Guild Wars 2
0
Guild Wars 2 is amazing. I've played it a bit and I will most likely also be playing it, will meet you all in-game !!
0
Rubi Bayer announces a stress test on August 9 starting at noon Pacific time.
AAAAA how do we meet up!?!?!? I wanna make a human mesmer omgg! D:
AAAAA how do we meet up!?!?!? I wanna make a human mesmer omgg! D:
0
Had such a great time with my friends playing this stress test. I played a Guardiand and i decided thats what i roll on release.
Only 14 more days to early access ;_;
Only 14 more days to early access ;_;
0
Did anyone say there planning to form a guild in GW2 if so, can I join.?
I'm gonna play the game when it comes out or a few days after depending on my school and work schedule.
I'm gonna play the game when it comes out or a few days after depending on my school and work schedule.
0
Guild Wars 2 Launch Relevant Info Dump For Launch (August 25th for Headstart, 28th for Retail.)
Server-Related
Guild Related
Server-Related
- There will be free server transfers until A.net feels populations have stabilized. However, you cannot transfer to full servers.
- Server guesting will not be available until after free transfers. How long after, nobody knows.
- All your characters are bound to your current home server.
Guild Related
Initially, guilds can include up to 50 members across any number of home worlds; this can be increased up to a limit of 500 members for guilds that meet relevant requirements. However, members can only participate in WvW together if they belong to the same world.
To join a guild, open the guild panel, choose the "management" tab, select the guild from the list, and press the "Join Guild" button. Players can accept invitations to multiple guilds. To decline an invitation or leave a guild, select the guild and choose, "leave guild."
Representation
Each player account can belong to multiple guilds. However, each character may only represent one guild at a time; only that guild earns influence from the character's actions. In addition, the character only has access to guild features of the represented guild, notably shared storage, buffs, and guild-wide chat.
To change the guild represented, open the guild panel, choose the "management" tab, select the appropriate guild, and choose "represent."
To join a guild, open the guild panel, choose the "management" tab, select the guild from the list, and press the "Join Guild" button. Players can accept invitations to multiple guilds. To decline an invitation or leave a guild, select the guild and choose, "leave guild."
Representation
Each player account can belong to multiple guilds. However, each character may only represent one guild at a time; only that guild earns influence from the character's actions. In addition, the character only has access to guild features of the represented guild, notably shared storage, buffs, and guild-wide chat.
To change the guild represented, open the guild panel, choose the "management" tab, select the appropriate guild, and choose "represent."
- Guild influence is server-specific rather than pooled to the server's home guild, meaning that it is recommended that you represent and play on your guild's primary server.
- GW2Guilds for a list of guilds and budding alliances
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Since you can join multiple guilds I for sure will be making a fakku one since Tegumi isn't and tsujoi is slacker a-number-one. And those two would be my first choices for leader of a fakku guild.
2
AvatarEnd wrote...
those two would be my first choices for leader of a fakku guild.Shouldn't guild leadership positions be based off of actual leadership skill and personality, rather than established popularity? Although I seriously doubt seeing Waar or Jacob hosting a guild in-game any time soon.
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I'll join the fakku guild for sure! But seriously, what's going on with it?
Also, why are you guys forming on Gate of Madness? Are you sure?
Anvil Rock is planned to be occupied by the /vg and other 4chan users, so to find like-minded anime fans, wouldn't it make more sense to join Anvil Rock?
Also, why are you guys forming on Gate of Madness? Are you sure?
Anvil Rock is planned to be occupied by the /vg and other 4chan users, so to find like-minded anime fans, wouldn't it make more sense to join Anvil Rock?
0
Noutakun wrote...
AvatarEnd wrote...
