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What hero(s) do you use when you play warcraft 3 online?
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I don't particularly find her that attractive...and the fact that she's undead, so I guess if you'd bang her it's considered necrophilia...I think..? But this is what I love about what they wrote:
The Dark Ranger is a very cool ranged Hero. She has an interesting variety of support skills that allow her to serve a number of different purposes in your army. Her Silence skill makes her an effective anti-caster, a role that many races would like early on. Her Black Arrow allows her to creep and rush early on by summoning extra skeletons to boost your numbers. Her Life Drain skill allows her to survive attacks that most ranged Heroes are forced to flee from. Finally, her Charm Ultimate gives you access to enemy spell casters or help you turn the tide against heavy melee or heavy air.
It is important to remember that Dark Ranger is a ranged hero when choosing her skills. Her Life Drain skill is only worthwhile if you expect her to take a large amount of damage. Knowing this, you can accurately prepare your skills. If you get her early on, you can use her to summon Skeletons with Black Arrow and wipe out tier 1 melee with Life Drain. If you get her later on, you can use her to deal damage with Black Arrow and Silence to bolster your anti-caster powers. Remember that the enemy needs to be killed by Black Arrow to get a skeleton; you should pick good targets for the Dark Ranger to ensure that you are getting lots of finishing blows in. If you are unsure in which skills you want, remember that both Life Drain and Silence are both quite good at low level, it is not uncommon for Dark Ranger to take 3 levels of Black Arrow and one of each Life Drain and Silence. Her Ultimate is a must-take, applying it to your strategy is also important. Once she is high enough level, you should save some of your mana to be able to cast Charm. Charm is a spell that is familiar to Undead players, as it is a lot like Possess but without the drawback.
In large team games (3 vs. 3 and 4 vs. 4) you might find it useful to focus on Silence and either Life Drain or Black Arrow. It's common in large team games to see a lot of spellcasters in which case the Dark Ranger's Silence ability can be VERY effective and help win the game. Depending on the enemy Heroes you are facing it is not always useful to put your first point in Silence. The second point, rather, should be placed in Silence. However, if the Dark Ranger is a second Hero then the first point should be put into Silence since this is later on in the game.
Bnet wrote...
The Dark Ranger is a very cool ranged Hero. She has an interesting variety of support skills that allow her to serve a number of different purposes in your army. Her Silence skill makes her an effective anti-caster, a role that many races would like early on. Her Black Arrow allows her to creep and rush early on by summoning extra skeletons to boost your numbers. Her Life Drain skill allows her to survive attacks that most ranged Heroes are forced to flee from. Finally, her Charm Ultimate gives you access to enemy spell casters or help you turn the tide against heavy melee or heavy air.
It is important to remember that Dark Ranger is a ranged hero when choosing her skills. Her Life Drain skill is only worthwhile if you expect her to take a large amount of damage. Knowing this, you can accurately prepare your skills. If you get her early on, you can use her to summon Skeletons with Black Arrow and wipe out tier 1 melee with Life Drain. If you get her later on, you can use her to deal damage with Black Arrow and Silence to bolster your anti-caster powers. Remember that the enemy needs to be killed by Black Arrow to get a skeleton; you should pick good targets for the Dark Ranger to ensure that you are getting lots of finishing blows in. If you are unsure in which skills you want, remember that both Life Drain and Silence are both quite good at low level, it is not uncommon for Dark Ranger to take 3 levels of Black Arrow and one of each Life Drain and Silence. Her Ultimate is a must-take, applying it to your strategy is also important. Once she is high enough level, you should save some of your mana to be able to cast Charm. Charm is a spell that is familiar to Undead players, as it is a lot like Possess but without the drawback.
In large team games (3 vs. 3 and 4 vs. 4) you might find it useful to focus on Silence and either Life Drain or Black Arrow. It's common in large team games to see a lot of spellcasters in which case the Dark Ranger's Silence ability can be VERY effective and help win the game. Depending on the enemy Heroes you are facing it is not always useful to put your first point in Silence. The second point, rather, should be placed in Silence. However, if the Dark Ranger is a second Hero then the first point should be put into Silence since this is later on in the game.
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Bartre wrote...
I'd play, but I'd need to dig up the CD and reinstall it first :/ I guess transumte is situationally useful. Transmute some Tauren or Abominations, hell even some Gryphons/Wyrms.Frost Wyrm part is incorrect; They are level 6 units, hence the Transmute cannot be used on them. But for the others, it should work (Tauren=lvl5, Abomination=lvl5), but you could counter them with air units or some other way D=
@Lazy: She just looks so hawt;
Spoiler:
But she is just so epic and cool with that special voice. She's very lovely,
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lazyasschillypepper wrote...
A blue line?f0cking shit
From Sunwell Trilogy book: (scanned just a min ago)
Spoiler:
Spoiler:
Damn i feel like i just spammed. I guess i go play some TFT with computers then D=
Untill cat'n fish comes. DASSSSSSSSWWWWWWHHHHHHH
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hmm all this talk about warcraft 3 makes me want to play it again....but no time =/. So does anyone here use the beastmaster hero?
