What VN are you playing? What do you think about it?
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I got it from him too so, ^_^
If I remember correctly, the key to defeating the secret boss is to kill all its minions and kill him as fast as possible. Not particularly hard honestly, most bosses in Gears of Dragoon far exceed Eiyuu Senki's secret boss in terms of difficulty (itemization alone can make you tear out dem hairs man >_>).
If I remember correctly, the key to defeating the secret boss is to kill all its minions and kill him as fast as possible. Not particularly hard honestly, most bosses in Gears of Dragoon far exceed Eiyuu Senki's secret boss in terms of difficulty (itemization alone can make you tear out dem hairs man >_>).
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gotta rep the uploader for keeping his link alive first. but thanks anyway Amorim.
*reinstalling eiyuu because the ith/agth hooks is confusing as fuck. Well, it's not using the usual VN engine
*reinstalling eiyuu because the ith/agth hooks is confusing as fuck. Well, it's not using the usual VN engine
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Btw, how is Lightning Raiden 3 (if that's what it's called) to you guys? I need a review before I DL it.
EDIT: And uh, apparently I forgot to put my Rewrite review here, so!
Finally finished this. Took me around 3 to 4 days to go through everything of importance with a walkthrough.
This time I'll talk about the faults of the game first. Number one would (still) be the map movement mini game. In the past I was annoyed by it so much 10 minutes into the game that I literally quit for months before picking it up again lately. Make no mistake, it CAN be rather fun as you read through those funny lines, but that doesn't change the fact that it's tedious and annoying. To make a player to move their mouse blindly in search of a event-revealing pixel - 18 of them in the forest - is just stupid, especially when the map itself isn't big enough in order to simulate the size of an actual Mappie.
As for those who ask why I don't just use the autoskip button, that's because I'm dislike playing a game while skipping what seems to be a core aspect to it. It appears from the walkthrough that some parts of the mini game is related to heroine choices, and finally since I'm actively reviewing every VN there's no avoiding that I must fully experience every major aspects it has to offer. However, that does not change the fact that I was at one point, extremely disgusted with it and nearly lost sight of this epic VN forever.
Next would be the poor art drawings, choices and presentations in certain routes. Certainly I am not the only one who thinks that the art does not do its story justice; this could've been so much more better. I believe there are many who believe that for Chihaya's route at least the artist could've been more diligent and show some proper CGs instead of Muscle Girl urging Koutarou forward like a Pokemon. That CG felt almost lazy. At many times of the game it felt as if a certain scene could've used a CG for better presentation, but they did not. There are also CGs that did not feel like one (just go through Chihaya's route and you'll get what I mean). As a disclaimer, I am not commenting about the art style, but rather the lack of proper visual illustrations that would've made this an absolute top notch VN.
Also, there were many unsolved mysteries in Rewrite that just begs to be explained. For example, Kotori never visited Koutarou at the end of her route when he was rehabilitating at the hospital. Why? In the other routes we can simply explain it as her giving up all hope on life and (probably) committed suicide, hence zero contact with Koutarou, but that theory could not work in her route. And this is but one of the many mysteries of Rewrite, and they most likely will never be answered in the future even if there's a sequel.
The other would be Kashimi Sakura. I never really felt her so-called space time transcending hatred for life (which you would only experience once in Moon, and even then it was unreal), and in Terra the old woman almost seemed amiable. She was at least polite enough not to outright murder Koutarou given his supernatural abilities. She didn't even do anything against Koutarou from the beginning to the end, who was a very dangerous and random element. This part of Rewrite felt unnatural to say the least.
The final scenes of Rewrite felt dissatisfying to me, but that's an extremely subjective opinion on presentation technique so just food for thought.
... And now that's done, let's talk about the goods about this VN. I'm going to go through this briefly because there's probably more than enough praises already.
So first, the writing, story and plot. Absolutely beautiful and Key-unique. Needless to say, this stands at least on par (though definitely not above Clannad) with the best of VNs from Key. My favorite routes in descending order are: Shizuru, Akane, Lucia, Kotori and finally Chihaya, even though all of them are equal if we simply read the story by script (means text only). The reason for Shizuru being at the top was that there were a lot more effective CGs to aid with the presentation. Even the ending video managed to draw the best possible emotions from people, though unfortunately not all of them provide as much meaning and feelings.
The music was beautiful. Not really sure what else to say except that the ending songs grew miraculously moreheart-touching with every route you cover until one could cry at the end of Terra. I honestly don't remember any VN that could do such things. Like wow.
The art/visuals, while not perfect, was definitely stunning in Shizuru, Moon and Terra's route. Shizuru's route won full marks in this; her final CG was most impactful and stunning.
System-wise, everything was again pretty standard but effective (thank god for auto saves). I especially like what they did with Koutarou's Rewrite meter which indicates the amount of times he can use his power before he goes past his limit; it was kinda cool.
Overall, 8.8 out of 10. The map mini game was a hit or miss and in my case it was a miss, and that is why I did not give it a 9 at least.
EDIT: And uh, apparently I forgot to put my Rewrite review here, so!
Finally finished this. Took me around 3 to 4 days to go through everything of importance with a walkthrough.
