Street Fighter 4?
0
sakabato24
World Warrior
Pfft... Third Strike, Super Gem Fighter is the way to do it.
Super Gem Fighter
Super Gem Fighter
0
KawaiianPunch
relic
yay glitched post.
Pocket fighter was pretty hype back in the day. Really wish they would make another one already though.
also, hooray for Yun and Yang being confirmed. I'm all for it but I hope those aren't the only characters introduced in the arcade version...
Pocket fighter was pretty hype back in the day. Really wish they would make another one already though.
also, hooray for Yun and Yang being confirmed. I'm all for it but I hope those aren't the only characters introduced in the arcade version...
0
sakabato24
World Warrior
I really don't mind Yun and Yang, but I really want to see R.Mika and Karin. Skullomania would be awesome too, but Capcom doesn't have the right to the EX characters anymore.
0
KawaiianPunch
relic
I'd like to see Karin as well, Mika not so much.
Only problem is that changes from their native games, along with being raped by SFIV mechanics might screw them over. You might get a good character, like Ibuki, but then you might also end up with someone like Makoto :(
Only problem is that changes from their native games, along with being raped by SFIV mechanics might screw them over. You might get a good character, like Ibuki, but then you might also end up with someone like Makoto :(
0
sakabato24
World Warrior
I'd imagine Karin with her SFA3 Juggles in Super. That would make me very happy.
A lot of her normals in my opinion would make her higher in the tier list.
She has a 3 frame jab, a jumping roundhouse that is similar to Chun-Li's neutral jumping roundhouse but Karin's can do it while jumping forward or back. Her jumping short is an overhead, her jumping forward is a cross-up,Karin's jumping strong is good for players that are jumping back to avoid you, her crouching strong and crouching forward for good pokes, a crouching short for hit-confirming into her hands (I forget what the name of the move is at the moment), and a far reaching crouching roundhouse. Her standing forward is similar to Abel's standing forward, and maybe it can be canceled in with a dash. Her standing roundhouse should hit low, and her overhead goes over low attacks like Rufus' overhead.
I could go on, but it's already a long freakin' post...
A lot of her normals in my opinion would make her higher in the tier list.
She has a 3 frame jab, a jumping roundhouse that is similar to Chun-Li's neutral jumping roundhouse but Karin's can do it while jumping forward or back. Her jumping short is an overhead, her jumping forward is a cross-up,Karin's jumping strong is good for players that are jumping back to avoid you, her crouching strong and crouching forward for good pokes, a crouching short for hit-confirming into her hands (I forget what the name of the move is at the moment), and a far reaching crouching roundhouse. Her standing forward is similar to Abel's standing forward, and maybe it can be canceled in with a dash. Her standing roundhouse should hit low, and her overhead goes over low attacks like Rufus' overhead.
I could go on, but it's already a long freakin' post...
0
KawaiianPunch
relic
Realistically though, I doubt they would keep the properties on her old A3 normals since they changed things for everyone else as well. Only thing that'll remain 100% intact is probably just her specials.
and I hope they remix her A3 theme instead of giving her a new one entirely..
and I hope they remix her A3 theme instead of giving her a new one entirely..
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GodsGarden Online 2 Tournament Announced
A translated player list surfaced but it is also mentioned that characters each player will use has not yet been confirmed.
Here is the list:
* Acqua
* Arai
* Daigo
* Kindevu
* Mago
* Momochi
* Nemo
* Sako
* Tokido
* Tonpi
* Uryo
* YHC-Mochi
A translated player list surfaced but it is also mentioned that characters each player will use has not yet been confirmed.
Here is the list:
* Acqua
* Arai
* Daigo
* Kindevu
* Mago
* Momochi
* Nemo
* Sako
* Tokido
* Tonpi
* Uryo
* YHC-Mochi
0
sakabato24
World Warrior
Uryo should/will use Sakura, then people are going to think that Sakura is good, even though many of the Sakura players already know that she's good.
<---- Sakura mainer since SFA2.
Sakura's not great, but she has good tools. She has hard match-ups, especially against zoners/turtles, but she has okay ways to get around that.
*EDIT*
Yun:
U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.
Yang:
U1 Raishin Mahhaken, U2 Tenshin Senkyuu, Super Seiei Enbu
U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.
U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.
SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.
Ryu, Akuma:
If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu. Crossup tatsu still works.
Ken:
EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu.
Chun:
No apparent changes noticed, except sweep doesn't seem to deal as much stun.