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I strongly dislike him. He's average at moving and attacking, and can barely use any of his summons due to his lack of intelligence (lol). Only way you can get to use his ability at a somewhat regular rate is by having like 5 robes of the magi.
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Fallan
Kamen Rider Cheeki
I always use DR or Panda... on the race, depends...
I like using footies tho.
I like using footies tho.
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I've started using the Naga sea witch as my second hero, paired with the DR. So, with my one hero firing black arrows, which turns any fallen ground unit into a skele, coupled with an ice arrow, which slows down the movement speed and attack rate of said target, the result is pure ownage and win :D .
Now I can focus fire on heros, the witch slowing them down with each ice arrow, and my DR silencing them (if necessary). Fucking win. I usually equip the witch with boots of speed, so she doesn't slow down my knights. So far, I've gotta say this is one awesome duo.
Once the ice arrow gets to level 3, it's fucking hilarious. It slows down the attack rate and movement speed by 70%, 70%!!!!!!!!!!!! That's insane! XD
Now I can focus fire on heros, the witch slowing them down with each ice arrow, and my DR silencing them (if necessary). Fucking win. I usually equip the witch with boots of speed, so she doesn't slow down my knights. So far, I've gotta say this is one awesome duo.
Once the ice arrow gets to level 3, it's fucking hilarious. It slows down the attack rate and movement speed by 70%, 70%!!!!!!!!!!!! That's insane! XD
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lazyasschillypepper wrote...
I've started using the Naga sea witch as my second hero, paired with the DR. So, with my one hero firing black arrows, which turns any fallen ground unit into a skele, coupled with an ice arrow, which slows down the movement speed and attack rate of said target, the result is pure ownage and win :D .Now I can focus fire on heros, the witch slowing them down with each ice arrow, and my DR silencing them (if necessary). Fucking win. I usually equip the witch with boots of speed, so she doesn't slow down my knights. So far, I've gotta say this is one awesome duo.
Once the ice arrow gets to level 3, it's fucking hilarious. It slows down the attack rate and movement speed by 70%, 70%!!!!!!!!!!!! That's insane! XD
ara i don't like her lvl 6, its channeling and doesn't help too much in team battle
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eternalslumber1234 wrote...
lazyasschillypepper wrote...
I've started using the Naga sea witch as my second hero, paired with the DR. So, with my one hero firing black arrows, which turns any fallen ground unit into a skele, coupled with an ice arrow, which slows down the movement speed and attack rate of said target, the result is pure ownage and win :D .Now I can focus fire on heros, the witch slowing them down with each ice arrow, and my DR silencing them (if necessary). Fucking win. I usually equip the witch with boots of speed, so she doesn't slow down my knights. So far, I've gotta say this is one awesome duo.
Once the ice arrow gets to level 3, it's fucking hilarious. It slows down the attack rate and movement speed by 70%, 70%!!!!!!!!!!!! That's insane! XD
ara i don't like her lvl 6, its channeling and doesn't help too much in team battle
naga sea witch's ulti is usefull in multi army clashes... pll one out and watch them get lose cause certain units of your enemy is getting cycloned... it also helps that you can control the tornado's movements so you can focus it more efficiently... if you can micromanage it well enough that is...
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I could honestly careless about her other abilitys, the only reasons I get her is because:
1. Hero damage
2. Ice arrows
If I ever do get to the point where she's level 6 and I've got tons of mana, then sure for the hell of it I'll use tornado. But so far I haven't even gotten to a game where she did get to level 6, cause as we know, you get a lot less exp when you have 2-3 heros compared to when you only have 1.
1. Hero damage
2. Ice arrows
If I ever do get to the point where she's level 6 and I've got tons of mana, then sure for the hell of it I'll use tornado. But so far I haven't even gotten to a game where she did get to level 6, cause as we know, you get a lot less exp when you have 2-3 heros compared to when you only have 1.
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lazyasschillypepper wrote...
I could honestly careless about her other abilitys, the only reasons I get her is because:1. Hero damage
2. Ice arrows
If I ever do get to the point where she's level 6 and I've got tons of mana, then sure for the hell of it I'll use tornado. But so far I haven't even gotten to a game where she did get to level 6, cause as we know, you get a lot less exp when you have 2-3 heros compared to when you only have 1.
i like using 1-2 heroes, don't like having a 3rd, feels like free food for the opponent if i do =/
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well if it drags on long enough having a third hero helps... sided by the time you get your third hero you have 2 powerful heroes and lots of units that can support...
you ca also use flanking maneuvers or deley the arival of you third hero for added security...
you ca also use flanking maneuvers or deley the arival of you third hero for added security...
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Bartre wrote...
Tornado on BUILDINGS is OP. Frost arrow spamming MKs is fun too :DI just find the attack in slow motion hilarious when the ice arrow's at level 3. XD
70% slower lmao
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My favorite combo on Naga sea witch is with blood mage and archmage
frost arrows + firestorm + blizzard = ouch
the only bane of this combo would be paladins and banshee's anti magic shell
frost arrows + firestorm + blizzard = ouch
the only bane of this combo would be paladins and banshee's anti magic shell
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Symeria wrote...
the only bane of this combo would be paladins and banshee's anti magic shell
in comes a lonely, sneaky Dark Ranger to cast silence on them...
;)


