umnut wrote...
kenjiharima wrote...
He's got some good DmC insights.
BTW the new Dante is half devil/angel/human. He has these stance forms where devil/angel can make him fly and rip off the environment around him and morphs his 3 weapons.
Did you know that's too similar to Heavenly Sword and Enslaved gameplay? It's copy paste game engine from NT and giving DMC moveset. Plus it will run at 30fps which is a downgrade on 60fps, one reason now he has executions, saw the close up kick slow down like in Batman Arkham Asylum? That's limitation of that and seems he cannot change "stance forms" like in Devil May Cry 4 while attacking, which is similar to GOW weapon changing.
So, basically, this is likely to be an ok game, but not up to par with the original DMCs.
Speaking to the U.S. PlayStation Blog, creative director Tameen Antoniades revealed that DmC’s Dante grew up on the streets, and as such is a little more brash than his previous incarnation.
“Growing up in a situation where the demons are out to kill him; society in general, controlled by the demons, is out to crush him; growing up on the streets… So, he’s more of a street brawler,” he explained.
“His moves are less refined than you would have seen in previous DMCs.”
This is the why he moves slower, but in truth it's the 30fps of Unreal Engine which makes him move slower, besides that the air combo will be more focused with ground executions as seen in the trailer.
http://www.capcom-europe.com/blog/2011/08/can-we-talk-about-dmc/
Also this DmC is not canon.
http://www.gametrailers.com/video/gc-11-devil-may/719710