The last of us
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Gubi wrote...
Welp, that's one game down the drain with its hype train running off a bridge and into an erupting volcano.What do you mean by that exactly? The response from people playing has been extremely positive. Is that just in your own world where they have extremely bad placement of railroad tracks?
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I haven't beaten it yet, but the games seems like it was worth the money I spent on it. I do like how it transitions between survival-horror and third-person shooter to at least prevent one of them from becoming stale. Naughty Dog has a good track record, and I have to say I do like it more than Uncharted because of the larger emphasis on survival.
If there is one gripe I have to have about the game, it's the Clickers. Now I don't mind that they have an instant-kill attack, a lot of enemies in Dark Souls have one as well. I just don't like that there is no way to avoid it (unless you save up the pills for the Shiv Master upgrade) other than to try and avoid the enemy entirely (which is impossible in certain scenarios) or just kill him before he runs and tears you a new asshole. I've died maybe once to gunfire, and once or twice due to regular runners. But the clickers have killed me so many times it's irritating, mainly on parts when they are unavoidable.
That and when I have the brick equipped but when I melee an enemy he uses his fists. I've died several times because I think I'm going to brick a clicker when he for some reason uses his fists and fists don't do shit against clickers.
If there is one gripe I have to have about the game, it's the Clickers. Now I don't mind that they have an instant-kill attack, a lot of enemies in Dark Souls have one as well. I just don't like that there is no way to avoid it (unless you save up the pills for the Shiv Master upgrade) other than to try and avoid the enemy entirely (which is impossible in certain scenarios) or just kill him before he runs and tears you a new asshole. I've died maybe once to gunfire, and once or twice due to regular runners. But the clickers have killed me so many times it's irritating, mainly on parts when they are unavoidable.
That and when I have the brick equipped but when I melee an enemy he uses his fists. I've died several times because I think I'm going to brick a clicker when he for some reason uses his fists and fists don't do shit against clickers.
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Tsujoi
Social Media Manager
yummines wrote...
I haven't beaten it yet, but the games seems like it was worth the money I spent on it. I do like how it transitions between survival-horror and third-person shooter to at least prevent one of them from becoming stale. Naughty Dog has a good track record, and I have to say I do like it more than Uncharted because of the larger emphasis on survival. If there is one gripe I have to have about the game, it's the Clickers. Now I don't mind that they have an instant-kill attack, a lot of enemies in Dark Souls have one as well. I just don't like that there is no way to avoid it (unless you save up the pills for the Shiv Master upgrade) other than to try and avoid the enemy entirely (which is impossible in certain scenarios) or just kill him before he runs and tears you a new asshole. I've died maybe once to gunfire, and once or twice due to regular runners. But the clickers have killed me so many times it's irritating, mainly on parts when they are unavoidable.
That and when I have the brick equipped but when I melee an enemy he uses his fists. I've died several times because I think I'm going to brick a clicker when he for some reason uses his fists and fists don't do shit against clickers.
I think the most annoying one for me were the bloaters, but only if I didn't have a molotov made. That death animation for those was pretty brutal.
Now to wait for the single player dlc.
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The bloaters weren't that bad really. Of course I didn't realize it until I got to the that I realized I could just shoot a bloater's three weak spots and he would die. Other than that, yeah molotovs/flamethrower are defs the way to go.
Anywho, the reason I came here, great game. I don't know if I would give it a 10 (at least an 8 though), but whatever. Still a great game overall and the mp isn't half bad. Actually more fun than I thought it would be.
I just wanted to say that I don't agree with the ending, but I do think it was a great ending and I like that Naughty Dog stuck to their guns in telling a story they wanted to tell. It wasn't our decision to make and while I don't agree with what happened, I totally respect it and why it happened and the fact that Naughty Dog went through with that conclusion. Man that was worded terribly.
Welp, that's my two cents. To the multiplayer.
Spoiler:
Anywho, the reason I came here, great game. I don't know if I would give it a 10 (at least an 8 though), but whatever. Still a great game overall and the mp isn't half bad. Actually more fun than I thought it would be.
