Noutakun Posts
A Thousand Suns wrote...
Noutakun wrote...
unique champWon't happen. All they make is bruisers and more bruisers. Inb4 "LOL LATEST HERO WAS AD CARRY LOL!". Doesn't change anything, there hasn't been a new hero that has influenced the current Meta as it is. The game will never evolve and grow if Riot only continues to make heroes based on the meta. What they should do is make the meta based on the heroes they release.
^ This. A thousand times this. I've been playing League since its beta and it was a perfectly fun game with a manageable meta before they started letting Morello do whatever the fuck he wanted. Now League is all about beefy DPS and any character who isn't a juggernaut doesn't belong.
And by unique champs, I mean champs who aren't a blatant ripoff of Dota heroes, or champs who don't just have a patchwork skillset made from slightly modified skills of older champs, lol.
Futabot wrote...
Hmm, I don't actually think it's that simple.It's not like this game has nothing but tanky bruisers. I'd be more convinced if you could run a tanky bruiser in every lane and call it a day, but generally speaking, that's not an accurate picture of the meta. Top just can't go anywhere else during the laning phase, and I guess that's a problem if we're looking strictly at the possibility of interesting champions.
Fiora was a squishy AD like Yi and, well, she can't lane bot because ranged ADs have a natural 1-up by virtue of being ranged. Even if you give her a better kit (or make her Q target ground instead of targets >_>), she probably can't bot. Stuff like that prevents the creativity you're looking for, but honestly, it's pretty balanced.
It looks an awful lot like you just tried to counter the point that "the meta needs to be changed" by bringing up the current meta and how limiting it is to champion lane viability. Ranged AD bot with support is part of the metagame--just to give you an example, when League was less than a year old, the metagame was carries mid, everyone else wherever, and junglers were rare and very unused for the most part. AP carries and AD carries competed over mid, and that was the metagame. At some point it changed to where AP carries are mid, AD ranged bot with support, solo top because it was more beneficial for both teams to have two people bot for dragon control than one, and junglers became more common with the release of more champs who were capable of doing it to a reasonable advantage for their team.
The current metagame needs to change because it's been this way for over a year, and it's really turning the gameplay of League into something that's stale and completely uninteresting. Also, I don't appreciate Riot's complete inability to balance coupled with the fact that it takes them two weeks to fix anything unless it's a gamebreaking balance issue, and even then they rarely do it right. There's not a single online game as popular as League is that takes two weeks to fix large issues the way Riot does, and Riot makes far too much money off of skins and other microtransaction stuff to try to pull the "free to play" card to excuse their laziness in that department.
Just my two cents as a vet League player.
Grenouille88 wrote...
Noutakun wrote...
Grenouille88 wrote...
otakumax wrote...
Sorry to dissapoint but it’s nearly impossible that a properly interactive game with hours of content cannot possibly look anywhere near as strong and detailed as this regardless of what graphics ability current consoles and PCs might have.But it's a step in the right direction for 3D technology, what impressed me the most was not the textures but the really high quality shaders they used (how the light reacts to it's surroundings, light atmosphere, Bloom)
It won't look as good as the video, but it'll still look pretty good. If I remember correctly, FFXIII had 1080p cutscenes with 720p gameplay. It looked pretty damn good.
Yeah, it looked extremely pretty--the unfortunate thing was, that was the best thing about the gameplay of FFXIII, lol. They're starting to make a pattern of better graphics, awful gameplay, and if FFXIV is any indicator, FFXV is going to give us all orgasms from visual stimulation alone, but the gameplay will consist entirely of pressing X every 5 seconds to move the dialogue forward.
So it'll be a pretty visual novel? :P
Ironically, my favorite type of game.
Damn, haven't played League in at least two months, possibly three. Been tied up between Dota2 and Diablo III. I might get back into it if they can manage to make a unique champ in the near future.
Grenouille88 wrote...
otakumax wrote...
Sorry to dissapoint but it’s nearly impossible that a properly interactive game with hours of content cannot possibly look anywhere near as strong and detailed as this regardless of what graphics ability current consoles and PCs might have.But it's a step in the right direction for 3D technology, what impressed me the most was not the textures but the really high quality shaders they used (how the light reacts to it's surroundings, light atmosphere, Bloom)
It won't look as good as the video, but it'll still look pretty good. If I remember correctly, FFXIII had 1080p cutscenes with 720p gameplay. It looked pretty damn good.
