World of Tanks
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For scout tips, you just have to use good judgement. If you're making your way through the open, move side to side, never give them an easy target. Hide when you think you can't get away, and just be mindful of your position and your allies.
And I finally got the KV-2, and since I already maxed the T-150, I have everything but the top gun, tracks, and the turret. Go figure.
And I finally got the KV-2, and since I already maxed the T-150, I have everything but the top gun, tracks, and the turret. Go figure.
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Data Zero
Valkyrie Forces CO
dragonsheart967 wrote...
For scout tips, you just have to use good judgement. If you're making your way through the open, move side to side, never give them an easy target. Hide when you think you can't get away, and just be mindful of your position and your allies.And I finally got the KV-2, and since I already maxed the T-150, I have everything but the top gun, tracks, and the turret. Go figure.
heh.
I have all unlocked with my KV-2.
Exept the S-51 arty.
Going towards that and then i will probably sell it and transfer the crew to T-150
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When playing as scout, avoid the open ground like the plague (of course, use your better judgement to know when you need to move such as when you get spotted, when your position is beginning to get pushed, when you spot an opportunistic target, or when you see that you're no longer contributing to the fight by spotting etc). Always try to move between bushes and abuse ridgelines.
Learn locations of bushes away from the main flanks where firefights break out, but with a good view of where enemy tanks can be expected to drive across. As such, a camo net and binocs are mandatory (and nice since those two can be demounted and remounted for free). Crew skills are all camo then retrain to sixth, grab anything improving mobility, and keep your camo crew up. A spotted light tank doesn't always have the luxury of an immediate escape route, so at such times you're down to luck and every bit of mobility you can afford.
I'll also throw in a couple bush spots /tactics that work for me in my light tanks. Of course, as always remember to apply your own judgement, ie if there are tons of other light tanks or fast high tier meds (ie t-54's) then don't take certain riskier positions.
Malinovka
Prokhorovka
Arctic Region
Mines
And of course, these work for me most of the time, but as the battles unfold there are some general things to keep in mind as a light.
Mid to late game is a dangerous time for you to get spotted if your team is losing. Your main two priorities are spotting enemies and staying alive. The second is harassment after being very careful that you either won't be spotted or that you can get away. These shots of opportunity are far more important no matter how seemingly small the damage output late game where every little bit matters. Also, as much as it hurts, you're going to have to help your team as a light, and rely on them. Try to keep as many enemies lit as possible without being seen, and don't ever be afraid to run.
One last tip, never support your allies from the same area. Always try to watch over them from a different angle or a safe distance, as then the enemy will either turn to engage you (where you can run), or will get wittled down by you, both outcomes are favorable for you.
Feel free to dispute these tactics with me, if it'll help improve my game then I'd love to hear it.
Learn locations of bushes away from the main flanks where firefights break out, but with a good view of where enemy tanks can be expected to drive across. As such, a camo net and binocs are mandatory (and nice since those two can be demounted and remounted for free). Crew skills are all camo then retrain to sixth, grab anything improving mobility, and keep your camo crew up. A spotted light tank doesn't always have the luxury of an immediate escape route, so at such times you're down to luck and every bit of mobility you can afford.
I'll also throw in a couple bush spots /tactics that work for me in my light tanks. Of course, as always remember to apply your own judgement, ie if there are tons of other light tanks or fast high tier meds (ie t-54's) then don't take certain riskier positions.
Malinovka
Spoiler:
Prokhorovka
Spoiler:
Arctic Region
Spoiler:
Mines
Spoiler:
And of course, these work for me most of the time, but as the battles unfold there are some general things to keep in mind as a light.
Mid to late game is a dangerous time for you to get spotted if your team is losing. Your main two priorities are spotting enemies and staying alive. The second is harassment after being very careful that you either won't be spotted or that you can get away. These shots of opportunity are far more important no matter how seemingly small the damage output late game where every little bit matters. Also, as much as it hurts, you're going to have to help your team as a light, and rely on them. Try to keep as many enemies lit as possible without being seen, and don't ever be afraid to run.