Guile:
Damage down, Sonic Boom does not build super meter.
Honda:
Damage down, U2 now HCBx2 motion. May be harder to combo into Hundred Hands.
Bison:
U2 now charge motion, way more recovery
Zangief:
Range on U2 increased, recovery also increased. EX Green Hand doesn't knock down.
Seth:
Dhalsim J.FP gone.
Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
Makoto:
EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.
Dudley:
EX Ducking added - no armor. Moves the same distance as RH Ducking but recovers almost instantly. Crouch roundhouse different - faster? Not sure how but it is definitely different. J.RH knocks down air to air.
Blanka:
Blocked Blanka Ball now recoils at half the distance, much easier to punish."
<---- Sakura mainer since SFA2.
Sakura's not great, but she has good tools. She has hard match-ups, especially against zoners/turtles, but she has okay ways to get around that.
*EDIT*
Yun:
U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.
Yang:
U1 Raishin Mahhaken, U2 Tenshin Senkyuu, Super Seiei Enbu
U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.
U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.
SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.
Ryu, Akuma:
If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu. Crossup tatsu still works.
Ken:
EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu.
Chun:
No apparent changes noticed, except sweep doesn't seem to deal as much stun.
Guile:
Damage down, Sonic Boom does not build super meter.
Honda:
Damage down, U2 now HCBx2 motion. May be harder to combo into Hundred Hands.
Bison:
U2 now charge motion, way more recovery
Zangief:
Range on U2 increased, recovery also increased. EX Green Hand doesn't knock down.
Seth:
Dhalsim J.FP gone.
Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
Makoto:
EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.
Dudley:
EX Ducking added - no armor. Moves the same distance as RH Ducking but recovers almost instantly. Crouch roundhouse different - faster? Not sure how but it is definitely different. J.RH knocks down air to air.
Blanka:
Blocked Blanka Ball now recoils at half the distance, much easier to punish."
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Are these DLC?
Because I'm looking for a character to main, I keep bouncing around between Ryu and another character (Ibuki, Rufus, Dee Jay, Juri)
If they are, since I played with Yun in 3rd strike, I might main him and make Juri or Ryu my switch off.
Because I'm looking for a character to main, I keep bouncing around between Ryu and another character (Ibuki, Rufus, Dee Jay, Juri)
If they are, since I played with Yun in 3rd strike, I might main him and make Juri or Ryu my switch off.
0
sakabato24
World Warrior
I don't mind having Yun and Yang, but I'd like to see Karin, R.Mika, Alex, Q, and maybe Elena as future DLC characters.
0
KawaiianPunch
relic
Cody has improved walk speed (viper level!!!), shorter range on EX zonk, can now FADC regular zonk, and can now land HK ruffian on crouching opponents.
AE is really kind so far :)
AE is really kind so far :)
0
sakabato24
World Warrior
KawaiianPunch wrote...
Cody has improved walk speed (viper level!!!), shorter range on EX zonk, can now FADC regular zonk, and can now land HK ruffian on crouching opponents.AE is really kind so far :)
That's nice. The only thing I'm a little iffy about is his HK Ruffian hitting crouching opponents. To me, it feels like that move has a high hitbox, thus hits standing and jumping opponents.
But then again, he has to lift his leg up for that move, and maybe on start-up, hits crouching opponents, and when active, only hits high.
Also, Sakura has no buffs or nerfs. I guess that's a good thing, but I'd would like it if they changed her EX air Tatsu to something useful.
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Quoted from versuscity:
Last year, the Japanese Street Fighter community brought us the Shiozawa Cup, which was a gigantic 5v5 team tournament the night before SBO, and saw not only the top Japanese players attend, but the top foreign players as well. There were participants from America as well as Singapore in the event, and in the end team Neko Punch, consisting of Nyanshi, Misse, Daigo, Iyo and Bonchan took home the award. This year, with SF4 vanilla assistant producer Shiozawa handing over the reigns to Tomoaki Ayano, the tournament has been renamed to the Ayano Cup, but still retains its 5 on 5 team tournament format. The first Ayano Cup was held in Kyoto’s a-cho arcade, and saw the team of RF, Kindevu, Pie, Rikuson and KOK win it all, with the runnerup team consisting of Eita, aka jojo, Chiba, MILDCOCOA and Y24. The winning team received a special title called “Win”, and the runnerup team receiving the “Super Overheating” title. The Tokyo edition of the Ayano Cup will feature the same title prizes, which will appear on their player profiles on the versus screen of SF4, although it’s not known if this data will carry over to the arcade edition of Super Street Fighter 4.
for Anyone interested here is the full tournament Roster:
Also For those interested here are the Ayano Cup 5v5 vanilla Street Fighter IV team tournament results.
