Kaimax Posts
Since I guess this poll isn't about the problems some anime adaptions have with raping their original story, I'd say I prefer anime. Comedy and dramatic shows are more enjoyable with great voice actors, but then again, reading manga is more relaxative than watching anime and looking at subtitles (Dubs are not an option.) - guess I can't really tell which I prefer after all. I'd say 50/50 for now.
I'm shamelessly abusing this thread for my own question now. I don't possess the slightest knowledge about japanese, so my question may sound kind of stupid - sorry about that - but my problem is that I can't quite grasp the logic behind this matter, which annoys me. What I know of the japanese way of writing names now is that they're written and pronounced completely different.
*Pulls out a random example*
Which doesn't make any sense to me at all. If you're writing the name completely different as to how it's pronounced, and now my question, how are you actually supposed to know how to read, or pronounce, the name? You can hardly smell it on the paper or something, so... how? Please, someone explain that to me. Do you run around in japan and everytime you're asked for your name you need to give a full explanation on the kanjis, or what the hell? I've seen several cases in japanese media where the reading of names have been made into jokes, so this example can't be a special case either. I guess there has to be some kind of different way to read names, how does that work?
Regarding stupid names, I've never seen such a case with german names. We're all for stupid surnames, which can be a bitch with wrong interpretation. My own surname could be interpreted into 'River consisting of horses'. I've once seen a surname which could be read as 'Molester of women'. I'd choose being called Strawberry over that, or for short 'Straw' which sounds similar to... RAW! *Flexing muscles*
*Pulls out a random example*
Spoiler:
Which doesn't make any sense to me at all. If you're writing the name completely different as to how it's pronounced, and now my question, how are you actually supposed to know how to read, or pronounce, the name? You can hardly smell it on the paper or something, so... how? Please, someone explain that to me. Do you run around in japan and everytime you're asked for your name you need to give a full explanation on the kanjis, or what the hell? I've seen several cases in japanese media where the reading of names have been made into jokes, so this example can't be a special case either. I guess there has to be some kind of different way to read names, how does that work?
Regarding stupid names, I've never seen such a case with german names. We're all for stupid surnames, which can be a bitch with wrong interpretation. My own surname could be interpreted into 'River consisting of horses'. I've once seen a surname which could be read as 'Molester of women'. I'd choose being called Strawberry over that, or for short 'Straw' which sounds similar to... RAW! *Flexing muscles*
tsujoi, a person I remember of being a little more distrustful regarding the possibility of traps, is thinking about going to a maid cafe with such a uniform. Something's wrong here. Also, this picture looks kind of ugly.
It's the same for every boss, Hunter while pouncing, Smoker while entangling, Boomer while vomiting and Tank while picking chunks from the ground - you lose control over the infected (Except for the direction in which the Tank and the Boomer is facing.) until the job is done. While the Boomer and Tank example is only for a short duration of time, Smoker and Hunter may only regain control through surviving, which is either being punched off / shot off (Smoker tongue only.) or successfully killing the survivor. No letting go possible, which is probably because Infected are actually 'brainless', being only led by instinct and placing their hunger over the safety of their own 'lives', which leaves no room for tactical target switching. And imagine the balance weakness if they would be able to switch their targets - which would actually only make sense for the hunter, since the smoker has a (Way too long if you ask me.) re-use timer on his tongue. And since close survivors are pushed back, and pounced survivors are still out of the game, after being freed, for a short period of time, since they need to get back up, imagine a scenario when you have three hunters around which go completely nuts and pin you down non-stop while being swarmed by a boomer horde. Bye, survivors.
Someone who has the money to set up such a lightshow doesn't give a fuck about his eletric bills, I guess. Awesome video, looks edited though.
Horo defeated Hartmann in my bracket. I tried my best to kill my emotions, but still...
I love Spice and Wolf, Horo wins now.
blind_assassin wrote...
"I don't like Naruto, Sakura loses now"I love Spice and Wolf, Horo wins now.
Strike Witches manga. AWESOME. No wait, not awesome, now I probably need to redo my whole favourite manga list, which is work. Work which consists of Strike Witches manga... awesome.
I've spent some time figuring out how to enhance the third person view of L4D. Since thirdperson requires the server to have sv_cheats enabled all that's left for us at the moment, in multiplayer matches, is the thirdpersonshoulder view. The only problem is that the cross-hair is becoming imprecise due to the camera angle differing to the actual view of the character. So I played around with the console a bit, and I figured I might as well write it down.
To get the cross-hair working as intended I changed the c_thirdpersonshoulder settings; aimdist and offset (For Example: 'c_thirdpersonshoulderoffset'.), also handy come in the height and dist settings to get the camera a little further away from our character, enhancing our actual view of the surroundings. Also noteworthy is the cam_ideallag command, which sets the delay the camera has when following the view of the character.
To make it short, I set the offset to 0 and the aimdist to 320, then I was able to make precise shots over a far distance, which was nearly impossible before. But it's still hindering in gameplay, since half of our screen is overlayed by our character model, so I set dist to 180 and height to 0, and now I have a perfect overview to the surroundings which helps me a lot against zombies running up to me from behind and also provides me with more information on the status of my teammates.