One last tip, never support your allies from the same area. Always try to watch over them from a different angle or a safe distance, as then the enemy will either turn to engage you (where you can run), or will get wittled down by you, both outcomes are favorable for you.
Feel free to dispute these tactics with me, if it'll help improve my game then I'd love to hear it.
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Data Zero
Valkyrie Forces CO
Rovencrone wrote...
When playing as scout, avoid the open ground like the plague (of course, use your better judgement to know when you need to move such as when you get spotted, when your position is beginning to get pushed, when you spot an opportunistic target, or when you see that you're no longer contributing to the fight by spotting etc). Always try to move between bushes and abuse ridgelines.Spoiler:
And of course, these work for me most of the time, but as the battles unfold there are some general things to keep in mind as a light.
Mid to late game is a dangerous time for you to get spotted if your team is losing. Your main two priorities are spotting enemies and staying alive. The second is harassment after being very careful that you either won't be spotted or that you can get away. These shots of opportunity are far more important no matter how seemingly small the damage output late game where every little bit matters. Also, as much as it hurts, you're going to have to help your team as a light, and rely on them. Try to keep as many enemies lit as possible without being seen, and don't ever be afraid to run.
One last tip, never support your allies from the same area. Always try to watch over them from a different angle or a safe distance, as then the enemy will either turn to engage you (where you can run), or will get wittled down by you, both outcomes are favorable for you.
Feel free to dispute these tactics with me, if it'll help improve my game then I'd love to hear it.
Dont have any counter arguments.
But what about city maps and sand river?
I get thrown there most of the time.
I dont play Assault because its pointless
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Data Zero wrote...
Dont have any counter arguments.
But what about city maps and sand river?
I get thrown there most of the time.
I dont play Assault because its pointless
Working on my city play as well, I'll throw in some more later today. Also I only ever play standard so such tactics should be applied accordingly.
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Data Zero
Valkyrie Forces CO
Rovencrone wrote...
Data Zero wrote...
Dont have any counter arguments.
But what about city maps and sand river?
I get thrown there most of the time.
I dont play Assault because its pointless
Working on my city play as well, I'll throw in some more later today. Also I only ever play standard so such tactics should be applied accordingly.
You should try encounter as well.
Its just one flag but considerably with less bollocks than assault
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I kinda envy you guys. The only scout tank I ever played for some time was the Pz 38t Na, and getting placed in high-tier matches with that thing was painful.
That, and the scout role is the most ungrateful one in WoT. While I can understand that one can simply banzai to the enemy camp, spot as many as he can and then get blown up hoping the team will win, a GOOD scout actually stays alive tagging people for arty, or ambushing busy heavies or slow TDs, or going arty hunting.
Also, as far as I understand, going banzai right at the start is useless, because arty is not ready, TDs are not in position and so on (in those maps where this counts).
I would like to get a Type 64 or a T21 and try out this role, but dunno. :(
That, and the scout role is the most ungrateful one in WoT. While I can understand that one can simply banzai to the enemy camp, spot as many as he can and then get blown up hoping the team will win, a GOOD scout actually stays alive tagging people for arty, or ambushing busy heavies or slow TDs, or going arty hunting.
Also, as far as I understand, going banzai right at the start is useless, because arty is not ready, TDs are not in position and so on (in those maps where this counts).
I would like to get a Type 64 or a T21 and try out this role, but dunno. :(
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Speaking of scouts, I just had a match in my ELC on Fjords. Spawned on the east side, so I move to the northern field as fast as I could. I picked a bush just south of the houses along the road, and it must have been a pretty dam good bush, because out of the 8 or so tanks that past me from not even 80 meters away, none of them spot me. My team and the arty started picking them off as the built up around the corner while I had them lit up the entire time. Eventually, a SU-100 pushed up to my position and I ran away. He and an M6 tried chasing me, but I managed to climb a hill and get away. That is possibly the only time I have ever appreciated the camo for that tank.