1st Place
Neko Punch
Nyanshi (Sagat), Misse (Akuma), Nemo (Chun-li), Iyo (Dhalsim), Daigo (Ryu)
2nd Place
Bariant Knife
Mago (Sagat), Tokido (Akuma), Bonchan (Sagat), Momochi (Akuma), Kindevu (Rufus)
3rd Place
Chiba Saikyo
AC Revenger (Abel), Fuu (Ryu), Akua (Sagat), Haneyama (Chun-li), PPN (Dhalsim)
Last year, the Japanese Street Fighter community brought us the Shiozawa Cup, which was a gigantic 5v5 team tournament the night before SBO, and saw not only the top Japanese players attend, but the top foreign players as well. There were participants from America as well as Singapore in the event, and in the end team Neko Punch, consisting of Nyanshi, Misse, Daigo, Iyo and Bonchan took home the award. This year, with SF4 vanilla assistant producer Shiozawa handing over the reigns to Tomoaki Ayano, the tournament has been renamed to the Ayano Cup, but still retains its 5 on 5 team tournament format. The first Ayano Cup was held in Kyoto’s a-cho arcade, and saw the team of RF, Kindevu, Pie, Rikuson and KOK win it all, with the runnerup team consisting of Eita, aka jojo, Chiba, MILDCOCOA and Y24. The winning team received a special title called “Win”, and the runnerup team receiving the “Super Overheating” title. The Tokyo edition of the Ayano Cup will feature the same title prizes, which will appear on their player profiles on the versus screen of SF4, although it’s not known if this data will carry over to the arcade edition of Super Street Fighter 4.
for Anyone interested here is the full tournament Roster:
Spoiler:
Also For those interested here are the Ayano Cup 5v5 vanilla Street Fighter IV team tournament results.
1st Place
Neko Punch
Nyanshi (Sagat), Misse (Akuma), Nemo (Chun-li), Iyo (Dhalsim), Daigo (Ryu)
2nd Place
Bariant Knife
Mago (Sagat), Tokido (Akuma), Bonchan (Sagat), Momochi (Akuma), Kindevu (Rufus)
3rd Place
Chiba Saikyo
AC Revenger (Abel), Fuu (Ryu), Akua (Sagat), Haneyama (Chun-li), PPN (Dhalsim)
0
KawaiianPunch
relic
sakabato24 wrote...
KawaiianPunch wrote...
Cody has improved walk speed (viper level!!!), shorter range on EX zonk, can now FADC regular zonk, and can now land HK ruffian on crouching opponents.AE is really kind so far :)
That's nice. The only thing I'm a little iffy about is his HK Ruffian hitting crouching opponents. To me, it feels like that move has a high hitbox, thus hits standing and jumping opponents.
But then again, he has to lift his leg up for that move, and maybe on start-up, hits crouching opponents, and when active, only hits high.
Also, Sakura has no buffs or nerfs. I guess that's a good thing, but I'd would like it if they changed her EX air Tatsu to something useful.
HK ruffian is a pretty bad move any way you look at it, sure you can combo U1 off of it, but it scales badly anyway. Aside from that it's not a comboable move unless you use a c.HP or st.HP to force a stand. It's an alright buff, but it doesnt mean that much imo.
0
sakabato24
World Warrior
@ kikouken :
I laughed at Daigo's/Iyo's team name. Neko Punch, that's so unexpected coming from them.
*EDIT*
I laughed at Daigo's/Iyo's team name. Neko Punch, that's so unexpected coming from them.
*EDIT*
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sakabato24 wrote...
@ kikouken :I laughed at Daigo's/Iyo's team name. Neko Punch, that's so unexpected coming from them.
*EDIT*
About time they made another arcade version! My mains weren't in the first one xD That aside, some of the new alternate costumes look ridiculous .____.
Also, Yun and Yang added? Awesome! Hope they'll become DLC for home ports though, I can imagine a SSF4 Champion edition being announced...
0
sakabato24
World Warrior
Most likely, they'll be DLC. If not, we'll have to pay another $40 for Hyper Street Fighter IV.