This time I'll talk about the faults of the game first. Number one would (still) be the map movement mini game. In the past I was annoyed by it so much 10 minutes into the game that I literally quit for months before picking it up again lately. Make no mistake, it CAN be rather fun as you read through those funny lines, but that doesn't change the fact that it's tedious and annoying. To make a player to move their mouse blindly in search of a event-revealing pixel - 18 of them in the forest - is just stupid, especially when the map itself isn't big enough in order to simulate the size of an actual Mappie.
As for those who ask why I don't just use the autoskip button, that's because I'm dislike playing a game while skipping what seems to be a core aspect to it. It appears from the walkthrough that some parts of the mini game is related to heroine choices, and finally since I'm actively reviewing every VN there's no avoiding that I must fully experience every major aspects it has to offer. However, that does not change the fact that I was at one point, extremely disgusted with it and nearly lost sight of this epic VN forever.
Next would be the poor art drawings, choices and presentations in certain routes. Certainly I am not the only one who thinks that the art does not do its story justice; this could've been so much more better. I believe there are many who believe that for Chihaya's route at least the artist could've been more diligent and show some proper CGs instead of Muscle Girl urging Koutarou forward like a Pokemon. That CG felt almost lazy. At many times of the game it felt as if a certain scene could've used a CG for better presentation, but they did not. There are also CGs that did not feel like one (just go through Chihaya's route and you'll get what I mean). As a disclaimer, I am not commenting about the art style, but rather the lack of proper visual illustrations that would've made this an absolute top notch VN.
Also, there were many unsolved mysteries in Rewrite that just begs to be explained. For example, Kotori never visited Koutarou at the end of her route when he was rehabilitating at the hospital. Why? In the other routes we can simply explain it as her giving up all hope on life and (probably) committed suicide, hence zero contact with Koutarou, but that theory could not work in her route. And this is but one of the many mysteries of Rewrite, and they most likely will never be answered in the future even if there's a sequel.
The other would be Kashimi Sakura. I never really felt her so-called space time transcending hatred for life (which you would only experience once in Moon, and even then it was unreal), and in Terra the old woman almost seemed amiable. She was at least polite enough not to outright murder Koutarou given his supernatural abilities. She didn't even do anything against Koutarou from the beginning to the end, who was a very dangerous and random element. This part of Rewrite felt unnatural to say the least.
The final scenes of Rewrite felt dissatisfying to me, but that's an extremely subjective opinion on presentation technique so just food for thought.
... And now that's done, let's talk about the goods about this VN. I'm going to go through this briefly because there's probably more than enough praises already.
So first, the writing, story and plot. Absolutely beautiful and Key-unique. Needless to say, this stands at least on par (though definitely not above Clannad) with the best of VNs from Key. My favorite routes in descending order are: Shizuru, Akane, Lucia, Kotori and finally Chihaya, even though all of them are equal if we simply read the story by script (means text only). The reason for Shizuru being at the top was that there were a lot more effective CGs to aid with the presentation. Even the ending video managed to draw the best possible emotions from people, though unfortunately not all of them provide as much meaning and feelings.
The music was beautiful. Not really sure what else to say except that the ending songs grew miraculously moreheart-touching with every route you cover until one could cry at the end of Terra. I honestly don't remember any VN that could do such things. Like wow.
The art/visuals, while not perfect, was definitely stunning in Shizuru, Moon and Terra's route. Shizuru's route won full marks in this; her final CG was most impactful and stunning.
System-wise, everything was again pretty standard but effective (thank god for auto saves). I especially like what they did with Koutarou's Rewrite meter which indicates the amount of times he can use his power before he goes past his limit; it was kinda cool.
Overall, 8.8 out of 10. The map mini game was a hit or miss and in my case it was a miss, and that is why I did not give it a 9 at least.
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[size=14]I'd like to refute some of your complaints with rewrite. Firstly:
As for those who ask why I don't just use the autoskip button, that's because I'm dislike playing a game while skipping what seems to be a core aspect to it. It appears from the walkthrough that some parts of the mini game is related to heroine choices, and finally since I'm actively reviewing every VN there's no avoiding that I must fully experience every major aspects it has to offer. However, that does not change the fact that I was at one point, extremely disgusted with it and nearly lost sight of this epic VN forever.
[size=14]While I agree that at times the mappie segments can get tedious, I think that the scenes you see outweigh the actual time it takes to discover them. Also I've bolded where you seem to have been given some misinformation, the heroines route is completely unaffected by the mappie mini-game, so I think that your complaint only applies to the oppai ending in which you have to complete all the quests (most of which revolve around the mappie segments) to get.
Secondly:
[size=14]I believe any complaint you may have about unsolved mysteries, particularly the Kotori one, will vanish once you have played the fandisc: Rewrite: Harvest Festa. Apparently it serves to answer all continuity errors and mysteries left behind by Rewrite, although I cannot say this with first-hand knowledge, it is merely what I have heard, I'll wait on an english translation.
Apart from that I think this was a pretty good reveiw, keep it up. [/h][/h][/h]
Zolnir wrote...