those two would be my first choices for leader of a fakku guild.Shouldn't guild leadership positions be based off of actual leadership skill and personality, rather than established popularity? Although I seriously doubt seeing Waar or Jacob hosting a guild in-game any time soon.
since it'd be a social guild to start, not particularly. It's an MMO, and probably half of the people saying they're going to be playing will stop after a month or so.
After that, we'll see.
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Lishy1 wrote...
I'll join the fakku guild for sure! But seriously, what's going on with it?Also, why are you guys forming on Gate of Madness? Are you sure?
Anvil Rock is planned to be occupied by the /vg and other 4chan users, so to find like-minded anime fans, wouldn't it make more sense to join Anvil Rock?
I wouldn't really consider 4chan and FAKKU to be likeminded, unless of course you're talking about IB specifically, lol
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The game is released on a saturday, i love Arenanet <3
I suppose the majority of fakku users will play on US servers?
I suppose the majority of fakku users will play on US servers?
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Noutakun wrote...
Lishy1 wrote...
I'll join the fakku guild for sure! But seriously, what's going on with it?Also, why are you guys forming on Gate of Madness? Are you sure?
Anvil Rock is planned to be occupied by the /vg and other 4chan users, so to find like-minded anime fans, wouldn't it make more sense to join Anvil Rock?
I wouldn't really consider 4chan and FAKKU to be likeminded, unless of course u're talking about IB specifically, lol
/jp and /vg.
When you look at real members of 4chan and not the trolls of /b, then it's a pretty cool community!
If you get the guild organized, I'll check out Gate of Madness though while server transferring is still free. What's going on with it?
Also, 7 days left!
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Yea this sounds like a great idea, been a member of Fakku for around 6 years and haven't really used the forums since my first year,
sad to think it takes a video game to get me to post like this and not hentai lol.
sad to think it takes a video game to get me to post like this and not hentai lol.
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Tegumi
"im always cute"
Noutakun wrote...
AvatarEnd wrote...
those two would be my first choices for leader of a fakku guild.Shouldn't guild leadership positions be based off of actual leadership skill and personality, rather than established popularity? Although I seriously doubt seeing Waar or Jacob hosting a guild in-game any time soon.
Hey, I can lead. I just don't like to because dealing with people is super annoying.
Lishy1 wrote...
Also, why are you guys forming on Gate of Madness? Are you sure?Gate of Madness is pretty much final unless something happens.
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Tegumi wrote...
Noutakun wrote...
AvatarEnd wrote...
those two would be my first choices for leader of a fakku guild.Shouldn't guild leadership positions be based off of actual leadership skill and personality, rather than established popularity? Although I seriously doubt seeing Waar or Jacob hosting a guild in-game any time soon.
Hey, I can lead. I just don't like to because dealing with people is super annoying.
Fair enough, Tegs. Fair enough.
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What do you think of my lvl 80 PvE mesmer build?
Race: Human
Traits:
Domination
20
| Minor traits:
| Illusion of Vlnerability, inflict 5 secs of vuln when rupt foe.
| Dazzling, daze causes 3 sec vulnerability.
| Major traits:
| Rending Shatter, 8 sec vulnerability when illusions shatter
| Cleansing Conflagration, remove condit torch skill
|
|
Dueling
20
| Minor traits:
| Critical Infusion, 1 sec of vigor on crits.
| Deceptive Evasion, Clone when dodge
| Major traits:
| Desperate Decoy, cloak at 25% hp and clone self
| Blade Training, +50 precision when one handed sword
|
|
Illusions
30
| Minor traits:
| Illusionists Celerity, Illusion skills recharge 10% faster
| Illusionary Retribution, All shatter skills inflict confusion
| Shattered Strength, Shattering illusions give you might
| Major traits:
| Master of Misdirection, confusion 33% longer
| Blinding Befuddlement, confuse when blind foes
| Illusionary Persona, Shatter "yourself" as an additional illusion.
|
|
|
Weapon-sets:
| 1. Sword(main-hand)+Torch