Yeah, it looked extremely pretty--the unfortunate thing was, that was the best thing about the gameplay of FFXIII, lol. They're starting to make a pattern of better graphics, awful gameplay, and if FFXIV is any indicator, FFXV is going to give us all orgasms from visual stimulation alone, but the gameplay will consist entirely of pressing X every 5 seconds to move the dialogue forward.
Dota2? More like Brota 2. Valve has really excited me with all the promises they've made for Dota 2's official release, such as how it will not only be free to play, but all heroes will be available to players at all times, cosmetic items will be attainable from a random drop system similar to TF2's, and whatnot. Can't wait to see what they do. I'm personally hoping that they'll add Goblin Techies or Meepo sometime soon. I've already got Invoker, Faceless, and Morphling, but I need my fix on overly complicated or difficult heroes to play.
Steam: elywoodnoire
Steam: elywoodnoire
Dis old ass thread. Even more surprised to see it's mine from way back when, lol. I don't play Anima anymore, I play Talon. Don't know if anyone still plays Ragnarok for it to deserve its own thread, though.
If you're having an install error, first thing I'd recommend checking is making sure your system's locale is set to Japanese. That was the only issue I ever had when installing this months ago.
zetsubo666 wrote...
Noutakun wrote...
if I can find an English translationDoesn't exist. There was one, but it got dropped cause the translators received a C&D notice.
WELL then, guess I don't have to worry about whether or not it would bug me in the first place.
Zolnir wrote...
Lol. I'm not sure you'd even notice the sex, though I will say that every single events that happened in there have a huge significance. This is not an eroge-emphasized story. Imagine Yume Kusuri (I don't remember the full name) if you're having trouble processing the idea. Besides, you could just skip past those parts if you want; though I'm pretty sure from your sentences that you have a weak stomach and probably couldn't stand the madness (not sex) prior to that scene anyway.Nah, I'm fine with violence and Denpa. I'm just very uncomfortable with the idea of unavoidable rape in visual novels. I'll check out the game sometime if I can find an English translation, I just don't know how well those scenes are going to sit with me, lol
So I looked up ç´ æ™´ã‚‰ã—ãæ—¥ã€… on the VNDB (here) and I have to say that the synopsis sounds very interesting, but the themes in it sound like they would piss me off to no end.
Spoiler:
I don't mean to sound like a baka gaijin or anything fancy like that, but might I ask for a romanization of the Japanese? I'm interested in looking into the visual novels you've described... but I'm lacking a name to do so, lol
Yeah, finding a good followup VN has been difficult. MLA had the highest Bayesian ranking on the VNDB, 9.33/10. Sorting by popularity, out of the eleven that place higher than it, I've either read all of them or have no interest in reading them. I started playing Kamidori Alchemy Meister a few days ago simply because I've heard good things about its gameplay, and if I can't beat the story of MLA, I'll at least shoot for better gameplay. It really is hard to followup on a masterpiece of military drama and political intrigue like MLA, though. This one's going to be at the top of my list for a long time, I feel.
zetsubo666 wrote...
I have yet to play Muv Luv Alternative. The primary reason is because I was about 3/4 done Extra when I lost my saves. I just haven't had the patience to play through it again yet...Alternative is worth the effort, and I think anyone in this thread will agree with me on that. My only regret in having played MLA is that it's going to be a very hard VN to follow. I don't know how you go from top quality to anything less than equal quality.
The day I run into Horde Invulnerable Minions Jailer Desecrator is the day I stop playing D3. That, or as soon as Torchlight 2 comes out. (Because Blizz kinda dropped the ball on this one given how long they've been working on it.)
Also, glad to see I'm not the only masochist in here trying to play through inferno as a monk.
Also, glad to see I'm not the only masochist in here trying to play through inferno as a monk.
Yeah, since I didn't have the opportunity to play Extra and Unlimited first, I've gone back and started Extra. I like that the art style is just as good, though the UI seems to have been vastly improved in Alternative. Still, it's a nice breather seeing these familiar characters in the way they were originally portrayed.
So a while a go, I finished G-senjou no Maou, and it left me gasping for breath and begging for more. Visual novels of such quality are few and far between, and so I went hunting for something that would sate my intense thirst for a game of similar or greater quality. I wasn't sure where I'd find it, given that G-senjou no Maou had just topped my rather-large list of visual novels I've played through in terms of quality, but at long last I settled on one, and let me tell you, after finishing it only an hour ago, I am in awe.