This time I'll talk about the faults of the game first. Number one would (still) be the map movement mini game. In the past I was annoyed by it so much 10 minutes into the game that I literally quit for months before picking it up again lately. Make no mistake, it CAN be rather fun as you read through those funny lines, but that doesn't change the fact that it's tedious and annoying. To make a player to move their mouse blindly in search of a event-revealing pixel - 18 of them in the forest - is just stupid, especially when the map itself isn't big enough in order to simulate the size of an actual Mappie.As for those who ask why I don't just use the autoskip button, that's because I'm dislike playing a game while skipping what seems to be a core aspect to it. It appears from the walkthrough that some parts of the mini game is related to heroine choices, and finally since I'm actively reviewing every VN there's no avoiding that I must fully experience every major aspects it has to offer. However, that does not change the fact that I was at one point, extremely disgusted with it and nearly lost sight of this epic VN forever.
[size=14]While I agree that at times the mappie segments can get tedious, I think that the scenes you see outweigh the actual time it takes to discover them. Also I've bolded where you seem to have been given some misinformation, the heroines route is completely unaffected by the mappie mini-game, so I think that your complaint only applies to the oppai ending in which you have to complete all the quests (most of which revolve around the mappie segments) to get.
Secondly:
Zolnir wrote...
Also, there were many unsolved mysteries in Rewrite that just begs to be explained. For example, Kotori never visited Koutarou at the end of her route when he was rehabilitating at the hospital. Why? In the other routes we can simply explain it as her giving up all hope on life and (probably) committed suicide, hence zero contact with Koutarou, but that theory could not work in her route. And this is but one of the many mysteries of Rewrite, and they most likely will never be answered in the future even if there's a sequel.[size=14]I believe any complaint you may have about unsolved mysteries, particularly the Kotori one, will vanish once you have played the fandisc: Rewrite: Harvest Festa. Apparently it serves to answer all continuity errors and mysteries left behind by Rewrite, although I cannot say this with first-hand knowledge, it is merely what I have heard, I'll wait on an english translation.
Apart from that I think this was a pretty good reveiw, keep it up. [/h][/h][/h]
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I know; my Rewrite Harvest Festa review is just around the corner, 1 or 2 pages back lol. It's just that amorim mentioned that I haven't posted this review here when he found it at VNDB - it's a month old by now - so I did now.
EDIT: And btw, 僕らã®é 上(ã†ãˆï¼‰ã«æ˜Ÿç©ºï¼ˆãら)ã¯å»»ã‚‹ has one movie-ish awesome sauce killer outfit of a front poster (wonder why so little VNs do that) that even though the actual genre seemed unappealing I decided to download it anyway. Good job Polar Star, you're actually making me busy once again! (and amorim too =P XD)
EDIT: And btw, 僕らã®é 上(ã†ãˆï¼‰ã«æ˜Ÿç©ºï¼ˆãら)ã¯å»»ã‚‹ has one movie-ish awesome sauce killer outfit of a front poster (wonder why so little VNs do that) that even though the actual genre seemed unappealing I decided to download it anyway. Good job Polar Star, you're actually making me busy once again! (and amorim too =P XD)
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Zolnir wrote...
I know; my Rewrite Harvest Festa review is just around the corner, 1 or 2 pages back lol. It's just that amorim mentioned that I haven't posted this review here when he found it at VNDB - it's a month old by now - so I did now[size=14]Ahh I see. Sorry about that then.[/h]
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Another super short impression on YU-NO.
DAAAAAAAAHHHHH FUCK IT THIS TEXT WALKTHROUGH IS SO CONFUSING AND EVIL AND GAAAAAH GODDAMMIT I HAVE TO REDO EVERYTHING AGAIN FUK FUK FUK
DAAAAAAAAHHHHH FUCK IT THIS TEXT WALKTHROUGH IS SO CONFUSING AND EVIL AND GAAAAAH GODDAMMIT I HAVE TO REDO EVERYTHING AGAIN FUK FUK FUK
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Zolnir wrote...
Another super short impression on YU-NO.DAAAAAAAAHHHHH FUCK IT THIS TEXT WALKTHROUGH IS SO CONFUSING AND EVIL AND GAAAAAH GODDAMMIT I HAVE TO REDO EVERYTHING AGAIN FUK FUK FUK
That's precisely what happened to me on the first time I read YU-NO lol
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I give up and consider using the Visual walkthrough completely. That's okay right? The fucking text walkthrough is just confusing; and at times it plainly just doesn't work for whatever reason (Eriko/Mitsuru route, when you're locked in there's supposed to be a way out but I'm stuck there forever).
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Zolnir wrote...
I give up and consider using the Visual walkthrough completely. That's okay right? The fucking text walkthrough is just confusing; and at times it plainly just doesn't work for whatever reason (Eriko/Mitsuru route, when you're locked in there's supposed to be a way out but I'm stuck there forever).I honestly think it's best to use both walkthroughs to confirm if you're missing something and following a proper order given that the visual walkthrough by itself may leave some doubts about what needs to be done sometimes.