| The main weaponset for offensive purposes. Use torch when pressure too high.
| 2. Scepter+Sword(off-hand)

| For approaching foes, blocking, and confusion spam. Use it to set up clones and confuse the foe before approaching them with sword. Keep in mind Counterspell (Illusionary Counter) will inflict confusion due to mesmer traits, and Counter Blade (Illusionary Riposte) will inflict vulnerability due to traits as well as its actual effect.
|
Heal:
|

Prayer to Dwayna
Healing: ~40-50% max health
30
recharge
Purpose: Heal to max HP without needing to invest in the attribute.
|
|
Utility:
|

Mantra of Pain
Meditate, charging a spell that will (instantly) damage your target.
1
recharge
Purpose: Quick spike damage to finish off targets or to fight at a ranged distance behind walls.
|

Signet of Midnight
Passive: Improves boon duration 10%. Active: Blind nearby foes.
recharge
Purpose: Use after closing in on the foe to safely attack with sword. Will also inflict confusion due to a Mesmer trait.
|

Signet of Domination
Passive: Improved condition dmg (+50 at lvl 80). Active: Stun foe (2s)
45
recharge
Purpose: The improved condition damage powers confusion. Use stun in emergencies if you must run away.
|
Elite:
| Whatever you want. Seriously. Mesmer elites are bad, so you might want Hounds of Balthazar.