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pihip wrote...
a GOOD scout actually stays alive tagging people for arty, or ambushing busy heavies or slow TDs, or going arty hunting.Also, as far as I understand, going banzai right at the start is useless, because arty is not ready, TDs are not in position and so on (in those maps where this counts).
You are already better than 90% of the light tank playerbase, congrats.
As far as scout lines go, the american m5 stuart, T21, and T71 are all fantastic machines to let you learn your role. Only from there would I suggest playing the chiense lights, which I heard gets great at the WZ 132.
As for the french lights I dunno, I feel like they're better for that knee biting late game role more so than active scouting as the amx 12t and 13 75 don't seem to be as fast as their other nation's bretheren. They could still easily work though.
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Data Zero
Valkyrie Forces CO
Rovencrone wrote...
pihip wrote...
a GOOD scout actually stays alive tagging people for arty, or ambushing busy heavies or slow TDs, or going arty hunting.Also, as far as I understand, going banzai right at the start is useless, because arty is not ready, TDs are not in position and so on (in those maps where this counts).
You are already better than 90% of the light tank playerbase, congrats.
As far as scout lines go, the american m5 stuart, T21, and T71 are all fantastic machines to let you learn your role. Only from there would I suggest playing the chiense lights, which I heard gets great at the WZ 132.
As for the french lights I dunno, I feel like they're better for that knee biting late game role more so than active scouting as the amx 12t and 13 75 don't seem to be as fast as their other nation's bretheren. They could still easily work though.
The french light tanks from AMX 12t is considered to be Mediums in shape of the light tanks
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Well, it seems that playing the mediums wasn't a mistake after all. I bought the Sherman yesterday and today I'm at 8k from the E8, got Ace Tanker and two Top Guns just by fooling around.
Spoiler:
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Data Zero
Valkyrie Forces CO
pihip wrote...
Well, it seems that playing the mediums wasn't a mistake after all. I bought the Sherman yesterday and today I'm at 8k from the E8, got Ace Tanker and two Top Guns just by fooling around. Spoiler:
I have M4 elite and drove both E8 and E2.
I have more battles as bottom tier with E8 than E2
Driving E8 atm.
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So does anyone here go on to wotreplays? I did for a couple of plays, and so far, it's working fine.
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Sherman Jumbo is too slow afaik, it may have superior armor but can't flank as easily as M4 or E8 - both of which have better speed and mobility and can actually harass even high-tier targets - for the record, today I killed a full health T29 and almost killed a KV-1S just by shooting them in the arse (T29 caught fire so it was even easier, third time it happens that I kill that thing by torching it with a Tier 5 tank).
Speaking of mediums, I asked Roven but I would like a general opinion: I have most of the modules of the German medium line unlocked, up to the Panther II (tracks and turrets and the L/100 gun are all I have to research), so I was thinking "why not". Unfortunately, Teh Forums say Panther is shite because it has to play sniper instead of run'n'troll like most other mediums - apparently the community consensus is 'if it's not fast aggressive it's not good'.
Speaking of mediums, I asked Roven but I would like a general opinion: I have most of the modules of the German medium line unlocked, up to the Panther II (tracks and turrets and the L/100 gun are all I have to research), so I was thinking "why not". Unfortunately, Teh Forums say Panther is shite because it has to play sniper instead of run'n'troll like most other mediums - apparently the community consensus is 'if it's not fast aggressive it's not good'.
0
pihip wrote...
Sherman Jumbo is too slow afaik, it may have superior armor but can't flank as easily as M4 or E8 - both of which have better speed and mobility and can actually harass even high-tier targets - for the record, today I killed a full health T29 and almost killed a KV-1S just by shooting them in the arse (T29 caught fire so it was even easier, third time it happens that I kill that thing by torching it with a Tier 5 tank).Speaking of mediums, I asked Roven but I would like a general opinion: I have most of the modules of the German medium line unlocked, up to the Panther II (tracks and turrets and the L/100 gun are all I have to research), so I was thinking "why not". Unfortunately, Teh Forums say Panther is shite because it has to play sniper instead of run'n'troll like most other mediums - apparently the community consensus is 'if it's not fast aggressive it's not good'.