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For that route only I guess. I found out that the point of that Jewel was to get the Rope, which in turn used to get the Silver Medal, so I did that and basically completed all the other ends of Mitsuru/Eriko route. Hopefully I got it correct though. >_>
EDIT:
Well I played this Visual Novel under recommendation of a good friend, and overall it was immensely satisfying and very interactive. Still, this is not without flaws as I'd now state here both the goods and the bads of this VN.
So first, although YU-NO is made at 1996 by no means this is meant for casual readers. In fact, put on your professor's glasses because it involves one helluva knowledge bomb (especially during the Epilogue) that would confuse you horribly with complicated scientific terms and theories. Since this involves one of the writers (I think?) of the infamous Ever 17 after all it is not unexpected, but still. Confusing.
It is not a poor plot (again I must say that it is satisfying overall) but it suffers immensely from several factors:
1) Too short. You'll learn a lot about the characters during the short 3 days (after repeating a million times of playthrough I find it hard NOT to understand them) and the Epilogue, but heck, this needs to be longer. Only a few characters get the proper amount of exposure they needed, and there are a surprising amount of number of them.
2) Poor explanation of origins and characters. I can't put too much here without spoiling the experience, but basically the origins of many characters - as well as the just wasn't explained thoroughly enough. We have It just wasn't enough; it's like the VN is trying to squeeze in too many things and succeeded only at laying the foundation and not much of everything else.
3) And this leads to point number 3. YU-NO ultimately reads like the prequel of something big. I can easily imagine this being the Mother of one helluva epic story and following sequels with many, many worlds and possibilities branching out to be something... awesome. A Root of Origin. But heck, since there never was a sequel to the VN, all of its potential and possibilities were simply wasted. It is a prequel to nothing at all, and that feels really, really sad.
So onto the other faults (though they can count as good) of the VN. The Jewel Save system is kind of a dual-nature feature where it is both extremely cool and FUCKING ANNOYING to use when playing YU-NO. I was the lucky guy who used THREE WALKTHROUGHS (1 image map and 2 texts) to play the game, and I can't imagine how many years of life the original players lost just to try and beat the game, much less achieving 100% clear. That being said, by the end of the game you'll be able to go through every single PATH you want with eyes half closed... since you've them completely memorized through countless playthroughs.
The time map is near useless, but that's from a 2013 point of view. I'm guessing that during 1996 it's the only thing that kept the guys going without completely exploding and spitting blood on the producers. It does a good job of showing you where you are, where the Jewels might be, the branching of paths, and Endings in a very simplified style. Heck, it might even be a real model actually used by researchers, who knows?
All in all this is a good VN, recommended for play (I'm going to enjoy your suffering VERY. MUCH.), and deserve a 7.5 out of 10 for its worth. No 8 because my dear Kanna-chan was defiled and relegated to a sub character despite her prophetic appearances throughout the game. Middle finger!
EDIT 2: ミライセカイã®ãƒ—ラãƒãƒƒã‚¿ First Impression.
So I thought I'd give this VN a try since it introduces a less-than-common IT/Virtual Reality setting, but boy was I disappointed (Konatsu route finished only).
So first, the story is told in a very fast pace. Way too fast, so fast that I thought that I must've gotten a fake version which has cut out portions to intentionally screw with people. To put it bluntly, I have no idea when my protagonist fell in love with the heroine, no idea that they actually defeated (I thought it was just chased away, but oh my fuck shit it was dead??) the culprit of the Ghost Incident (which was:, no idea why a dog who was supposed to be dead ages ago came back at that one moment to save the protagonist, then disappear for real permanently this time. Bullshit. Bullshit I'm telling you.
There were times when a certain scene should provoke a reaction from the characters, but they never showed any hint of it. For example, the black, eye-patch girl was the 'ghost' the protagonist saw during the 'Breakdown' disaster, but he didn't recognize her at all. There were many, many other unexplainable scenes that pisses me off as well.
Also, the game is buggy. There was a time where the background image was out of position, and another where the transition went completely crazy and... I don't even know how to describe what happen.
I understand that this company Libre probably don't earn much and hence most of their presentation and art are sub par, which is fine, but what the heck, at least make sure your game is BUGLESS and DOES NOT SOMETIMES (due to incomprehensibly script skip and super fast story progression - for example, I faced a demon. next line 'I beat the demon' like WTF) READ WORSE THAN PURE SHIT VNS LIKE JUSTY X NASTY.
I'm going to go through all the other routes (since it seems a requirement to reach true end), but if this bullshit keeps up I might just drop it altogether. It's only the interesting setting (even though it's horribly inaccurate and illogical sometimes) that kept me reading.
EDIT 2: Holy SHIT I'm amazed how fucked up this VN can be. Konatsu's route is complete bullshit, I have no idea about Ranka since she's the type I really hate, Sayaka's route was okay but were riddled with bugs too and Choko's... Choko's ended with a MOTHER FUCKING 'TO BE CONTINUED'??? ON A STORY THAT HAS A TRUE END? WHAT THE FUCKING FUCK?
EDIT:
Well I played this Visual Novel under recommendation of a good friend, and overall it was immensely satisfying and very interactive. Still, this is not without flaws as I'd now state here both the goods and the bads of this VN.