They're meatshields, which is important for the mesmer to avoid damage at close range.
|
Overall usage:
|
| Approach the foe with your scepter+sword(off-hand). Use the Phantasmal Swordsman to conjure a phantasm which will draw the foe's agro. He will begin by attacking the phantasm. Use Counter Blade in order to daze+interrupt the foe, which will also inflict 8 seconds of vulnerabiity due to the two Domination traits.
|
| With your wand still equipped, use Counterspell which will blind+confuse the target (due to Blinding Befuddlement)
|
| By now your Phantasm should have died, so roll twice to summon two clones (due to your dueling trait "Deceptive Evasion")
|
| While the foe is once again distracted by your illusions, use Confusing Images to stack confusion on the foe and spam Ether Bolt while carefully approaching to renew your clones and further confuse the foe.
|
| When in nearby range, use Signet of Midnight to blind+confuse the foe and quickly swap to your sword(main-hand)+torch set and use Phantasmal Mage to grant yourself retaliation and further confuse the foe.
|
| At this point you have more than enough illusions summoned total, so use Diversion to daze+vulnerable the foe. Quickly use Illusionary Leap to cripple the foe, and swap places with it to get into melee-range before Daze runs out. While they're shut down from daze and spam Mind Slash with your sword(main-hand) to stack more vulnerability and then finish with Blurred Frenzy as soon as they are capable of attacking again.
|
| Use The Prestige (your torch-cloak) and decide whether you must move to a safer distance or burn the foe and continue attacking. Note while the cloak is only 3-seconds, the blind when the skill is first used will last for 5 seconds (As well as confusion stacking due to the trait.) If you do not need to move to a safer distance, stay in nearby range to inflict blind+confusion+burn with this one skill!
|
| By now your staff skills should be recharged. So dodge backwards to summon some clones, and start wanding him again. Refresh the pattern anew, or go with the flow!
|
|
Note:
|
| If you ever find you have too many illusions and you are able to quickly create new ones, use Cry of Frustration while in proper range to stack 12 more seconds of confusion on the foe thanks to your Illusions Major Trait "Illusionary Persona" which counts yourself as a shatterable illusion!
|
| If Cry of Frustration is recharging or you feel it's unnecessary to stack more illusion, then just use Mind Wrack.
|
| In emergencies, use Distortion! Due to your grandmaster Illusions trait "Illusioary Persona" you gain one unconditional second of invulnerability! However, if you still have enough dodges left, dodge backwards as much as you can to summon as many illusions possible, and use Distortion for FOUR seconds of total invulnerability!
|
Race: Human
Traits:
Domination
20
| Minor traits:
| Illusion of Vlnerability, inflict 5 secs of vuln when rupt foe.
| Dazzling, daze causes 3 sec vulnerability.
| Major traits:
| Rending Shatter, 8 sec vulnerability when illusions shatter
| Cleansing Conflagration, remove condit torch skill
|
|
Dueling
20
| Minor traits:
| Critical Infusion, 1 sec of vigor on crits.
| Deceptive Evasion, Clone when dodge
| Major traits:
| Desperate Decoy, cloak at 25% hp and clone self
| Blade Training, +50 precision when one handed sword
|
|
Illusions
30
| Minor traits:
| Illusionists Celerity, Illusion skills recharge 10% faster
| Illusionary Retribution, All shatter skills inflict confusion
| Shattered Strength, Shattering illusions give you might
| Major traits:
| Master of Misdirection, confusion 33% longer
| Blinding Befuddlement, confuse when blind foes
| Illusionary Persona, Shatter "yourself" as an additional illusion.
|
|
|
Weapon-sets:
| 1. Sword(main-hand)+Torch
| The main weaponset for offensive purposes. Use torch when pressure too high.
| 2. Scepter+Sword(off-hand)
| For approaching foes, blocking, and confusion spam. Use it to set up clones and confuse the foe before approaching them with sword. Keep in mind Counterspell (Illusionary Counter) will inflict confusion due to mesmer traits, and Counter Blade (Illusionary Riposte) will inflict vulnerability due to traits as well as its actual effect.
|
Heal:
|
Prayer to Dwayna
Healing: ~40-50% max health
30
rechargePurpose: Heal to max HP without needing to invest in the attribute.
|
|
Utility:
|
Mantra of Pain
Meditate, charging a spell that will (instantly) damage your target.
1
rechargePurpose: Quick spike damage to finish off targets or to fight at a ranged distance behind walls.
|
Signet of Midnight
Passive: Improves boon duration 10%. Active: Blind nearby foes.
rechargePurpose: Use after closing in on the foe to safely attack with sword. Will also inflict confusion due to a Mesmer trait.
|
Signet of Domination
Passive: Improved condition dmg (+50 at lvl 80). Active: Stun foe (2s)
45
rechargePurpose: The improved condition damage powers confusion. Use stun in emergencies if you must run away.
|
Elite:
| Whatever you want. Seriously. Mesmer elites are bad, so you might want Hounds of Balthazar.
They're meatshields, which is important for the mesmer to avoid damage at close range.
|
Overall usage:
|
| Approach the foe with your scepter+sword(off-hand). Use the Phantasmal Swordsman to conjure a phantasm which will draw the foe's agro. He will begin by attacking the phantasm. Use Counter Blade in order to daze+interrupt the foe, which will also inflict 8 seconds of vulnerabiity due to the two Domination traits.
|
| With your wand still equipped, use Counterspell which will blind+confuse the target (due to Blinding Befuddlement)
|
| By now your Phantasm should have died, so roll twice to summon two clones (due to your dueling trait "Deceptive Evasion")
|
| While the foe is once again distracted by your illusions, use Confusing Images to stack confusion on the foe and spam Ether Bolt while carefully approaching to renew your clones and further confuse the foe.
|
| When in nearby range, use Signet of Midnight to blind+confuse the foe and quickly swap to your sword(main-hand)+torch set and use Phantasmal Mage to grant yourself retaliation and further confuse the foe.
|
| At this point you have more than enough illusions summoned total, so use Diversion to daze+vulnerable the foe. Quickly use Illusionary Leap to cripple the foe, and swap places with it to get into melee-range before Daze runs out. While they're shut down from daze and spam Mind Slash with your sword(main-hand) to stack more vulnerability and then finish with Blurred Frenzy as soon as they are capable of attacking again.
|
| Use The Prestige (your torch-cloak) and decide whether you must move to a safer distance or burn the foe and continue attacking. Note while the cloak is only 3-seconds, the blind when the skill is first used will last for 5 seconds (As well as confusion stacking due to the trait.) If you do not need to move to a safer distance, stay in nearby range to inflict blind+confusion+burn with this one skill!
|
| By now your staff skills should be recharged. So dodge backwards to summon some clones, and start wanding him again. Refresh the pattern anew, or go with the flow!
|
|
Note:
|
| If you ever find you have too many illusions and you are able to quickly create new ones, use Cry of Frustration while in proper range to stack 12 more seconds of confusion on the foe thanks to your Illusions Major Trait "Illusionary Persona" which counts yourself as a shatterable illusion!
|
| If Cry of Frustration is recharging or you feel it's unnecessary to stack more illusion, then just use Mind Wrack.
|
| In emergencies, use Distortion! Due to your grandmaster Illusions trait "Illusioary Persona" you gain one unconditional second of invulnerability! However, if you still have enough dodges left, dodge backwards as much as you can to summon as many illusions possible, and use Distortion for FOUR seconds of total invulnerability!
|