Animeholic Posts
GameON wrote...
Spoiler:
I'm not understanding who this is directed at. Who here is nit picking about 1080p? The game doesn't even run in 1080p. The PS3 version runs in Native 720p according to Digital Foundry, but why you're mentioning 1080p I have no clue.
GameOn wrote...
I don't even know how you justify its a bad port from it having slightly "blurred" textures. A bad port would be GTAIV to the PC not this.I wouldn't say slightly and yes it's a bad port because of that reason. It's bad in that aspect which still makes it bad. Gameplay is unaffected on the 360 version as far as I know. Visually they did a bad job porting it.
Tsurayu wrote...
Oh god, don't even start it. Those comparisons are so stupid. People need to stop trying to use graphics to define this generation. OMG LIEK TEH GRAPHIXS ON PS3 RULEZZZ!!!!Nice assumption that I am trying to sell the PS3 version as the better simply because of graphics. You can't compare graphics for multiplatform games because it's up to the makers to make them as close as possible. I was simply pointing out what a fucking horrible job they did porting 13 over to the 360. 360 version is worse because they did a terrible job with it not because the PS3 is more graphically powered. The PS3 version is the better version obviously because it's not all blurred and shit, but the same can be said for Bayonetta which looks much better on the 360 than the PS3. The companies are to blame for the difference in those games not the consoles.
Tsurayu wrote...
Hardly anyone can tell a difference with a standard 720p HDTV, and I hardly credit 1080 users either. It's nonsense. Yes, the graphics are slightly less on the 360 therefore the 360 version automatically sucks. That logic is sound. /sarcasm.Wow, you think there is going to hardly be a difference on a 720P Tv for both versions? You will see the difference between the PS3 and 360 on the same scale as the pics no matter if you're using a 720 or 1080P Tv. The game only goes up to 720P. Why would there be less difference than what is shown in the comparison shots? You think they were biased and deliberately made the 360 shots worse? You'd have to be blind not to notice a clear difference between those shots. I hope you clicked on those pics to see them in their actual form instead of the smaller version Fakku puts it in.
Kuroneko1/2 wrote...
They're suposed to 'feel' like different games and not sequels. But they're from the same company/team! It's not as if they're not related. Also, when judging a sequel, the best to compare it to would be the previous games, don't you think so?Nice contradiction by the way.
Also, no, I don't think it's best to compare these games since like I said each is made in a different way in one aspect or another. What is true for one obviously won't be true for the other. They change the combat system quite often in one shape or another. From the old ATB to the CTB and the little changes in between.
Kuroneko wrote...
But they're from the same company/team!And that means that it's suppose to be a cut and copy of FF-X's system? I think you're just in fan mode and are upset that this isn't more of a FFX-13 and less of an entirely different game.
You're comparing 13 to 10 which is bad. No wonder you and the guy in the videos were so upset and unsatisfied with this game.
Kuroneko1/2 wrote...
Holic: Uh, they revived the roles? ;[ That's exactly what I didn't like about the old final fantasys.Why would you do that? Because the fun is all in setting up Paradigms - permutations of two or three of the six roles - and swapping between these instantly and frequently to suit the situation. It actually represents similar thinking to Final Fantasy XII's wonderful Gambit system - in that it allows you to automate the behaviour of your party and wield several characters as one, in real time, without turns - only instead of being based on back-end tinkering, it's about direct input and quick responses on the fly.
Ugh! Real time battles, just what I didn't want to hear. I prayed so much that they would revive the turns.
I don't like to make quick responses on the fly. FFXII had a similar system and the battles never lasted more than 5 to 10 minutes (even in bosses). I really really dislike that. Badass bosses should have long badass battles. Quick bosses take the epicness out of it. And, because of the real time system, I was always caught off guard when the bosses made finishing attacks. It felt so cheap.
FFX had you thinking what strategies would be best to defeat the current bosses, whereas XII felt like it was all a matter of power. Can't defeat a boss? Grind a few levels and it's cake. There is no fun to that at all. Also (FFX), seeing your turns run out as the boss got ready to blow you an awesome attack felt great and exciting.
It's amazing how with just two FF's under your belt you're already in the FF jaded stage. I don't mean that as an insult either. You aren't suppose to compare FF's to one another (even though everyone does, myself included) because each is suppose to be unique in it's own. Take FF13 for what it is not what it isn't.
Kuroneko1/2 wrote...