Getting straight to the point, Muv-Luv Alternative has to be the single highest quality visual novel I have played to date. One of the first things I read about MLA when I was checking it out to see if I was interested in it was that it had very high production values. This was apparent within the first ten minutes of gameplay, as the backgrounds are constantly shifted and altered in such a smooth manner that the motion of a mech is simulated to great effect. At times I forgot I wasn't watching an anime. All things considered, MLA is a visual novel in the strictest sense--there are no alternate endings or branching paths to the game. There are only a handful of minor sequences in which your choices affect the events that take place, but the outcome of those events is always the same regardless of your decisions.
I didn't realize this until much later into playing MLA, but I suspect the linear story may have something to do with the fact that MLA is actually an alternate universe of the first two stories, Muv Luv Extra and Unlimited. From what I can tell, Extra was your typical lighthearted high school dating visual novels with love-related drama and whatnot. Finding that out impressed the living hell out of me, frankly, because this game and the tone of the story it tells did not feel like they came out of a company that could write something so lighthearted. Meanwhile, Unlimited was set in a nearly-identical universe to Alternative's, where events transpired differently. It's a very interesting idea that I deeply regret not being able to experience the way it was intended.
I'll leave a more specific discussion open for a later date since I haven't slept, but I'd like to hear the opinions of others on this game if they've played it. After playing G-senjou no Maou I knew it'd be hard to find a game that could top my expectations, but MLA did just that, and then proceeded to blow those expectations out of the water. The soundtrack fits the mood perfectly, despite not being terribly memorable other than the main theme; I accredit this, however, to the fact that the storyline is so incredibly enthralling that I didn't have much attention left to pay the music. The characters and their development is top-notch in that even minor side characters feel properly fleshed out and human. The drama is painful in all the right ways, and the story just has a way of dragging you in and forcing you along for the ride. If any game deserves a 10 out of 10, it's this one.
Let the opinions roll in.
Getting straight to the point, Muv-Luv Alternative has to be the single highest quality visual novel I have played to date. One of the first things I read about MLA when I was checking it out to see if I was interested in it was that it had very high production values. This was apparent within the first ten minutes of gameplay, as the backgrounds are constantly shifted and altered in such a smooth manner that the motion of a mech is simulated to great effect. At times I forgot I wasn't watching an anime. All things considered, MLA is a visual novel in the strictest sense--there are no alternate endings or branching paths to the game. There are only a handful of minor sequences in which your choices affect the events that take place, but the outcome of those events is always the same regardless of your decisions.
I didn't realize this until much later into playing MLA, but I suspect the linear story may have something to do with the fact that MLA is actually an alternate universe of the first two stories, Muv Luv Extra and Unlimited. From what I can tell, Extra was your typical lighthearted high school dating visual novels with love-related drama and whatnot. Finding that out impressed the living hell out of me, frankly, because this game and the tone of the story it tells did not feel like they came out of a company that could write something so lighthearted. Meanwhile, Unlimited was set in a nearly-identical universe to Alternative's, where events transpired differently. It's a very interesting idea that I deeply regret not being able to experience the way it was intended.
I'll leave a more specific discussion open for a later date since I haven't slept, but I'd like to hear the opinions of others on this game if they've played it. After playing G-senjou no Maou I knew it'd be hard to find a game that could top my expectations, but MLA did just that, and then proceeded to blow those expectations out of the water. The soundtrack fits the mood perfectly, despite not being terribly memorable other than the main theme; I accredit this, however, to the fact that the storyline is so incredibly enthralling that I didn't have much attention left to pay the music. The characters and their development is top-notch in that even minor side characters feel properly fleshed out and human. The drama is painful in all the right ways, and the story just has a way of dragging you in and forcing you along for the ride. If any game deserves a 10 out of 10, it's this one.
Let the opinions roll in.
My summoner name is KT Northfield if anyone is interesting in playing a game or two, lol. I'm on every once in a while.
GoodDay wrote...
>Mord with no spell vamp
>MF with 2 Tiamats
>Executer's Calling, and Cloak and Dagger instead of Phamtom Dancer + Bloodthirster.
Your point was made at "Mord" LOL
He did say his friends don't play often, though. One of the first and arguably hardest lessons of League is learning how to itemize situationally and for different characters.