Sengoku Rance
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well Musket unit sucks since they are difficult to expand and there is no any high level commander and the best one probably Toshihisa which is unlikely to be recruited by you and the second best one is Yuzuhara yuzumi since she is able to instant kill the enemy unit
Muskets are monster at early game since they are fast and probably kill other units with the same amount of units which makes fighting Tanegashima house pretty hard at early game however since they are diffcult to expand, in the late game they are usually inferior compared to the other units
Muskets are monster at early game since they are fast and probably kill other units with the same amount of units which makes fighting Tanegashima house pretty hard at early game however since they are diffcult to expand, in the late game they are usually inferior compared to the other units
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darykk168 wrote...
TheDarkStarAlchemist wrote...
[color=blue]I haven't even attempted Orochi yet. Does anyone ever utilize musket units?[/color]For me muskets are aonly good defense.
mustket? Use yuzuhara yuzumi, shes my top 2 most dangerous musket in rance
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luinthoron
High Priest of Loli
Reinox wrote...
darykk168 wrote...
TheDarkStarAlchemist wrote...
[color=blue]I haven't even attempted Orochi yet. Does anyone ever utilize musket units?[/color]For me muskets are aonly good defense.
mustket? Use yuzuhara yuzumi, shes my top 2 most dangerous musket in rance
Yuzumi can be quite useful, but having just one shot can be quite a drawback as well.
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well equip her with working bee and she will kill 3 commanders in one fight very deadly in early game
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TheDarkStarAlchemist
Requests Moderator
[color=blue]I hate muskets. Tulip Units are way better. I wish there were more knight units other than Leila.[/color]
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Shashin
I <3 dakimakura covers
I agree. I never really liked Musketeers, but Tulips were easily one of the best units in the game, especially if you had a troop size over 2500 or so. Then they were really able to tear things up.
I finished all routes, and uninstalled this game a few months back, but I'm already starting to crave it again. Even if it is a rather shallow strategy game, it's amazingly addictive, and is up there as one of my favorite games of all time, including non-hentai games.
I finished all routes, and uninstalled this game a few months back, but I'm already starting to crave it again. Even if it is a rather shallow strategy game, it's amazingly addictive, and is up there as one of my favorite games of all time, including non-hentai games.
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TheDarkStarAlchemist
Requests Moderator
Shashin wrote...
I agree. I never really liked Musketeers, but Tulips were easily one of the best units in the game, especially if you had a troop size over 2500 or so. Then they were really able to tear things up.I finished all routes, and uninstalled this game a few months back, but I'm already starting to crave it again. Even if it is a rather shallow strategy game, it's amazingly addictive, and is up there as one of my favorite games of all time, including non-hentai games.
[color=blue]I believe i had Maria with 5 action flags [never got her 6 goddamnit...], 9 attack, 9 defense, 9 int, over 3500 units and tulip rapid fire. Hands down my best unit. I gave her the popularity staff really early in the game.[/color]
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Shashin
I <3 dakimakura covers
Yeah, I'd always pick up the Popularity Staff with my points in a second playthrough, and then rush to get Maria. When I had her, I could usually get 2-3 moves off in a fight, depending upon my own composition, and the enemies I was fighting. Her 2 AP attack (or was it all remaining points? I don't remember) demolished all but the toughest enemies.
It actually factored into my strategy for capturing commanders pretty heavily. Don't really remember names anymore (so please excuse blunders), but I'd take Sanada (Tactician), Kenshin, Uruza, Himiko (monk), Natori (Miko), and Maria.
One of them would have defeated warrior hunt. Alternatively, I'd switch out Natori for another monk, especially one with the time addition skill. And Kenshin was sometimes switched out for Senhime, depending on how much I needed a tank.
My strategy would change a bit depending on where the character was that I wanted to capture. If they were in the front row, it was essentially "pound away", as Himiko did a ton of damage, and even if there were two foot soldiers in front, I'd still have plenty of time.
Back row was just a bit different, but still really easy. Sanada would either increase my battle rating, or fire away on the back row foot solider (if there was one), or the desired character. Uruza might get off one attack, but would generally use her special right off, to reduce the enemy's AP. Kenshin just sat there being pretty with her special. Himiko would guard cancel as needed, and pound away. Natori would use her special. And Maria would wait until she had a clear shot, and one hit KO almost any enemy.