I just wanted to say that I don't agree with the ending, but I do think it was a great ending and I like that Naughty Dog stuck to their guns in telling a story they wanted to tell. It wasn't our decision to make and while I don't agree with what happened, I totally respect it and why it happened and the fact that Naughty Dog went through with that conclusion. Man that was worded terribly.
Spoiler:
Welp, that's my two cents. To the multiplayer.
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Its the best game that I have ever played this year. Talk about an original concept for a game. It does borrow some previous things from games, but it is well played out in the Last of Us.
I kind of love the fact that they re-imagined the infected with a virus fungi spoor that makes its victims into running, clicking, and stalking creatures that will fuck you up with every mistake.
The weapon and Item crafting is a gift from the gaming gods. Low on med packs? No problem; all you need is a rag and some alcohol. The co-op AI can be a little sketch at some times, yet Ellie is going to be liked by many for she is a BAMF. I am going to say it she is the Clementine of the game.
I kind of love the fact that they re-imagined the infected with a virus fungi spoor that makes its victims into running, clicking, and stalking creatures that will fuck you up with every mistake.
The weapon and Item crafting is a gift from the gaming gods. Low on med packs? No problem; all you need is a rag and some alcohol. The co-op AI can be a little sketch at some times, yet Ellie is going to be liked by many for she is a BAMF. I am going to say it she is the Clementine of the game.
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Alright, here comes my long-winded review of the game. Take a read if you haven't bought it yet, no spoilers.
8.5/10 for story-telling, 9/10 for gameplay. Comparing to Bioshock: Infinite, 9.5/10 story telling, 7.5/10 for gameplay.
Most people in games dislike prologues and opening sequences to a game, but this is by far the best I've seen in these past couple years. It's emotionally gripping, terrifying and entertaining; the complete opposite of your typical prologue where you're simply just bored out of your mind with mostly mindless details.
Take notes Capcom, this is where you went wrong; Survival Horror. This is survival horror, meaning you kill 3 infected runners with a brick, your AI, then your hands and pray that you find ONE bullet for your gun. Not like your recent work where your shotgun takes out 3 hostiles in 1 shot, and 20 pistol rounds are found. The harder the game difficulty, the less forgiving it is. Similar to Dead Space, the harder the difficulty the less resources you find, but with a twist! By playing hard mode you get a taste of a real survival horror game. Literally half the game will be spent walking into empty rooms praying to find supplies to salvage into some equipment or even a health pack. What's that? The cupboard had 4 pistol rounds in normal? Well in hard mode, IT'S NOT EVEN THERE.
I've seen complaints about the AI in this game, and while at times they are completely silly with their obvious sprinting noises, the purpose of that is that they do not in any way hinder your presence, something in many games cause trouble. Basically enemy AI ignores your companion no matter what, unless you act upon it.
Ellie is an incredible character born into this mess, she has no knowledge of the world before, so if you've seen any trailers, she's not exactly a refined girl in terms of etiquette and her use of language. But if I had to compare her character development to Elizabeth in Bioshock:Infinite, I'd say they were relatively the same. Can't say much without spoiling Infinite, but their growths are similar.
Alot of people I know are comparing this to The Walking Dead; Telltale Game's rendition, and it's understandable because it definitely has that feel at times. Complete with seasonal time skips, and a companion who can trust only you, Joel starts to feel like Lee.
Gameplay-wise the mechanics are somewhat similar to Uncharted, except there's no "Cover" system in this game. Simply by crouching/sneaking most of the time your hit-box is taken out of line of sight. The "circle" button is used as a crouch/sneaking button, similar to many other games, it silences your footsteps and allows for sneak attacks, or crafty escapes.
The vision system in this is better than Uncharted, where once you engage they know where you are at all times. But in this game, once you engaged and neutralized an enemy you have the option of disengaging and going back into "stealth" mode, to do this all again. This tactic helps against Clickers; the 1HKO enemy class.
Just remember,
Bricks > Bottles for damage. Bricks can kill clickers and save a Shiv, simply bash their heads in.