Anyways yea, FFX's battle system had so many aspects that I loved. It seems I am one of the few people that enjoyed it. ;[You do realize that you will probably never see that system again right? So you're going to be disappointed a lot with the FF series if you keep comparing them all to 10 which was pretty damn good I will admit.
What Euro gamer has to say about FF's Battle system.
'Final Fantasy XIII' Screenshot 5
Efficient battle performance earns you star ratings and TP to spend on summons and other Techniques.
Why would you do that? Because the fun is all in setting up Paradigms - permutations of two or three of the six roles - and swapping between these instantly and frequently to suit the situation. It actually represents similar thinking to Final Fantasy XII's wonderful Gambit system - in that it allows you to automate the behaviour of your party and wield several characters as one, in real time, without turns - only instead of being based on back-end tinkering, it's about direct input and quick responses on the fly.
The roles are Medic, Ravager (magic damage), Commando (physical damage), Sentinel (protection or "tanking"), Synergist (buffs) and Saboteur (debuffs). They all interact with each other and the enemy designs, and combinations of enemies, in interesting ways. Also, every enemy has a Chain gauge which can be filled by balancing magic and physical damage, increasing in effectiveness all the time and when filled, 'staggering' the enemy for huge damage multipliers. It's essential (not to mention immensely gratifying) to use Stagger to get through fights efficiently, but it's always an edge-of-seat challenge to balance it with switching your party between different utilities.
To be fair, Paradigm Shift and Stagger are actually more interesting in combination with groups of moderately tough enemies than in the thoughtful but rather gruelling boss fights. Nor do they sit that well with XIII's other battlefield innovation, Gestalt Mode, a sort of QTE affair that allows you to pull off showboating attacks in tandem with the visually astonishing Eidolon summons (which look like Transformers designed by Gaudi). Gestalt is amusing but doesn't quite offer the massive-damage pay-off to match a well-executed Paradigm strategy.
I don't think all that translates to push circle the whole time.
EuroGamer wrote...
On the face of it, you only have control of one character, the party leader; you can select role-specific abilities for the leader to use each turn according to how many slots they use in that character's ATB bar, which grows as you progress through the game. In actuality, you'll rarely be doing even that. Much of the time, you'll pick a role for your leader and use the "auto-battle" command, letting the game do the rest. This effectively relegates them to the same level as the AI party members (which is very smart, provided you use Libra to study your enemies' strengths and weaknesses first).'Final Fantasy XIII' Screenshot 5
Efficient battle performance earns you star ratings and TP to spend on summons and other Techniques.
Why would you do that? Because the fun is all in setting up Paradigms - permutations of two or three of the six roles - and swapping between these instantly and frequently to suit the situation. It actually represents similar thinking to Final Fantasy XII's wonderful Gambit system - in that it allows you to automate the behaviour of your party and wield several characters as one, in real time, without turns - only instead of being based on back-end tinkering, it's about direct input and quick responses on the fly.
The roles are Medic, Ravager (magic damage), Commando (physical damage), Sentinel (protection or "tanking"), Synergist (buffs) and Saboteur (debuffs). They all interact with each other and the enemy designs, and combinations of enemies, in interesting ways. Also, every enemy has a Chain gauge which can be filled by balancing magic and physical damage, increasing in effectiveness all the time and when filled, 'staggering' the enemy for huge damage multipliers. It's essential (not to mention immensely gratifying) to use Stagger to get through fights efficiently, but it's always an edge-of-seat challenge to balance it with switching your party between different utilities.
To be fair, Paradigm Shift and Stagger are actually more interesting in combination with groups of moderately tough enemies than in the thoughtful but rather gruelling boss fights. Nor do they sit that well with XIII's other battlefield innovation, Gestalt Mode, a sort of QTE affair that allows you to pull off showboating attacks in tandem with the visually astonishing Eidolon summons (which look like Transformers designed by Gaudi). Gestalt is amusing but doesn't quite offer the massive-damage pay-off to match a well-executed Paradigm strategy.
I don't think all that translates to push circle the whole time.
Some comparison screen shots.


Video Comparison is also pretty noticeable. The 360 version isn't even in HD.
http://www.eurogamer.net/videos/digitalfoundry-final-fantasy-xiii-xbox-360-ps3-comparison
Video may take a little long to fully load. Warning, no dialogue spoilers, but obviously CG and gameplay spoilers.
Euro Gamer gave FF13 an 8/10.


Video Comparison is also pretty noticeable. The 360 version isn't even in HD.
Digital Foundry wrote...