So first, although YU-NO is made at 1996 by no means this is meant for casual readers. In fact, put on your professor's glasses because it involves one helluva knowledge bomb (especially during the Epilogue) that would confuse you horribly with complicated scientific terms and theories. Since this involves one of the writers (I think?) of the infamous Ever 17 after all it is not unexpected, but still. Confusing.
It is not a poor plot (again I must say that it is satisfying overall) but it suffers immensely from several factors:
1) Too short. You'll learn a lot about the characters during the short 3 days (after repeating a million times of playthrough I find it hard NOT to understand them) and the Epilogue, but heck, this needs to be longer. Only a few characters get the proper amount of exposure they needed, and there are a surprising amount of number of them.
2) Poor explanation of origins and characters. I can't put too much here without spoiling the experience, but basically the origins of many characters - as well as the
Spoiler:
Spoiler:
3) And this leads to point number 3. YU-NO ultimately reads like the prequel of something big. I can easily imagine this being the Mother of one helluva epic story and following sequels with many, many worlds and possibilities branching out to be something... awesome. A Root of Origin. But heck, since there never was a sequel to the VN, all of its potential and possibilities were simply wasted. It is a prequel to nothing at all, and that feels really, really sad.
So onto the other faults (though they can count as good) of the VN. The Jewel Save system is kind of a dual-nature feature where it is both extremely cool and FUCKING ANNOYING to use when playing YU-NO. I was the lucky guy who used THREE WALKTHROUGHS (1 image map and 2 texts) to play the game, and I can't imagine how many years of life the original players lost just to try and beat the game, much less achieving 100% clear. That being said, by the end of the game you'll be able to go through every single PATH you want with eyes half closed... since you've them completely memorized through countless playthroughs.
The time map is near useless, but that's from a 2013 point of view. I'm guessing that during 1996 it's the only thing that kept the guys going without completely exploding and spitting blood on the producers. It does a good job of showing you where you are, where the Jewels might be, the branching of paths, and Endings in a very simplified style. Heck, it might even be a real model actually used by researchers, who knows?
All in all this is a good VN, recommended for play (I'm going to enjoy your suffering VERY. MUCH.), and deserve a 7.5 out of 10 for its worth. No 8 because my dear Kanna-chan was defiled and relegated to a sub character despite her prophetic appearances throughout the game. Middle finger!
EDIT 2: ミライセカイã®ãƒ—ラãƒãƒƒã‚¿ First Impression.
So I thought I'd give this VN a try since it introduces a less-than-common IT/Virtual Reality setting, but boy was I disappointed (Konatsu route finished only).
So first, the story is told in a very fast pace. Way too fast, so fast that I thought that I must've gotten a fake version which has cut out portions to intentionally screw with people. To put it bluntly, I have no idea when my protagonist fell in love with the heroine, no idea that they actually defeated (I thought it was just chased away, but oh my fuck shit it was dead??) the culprit of the Ghost Incident (which was:
Spoiler:
There were times when a certain scene should provoke a reaction from the characters, but they never showed any hint of it. For example, the black, eye-patch girl was the 'ghost' the protagonist saw during the 'Breakdown' disaster, but he didn't recognize her at all. There were many, many other unexplainable scenes that pisses me off as well.
Also, the game is buggy. There was a time where the background image was out of position, and another where the transition went completely crazy and... I don't even know how to describe what happen.
I understand that this company Libre probably don't earn much and hence most of their presentation and art are sub par, which is fine, but what the heck, at least make sure your game is BUGLESS and DOES NOT SOMETIMES (due to incomprehensibly script skip and super fast story progression - for example, I faced a demon. next line 'I beat the demon' like WTF) READ WORSE THAN PURE SHIT VNS LIKE JUSTY X NASTY.
I'm going to go through all the other routes (since it seems a requirement to reach true end), but if this bullshit keeps up I might just drop it altogether. It's only the interesting setting (even though it's horribly inaccurate and illogical sometimes) that kept me reading.
EDIT 2: Holy SHIT I'm amazed how fucked up this VN can be. Konatsu's route is complete bullshit, I have no idea about Ranka since she's the type I really hate, Sayaka's route was okay but were riddled with bugs too and Choko's... Choko's ended with a MOTHER FUCKING 'TO BE CONTINUED'??? ON A STORY THAT HAS A TRUE END? WHAT THE FUCKING FUCK?
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Zolnir, I thought you would rate YU-NO a bit higher but still nice to see you liked it. I can't even think of the despair that waits me when I finally try to read YU-NO until the end lol
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Kaimax
Best Master-San
castor212 wrote...
Spoiler:
...And this is all an imression for 1 VN?
Actually 2 VNs, the first one was YU-NO and the other was Mirai Sekai no Planeta
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Mirai Sekai no Planeta. I'm going to state this right out: I have no idea how poor or understaffed or whatever this company's going through, but Mirai Sekai no Planeta is probably one of the biggest bullshit Visual Novels I've played so far to date. I'm not even going to think; this gets a 3 and that's it.