Bottles > Bricks for noise. Alot of people tend to forget, humans react the same way as the infected, they hear a noise and investigate it, use it to your advantage.
Bow for silent take-downs, and 1HKO on unaware/cautious humans. When you shoot an arrow, if you draw the string-back all the way(I THINK!) you have a less likely chance of breaking it allowing you to reuse it(this is how it worked for me).
Ammo is invaluable, only use it if you absolutely must, I started and played this on hard mode, and I killed most of the clickers I encountered with melee weaponry, bricks, AI assistance(You'd be surprised how well they can 'tank' clickers to set up for an easy kill), and often explosives, only guns when there were swarms.
The only thing I disliked about this game was the lack of 'throwables'. It was either a brick or a beer bottle, it was never a stone, or even a different colored glass bottle, it was the same red brick, and brown beer bottle.
Also, the 'listening system' is broken as HELL. Listening mode literally turns Joel into Daredevil, where he can picture enemies exact girth, size and stature by vibrations transmitted through their voice, and footsteps.
Beware though, Survival Mode(Unlocked after beating the game), completely disables this feature, and many other helpful notifications that tunes this game completely into Survival Mode. Even more unforgiving than before.
I found it hard to find anything to really complain about this game, worth my 60 bucks.
REVIEWS ASIDE.
Does anyone know if the DLC is by any chance, continuation of the story? I feel they can get a bit more out of this, especially after that ending. Multiplayer is clunky, if not worse than Uncharted. Melee'ing has an annoying feel, where they're just duking it out, no flinching. But as are alot of third-person type shooters, the lag can get unbearable at times.
8.5/10 for story-telling, 9/10 for gameplay. Comparing to Bioshock: Infinite, 9.5/10 story telling, 7.5/10 for gameplay.
Most people in games dislike prologues and opening sequences to a game, but this is by far the best I've seen in these past couple years. It's emotionally gripping, terrifying and entertaining; the complete opposite of your typical prologue where you're simply just bored out of your mind with mostly mindless details.
Take notes Capcom, this is where you went wrong; Survival Horror. This is survival horror, meaning you kill 3 infected runners with a brick, your AI, then your hands and pray that you find ONE bullet for your gun. Not like your recent work where your shotgun takes out 3 hostiles in 1 shot, and 20 pistol rounds are found. The harder the game difficulty, the less forgiving it is. Similar to Dead Space, the harder the difficulty the less resources you find, but with a twist! By playing hard mode you get a taste of a real survival horror game. Literally half the game will be spent walking into empty rooms praying to find supplies to salvage into some equipment or even a health pack. What's that? The cupboard had 4 pistol rounds in normal? Well in hard mode, IT'S NOT EVEN THERE.
I've seen complaints about the AI in this game, and while at times they are completely silly with their obvious sprinting noises, the purpose of that is that they do not in any way hinder your presence, something in many games cause trouble. Basically enemy AI ignores your companion no matter what, unless you act upon it.
Ellie is an incredible character born into this mess, she has no knowledge of the world before, so if you've seen any trailers, she's not exactly a refined girl in terms of etiquette and her use of language. But if I had to compare her character development to Elizabeth in Bioshock:Infinite, I'd say they were relatively the same. Can't say much without spoiling Infinite, but their growths are similar.
Alot of people I know are comparing this to The Walking Dead; Telltale Game's rendition, and it's understandable because it definitely has that feel at times. Complete with seasonal time skips, and a companion who can trust only you, Joel starts to feel like Lee.
Gameplay-wise the mechanics are somewhat similar to Uncharted, except there's no "Cover" system in this game. Simply by crouching/sneaking most of the time your hit-box is taken out of line of sight. The "circle" button is used as a crouch/sneaking button, similar to many other games, it silences your footsteps and allows for sneak attacks, or crafty escapes.
The vision system in this is better than Uncharted, where once you engage they know where you are at all times. But in this game, once you engaged and neutralized an enemy you have the option of disengaging and going back into "stealth" mode, to do this all again. This tactic helps against Clickers; the 1HKO enemy class.
Just remember,
Bricks > Bottles for damage. Bricks can kill clickers and save a Shiv, simply bash their heads in.