Plebes hate on the panther.
All you have to do is mix it up differently than usual.
Play it like a td here. Play it like a brawler there. Push like a heavy.
Peekaboo against the T34 and bounce his 400+ alpha on your upper glacius while returning 130+ damage shell like a ubermensch.
It's all subjective depending on your team makeup and enemy's makeup.
In fact, when everyone is tier 9. You're free to hide in a bush far back like a girl. I even pulled off several circle of deaths in Panther. Against tanks with horrible horrible turret traverse xD
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Data Zero
Valkyrie Forces CO
pihip wrote...
Spoiler:
I think the issue is the low alpha of L/100. And they like to whine. Or played Russian tanks too long.
Following info of Panther might be outdated.
You have been warned.
Spoiler:
But thats my opinion.
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Post lost due to FAKKU crapping on me. Oh well.
Anyway, considering what I read, for now I'll wait and get some more experience with the other medium lines, then I'll try the Germans as well.
That said, currently I'm grinding through the new German TD line (Nashorn, Sturer Emil, etc.). I just began so now I'm at the Marder 38t, but it's not bad, though it lacks penetration (the KV tanks can be a problem).
HOWEVER, today's been absolutely terrible, never seen so many monkey teams one after another. Most epic a Churchill III who did nothing for the whole match, then blocked our arty, then fired dunno how many shots to a dead tank, then suicided to avoid getting killed (he was the last one alive).
Anyway, considering what I read, for now I'll wait and get some more experience with the other medium lines, then I'll try the Germans as well.
That said, currently I'm grinding through the new German TD line (Nashorn, Sturer Emil, etc.). I just began so now I'm at the Marder 38t, but it's not bad, though it lacks penetration (the KV tanks can be a problem).
HOWEVER, today's been absolutely terrible, never seen so many monkey teams one after another. Most epic a Churchill III who did nothing for the whole match, then blocked our arty, then fired dunno how many shots to a dead tank, then suicided to avoid getting killed (he was the last one alive).
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Got my Tier IX Russian Hvy the ST-I thing is a bounce house if you hide your weakspot on the lower plate...all flat and kinda makes brawling a pain but the top gun is so much better then the BL-9 but side scrapping is the way to play this and you cant go wrong :D
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Was reading this article.
http://ftr.wot-news.com/2014/02/05/patriotism-can-backfire-in-russia/
Then someone in it said russian kids sitting in fascist tanks destroying soviet tanks.
And thus meme was born.
http://ftr.wot-news.com/2014/02/05/patriotism-can-backfire-in-russia/
Then someone in it said russian kids sitting in fascist tanks destroying soviet tanks.
And thus meme was born.
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Got me the Pz. slf. V, and I must say, the tank is a bitch at stock. The tank itself isn't bad, it just has a naturally slow speed, a tiny gun traverse, the best gun depression you will ever witness, and a stock gun that does about the same damage as the Nashorn. All in all, this tank is more of a downgrade from the Nashorn at the moment, and the fact is all the more painfully obvious when you need a total of 66k xp to get the upgraded gun, 56k for the gun itself, and another 8 for the tracks to fit the thing on.
The tank itself isn't bad, but it's easy for you to get spotted, especially when you have to move in order to track targets because of the crap gun traverse. Other than that, play it as any other sniper, and take advantage of it's gun depressions if you ever have to peak over hills.
The tank itself isn't bad, but it's easy for you to get spotted, especially when you have to move in order to track targets because of the crap gun traverse. Other than that, play it as any other sniper, and take advantage of it's gun depressions if you ever have to peak over hills.