Of course, it was frustrating to have to lose/repeat battles tens of times to capture characters, but an almost fail-proof method for doing so quick and easily made things go a lot faster.
It actually factored into my strategy for capturing commanders pretty heavily. Don't really remember names anymore (so please excuse blunders), but I'd take Sanada (Tactician), Kenshin, Uruza, Himiko (monk), Natori (Miko), and Maria.
One of them would have defeated warrior hunt. Alternatively, I'd switch out Natori for another monk, especially one with the time addition skill. And Kenshin was sometimes switched out for Senhime, depending on how much I needed a tank.
My strategy would change a bit depending on where the character was that I wanted to capture. If they were in the front row, it was essentially "pound away", as Himiko did a ton of damage, and even if there were two foot soldiers in front, I'd still have plenty of time.
Back row was just a bit different, but still really easy. Sanada would either increase my battle rating, or fire away on the back row foot solider (if there was one), or the desired character. Uruza might get off one attack, but would generally use her special right off, to reduce the enemy's AP. Kenshin just sat there being pretty with her special. Himiko would guard cancel as needed, and pound away. Natori would use her special. And Maria would wait until she had a clear shot, and one hit KO almost any enemy.
Of course, it was frustrating to have to lose/repeat battles tens of times to capture characters, but an almost fail-proof method for doing so quick and easily made things go a lot faster.
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Is it at all possible, if anyone has some free time, to post the CGs for the game?
~Thanks in advance.
~Thanks in advance.
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Shashin
I <3 dakimakura covers
arothrow wrote...
Is it at all possible, if anyone has some free time, to post the CGs for the game?~Thanks in advance.
I think I have them somewhere on my computer. Let me check.
http://www.megaupload.com/?d=SRIBP79W
Reuploaded it, but I have no idea where I got it from anymore.
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TheDarkStarAlchemist
Requests Moderator
Shashin wrote...
Spoiler:
[color=blue]Yeah. I also got her to 9 speed too... so She was pretty much awesome.[/color]
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TheDarkStarAlchemist wrote...
Shashin wrote...
I agree. I never really liked Musketeers, but Tulips were easily one of the best units in the game, especially if you had a troop size over 2500 or so. Then they were really able to tear things up.I finished all routes, and uninstalled this game a few months back, but I'm already starting to crave it again. Even if it is a rather shallow strategy game, it's amazingly addictive, and is up there as one of my favorite games of all time, including non-hentai games.
[color=blue]I believe i had Maria with 5 action flags [never got her 6 goddamnit...], 9 attack, 9 defense, 9 int, over 3500 units and tulip rapid fire. Hands down my best unit. I gave her the popularity staff really early in the game.[/color]
Whats the use of having 5 action flags if you can olny be active 2-3 times a turn?XD
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Any advice on getting CG 68: Strip Komatsu? I've had her in jail for like, 30+ turns now, and her fans aren't complaining or whatever's necessary to get it to trigger. If it makes any difference, I'm on the Isoroku route.
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GDB wrote...
Any advice on getting CG 68: Strip Komatsu? I've had her in jail for like, 30+ turns now, and her fans aren't complaining or whatever's necessary to get it to trigger. If it makes any difference, I'm on the Isoroku route.If your gonna strip her be warned that you can't use her as a Commander.after 30+ turns look for a purple event named "komatsu prisoner" i think =/.......bah just look for a purple event in every city xD
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i have to agree that tulips is better than musket, cause you can use them even in behind the position or left flank, the only prob is it has only two unit, as far as i know. . . . but there's one musket who can kill 6 unit i one shoot, the problem is i haven't captured it yet
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TheDarkStarAlchemist
Requests Moderator
darykk168 wrote...
Whats the use of having 5 action flags if you can olny be active 2-3 times a turn?XD[color=blue]Redundancy is cool.[/color]
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luinthoron
High Priest of Loli
darykk168 wrote...
Whats the use of having 5 action flags if you can olny be active 2-3 times a turn?XDYou'd think so... But with some enemies quite interesting things can happen. Even with 6 action flags on Rance I still managed to run out of them before the time allocated for the battle was over. And, of course, more flags are always good for characters who have moves that need two flags for one use.