Bottles > Bricks for noise. Alot of people tend to forget, humans react the same way as the infected, they hear a noise and investigate it, use it to your advantage.
Bow for silent take-downs, and 1HKO on unaware/cautious humans. When you shoot an arrow, if you draw the string-back all the way(I THINK!) you have a less likely chance of breaking it allowing you to reuse it(this is how it worked for me).
Ammo is invaluable, only use it if you absolutely must, I started and played this on hard mode, and I killed most of the clickers I encountered with melee weaponry, bricks, AI assistance(You'd be surprised how well they can 'tank' clickers to set up for an easy kill), and often explosives, only guns when there were swarms.
The only thing I disliked about this game was the lack of 'throwables'. It was either a brick or a beer bottle, it was never a stone, or even a different colored glass bottle, it was the same red brick, and brown beer bottle.
Also, the 'listening system' is broken as HELL. Listening mode literally turns Joel into Daredevil, where he can picture enemies exact girth, size and stature by vibrations transmitted through their voice, and footsteps.
Beware though, Survival Mode(Unlocked after beating the game), completely disables this feature, and many other helpful notifications that tunes this game completely into Survival Mode. Even more unforgiving than before.
I found it hard to find anything to really complain about this game, worth my 60 bucks.
REVIEWS ASIDE.
Does anyone know if the DLC is by any chance, continuation of the story? I feel they can get a bit more out of this, especially after that ending. Multiplayer is clunky, if not worse than Uncharted. Melee'ing has an annoying feel, where they're just duking it out, no flinching. But as are alot of third-person type shooters, the lag can get unbearable at times.
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I do want to say this, this is by far one of my top 5 games of all time
The start of the game's "intro" was done very well Gave you a sense of how the infection started, and how not prepared the population was for it.
Gameplay is solid, I love it when I pick up an iron tube and smash a enemy's skull in, Like everybody say's "AMMO IS SCARCE" try not to get into gunfights as much as you can. stealth is a huge part of the game. Since ammo is scarce your option is to sneak around and strangle enemys or
I"m gonna skip ahead towards the end
The start of the game's "intro" was done very well Gave you a sense of how the infection started, and how not prepared the population was for it.
Gameplay is solid, I love it when I pick up an iron tube and smash a enemy's skull in, Like everybody say's "AMMO IS SCARCE" try not to get into gunfights as much as you can. stealth is a huge part of the game. Since ammo is scarce your option is to sneak around and strangle enemys or
Spoiler:
I"m gonna skip ahead towards the end
Spoiler:
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Rbz wrote...
All that's missing right now as far as I'm concerned is my experience with the thing.And the experience has been enlightening.
It's amazing what Naughty Dog was able to squeeze out of the PS3 with this game. In addition to its impressive visuals, ND did an amazing job with the game's sound design. While all the other elements of the game that made it feel visceral are important, I believe the outstanding sound design is what makes this game shine. Just the sound is sufficient in making actions feel like they have a weight to them, giving the illusion that the interactions are real. Fortunately, I don't love sound enough to have the game's casual mode enabled. Fuck seeing through walls. This isn't Deus Ex.
The opening was engaging and did an exceptional job of setting the game's tone and providing context. Things went well until I got to the first firefight/stealth portion. I reiterate: the human AI might as well be simulating an alternate fungal infection of the brain, where the host exhibits a fluctuation in their mental capacity that moves between "reasonable" and "shit eating ape." One example of this new infection in action: I was being cautious and sneaky while the guards were on alert (and knew of my existence and murderous tendencies), then all of a sudden a guy ran right past me from behind, turned around while 5 feet in front of me, then started shooting. The worst example of this has to be the time when Tess tries to delay the inevitable and I have a limited amount of time before shit gets real-er. While in front of a locked doorway, I'm given the choice of going left or right in a courtyard. After heading left, I checked out the right side. The military then broke through the doorway while I was behind cover, Ellie ran right past all of them, one of them then said, "do you hear that," and they all proceeded to run to the left side. That shit is jarring and ruins the experience for me at that moment, which is a damn shame because it's clear how much effort ND put into making an atmospheric, immersive, visceral and gripping game.