Let's see the lists of its horrendous faults one by one:
1) Very Buggy. Up till now I can count with one hand the number of Visual Novels that has very obvious bugs (more specifically animation and scene transition problems) but Mirai Sekai no Planeta is the only one that has so many problems. Off background positioning, transition effect mistake (for example in Sayaka route, there is one scene where a one-time effect as repeated again and again for no reason), missing VOICES in supposedly voiced lines - I don't care what they say; this are all problems that should've been fixed during the debugging process.
2) Horrendous script writing. At first, I was impressed by the writer's bold attempt to cut through all the typical text fillers (you know, all those overly length introductory scenes, unnecessary tsukomis and hair draggingly long descriptions?) and went straight to the heart of the story. In fact, from what I've read I believe that was the original intent. However the more I read the more obvious it becomes that the writer suffered heavily from lazy writing and did basically what I'd call 'crap on paper'.
Here is what I think about each route (except Ranka, she's the type I hate so I skipped her):
General:
Konatsu: You'll default to her if you didn't choose to go anyone's route; that's how I came by her the first time I play the game. Since I did not go through her choices, it makes no sense whatsoever how the protagonist ever came to fell in love with her. It just... happened. Oh, and her scenario is bullshit. The climax was one of the most nonsensical bullshit I've ever read because
Choko: Hey guys, this is a Visual Novel that has a True Route (Naruko's), and they had the fucking NERVES to end her route with a 'To be continued'! I personally like her art design, but again, Libre, FUCK. YOU.
Sayaka: I'm actually unsure whether hers or Naruko's is the True Route since Sayaka gets an exclusive Special scenario for herself, but whatever. It is the most detailed, complete and satisfying out of all the routes (yes, the judgment includes the true route). Not only Sayaka was a very cool heroine (except for that one moment she. But 2 bugs that I found was on her route - it's like Libre's is TRYING to distribute the stupidity equally on everything - so, shit, it REALLY wasn't cool at all.
Naruko: All the bones were in place except the meat. This time the protagonist actually remembered her properly (GASP even though he couldn't fucking recognize the girl when they're in the museum, and every other route as well!), but sadly that was about the only pleasant thing I can remember. The scene where they admitted their love to each other? And oh, the climatic boss fight? To put it bluntly, it was too short that it became anti-climatic. Not that there was anything to feel exciting in the first place. And why the fuck does AI Bots taunt like a real thug and scream humanly when they die?
In short? Lazy, lazy, lazy bullshit.
3) Okay art but subpar presentation. This is more of a subjective opinion, but I believe that even some throwaway, shitty, no quality VNs (ex: Justy x Nasty. Better art, better presentation, but also very shit so don't play it period) used. More than once I feel like the programmer's just testing around with ideas and put it experimental background pannings and zooms. Sprite handling is also horrible; they didn't even handle the zooming problem properly (such as using a higher resolution sprite so that when zoomed in, sprite is not too blurred). A lot of stuff felt so newbie that I could almost pity the bastard.
4) But I could not pity Libre, all for that one single reason. Now, I'm supposing that most of you here are men, and if you're a girl just pretend you never saw this because I have no idea how you feel about certain things. But I am very, VERY damn sure that most people would feel extremely offended, when you are introduced to a sub character whose presence warranted absolutely NO sprite at all - but still given one AND dressed up as a homosexual for whatever reason (disclaimer: I hold no prejudice whatsoever towards another's sexual preference)... by his mother, fucking, DICK.
No, seriously, I meant it literally. I wonder which idiot's idea it is to ZOOM IN and STAB that... thing at the player's face a couple of times before panning over to show the whole character. I'll leave it to your imagination before I would like to forget about it as soon as possible. Scratch my earlier score, I'm giving this game a fucking 2.
Now we talk about the positive, the ONLY positive thing about the game. Mirai Sekai no Planeta has some beautiful soundtracks - unbelievable honestly, after all that bullshit I was put through - that really sooth the ears, and by the gods I'll even say that one of them (Name's too long; it's the very 1st soundtrack in the Extras) is my absolute favorite. If only they put an equal amount of effort into everything else in the game. -_-"
Let's see the lists of its horrendous faults one by one:
1) Very Buggy. Up till now I can count with one hand the number of Visual Novels that has very obvious bugs (more specifically animation and scene transition problems) but Mirai Sekai no Planeta is the only one that has so many problems. Off background positioning, transition effect mistake (for example in Sayaka route, there is one scene where a one-time effect as repeated again and again for no reason), missing VOICES in supposedly voiced lines - I don't care what they say; this are all problems that should've been fixed during the debugging process.
2) Horrendous script writing. At first, I was impressed by the writer's bold attempt to cut through all the typical text fillers (you know, all those overly length introductory scenes, unnecessary tsukomis and hair draggingly long descriptions?) and went straight to the heart of the story. In fact, from what I've read I believe that was the original intent. However the more I read the more obvious it becomes that the writer suffered heavily from lazy writing and did basically what I'd call 'crap on paper'.
