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What hero(s) do you use when you play warcraft 3 online?
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Having actually played the ROC campaign I do admit that the current system makes more sense. That being said, I'm a Human player, and though people generally use Archmage->Paladin->MK I like switching it up, Paladin->Blood Mage(because phoenix is possible one of the most underrated summons in the game)-> Tavern Hero(usually Brewmaster)
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Bartre wrote...
Tavern Hero(usually Brewmaster)Is trouble brewing? You seem a little parched...I'll put it on your tab. OH HO, GLADLY. NOW, YOU'RE ENDANGERED!
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i always use Priestess, her lvl 6 is very strong......of course you give her anti magic to prevent those nasty stunners
I mean, holy shit...for example: All heavy air units; chims, gryphs, wyrms and wyvs, all had piercing damage. Drayds were virtually useless back then, and heavy armor was weak to piercing damage...are you kidding me? A freaking, small rifleman does more damage to a tauren??
Wow, I'm so glad things have changed since :shock:
i did....only one i couldn't finish was the very last one....thats mostly because i cant defend properly :(
lazyasschillypepper wrote...
I dare anyone to play warcraft 3 reign of chaos campaign....that's right, BEFORE all the patches that made the game playable and everything made no sense.I mean, holy shit...for example: All heavy air units; chims, gryphs, wyrms and wyvs, all had piercing damage. Drayds were virtually useless back then, and heavy armor was weak to piercing damage...are you kidding me? A freaking, small rifleman does more damage to a tauren??
Wow, I'm so glad things have changed since :shock:
i did....only one i couldn't finish was the very last one....thats mostly because i cant defend properly :(
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eternalslumber1234 wrote...
i always use Priestess, her lvl 6 is very strong......of course you give her anti magic to prevent those nasty stunnersOr the Dark Ranger's silence ;D
I can't count the number of times that ability has made a difference for me online, be it stopping those lv6 ultimates, or those freaking bm's and their windwalk.
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If there's one thing I wish blizzard would change already, it's the freaking huntress. Biggest tier 1 imbalance, ever.
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lazyasschillypepper wrote...
eternalslumber1234 wrote...
i always use Priestess, her lvl 6 is very strong......of course you give her anti magic to prevent those nasty stunnersOr the Dark Ranger's silence ;D
I can't count the number of times that ability has made a difference for me online, be it stopping those lv6 ultimates, or those freaking bm's and their windwalk.
hmmm i havent played in awhile does silence go through Anti-magic?
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eternalslumber1234 wrote...
hmmm i havent played in awhile does silence go through Anti-magic?
I think it does, since it's not a damaging attack, just an ability. I'll test it out tonight (offline of course).
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I personally have the most trouble Early Game, Footmen generally blow. Which is a problem because if I'm to far into the fan of douche Tier one, I'll probably be knocked out midway Tier 2. I'm more of a group player, rather than a 1v1 player.
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lazyasschillypepper wrote...
eternalslumber1234 wrote...
hmmm i havent played in awhile does silence go through Anti-magic?
I think it does, since it's not a damaging attack, just an ability. I'll test it out tonight (offline of course).
hmmm cause i knows it magic and it wont go through anti-magic shield...only way to stop channeling(with anti-magic shield) is through normal bashes, which i think only mountain king has
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Lol, try to imagine this:
Shadow hunter doing big bad voodoo, Potm doing starfall and kotg doing tranquility, all 3 of em with anti-magic potion/ability cast on them. Lol, so you'd have to kill the Shadow hunter first, since the other 2 are immune, meanwhile the kotg is healing him, while the potm is destroying everything around you....fucking sick idea.
Shadow hunter doing big bad voodoo, Potm doing starfall and kotg doing tranquility, all 3 of em with anti-magic potion/ability cast on them. Lol, so you'd have to kill the Shadow hunter first, since the other 2 are immune, meanwhile the kotg is healing him, while the potm is destroying everything around you....fucking sick idea.
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lazyasschillypepper wrote...
Lol, try to imagine this:Shadow hunter doing big bad voodoo, Potm doing starfall and kotg doing tranquility, all 3 of em with anti-magic potion/ability cast on them. Lol, so you'd have to kill the Shadow hunter first, since the other 2 are immune, meanwhile the kotg is healing him, while the potm is destroying everything around you....fucking sick idea.
this is most effective inside enemy bases cause outside, they can just run away until you used all your lvl 6.
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o.O Scary. you know what hero I never see?
Goblin Alchemist, never seen those guys.
You're OP hero combo reminded me of when the Firelord's incinerate costed no mana >_>
Goblin Alchemist, never seen those guys.
You're OP hero combo reminded me of when the Firelord's incinerate costed no mana >_>
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Bartre wrote...
o.O Scary. you know what hero I never see? Goblin Alchemist, never seen those guys.
I do, like once every 30 games, BUT I do see them..I just personally think they suck real bad. I mean, his default attack rate is slow..SLOW, FOR A HERO..WTF?? And his lv6 ability ain't bad, but between that or charm of the Dark Ranger, I'd choose charm any day.
Bartre wrote...
You're OP hero combo reminded me of when the Firelord's incinerate costed no mana >_>
That's the ability that adds damage per attack....right? (haven't used the firelord in like a year)
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Incinerate: These flames add a small amount of damage(1/2/3) on the first attack, twice as much on the second attack, three times as much on the third attack, etc. If the unit dies while under this effect, it is incinerated, causing significant damage to all nearby hostile units(30/45/60).
It used to not cost mana, have a bonus damage cap, and incinerate for more damage...FREAKING REDICULOUS. Not to mention Firelord is an agil hero, so he attacks fairly quickly, and has lava spawns...LAVAAAAA SPAAAWWWWNNNNSSS.
(Soulfire is ridiculously versatile, damage over time, prevent the casting of spells, and reduce attack damage by 50%.)
It used to not cost mana, have a bonus damage cap, and incinerate for more damage...FREAKING REDICULOUS. Not to mention Firelord is an agil hero, so he attacks fairly quickly, and has lava spawns...LAVAAAAA SPAAAWWWWNNNNSSS.
(Soulfire is ridiculously versatile, damage over time, prevent the casting of spells, and reduce attack damage by 50%.)
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How does lava spawn work exactly? I've never understood why it is that in some random moments, one lava spawn will spew a new one, for no reason at all..
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If I remember correctly, if a lava spawn is hit 15 or so times, it splits into two lava spawns with full health and reset spawn timers.