Cryptic, V. Clique, Thoughtseize, and Mutavault, or UW Control because of Mind Sculptor.
I would either play Esper Control with the RtR block because of Sphinx's Rev, UB faeries for Lowyrn-Shadowmoor because of Cryptic, V. Clique, Thoughtseize, and Mutavault, or UW Control because of Mind Sculptor.
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Holoofyoistu
The Messenger
sakabato24 wrote...
So, a few friends of mine are interested in playing block cunstructed. What block woulx you play and why?I would either play Esper Control with the RtR block because of Sphinx's Rev, UB faeries for Lowyrn-Shadowmoor because of Cryptic, V. Clique, Thoughtseize, and Mutavault, or UW Control because of Mind Sculptor.
I always keep the decks i play in standard, but i would have to agree with you about lorwin, but only if you dont care about dropping 500 for your cliques, commands, and bitters... thats a ver pricy set.
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sakabato24
World Warrior
Holoofyoistu wrote...
sakabato24 wrote...
So, a few friends of mine are interested in playing block cunstructed. What block woulx you play and why?I would either play Esper Control with the RtR block because of Sphinx's Rev, UB faeries for Lowyrn-Shadowmoor because of Cryptic, V. Clique, Thoughtseize, and Mutavault, or UW Control because of Mind Sculptor.
I always keep the decks i play in standard, but i would have to agree with you about lorwin, but only if you dont care about dropping 500 for your cliques, commands, and bitters... thats a ver pricy set.
I have most of the cards, just not bitterblossom, which is overpriced for seeing not enough play.
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BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
So, a few friends of mine are interested in playing block cunstructed. What block woulx you play and why?I would either play Esper Control with the RtR block because of Sphinx's Rev, UB faeries for Lowyrn-Shadowmoor because of Cryptic, V. Clique, Thoughtseize, and Mutavault, or UW Control because of Mind Sculptor.
Have to choose between Scars block or Innistrad block... Innistrad is very nostalgic for me since it was the first set the released when I first started playing.
But Scars seems so awesome. So many fun synergies to go through. I'd lean toward Scars, tbh.
On a pretty similar topic: What would you play in Block Party? It's fine to use the same answer.
Block Party is basically, you must build a block constructed deck, but it can be any block. So you just pick your favorite, so I can go Scars, my friends can go Kamigawa, and other guys can go whatever blocks they want, and we battle it out.
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Holoofyoistu
The Messenger
Longevity wrote...
So does anyone know a way I can use Mana Severance, and return the cards to the battlefield?Dimensional Breach, and thats the only one i can find, hope that helps. I like that card in a storm deck, cause if you probe thier hand and they are dry on anything that can shut your deck down, it lets you go off without worrying about hitting all your land drops