Here is what I think about each route (except Ranka, she's the type I hate so I skipped her):
General:
Konatsu: You'll default to her if you didn't choose to go anyone's route; that's how I came by her the first time I play the game. Since I did not go through her choices, it makes no sense whatsoever how the protagonist ever came to fell in love with her. It just... happened. Oh, and her scenario is bullshit. The climax was one of the most nonsensical bullshit I've ever read because
Spoiler:
Choko: Hey guys, this is a Visual Novel that has a True Route (Naruko's), and they had the fucking NERVES to end her route with a 'To be continued'! I personally like her art design, but again, Libre, FUCK. YOU.
Sayaka: I'm actually unsure whether hers or Naruko's is the True Route since Sayaka gets an exclusive Special scenario for herself, but whatever. It is the most detailed, complete and satisfying out of all the routes (yes, the judgment includes the true route). Not only Sayaka was a very cool heroine (except for that one moment she
Spoiler:
Naruko: All the bones were in place except the meat. This time the protagonist actually remembered her properly (GASP even though he couldn't fucking recognize the girl when they're in the museum, and every other route as well!), but sadly that was about the only pleasant thing I can remember. The scene where they admitted their love to each other?
Spoiler:
In short? Lazy, lazy, lazy bullshit.
3) Okay art but subpar presentation. This is more of a subjective opinion, but I believe that even some throwaway, shitty, no quality VNs (ex: Justy x Nasty. Better art, better presentation, but also very shit so don't play it period) used. More than once I feel like the programmer's just testing around with ideas and put it experimental background pannings and zooms. Sprite handling is also horrible; they didn't even handle the zooming problem properly (such as using a higher resolution sprite so that when zoomed in, sprite is not too blurred). A lot of stuff felt so newbie that I could almost pity the bastard.
4) But I could not pity Libre, all for that one single reason. Now, I'm supposing that most of you here are men, and if you're a girl just pretend you never saw this because I have no idea how you feel about certain things. But I am very, VERY damn sure that most people would feel extremely offended, when you are introduced to a sub character whose presence warranted absolutely NO sprite at all - but still given one AND dressed up as a homosexual for whatever reason (disclaimer: I hold no prejudice whatsoever towards another's sexual preference)... by his mother, fucking, DICK.
No, seriously, I meant it literally. I wonder which idiot's idea it is to ZOOM IN and STAB that... thing at the player's face a couple of times before panning over to show the whole character. I'll leave it to your imagination before I would like to forget about it as soon as possible. Scratch my earlier score, I'm giving this game a fucking 2.
Now we talk about the positive, the ONLY positive thing about the game. Mirai Sekai no Planeta has some beautiful soundtracks - unbelievable honestly, after all that bullshit I was put through - that really sooth the ears, and by the gods I'll even say that one of them (Name's too long; it's the very 1st soundtrack in the Extras) is my absolute favorite. If only they put an equal amount of effort into everything else in the game. -_-"
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Posting so that Zolnir instead of editing his post to add more of his thoughts about VNs he's reading, makes a new post =P
I know I'm not the only one enjoying his reviews lol
Meanwhile, to be on topic, I finished some days ago Phoenix Wright: Ace Attorney. Posted some thoughts here previously. There's not much to add with the exception of certain developments in the final cases that made me decide to raise it's score to 7.5/10.
Now I'm on Phoenix Wright: Ace Attorney - Justice for All and just finished the third case out of four. The story continues from the previous events on Phoenix Wright: Ace Attorney. The only difference so far on this game is that outside of court we need to uncover things people don't want to talk about and provide proof for our reasoning. The rest is basically the same as the first game so until I get tired of court cases, I'll be giving a 7/10 to Phoenix Wright: Ace Attorney - Justice.
I know I'm not the only one enjoying his reviews lol
Meanwhile, to be on topic, I finished some days ago Phoenix Wright: Ace Attorney. Posted some thoughts here previously. There's not much to add with the exception of certain developments in the final cases that made me decide to raise it's score to 7.5/10.
Now I'm on Phoenix Wright: Ace Attorney - Justice for All and just finished the third case out of four. The story continues from the previous events on Phoenix Wright: Ace Attorney. The only difference so far on this game is that outside of court we need to uncover things people don't want to talk about and provide proof for our reasoning. The rest is basically the same as the first game so until I get tired of court cases, I'll be giving a 7/10 to Phoenix Wright: Ace Attorney - Justice.
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Thanks amorim, glad to know that my reviews have at least one loyal reader. =P
First impression on Dysfunctional Systems:
Very, very impressive work by the folks in Dischan. I've always viewed them as highly talented individuals (ex: Doomfest's growth is unbelievably fast and more importantly, original) but this Episode 1 of theirs really got my heart. I'm absolutely not going to spoiler anything, but here's what I generally think about each aspects of the game:
Story - draws you in like the gravitational pull of a blooming star. It's been a while since I find myself reading something with such eagerness and intensity. The prologue scenario is just fabulous; you guys really should get a copy of the game ASAP. It's only 5 USD, and it comes with the complete soundtrack too! Where on earth do you find such a valuable buy (well I know one, but humor me here >_>)?
Gameplay: Consist of the classic yet irremovable choice system. The difference here is that the choices you make here are... empowering. Important. EXCITING. From the synopsis you should know that Winter is some sort of a meditator, and this is exactly what you're doing: to figure out the problem, seek for alternatives and solutions, and lay them out for all to see as you challenge the other into a fight of perspectives. Man, they nailed this, guys, I'm telling you, they NAILED THIS.