The 360 version is 1024x576, with 2x multi-sampling anti-aliasing. This is up against native 720p on the original PlayStation 3 version, again with the same 2x level of MSAA.http://www.eurogamer.net/videos/digitalfoundry-final-fantasy-xiii-xbox-360-ps3-comparison
Video may take a little long to fully load. Warning, no dialogue spoilers, but obviously CG and gameplay spoilers.
Euro Gamer gave FF13 an 8/10.
ZeroOBK wrote...
I'm so sad now.I'm sorry, I just can't. Tried with 5 I think it was when I was selling some of my old GBA games and I remember how much it annoyed me. Seven didn't make much of an impact on me when it went into 3D, but 10 ruined me. Sadface.
Kuroneko1/2 wrote...
Maybe I should retry playing one of the older ones? If only I knew which ones are the best.That's a terribly subjective question, and like you my favorite is 10, but I would say VI. Of course anything older than 7 is going to have sprites and the old chibi look. I can't go back to that after 10. I don't know how you feel about it, but that's my opinion.
Kuroneko1/2 wrote...
Yeah I get you. But the proof to his statements that he provided throughout the videos was more than enough to know I do not want this game. But if you still want it, glad for you mate.I wouldn't exactly call that proof. He is showing very early combat in the game. I think that is like 20 minutes in so monsters aren't going to be tough, etc. Only watched half the last video so if he was showing other stuff I wouldn't know (Also, I think I used the exact same method to get through 7 back in the day. Don't go quoting me on that though, it's been 8 or 9 years.). If I remember right there was one person who commented on the video saying that it's no wonder that it took him 30 hours to reach chap 11 if he only did it like that. All I am saying is that with all the cussing, and hate he was putting out in that video it would make quite a few people skeptical towards the game. Zeriam here on Fakku has played it with Geassmon and he said it's a vary tactical game in terms of combat if I remember right.
Hope you at least rent the game or barrow it from someone.
Kuroneko1/2 wrote...
Just because critics say it's good, doesn't mean that it actually is. There are quite a few games out there that had their dick sucked dry by big game reviewers.I wasn't trying to raise emphasis on that the game is good, just that everyone has their own opinion about this game. From critics, to game sites, to user reviews. There is no consensus between any of them as to what the game is truly like. Usually there is some sort of shared view that the majority has, but it's been everything from amazing to complete shit. That's why I ignore it all. This guy says you push one button throughout the combat, others say different. You can find contradictions to his statements to almost every aspect of the game.
Just because this guy says it's bad, doesn't mean it actually is. See what I did there?
Kuroneko1/2 wrote...
Bro, how shallow are you? You will buy the game just because of the visuals and the name?And how exactly does that make me shallow? Because I don't hate the bad aspects of the game enough to wash over what I actually want from it? I was hyped for FF 13 because I love their stories and visuals, sorry if that seems shallow to you, but I always thought that was the main selling point to it.
In my opinion people were expecting too much from this game and to be fair to FF13 they were set back a year and a half, so pressure to turn out must have been intense. I have seen reviews for this game that range from 120/100 a score so amazing it laughs in the face of mathematics, to this guy's rage review where he bitches for 30 minutes.
Kuroneko1/2 wrote...
I wouldn't keep my hopes too high if I were you. Don't get me wrong, I love Kingdom Hearts to death and I would love to have a similar type Final Fantasy game. But the way Square has been treating their games for the last few years is just insulting.Nomura has never made a game that wasn't awesome in my opinion, so yeah I have a lot of faith in him. Everything from his promise of a Kingdom Hearts style combat system to bringing back the world map.
Kuroneko1/2 wrote...
What part of X-2 made it better than X? It felt like a punch in the face to me. :\I agree with this.
That's a terrible joke. FF is beautiful, why would you take a redeeming quality that I find about the game and make a play on words like that? If you didn't mean that as a direct insult on an aspect of the game that I liked and were just saying it because it was funny to you, no problem, but this is turning into a flame FF thread, though it might have been that from the beginning.
I am gonna pick up a second copy of the game just because of this. Seriously though, this in no way has deterred me from purchasing my copy of FF13 at a midnight release. I am gonna enjoy this game no matter what. And to be honest this is a little more lame than I was expecting it to be, but it's still FF in glorious HD and I get to play it for hours on end. I take enjoyment from just that so mission accomplished for me.
FF13 Versus will be the better of the two and that's not just because I am hoping for it. The team behind Versus also did Kingdom Hearts so I have confidence in them.
FF13 Versus will be the better of the two and that's not just because I am hoping for it. The team behind Versus also did Kingdom Hearts so I have confidence in them.