Speaking of atmospheric, I'm rather impressed by the lighting. Outdoor areas are gorgeous and indoor locations are actually dark and seeing only what is revealed by the flashlight gives the game a nice survival horror feel. I'm sure that was't an accident because of the game's survival horror elements: a vulnerable protagonist, limited supplies, scavenging and the option to avoid serious conflict. The animation quality is top notch and I really like that the sound design, coupled with the animations, gives the game a sense of tangibility. When I press the melee button to attack someone, it seems as if I'm actually hitting another person in-game. Another example of tangibility is Joel's tendency to reach out and touch walls (and other obstructions), whether it be while hiding or sprinting. The animations and facial expressions in the cutscenes managed to leap over the uncanny valley and gave the scenes a degree of verisimilitude. Here's something that's fucking annoying, though: melee animation scripts tend to override each other, giving fights a disjointed feel. For example, if I have a melee weapon and I trigger a melee animation, sometimes a fungal fuck will trigger their own melee after I pull back the weapon for a swing, leading to them overriding my script and hurting me as a result. That's bullshit. I attacked first, so I have the right to beat the shit out of them. The same happens with humans. It's infuriating and interrupts the flow of combat.
Now, while I gave examples of disappointing AI behavior, I also implied that retardation is not the AI's full-time job. When events happen as planned, the human AI can be rather impressive (at least compared to the enemy AI I'm used to seeing nowadays). The game points out that enemies react to whether or not you have a firearm, and this feature is entertaining to witness when a confrontation plays out naturally in real-time. The infected are worthy "zombies." It took some time to adjust my sneaking style to be able to conserve ammo; the first time the game forced me to clear an area with infected, I had to restart at least 5 times because they didn't conform to the same enemy behavior patterns I'm used to dealing with in stealth oriented games. Every time the fungal brigade is out for blood, battles have a sense of urgency to them, because hesitation means death. The only thing bloaters taught me is how infuriating it is to try to make precision shots with a fucking analog stick (while the enemy constantly moves and the weapon sways). Pro tip: adult allies make for good distractions; they have god mode and can keep the entire pack from overwhelming you. Also, L2 is your friend. Finger your friend often.
I don't really have anything to say about any particular character, but suffice it to say that they are human beings. I think at this point it's safe to say that "human" characters is a staple of Naughty Dog games. Instead of just video game characters, ND is proficient at making believable humans. The small things like an ally's reaction to what you do, the player character talking to themselves, friendly banter, and even the casual offhand comments like "thanks" or "aw, doggies" add to the illusion of a character's humanity and make it easier for non-sociopaths to empathize with them. I will say, however, that Ellie's companion AI appears to be even more sophisticated than Elizabeth's from Bioshock Infinite. That's fucking impressive. The game's character driven story is engaging from beginning to end and does a fantastic job of attaching me to Ellie and Joel.
Despite the faulty AI and the occasional quirky gameplay, the synergy among all the elements of this game create something greater than what I experienced in Bioshock Infinite. I give this glorious motherfucker a 9/10, and unless it can be dethroned by GTA 5 (I doubt it), this is my new GOTY. At the very least, I'll state that I can understand why so many people would be eager to give it a 10. I'm glad that Naughty Dog fulfilled most of their promises and avoided the pitfall that Infinite didn't; this game is far from a generic third person shooter. (At least the single player is.) As far as I'm concerned this is a must buy for sonyfags. Sony's very fortunate to have such a high caliber developer making exclusives for them.
It took me 20 hours to beat the game on hard. Also: flamethrower master race.
Before I end the post, I'd like to mention a couple of other things I appreciated about this game:
-I like that to be superhuman you have to become a drug addict. I'm sure Joel and Max Payne would make the best of friends.
-I really like Joel's crab walk and his allegiance to the crab people. May the almighty Crustacean put the balls of his enemies in a vise grip.