Now there's just a little problem we might encounter when using this camera mode, and those are certain doors and walls. (Edit: Aside from the spawning room of the Runway Finale stage I haven't been able to locate any other such walls yet.)

To avoid this, I simply bound 'firstperson' and 'thirdpersonshoulder' to my keyboard to allow fast switching. (For example: 'bind f2 thirdpersonshoulder') Not the perfect solution, but it works for now. A little downside to third person are the missing shotgun sounds, although personally I don't care about it, it's a bug which will hopefully be fixed soon.
Lastly, when using this camera mode you might consider setting your cam_ideallag to 0 to negate the camera delay when turning around, resulting in enhanced precision.
To get the cross-hair working as intended I changed the c_thirdpersonshoulder settings; aimdist and offset (For Example: 'c_thirdpersonshoulderoffset'.), also handy come in the height and dist settings to get the camera a little further away from our character, enhancing our actual view of the surroundings. Also noteworthy is the cam_ideallag command, which sets the delay the camera has when following the view of the character.
To make it short, I set the offset to 0 and the aimdist to 320, then I was able to make precise shots over a far distance, which was nearly impossible before. But it's still hindering in gameplay, since half of our screen is overlayed by our character model, so I set dist to 180 and height to 0, and now I have a perfect overview to the surroundings which helps me a lot against zombies running up to me from behind and also provides me with more information on the status of my teammates.

Now there's just a little problem we might encounter when using this camera mode, and those are certain doors and walls. (Edit: Aside from the spawning room of the Runway Finale stage I haven't been able to locate any other such walls yet.)

To avoid this, I simply bound 'firstperson' and 'thirdpersonshoulder' to my keyboard to allow fast switching. (For example: 'bind f2 thirdpersonshoulder') Not the perfect solution, but it works for now. A little downside to third person are the missing shotgun sounds, although personally I don't care about it, it's a bug which will hopefully be fixed soon.
Lastly, when using this camera mode you might consider setting your cam_ideallag to 0 to negate the camera delay when turning around, resulting in enhanced precision.
I was really close to cyring in Snow Sakura, more specific the Saki-arc. I raged and felt like throwing some tables across the house (People who went for Saki should know why. -_-) and then afterwards it got so romantic I really had to struggle not to cry. Romantic scenes in books, manga or movies won't touch me at all, but when it's getting romantic in anime, video- or H-games I'm becoming soft.
I can understand the urge to fap while crying, I sometimes fapped while being really pissed off, or raged - and it's the same for crying I guess, strong emotions increasing the urge to fap.
I can understand the urge to fap while crying, I sometimes fapped while being really pissed off, or raged - and it's the same for crying I guess, strong emotions increasing the urge to fap.
ShaggyJebus wrote...
I don't really have an opinion on Germany or Germans, but I do hate the German language. It sounds angry, no matter what is being said, no matter if it's being said by a man or a woman, it always sounds angry.That's the first time I've ever heard of something like that about german. Are you talking about a certain dialect? For example, viennese german is spoken mostly frowdy with a kind of 'disgusted' tone of voice - but I think high german (Or standard german.) is actually a quite beautiful language, which, except if it's intended, doesn't sound 'angry' at all. And what I know about the more common bavarian german doesn't really seem to sound angry, too. For example, italian and especially turkish sound extremely angry to me, although I have absolutely no knowledge about them, these languages seem to be spoken with a very rough tone, which is kind of frightening - and I can't really see anything like that in high german. Then again, what I know about swiss german is the exact opposite - this dialect, at least to me, seems to consist only out of cracking the voice, which makes the people sound like they're in a good mood all the time.