Music: Hmm. Since Katawa Shoujo I've expected great things from them, and they did - the music blended perfectly with the supposed background while still managing to sound original. But I dislike that static-ish sound in some of the soundtracks, including the one at the title screen since it makes me doubt whether my headphone's working properly A LOT, but that's about all the faults I can say about them. Can't say I'm not feeling like buying a new one though when my first paycheck comes out...
Visuals: Anyone who've seen Doomfest's work would know that they can be somewhat... abstract (not sure if right word)? And blurry at times. Which is fine, but somehow I think that transferred to the text themselves for some reason and I believe overall they could use a little more sharpness.
System: Well, it seems they got the essentials down in the Config section and are trying to keep the UI simplified; many VNs ARE plagued with the problem where it's either too complicated or has many unnecessary functions. I guessing that they're just lazy though; it's hard to say with Dischan's group of goldfishes nishishishishi!
Well anyway, that's all for now. I regret fucking up my phone verification yesterday and was forced to delay from reading this awesome VN by one day. Make sure you guys - any of you who hasn't gotten it yet or seen the news - don't make the same mistake!
EDIT: Uh, wow, this is really short. Make this a full review instead, since 'first impression' is about all I could get from this kind of length. Below are the several extra things that I'd like to add:
1) I find that the controls in the Galleries section (this isn't the actual option name, but since they have Illustration and Concept Art as different options...) a bit hard to get used to, so I wonder if they're gonna fix that in the next Episode or just leave it be.
2) There are some bonus soundtracks in the Jukebox so don't miss them out! But I suppose that since you can download the soundtracks themselves it doesn't matter...
3) I'm begging here: Has anyone managed to get the final CG yet? I'm almost 100% sure that it requires perfect answers to the gameplay choices, but there's no telling. Please post them here if you found out how!
First impression on Dysfunctional Systems:
Very, very impressive work by the folks in Dischan. I've always viewed them as highly talented individuals (ex: Doomfest's growth is unbelievably fast and more importantly, original) but this Episode 1 of theirs really got my heart. I'm absolutely not going to spoiler anything, but here's what I generally think about each aspects of the game:
Story - draws you in like the gravitational pull of a blooming star. It's been a while since I find myself reading something with such eagerness and intensity. The prologue scenario is just fabulous; you guys really should get a copy of the game ASAP. It's only 5 USD, and it comes with the complete soundtrack too! Where on earth do you find such a valuable buy (well I know one, but humor me here >_>)?
Gameplay: Consist of the classic yet irremovable choice system. The difference here is that the choices you make here are... empowering. Important. EXCITING. From the synopsis you should know that Winter is some sort of a meditator, and this is exactly what you're doing: to figure out the problem, seek for alternatives and solutions, and lay them out for all to see as you challenge the other into a fight of perspectives. Man, they nailed this, guys, I'm telling you, they NAILED THIS.
Music: Hmm. Since Katawa Shoujo I've expected great things from them, and they did - the music blended perfectly with the supposed background while still managing to sound original. But I dislike that static-ish sound in some of the soundtracks, including the one at the title screen since it makes me doubt whether my headphone's working properly A LOT, but that's about all the faults I can say about them. Can't say I'm not feeling like buying a new one though when my first paycheck comes out...
Visuals: Anyone who've seen Doomfest's work would know that they can be somewhat... abstract (not sure if right word)? And blurry at times. Which is fine, but somehow I think that transferred to the text themselves for some reason and I believe overall they could use a little more sharpness.
System: Well, it seems they got the essentials down in the Config section and are trying to keep the UI simplified; many VNs ARE plagued with the problem where it's either too complicated or has many unnecessary functions. I guessing that they're just lazy though; it's hard to say with Dischan's group of goldfishes nishishishishi!
Well anyway, that's all for now. I regret fucking up my phone verification yesterday and was forced to delay from reading this awesome VN by one day. Make sure you guys - any of you who hasn't gotten it yet or seen the news - don't make the same mistake!
EDIT: Uh, wow, this is really short. Make this a full review instead, since 'first impression' is about all I could get from this kind of length. Below are the several extra things that I'd like to add:
1) I find that the controls in the Galleries section (this isn't the actual option name, but since they have Illustration and Concept Art as different options...) a bit hard to get used to, so I wonder if they're gonna fix that in the next Episode or just leave it be.
2) There are some bonus soundtracks in the Jukebox so don't miss them out! But I suppose that since you can download the soundtracks themselves it doesn't matter...
3) I'm begging here: Has anyone managed to get the final CG yet? I'm almost 100% sure that it requires perfect answers to the gameplay choices, but there's no telling. Please post them here if you found out how!
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Zolnir wrote...
3) I'm begging here: Has anyone managed to get the final CG yet? I'm almost 100% sure that it requires perfect answers to the gameplay choices, but there's no telling. Please post them here if you found out how!According to link, the final CG is a bug. Quoting it:
They've now replyed about the CG on their forums. It's a just a bug. The locked CG is the black and white one that flashes by early in the story.