Addendum:
Cyndas wrote...
the purpose of that is that they do not in any way hinder your presenceI believe this is an AI issue that can be fixed, at least in some circumstances. If I'm within pissing distance of a clicker, how hard is it to program the AI to shut the fuck up? It doesn't make the fungal fuck go apeshit, but it forces immersion to seppuku because the game's not following its own logic at that point. Anyway, while not compromising your position is one of the reasons, the rationale can be more broadly stated as: making sure that your companions aren't a burden. I think it's universally agreed upon among gamers that vulnerable escorts are a pain in that escort's ass (because they have a tendency to fucking die at the slightest scrape). Remember Ashley from Resi 4? Fuck her. I was glad every time she got captured. She bitched when I looked up her skirt, but how else was I to retain my sanity? The last thing I need is to restart because the person I'm supposed to be protecting dies because they were kind enough to take a bullet for me. What we saw in Infinite and The Last of Us was a compromise. It doesn't make any sense, but at least the game becomes less infuriating.
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Yeah, I found that the animation and lighting were two things that really stood out to me. I hadn't noticed how good the sound was though until you pointed it out, so that's cool too. I really appreciate the sunlight streaming through windows and holes in the ground and the way the clothes and hair flow really nicely. I think little details can really help sell a game. Especially when it comes to immersion. I think that was the only problem for me AI wise, I understand that they are invulnerable and do not alert enemies to your presence for the sake of convenience, but it can be a bit jarring at times and it does sort of bring me out of the game a bit, but that's the probably one of the few complaints I can actually muster for this game. It's just that damn good.
But yeah, I liked your review, made me realize a few things I overlooked like how good the game was at keeping you immersed in the world most of the time. Naughty Dog is really mastering their craft here. I thought Uncharted was awesome when it came out, but this is just wonderful.
Here's to hoping the DLC is worth it. I think an epilogue or something or maybe a side story where we play as past Joel or even as Tommy after the split with Joel. Something like that would be awesome and I would gladly pay for that, assuming it's done well, which I'm sure it would be.
But yeah, I liked your review, made me realize a few things I overlooked like how good the game was at keeping you immersed in the world most of the time. Naughty Dog is really mastering their craft here. I thought Uncharted was awesome when it came out, but this is just wonderful.
Here's to hoping the DLC is worth it. I think an epilogue or something or maybe a side story where we play as past Joel or even as Tommy after the split with Joel. Something like that would be awesome and I would gladly pay for that, assuming it's done well, which I'm sure it would be.
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Asphodel wrote...
Here's to hoping the DLC is worth it. I think an epilogue or something or maybe a side story where we play as past Joel or even as Tommy after the split with Joel. Something like that would be awesome and I would gladly pay for that, assuming it's done well, which I'm sure it would be.
As much as I pray that it's a minor continuation of the story with the DLC, I actually think it may have to do with Bill.
Spoiler:
But yeah, I suspect the DLCs will have to be about the past, rather than what may come.
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Tsujoi
Social Media Manager
Cyndas wrote...
Asphodel wrote...
Here's to hoping the DLC is worth it. I think an epilogue or something or maybe a side story where we play as past Joel or even as Tommy after the split with Joel. Something like that would be awesome and I would gladly pay for that, assuming it's done well, which I'm sure it would be.
As much as I pray that it's a minor continuation of the story with the DLC, I actually think it may have to do with Bill.
Spoiler:
But yeah, I suspect the DLCs will have to be about the past, rather than what may come.
I agree, there's a lot they can explore.
Spoiler:
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Oh, yeah I meant like Joel/Tommy split in the first place, not after he left with Ellie, when Tommy went to join the Fireflies. I think it'd be cool to see why they had a falling out, what happened on Tommy's journey to Colorado or wherever, and why he left the Fireflies to strike out on his own.
A Henry and Sam side story could be cool too. Like how they got to that town before they got separated by hunters or something.
There's also maybe how Joel got into the bad things he did since he said he had been on both sides of the tourist/hunter battles. Or how he first met Tess or something, maybe they met on a job or whatever.
Then of course yeah, there's the Bill thing that could be a cool side story too. Or even one bout Bill and his partner maybe. How they got split up or something maybe. Lots of options for storytelling here, which is great.
A Henry and Sam side story could be cool too. Like how they got to that town before they got separated by hunters or something.
There's also maybe how Joel got into the bad things he did since he said he had been on both sides of the tourist/hunter battles. Or how he first met Tess or something, maybe they met on a job or whatever.
Then of course yeah, there's the Bill thing that could be a cool side story too. Or even one bout Bill and his partner maybe. How they got split up or something maybe. Lots of options for storytelling here, which is great.
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finally a zombie(kinda) game that makes you think twice before poping their head with a shotgun... really feel the intense when you see a group of clickers
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So I just throw it in my console for the first time, and I noticed that there was no manual in the game case, but the manual was digital
With absolutely no pictures or images, just text.
Also it needs an online pass. This game is off to a good start.
Edit - Why do games have to have tips defaulted to on?
2nd Edit - Keep in mind I know nothing about this game, I just picked it up.
With absolutely no pictures or images, just text.
Also it needs an online pass. This game is off to a good start.
Edit - Why do games have to have tips defaulted to on?
2nd Edit - Keep in mind I know nothing about this game, I just picked it up.
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Creating a post-endgame dlc is pointless. Are people so desperate to see the mundanity of Joel and Ellie's life when their adventure is basically over? You want to know how their relationship turns out? Lrn2speculate. The moral ambiguity of the ending as well the amount of details left to speculation regarding what will happen next are fodder for discussion, something I'm sure ND was hoping for. Naughty Dog did an excellent job with the ending. The less they do to fuck it up, the better.
It would be a lot more interesting if brand new characters were introduced or existing characters' lives were expanded on.
I recommend reading Tom Bissell's review. The part where he mentions playing with his designer friend present is especially interesting.
Admittedly, I had my review written before finishing the game. While playing and constantly updating it, I was periodically tempted to score the game above a 9 (even going so far as to contemplate a 10). I must have added and later deleted a .5 to go with that 9 at least three times. This extra credit is not really due to the game's merits, but because Naughty Dog, a triple A developer, defied the industry convention of creating casualized experiences with familiar and generic gameplay elements for the sake of broad market appeal. This is a hardcore game with some casual elements that could easily be disabled. Like Bissell, I hope sales greatly exceed expectations.
Spoiler:
It would be a lot more interesting if brand new characters were introduced or existing characters' lives were expanded on.
I recommend reading Tom Bissell's review. The part where he mentions playing with his designer friend present is especially interesting.
Admittedly, I had my review written before finishing the game. While playing and constantly updating it, I was periodically tempted to score the game above a 9 (even going so far as to contemplate a 10). I must have added and later deleted a .5 to go with that 9 at least three times. This extra credit is not really due to the game's merits, but because Naughty Dog, a triple A developer, defied the industry convention of creating casualized experiences with familiar and generic gameplay elements for the sake of broad market appeal. This is a hardcore game with some casual elements that could easily be disabled. Like Bissell, I hope sales greatly exceed expectations.
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say what! wrote...
Just finished the gameSpoiler:
not to be nitpicky, but inFAMOUS is by Sucker Punch (who created the Sly Cooper series), not Naughty Dog.
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yummines wrote...
say what! wrote...
Just finished the gameSpoiler:
not to be nitpicky, but inFAMOUS is by Sucker Punch (who created the Sly Cooper series), not Naughty Dog.
Fuck, you have the right. Just had a brain dead moment.
0
This game is one of the games that is really making me wanna buy a PS4 in the hopes I can play it. I got a bit of game time on it when my friend let me play it and I got hooked instantly (But he was being a jerk and didn't even let me finish 10% of the game)
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I got fed up with The Last of Us after encountering trophy glitch after trophy glitch and no matter how many times I'd redo it, delete the patch, delete save file, etc. I could not get the Comic book trophy, pretty much the only one I'm missing (besides online but I can get that whenever). So I took a break from it until the add ons come out.
(any typos in this than I'm sorry, I'm on my phone and don't feel like proof reading haha)
(any typos in this than I'm sorry, I'm on my phone and don't feel like proof reading haha)